A few shots of this beast. It hits 239 MPH.
Does he ever touch the ground?
A few shots of this beast. It hits 239 MPH.
Negative. If it did the tires would explode. Also turning isn't possible.Does he ever touch the ground?
Negative. If it did the tires would explode. Also turning isn't possible.
A few shots of this beast. It hits 239 MPH.
Lol. That race was... Something.That was absolutely hilarious to watch in action.
Here is a video recap of our night race at nordschleife with the E23:
do you mean that the brake stat for the car actually changes just because you fiddle with the break pressure?
I'm no brake expert, but lowering the pressure on the brakes shouldn't impact brake distance in a good way.
I wonder if they should have got rid of the 3rd place requirement, and instead done it like a championship, with a leaderboard and points, progression through each series wouldn't be gated, but you'd need to place 3rd overall to progess to the next series, this would mean that not finishing 3rd wouldn't halt your progress, and you could concentrate on racing, rather than trying to rush into 3rd place to ensure progression in the series, I guess this would mean the game "fixing" the drivatars for each series, but I think that's a small consolation.
Perhaps Helios will read some of the stuff that is being posted and that they look into things, especially like this and they do something. T10 outside of making more DLC cars and a "few" tracks, traditionally don't do a lot of updates to the game to make things better, hopefully this will change with F6, but not holding my breathe.
20 hrs in, and dare I say it..........I'm a little bit bored already......
Rivals is still great fun, showcases are interesting, and the leagues appear on the face of it, reasonably interesting, but the career is still boring.
The inclusion of rain and night (which is very sporadic) in the career is the only thing that was made it a bit more interesting, outside of that, it's fairly uninspiring, it's still just a load of pretty short races that you MUST finish third in to progress, which means it's a rush to the front, and then 3 laps hotlapping.
I wonder if they should have got rid of the 3rd place requirement, and instead done it like a championship, with a leaderboard and points, progression through each series wouldn't be gated, but you'd need to place 3rd overall to progess to the next series, this would mean that not finishing 3rd wouldn't halt your progress, and you could concentrate on racing, rather than trying to rush into 3rd place to ensure progression in the series, I guess this would mean the game "fixing" the drivatars for each series, but I think that's a small consolation.
My time on FM6 has been limited at the mercy of others but I kind of feel the same. In many ways I'm impressed by FM5 but the actual races still seem severely hamstrung by Turn 10's stubborn adherence to their outdated and arcadey championship structure. It's frustrating, because I can see no reason why some concessions to actual motorsport and a more authentic approach to the race weekend couldn't have been included as a totally separate mode, away from the family-friendly broad appeal ethos that FM traditionally trades on. The devs have gone 80% of the way there and then slammed the door. It's completely baffling and frustrating, to me at least.
At least the physics are decent (in road cars) which makes rivals (which will probably be the meat of the game for me) more fun than FM5.
Had a lot of fun beating SCR0NE's time on the VIP GT350R rival challenge
I also echo the calls for making the AI cars scale to what you choose to drive, rather than you having to (completely ruin) modify your car to suit the aritary PI requirement that is set in stone.
I fancied driving the RS500 in a career series, but I HAD to tune it to some stupid PI requirement, which meant I had to have racing this and racing that to hit the PI requirement, and basically made the car pretty awful, why not let me drive it stock and have the AI bring a suitably tuned car to challenge me to the party?, they managed it in FH2.........
And don't even get me started on out and out racing cars being in PI grade S, never quite understood my T10 can't make it so that once you put certain RACE upgrades on a car they will go into PI grade R, which also means you don't get road cars messing up your racing car grids.
Planning to pick this up tomorrow but it's a bit worrying that people are posting about being bored with career before the game is even out here.
At least the physics are decent (in road cars) which makes rivals (which will probably be the meat of the game for me) more fun than FM5.
Planning to pick this up tomorrow but it's a bit worrying that people are posting about being bored with career before the game is even out here.
That was absolutely hilarious to watch in action.
