That's the main issue i have with forza and to extension GT, it seems it's just the same type of data for every car (HP, torque, driving wheels, traction and maybe some form of aero numbers) that get's thrown into some software that then interprets the data, but nothing like the physics modeling and research that pCars and AC use. I meant try to get detailed data physics and then recreating that in a sim for 400-500 cars, seems like an endless task
Yeah, Greenawalt actually said something about just plugging in numbers and voila, physics simulated. Which is quite understandable for over 600 or so cars featured in a game..
On another note. Helios, if you are sober yet, can you please relay to the physics and audio team about transmission modelling for Forza 7. I feel that if I don't bang on about it now, you guys will finish the game without implementing it.
So, for the love of all things carburetted and fuel injected, please simulate a real transmission model for the game. I want to see/feel/hear the engine and gearbox oscillate as they load and unload. I want to see/hear/feel proper shifting forces. I want to hear proper gearbox whine.
In my opinion, as it stands now, three games simulate this phenomenon. Raceroom, iRacing and Automobilista with Raceroom being the absolute stand out. No other game recreates the feel of a driving a car, with all the nuances of sound and physical forces via loading and unloading of components than Raceroom. It really feels like a complete package in the cockpit.
Forza on the other hand, has some great sounding cars and effects in place. A real feat for a game with hundreds of vehicles. Only the aforementioned effects and simulations are missing making the cars in Forza feel somewhat incomplete, a little lacking in character.
So please, if the team isn't already thinking of doing this for future titles, relay this information on Forza Gaf's behalf, even for those who don't understand or care for it!
Some vids of what I'm on about:
New Raceroom Trans Model
Anthony Monteil Talks Audio Physics
Me Exaggerating Trans Effects In RR