Save methods are fairly idiot-proof nowadays.A sure fire way to hose your savegame.
Right? What could possibly go wrong with force quitting out of the game while it saves. I mean, that has to be perfectly safe.
Sorry if this has been mentioned, I'm playing with a TX wheel and sometimes I'll run a race and everything will be fine. I load into another event and my controls have changed. Shift up moves to B instead of the paddle. But the in-game settings are still correct. Anyone else run into this
My Gamertag is BigOilersFan...so there's nothing offensive about it
I read it as BigOilyFanny at first.
A 'fanny' is a lady's front bottom in the UK so maybe an ex-pat at MS is also myopic.
I found what I've been banned from - buying cars. I don't understand why though, I don't even have much of a collection yet.
Did you do the free car glitch?I found what I've been banned from - buying cars. I don't understand why though, I don't even have much of a collection yet.
I found what I've been banned from - buying cars. I don't understand why though, I don't even have much of a collection yet.
Bans typically result from offering profanity/other content that is against the rules on the marketplace. You might not be able to buy cars because by default it tries to load designs for those cars which you can't do anymore?
And for using exploits and glitches, coincidence that we see bannings just after the announcement of a free car glitch?
And for using exploits and glitches, coincidence that we see bannings just after the announcement of a free car glitch?
is AI being patched?I just finished a race on Daytona, lapped half the field and still came second. Hurry up patch.
is AI being patched?
Nobody knows till we get release notes, but I could swear that the AI has become easier in the last few days, maybe they've tweaked some drivatar algorithm on the back end?
My FM6 is haunted guys.
A random white trans am is stuck on repeat.
Can't be crashed into, but every time I come around to the S/F line it's starts to take off for a lap. about half way around, it disappears only to appear at the start again, taking off again.
Hold me.
Recorded, not sure if uploading. Will update later.Video?, sounds bizarre!
Their last weekly update thing i think.From where do we have the info for a patch today?
Couldn´t find any info on the turn10 forums.
Their last weekly update thing i think.
I bring to you, the ghost of Lime Rock Park
My body is ready. Also I'm the self appointed representative of DriveclubGAF so bring your A game.
Did the Sebring 300 this morning took 3hrs, then after lunch i did the Indy 200 just over 1hr & i have just finished the Nordschleife 125 just over 1hr.
Going to have a go at the Daytona 300 next i think.
What did I do? I haven't played in a couple days, so it's not behaviour. My Gamertag is BigOilersFan...so there's nothing offensive about it unless you're a Flames fan. I have one poorly done (so far) Oilers logo as a vinyl group...
The latest content update for Forza Motorsport 6 has arrived! In addition to the Logitech G Car Pack, this update includes some notable improvements to Forza 6 and addresses some well-known issues in the game. This content update includes improvements to game features, updates and corrections to a number of cars and tracks in the game, as well as a brand new car – the 2015 Infiniti Q60 – available to all Forza 6 players at no additional charge.
In short, there’s a lot happening with today’s update and, below, we break it all down for you. Read on for the details!
Cars
· Corrected the engine sounds for the 2016 Ford Shelby GT350
· Corrected issues with all of the V8 Supercars in the game, so that each car uses the correct engine sounds.
· Improved the cockpit camera positioning for a number of cars in the game, including the 2015 Dodge Challenger SRT Hellcat, 2011 Lamborghini Gallardo LP570-4, 1971 Plymouth Cuda 426 and the 1970 Ford Escort RS1600 Fast & Furious edition, among others
· We have addressed an issue with drivetrain swaps that was causing some cars (including well-known examples such as the 1968 Abarth 595 esseesse, the 1965 MINI Cooper S, and the 1975 FIAT X1/9), to perform beyond their PI classification. To coincide with this fix, we are performing a wipe of all leaderboard times set with a car that used a drivetrain swap. We expect the leaderboard wipe will happen Tuesday (10/6) afternoon. With this content update in place, cars that were previously banned from multiplayer will now be allowed back in. In addition times set in cars that feature drivetrain swaps will be allowed to post times to leaderboards.
· Numerous additional car improvements and corrections
Track Updates
· ROAD ATLANTA: Removed an “invisible dip” that was appearing in the drift loop section of the track
· MONZA: Fixed a bug that allowed players to gain an unfair advantage at the Ascari Chicane
· TOP GEAR: Corrected several areas that were incorrectly “dirtying” players’ lap times
Drivatars
· We continue to investigate issues involving inconsistency in Drivatar behaviors during Forza Motorsport 6 races; namely several Drivatars pulling away from the rest of the pack. To coincide with this content update, we have instituted a server-side fix that we believe will help the issue as we continue to investigate further. Stay tuned for more in the future.
