Fracture demo thread - impressions

zeloe326 said:
Just played the PSN demo also. Total meh. Graphics are horrible (just look at the horrid looking textures and overly use of bloom,) and cutscenes are garbage. Art design is horrible. Like a poster said above, wtf is this guy doing wearing a bright red suit in battle? Also why does he have to be bald. Poor design decision. Controls are ok atleast, but the bright neon colored markers that shows where to use your terrain deformation weapons are dumb. Enemies and your NPC buddies are all generically designed and have no life to them. Sound effects are ok, and voice acting seems alright. Weapons are ugly looking and feels weak. On part of the tutorial has your character blowing up a side of a building. But you cannot blow up no other buildings and environments for the rest of the demo. Yuck.
Is the demo up in the US yet?
 
cjelly said:
No they weren't. The HUD arrows aren't in about the last third of the level.


Ehh, there was one part in that last third where you needed to lower the ground to expose a pipe to climb through, guess I should have mentioned that.

This was the tutorial level, and maybe they don't hold your hand in the rest of the game, HOWEVER, my point about it being scripted stands, they didn't make any effort to show that multiple solutions to puzzles would be presented, which they should have if it's in the final game.
 
I enjoyed it.

-Nice destruction and the terrain deformer works remarkably well.

-Story and world seem interesting, with decent voice acting and dialogue.

-Multiplayer should be a blast.

Will probably buy it at some point.

And I don't see the comparison to UE3 at all. Completely different in my opinion. And in a good way.
 
zeloe326 said:
Just played the PSN demo also. Total meh. Graphics are horrible (just look at the horrid looking textures and overly use of bloom,) and cutscenes are garbage. Art design is horrible. Like a poster said above, wtf is this guy doing wearing a bright red suit in battle? Also why does he have to be bald. Poor design decision. Controls are ok atleast, but the bright neon colored markers that shows where to use your terrain deformation weapons are dumb. Enemies and your NPC buddies are all generically designed and have no life to them. Sound effects are ok, and voice acting seems allright. Weapons are ugly looking and feels weak. One part of the tutorial has your character blowing up a side of a building. But you cannot blow up no other buildings and environments for the rest of the demo. Yuck.

Graphics are horrible? Hmm....incoming multi-platform comparisons...
 
It's like "My First Shooter". Not really compelling at all. Playing through the demo I kept feeling this game could have been an awesome adventure/platformer type game. It fell apart once I started shooting.
 
zeloe326 said:
I too am interested to see if the 360 versions look better, because it looks ugly on the PS3.

ugly?.. hmn now i'm downloading the ps3 version to.. cause it looked allright on 360

ehhhhhh.. where is it?
 
Well, it's no Uncharted.

Pros:
Looks nice. Sounds nice.
Good gimmick.

Cons:
Passive enemies.
Poor shooting mechanics.
Not happy with the movement (slow, sprinting gives so little benefit that I don't understand why it has to exist).

Also-ran-overs:
More than half of it was a forced tutorial.

I'd give this demo 2 out of 4 mehs and a dry cabbage.
 
I wish they took the main game mechanic and really made use of it, other than using it to make way for the occasional entrance underground etc. Every other aspect of the game is...dare I say it, generic. But hey, this demo is clearly only of the first level, and it's possible that they really expand it later on. If so, I can see it being worth playing just due to that.
 
I'm looking forward to trying it tonight when I get back from work. I've been interested since I first heard about it over a year ago.
 
I was surprised the game wasn't as bad as I thought it would be. It has decent visuals, good controls and overall decent production values. As a whole I still think of core concept of terrain manipulation will get old unless there are some crazy boss battles but I may be renting this from Gamefly now since the demo left me somewhat impressed. But the best thing in the demo was the music, really top notch stuff.
 
S1kkZ said:
why should you? dont support this "which system has the better textures/framerate" bullshit.

Bullshit maybe, but I'm surprised by all the "it looks pretty posts" in here. It doesn't look pretty at all to me(PS3 Version.) In addition I usually don't bitch much about graphics, but .... well uhm, yeah you get it.
 
Well it looked fine to me, aside for yet another dev team following the bald space marine school of character design. Gah.

