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FPS is fake and there should be a law for control it

HRK69

Gold Member
If I, as a gamer, have no access to the advertised FPS, it should not exist.
It used to be that official benchmarks from reviewers, like Digital Foundry for example, always showed accurate FPS numbers.
But no, now advertised FPS does not exist. Not a single game released this year runs at the claimed "optimized" performance on my rig

If a gamer has no access to the FPS numbers and not even a chance at achieving them.. what's the point of advertising it?! Should be illegal

Starting FPS (so the highest FPS I personally saw available for 1 nanosecond while looking at the ground in an empty rom):
Cyberpunk 5099 - 144 FPS (drops to 27 FPS in combat)
Elden Scrolls VI - 120 FPS (in the main menu, but 40 FPS in the game)
Call of Duty: Yearly Scam Edition - 200 FPS (with 80% resolution scaling and all settings on low)

I understand hardware limitations and optimization challenges, but this is clearly a controlled performance market.
Promote a game at "Ultra 4K 120 FPS," have a fictional bechmark that reaches it (never to be seen in real gameplay), and then sell the game with broken optimization.
Then big uncle Nvidia asks Uncle Todd at a dinner table to collaborate on AMD side too and do the same thing. It is all controlled used to be, I was able to buy a game, tweak a few settings, and hit stable FPS with no issue. Devs had to optimize to compete for customers.
What happens now? Every single game/component/driver update has to be hunted down for stable performance at any settings you can find.
The FPS numbers now not only are inflated to begin with (advertised FPS) but even that does not exist, and everything runs worse than expected.

Not long ago, when GTX 10XX cards were new, games just worked. No problem. Then RTX happened, then up scaling, then frame generation, and now we have 15 layers of fake FPS

My point being, if the customer is not able to EVER achieve the advertised FPS without a NASA supercomputer.. there should be a legal body controlling that.
Because they shouldn’t get the privilege of advertising "smooth 120 FPS" when in reality, it’s "120 FPS in a cut scene and 48 FPS in the actual game."
 
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Sooner

Member
I'm not reading all that and I'm going to assume this is a shitpost

Shut up
dNrlodp.jpeg
 

Hollowpoint5557

A Fucking Idiot
Maybe its just me, but the manner in which you structure your paragraphs and form your sentences is confusing to me and hard to read. It sounds to me like this is a YOU problem though to be frank. Your system might have bottlenecks or a non-optimal configuration if you are getting these type of drastic performance fluctuations.
 
AI-driven techniques change how frames are created, leading to variations based on the scene, motion, and how the GPU handles reconstruction.

As a result, standard benchmarks don’t always reflect real-world performance accurately, making direct GPU comparisons less straightforward than before.
 

SHA

Member
If I, as a gamer, have no access to the advertised FPS, it should not exist.
It used to be that official benchmarks from reviewers, like Digital Foundry for example, always showed accurate FPS numbers.
But no, now advertised FPS does not exist. Not a single game released this year runs at the claimed "optimized" performance on my rig

If a gamer has no access to the FPS numbers and not even a chance at achieving them.. what's the point of advertising it?! Should be illegal

Starting FPS (so the highest FPS I personally saw available for 1 nanosecond while looking at the ground in an empty rom):
Cyberpunk 5099 - 144 FPS (drops to 27 FPS in combat)
Elden Scrolls VI - 120 FPS (in the main menu, but 40 FPS in the game)
Call of Duty: Yearly Scam Edition - 200 FPS (with 80% resolution scaling and all settings on low)

I understand hardware limitations and optimization challenges, but this is clearly a controlled performance market.
Promote a game at "Ultra 4K 120 FPS," have a fictional bechmark that reaches it (never to be seen in real gameplay), and then sell the game with broken optimization.
Then big uncle Nvidia asks Uncle Todd at a dinner table to collaborate on AMD side too and do the same thing. It is all controlled

Used to be, I was able to buy a game, tweak a few settings, and hit stable FPS with no issue. Devs had to optimize to compete for customers.
What happens now? Every single game/component/driver update has to be hunted down for stable performance at any settings you can find.
The FPS numbers now not only are inflated to begin with (advertised FPS) but even that does not exist, and everything runs worse than expected.

Not long ago, when GTX 10XX cards were new, games just worked. No problem. Then RTX happened, then up scaling, then frame generation, and now we have 15 layers of fake FPS

My point being, if the customer is not able to EVER achieve the advertised FPS without a NASA supercomputer.. there should be a legal body controlling that.
Because they shouldn’t get the privilege of advertising "smooth 120 FPS" when in reality, it’s "120 FPS in a cut scene and 48 FPS in the actual game."
It sounds like we've reached a point where we pay them to exist.
 

StereoVsn

Gold Member
OP, quickly X Elon. Tomorrow Trump will sign an executive order for Big, Beautiful Frames, the Best Frames in the World. Nobody has ever seen such Amazing Frames.

They are going to be called Freedom Frames! And Elon and DODGE will deliver them to every American (not those Heathen Europeans)!

Edit: I forgot about the Tariffs. There will be a 25% Tariff on those foreign Frames and GPUs will automatically mine for Trump coin to force all the Frames to be produced in 🇺🇸!
 
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I just don't think it's possible - there are too many variances in hardware for the PC market for something like that to be mandated. I think, in general, we should shy away from mandates of that nature as well. It's up to the consumer to do a little research, companies have a tendency to promote their product in the best possible light, even if those conditions are sometimes arbitrary and not necessarily the typical conditions one might be in when playing. Media plays a role in this (well, obviously legacy media is about useless, but Youtube, Tiktok, forums, wherever you can find some independent ideas in aggregate).

TLDR: caveat emptor.
 

yogaflame

Member
I dont know if developers are getting lazy relying on AI or just a way to cut cost. AI ML update will have a better result if the game was already fully optimize from the beginning. Not relying on AI from the start.
 
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ReBurn

Gold Member
My current monitor maxes out at 180 hz so sometimes it steals frames from me. But honestly 180 per second is enough for right now.
 
And that's why PC gaming sucks and consoles will always be king (not you Xbox, you suck too), you presa a button and Boom! you are in.

Hell, and even 30 Fps are incredibly smooth on consoles, all the games need is some motion blur
 

RoboFu

One of the green rats
You can have two completely identical hardware setups run two completely different performance metrics on the same games. Why? Because the game devs and hardware makers can not control what you have running on your pc nor what your personal settings are. That fact makes this whole rant ridiculous really.
 
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