· Fixed an issue where Drivatars were not taking damage when the player was driving with simulated damage turned on
Livery Tune/Import
· Fixed an issue where players could not import liveries from Forza Motorsport 5 that used certain characters, including the lower case “a” character
· Corrected an issue where players’ saved tunes could not be applied to a car unless it was applied immediately after downloading it. With this fix, saved tunes can now be applied to cars at any point
· Addressed an issue where downloaded tunes were missing front suspension settings.
Achievements
· We have corrected issues with the “World Traveler” achievement, which should now work as expected
Pitting/Rewind
· Fixed an issue where only a maximum of 2 AI cars could enter the pits at any time
· Pitting will now fix headlight damage when simulation damage is turned on
· Fixed an issue with rewind, where players could not rewind when AI cars were in the pits. With this fix, players will now be able to rewind, even when AI cars are pitted
Mods
· Using Boost Mods in a Career or Free Play race will now “dirty” your lap
· Fixed an issue where Crew Mods modifiers would only work on the unique track specified on the card. Now Crew Mods modifiers will work as intended, with a general indicated performance increase on all tracks, and a specialized increase on the specified track
· Fixed an issue where players would get the exact same Mods pack upon starting the game with a new profile
· Power-related Mods are now applying the correct amount of additional power to all cars
· Fixed an issue with the “Cockpit Camera/No HUD” Mod, whereby the HUD would reappear after doing a few practice laps.
Multiplayer
· Better League result reporting after each race, points earned displayed and access to the League Leaderboards in the Lobby
· Added ability to order the grid by the previous best lap in Multiplayer. This change will be rolled out in the more competitive lobbies first
· Some multiplayer hoppers will now allow the starting grid to roll off by row in order to help with the congestion in the first and second corners
Miscellaneous
· Prizes from Tombola spins will now be gifted to the correct player in splitscreen races
· Fixed an issue with the mini map and the player location arrow when playing in Tag mode
· Fixed an issue in Free Play where changing the assists in the pre-race menu would reset the Drivatar difficulty level
· Changed Total Time in the “My Drivatar” menu to appear into days:minutes:seconds format
· Fixed an issue where telemetry shows no data when viewing a replay directly after a race has finished
· Fixed an issue where Drift scores report incorrectly, resulting in different leaderboards for different players
· Fixed an issue where headlights would turn off and then on again after rewinding in a race
· Fixed an issue where controller dead zones were resetting after completing a race
· Fixed an issue with control mapping when a player has both a controller and a wheel connected to the Xbox One when starting Forza 6
Since September, gamers have been conquering the pavement in Forza Motorsport 6, the most beautiful and comprehensive racing game of this generation. If you havent had a chance to play the game, now is a great time to jump in with race fans from all over the world. As we head into another great month of racing, were excited to announce that beginning today, the Logitech G Car Pack is available as the next great add-on pack for Forza Motorsport 6. With seven incredible cars that have each carved their own place in motorsport history, the pack offers a new way to enjoy the best racing experience on Xbox One.
Leading the pack is an ultimate track toy the 2013 Caparo T1, which is just begging to tackle the circuits of Forza Motorsport 6. In addition, we have four different eras of historic racing represented, with the 1939 Mercedes-Benz W154 (a pre-WWII Grand Prix champion), the 1967 Honda RA300 known as the Hondola, a turbocharged Nissan IMSA racer from the 1990s, and one of the latest Le Mans prototype cars.
The remaining cars of the pack offer equally unique driving experiences. The 1967 Volvo 123GT has its own on- and off-road race-bred roots and the 2013 Cadillac XTS Limousine well, we know youll have fun with it.
The Logitech G Car Pack is just the first great pack of monthly DLC cars that players can expect in Forza Motorsport 6. If you want to be on top of all the latest car content in the game, theres no better way than the Forza Motorsport 6 Car Pass, which brings you six monthly car packs with seven cars each. Thats 42 amazing cars total, all waiting to be collected, customized and raced, for one low price!
As a reminder, Logitechs new G920 Driving Force Racing Wheel is also now available for Xbox One.
Logitech car pack
https://www.youtube.com/watch?v=WHcP4F96X-8
Caparo T1
Mercedes Benz W154
Nissan Cunningham Racing 300ZX
Cadillac XTS Limo
Infiniti Q60 Concept
Volvo 123GT
Honda RA300
Toyota R-ONE
Someone at Turn10 wanted that Connor McDavid pick for their team.
Except for the Limo, those all are great additions to the game. Kind of wish I got the car pass now.
Except for the Limo, those all are great additions to the game. Kind of wish I got the car pass now.
So nothing in the patch allowing us to create more themed single races, real shame.
Fixed an issue where Drivatars were not taking damage when the player was driving with simulated damage turned on