I saw it and I had to have it lol.LOL.
Noobcraft has the best troll liveries.
Patch didn't do shit for the lead car taking off. Those "server side" improvements made it worse if anything. I find this unacceptable, after shelling out money for the deluxe edition. It shouldn't have shipped with such an obvious AI issue.
Regarding this month's car pack... where's my 2016 Focus RS?? They said all of the Ford Performance vehicles would be in the game, right?
Yeah, apart from being a bit slow in stock form the limo is one of the best handling cars in the game, I expected it to be a boat. It almost feels like T10 tweaks these cars for fun instead of realism.
Don't be surprised - Forza has always been about fun over realism.
Don't be surprised - Forza has always been about fun over realism.
Not really complaining though, maybe these cars do handle like that, never driven a limo.
While I do agree, I think FM always used to have a foot, even if it was only one, firmly planted in reality, I think we've moved a (long?) way away from that with 6.
And I also think that drivatars getting damaged has just highlighted just how rubbish the system actually is, you now get two or three damage cars limping around the track that you have to lap numerous times.
Quickly going off this game.
Disappointed in no corner cutting fixes.
Spa is a joke.
Sebring has gone back to FM2 levels.
LRP can skip the entire south chicane gaining more than 2 seconds a lap.
etc...
I'm happy to not have sticky grass in forza but yeah some corners can be ignored and cut badly, always surprised that this kind of stuff will get through in every single forza game.
I have noticed some corners with bumps will slow you down if you try to cut them, not sure if they were made more sticky from the latest update or not because I don't remember them grabbing me last week when playing offline.
.Just a reminder
This Saturday is our first league race. We will start at 3pm Eastern, baseball playoffs be damned.
Any C class car with any tune to a max of C500. The car you pick for this race will be the car you race for all 4 races, so choose wisely.
These are the tracks we'll be doing:
Rio de Janeiro - Coast Loop Reverse
Indy - Grand Prix Circuit
Circuit America - East Route
Laguna Seca - Full Circuit
When we get everyone in the lobby we will have a 5 minute practice time. After that we will race for real. The race will take about 15 minutes. For the Rio track I'm thinking 15 - 20 laps. Points will be awarded and I'll link to them here.
If you can't make it but still want to get in the fun. We are also collecting lap times for each race. So load it up in rivals and set you best time. Post it here, I'll collect them and also award points for this. Deadline for lap times is Saturday 3:00pm.
Patch didn't do shit for the lead car taking off. Those "server side" improvements made it worse if anything. I find this unacceptable, after shelling out money for the deluxe edition. It shouldn't have shipped with such an obvious AI issue.
Server side changes have definitely made a difference for me in career events. Not seeing cars shoot off into the distance so much now. Yes there's often one that's gained some distance out front - but that's what one might expect without the pack, but they can be caught now.
In general cars feel very light and don't understeer enough in slow corners, but the limo didn't feel too off for me, it's only 2.5 tons, not much more than a Tesla Model S, so... not too boat'ish. The FWD grip-loss under acceleration should play less of a role in longer cars, that's a pro. And still the back wants to shove you through corners under slight deceleration, accurate. Ok, it felt easier than I expected going in, but thinking about it, it's probably not so far off, when you consider that Forza cars in general feel lighter and less understeery than in other games. Edit: The Limo is missing more chassis flex, but then again, like others have said, I haven't driven one in real life (yet ).Both the W154 and limo handle way better than I expected (than they should?), so much so that I am questioning the validity of the physics model in these cars (and the game), you've got cars beating other cars that would come no where near in real life.
Something I also noticed is, the cars don't seem to feel overly different between what you'd expect to be cars that are markedly different.
Take the W154, a car from over 70 years ago, just handles like a generic A class car.
300ZX is the highlight of the pack for me.
Don't be surprised - Forza has always been about fun over realism.
In the past haven't you complained that modern Forza's handling was too slippery?
Just finished the Daytona 300 & i just had it on cosmetic damage & none of the AI cars were pitting like they were the other day when i did Sebring 300 on cosmetic damage.
Was the AI pitting for tires or from damage before the patch? if it was damage I would think that the toggle between cosmetic and sim damage was switched until they fixed it.
Speaking of damage I kind of miss the smoke fumes from the engine when damage is critical, you can thrash your car into walls like mad but no smoke, fumes or even leaks (would be cool to see oil or water leak from a damaged engine)
... do wing mirrors and spoilers fall off and lay on the track any longer? thinking about it I have yet to notice it, another thing forza 4 did back in the day removed on next gen :/
In the past haven't you complained that modern Forza's handling was too slippery?
Is this a trick question?
The AI bug seemed gone for me as far as I could tell playing yesterday.
When the heck are these leaderboards getting wiped?
10th is what the update said I think, or 11th
This feature has been temporarily disabled.
Please see forzamotorsport.net for more details.
I just noticed this too. Maybe the boards are getting wiped now.
Yeah it came with the content update.Am I going mad or did hiding the UI in photo mode hide the Forza logo before the patch? It's not hidden now when the UI is hidden.
Yeah it came with the content update.
I just noticed this too. Maybe the boards are getting wiped now.
I was just wondering why Road America and Catalunya (maybe some other tracks too, didn't pay too much attention till now) don't have pre and post race in the pits, it's just the same as it was in 5.
Catalunya has it for me.
Possibly running a no pits varient?
Gear ratios seem mostly correct.wrong gear ratios, wrong rev limiters and who told T10 that they have lift off oversteer like a 300sl gullwing?
Gear ratios seem mostly correct.
In my Holden from FM6:
1st: 2.57 (correct)
2nd: 2.00 (should be 1.99)
3rd: 1.61 (1.60)
4th: 1.35
5th: 1.13 (1.14)
6th: 1.07 (1.00)
Final drive: 3.27 (track dependent in real life, on Bathurst it was 3.15 in 2013)
6th gear is off, I don't know why, but the rest seem ok.
Or maybe I'm misunderstanding something, I don't watch that racing series, you probably know a lot more about it than I do(you're Australian, right?), but I found it hard to believe that they'd get something like gear ratios wrong in the game so I looked up the actual regulations and only found a document from 2013.