Here is a video recap of our night race at nordschleife with the E23:
At least the physics are decent (in road cars) which makes rivals (which will probably be the meat of the game for me) more fun than FM5.
Had a lot of fun beating SCR0NE's time on the VIP GT350R rival challenge
I also echo the calls for making the AI cars scale to what you choose to drive, rather than you having to (completely ruin) modify your car to suit the aritary PI requirement that is set in stone.
I fancied driving the RS500 in a career series, but I HAD to tune it to some stupid PI requirement, which meant I had to have racing this and racing that to hit the PI requirement, and basically made the car pretty awful, why not let me drive it stock and have the AI bring a suitably tuned car to challenge me to the party?, they managed it in FH2.........
And don't even get me started on out and out racing cars being in PI grade S, never quite understood my T10 can't make it so that once you put certain RACE upgrades on a car they will go into PI grade R, which also means you don't get road cars messing up your racing car grids.
Easy fix. Bring the same PI system from FH2 - Top class road cars are S2 - 998 (your P1's, LaFerraris etc) and then bring back R4, R3, R2 and R1 classes from FM2. So then the PI is scalable for any career event (and you can bring a stock/fully upgraded car to a career event) and then the race cars are seperated from the road cars - so we don't get grids full of both in S class and R class lobbies in free play.
Had a lot of fun beating SCR0NE's time on the VIP GT350R rival challenge
I also echo the calls for making the AI cars scale to what you choose to drive, rather than you having to (completely ruin) modify your car to suit the aritary PI requirement that is set in stone.
Fujimi Kaido needs to be in this!
Here is a video recap of our night race at nordschleife with the E23:
Planning to pick this up tomorrow but it's a bit worrying that people are posting about being bored with career before the game is even out here.
A few shots of this beast. It hits 239 MPH.
The career is what I spend much of my time doing, but it has always been boring itself as a mode really.
There's no excuse this time either because they took away the "Side Races" like Autocross and Bowling and put them elsewhere, but the main "Stories of Motorsport" are more like "Yawnfests of Motorsport" compared to the Showcase Section now.
Haven't got very far in the career at all.
Maybe 5 races in.
My problem is between the demo and Forza 5 I feel like I've seen it all before, CoTA was cool though.
Sifting the wheat from the chaff has, bizarrely, made the wheat seem less impressive, and the chafe more appealing!
Haven't got very far in the career at all.
Maybe 5 races in.
My problem is between the demo and Forza 5 I feel like I've seen it all before, CoTA was cool though.
Give the showcase events a go, the Race Driver Experiences especially are a blast.
They are indeed, very fun, infact, some of the factory spec races (like the MX5) are so fun they are about a million times better than the staid and uninspired career races.
The mind boggles why no one played them and thought, you know what, THIS is what the career should be like.
They are indeed, very fun, infact, some of the factory spec races (like the MX5) are so fun they are about a million times better than the staid and uninspired career races.
The mind boggles why no one played them and thought, you know what, THIS is what the career should be like.
They are indeed, very fun, infact, some of the factory spec races (like the MX5) are so fun they are about a million times better than the staid and uninspired career races.
The mind boggles why no one played them and thought, you know what, THIS is what the career should be like.
I guess because Forza is more a car collector game than anything else. So in the career races you can race whatever you want as long as it fits the PI (and class / grouping requirement).
You know, what, you're probably right, I am probably just not the demographic T10 are shooting for.
how long was it?
Haha how was it? Any glitches with rewinding?
Just did the same.
Fucking M.Rossi in his BMW is so quick on Unbeatable I could only beat him by pitting less than him. AI pits every two laps so 3 stops total. I only made 2 pit stops which won it for me in the end but he came close at the end again. Tires were just too fucked up on the third lap.
Also almost missed my braking point at the end and dodged a crash by recovering the car. That would have been 1 hour and 10 minutes or something down the drain considering I play without rewind. Wuff
Bit of a shame that there's no weather changes in this game, it would have been awesome to go Sunny->Night->Rainy