HRK69
Gold Member
If I, as a gamer, have no access to the advertised FPS, it should not exist.
It used to be that official benchmarks from reviewers, like Digital Foundry for example, always showed accurate FPS numbers.
But no, now advertised FPS does not exist. Not a single game released this year runs at the claimed "optimized" performance on my rig
If a gamer has no access to the FPS numbers and not even a chance at achieving them.. what's the point of advertising it?! Should be illegal
Starting FPS (so the highest FPS I personally saw available for 1 nanosecond while looking at the ground in an empty rom):
Cyberpunk 5099 - 144 FPS (drops to 27 FPS in combat)
Elden Scrolls VI - 120 FPS (in the main menu, but 40 FPS in the game)
Call of Duty: Yearly Scam Edition - 200 FPS (with 80% resolution scaling and all settings on low)
I understand hardware limitations and optimization challenges, but this is clearly a controlled performance market.
Promote a game at "Ultra 4K 120 FPS," have a fictional bechmark that reaches it (never to be seen in real gameplay), and then sell the game with broken optimization.
Then big uncle Nvidia asks Uncle Todd at a dinner table to collaborate on AMD side too and do the same thing. It is all controlled used to be, I was able to buy a game, tweak a few settings, and hit stable FPS with no issue. Devs had to optimize to compete for customers.
What happens now? Every single game/component/driver update has to be hunted down for stable performance at any settings you can find.
The FPS numbers now not only are inflated to begin with (advertised FPS) but even that does not exist, and everything runs worse than expected.
Not long ago, when GTX 10XX cards were new, games just worked. No problem. Then RTX happened, then up scaling, then frame generation, and now we have 15 layers of fake FPS
My point being, if the customer is not able to EVER achieve the advertised FPS without a NASA supercomputer.. there should be a legal body controlling that.
Because they shouldn’t get the privilege of advertising "smooth 120 FPS" when in reality, it’s "120 FPS in a cut scene and 48 FPS in the actual game."
It used to be that official benchmarks from reviewers, like Digital Foundry for example, always showed accurate FPS numbers.
But no, now advertised FPS does not exist. Not a single game released this year runs at the claimed "optimized" performance on my rig
If a gamer has no access to the FPS numbers and not even a chance at achieving them.. what's the point of advertising it?! Should be illegal
Starting FPS (so the highest FPS I personally saw available for 1 nanosecond while looking at the ground in an empty rom):
Cyberpunk 5099 - 144 FPS (drops to 27 FPS in combat)
Elden Scrolls VI - 120 FPS (in the main menu, but 40 FPS in the game)
Call of Duty: Yearly Scam Edition - 200 FPS (with 80% resolution scaling and all settings on low)
I understand hardware limitations and optimization challenges, but this is clearly a controlled performance market.
Promote a game at "Ultra 4K 120 FPS," have a fictional bechmark that reaches it (never to be seen in real gameplay), and then sell the game with broken optimization.
Then big uncle Nvidia asks Uncle Todd at a dinner table to collaborate on AMD side too and do the same thing. It is all controlled used to be, I was able to buy a game, tweak a few settings, and hit stable FPS with no issue. Devs had to optimize to compete for customers.
What happens now? Every single game/component/driver update has to be hunted down for stable performance at any settings you can find.
The FPS numbers now not only are inflated to begin with (advertised FPS) but even that does not exist, and everything runs worse than expected.
Not long ago, when GTX 10XX cards were new, games just worked. No problem. Then RTX happened, then up scaling, then frame generation, and now we have 15 layers of fake FPS
My point being, if the customer is not able to EVER achieve the advertised FPS without a NASA supercomputer.. there should be a legal body controlling that.
Because they shouldn’t get the privilege of advertising "smooth 120 FPS" when in reality, it’s "120 FPS in a cut scene and 48 FPS in the actual game."
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