Still...I think its going to be a struggle for this game to find an audience given when its being released.
 
bcn-ron said:
Well, it's no Uncharted.

Pros:
Looks nice. Sounds nice.
Good gimmick.

Cons:
Passive enemies.
Poor shooting mechanics.
Not happy with the movement (slow, sprinting gives so little benefit that I don't understand why it has to exist).

Also-ran-overs:
More than half of it was a forced tutorial.

I'd give this demo 2 out of 4 mehs and a dry cabbage.

Right, because it actually has a unique feature that sets it apart form other third person shooters.

One I really like at that. Fresh ideas are very rare in the shooter genre.
 
I liked it more than I first expected to.
The gameplay was great, the graphics were pretty good, and the weapons were pretty great.. I loved the underground missiles :D

But.. can someone tell me where these comparisons to Gears is coming from?
I personally saw no similarities, besides the fact that it's a 3rd Person Shooter...:/
 
I'll just quote myself with this:

The Force Unleashed sported strong physics and object interaction. Fracture's claim to fame is its terrain deformation technology; any piece of terra firma can raised and sunken with the player's arsenal. What both LucasArts games have in common is that despite the impressive technology surrounding them, the gameplay itself isn't up to snuff. In Fracture, there was a noticeable disconnect between the terrain deformation and the rest of the game. You could only deform the terrain in specific areas which immediately degraded the terrain deformation down to the level of cheap gimmickry.

I also saw glimpses of Mass Effect, not Gears.
 
Loose controls (much like FU just not much weight behind your actions), sloppy AI at times other than that though its not bad.

Something different and defintely better than FU.
 
The central mechanic is really, really fun... I mean, I never much desired arbitrary terrain formation powers but i instantly found myself delighted to do that shit.

What is designed around that mechanic, however, is a bit less sound. Big glowy arrows telling you what to do everywhere, obscene art direction... why the fuck did that guy walk out in what appeared to be a wet suit? He was totally daring them to shoot his crotch. Also, the running animation is so bad I could not stop laughing. I guess I'll gamefly this to see if it's just tutorial-itis or just pure mediocrity.
 
Okay who is the idiot at Lucasarts that thinks everyone uses R2 as primary fire on the ps3. I couldn't play this game for that.

But it was actually more fun than I thought it would be.
 
No_Style said:
In Fracture, there was a noticeable disconnect between the terrain deformation and the rest of the game. You could only deform the terrain in specific areas which immediately degraded the terrain deformation down to the level of cheap gimmickry.
So is Portal a cheap gimmick game too? You aren't bound to where the arrows are, which go away after the tutorial bits anyway. Any ground can be deformed, as long as it's not covered over in steel panels or whatever. So raising it for cover or dropping an enemy into a pit and throwing a grenade after them is all possible. I've played about 20 minutes past the tutorial section and you never stop using the terrain deform. You pretty much use it all the time and not just for one shot puzzles.
 
I just got done with it and I'm surprised by how many of you actually like it. This is completely forgettable.
 
I actually was pleasantly suprised!

For one, don't know if it's my 90s PC gaming roots, but I actually dug the art direction in an over the top, "Blake Stone" sorta way :D ...it most certainly didn't turn me off

The real winner is the genuine attempt from the guys at Day One Studios trying to do something fucking new! ...or at least unique!
I mean, here we are quite a ways now into the "next-gen" and for whatever reasons, HD efforts like these still feel far and few between. The tech is truly trying to open doors and not just enhance an already familiar experience...
I mean, I really applaud that because unlike The Force Unleashed's physics, Fracture's seems like it will actually be the core foundation (lawl lawl) of the gameplay....not just an impressive show
....well if they actually go all out in the later levels because yeah, 3/4s of the demo is a damn tutorial!
WTF!? ....at least give us another level to put our newly aquired skills and understanding to the test....because really, this game rewards you for being creative, so allows the player to do that
 
KillJade said:
I don't know man, but the graphics on my monitor were super blurry...anyone else? Ps3 demo.
I gave it a quick try last night on PS3, and it didn't look blurry. In fact the aliasing was quite noticeable, surprisingly so.
I only tried the 360 version through my capture card so it's difficult to make a 100% informed comparison, but it looked like the aliasing was much more noticeable on the PS3.
 
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