Franchises with wasted potential

Tomb Raider.
The series started as a game that required precision jumps and overcoming deadly environments,it had clever level designs that gave you the feeling of being lost and often had some pretty hard puzzles that required from the player to stop a while and actually think.

However what we got instead in the recent games was Tomb Raider for dummies and the upcoming "glorious" cinematic experience seems to be drifting more and more away from the core essense of what this series used to be.It's sad.
 
Probably valkyria chronicles.

Amazing first game, second game broke the fanbase, and now the third isn't even released to the west.
 
Darksiders, especially if there's never a third one. Not fully capitalizing on the really interesting universe and ending to the first one. Still really fun games.

Another series I actually really like, Assassin's Creed.

Epic Mickey and Power of Illusion.
 
I'm right there with everyone who cited Epic Mickey. I so wanted to like that game, but it really just felt mediocre across the board.

I'm thinking Modnation Racers might be another. Excellent toolset, but the mechanics were a little off IMO, and the do-it-yourself nature of the design meant it lacked a unique personality.
 
X-Wing Vs Tie Fighter star wars games.


In fact pretty much ever Star Wars game.

Spaceships, lasers, swords, jedi's, robots, wars ... what the fuck could go wrong ... on right everything.
 
Fable - despite all the abuse Molyneux got for the initial promises, the finished product was a highly entertaining action RPG with lots of nice ideas I actually miss in any other RPG's now, and had some cool quests. If they had built on that with the sequel, they would probably have had a fantastic IP by now. Instead they decided to throw it all away to chase a more casual audience, which they failed with.
 
I'm thinking Modnation Racers might be another. Excellent toolset, but the mechanics were a little off IMO, and the do-it-yourself nature of the design meant it lacked a unique personality.

I LOVED the original Modnation!The game was extremely fun with local MP,and i thought the controls were perfect for this type of game.I only wish UF supported the game a bit more with more official tracks.

I really hope Sony makes another deal with UF to make MN2 for their next gen console.For me and my friend (and his wife) this game could be a potential system seller if done right.
 
Neptunia, or whatever you want to call it: An entertaining parody of the system wars is all I wanted. All I got was the most mediocre game I have played this generation.
 
Halo. There is so much more potential for that series. Eric Nylund is brilliant, I would love to see him return to writing the books and maybe start writing the games. Also needs a movie.

Crysis could also be really great.

And the Getaway. IMO is waaay better than GTA but nothing done since Black Monday...A next gen Getaway launch title would mean a day one PS4 purchase for me.
 
I LOVED the original Modnation!The game was extremely fun with local MP,and i thought the controls were perfect for this type of game.I only wish UF supported the game a bit more with more official tracks.

I really hope Sony makes another deal with UF to make MN2 for their next gen console.For me and my friend (and his wife) this game could be a potential system seller if done right.

I really enjoyed it too, but it lacked... something. I felt like LittleBigPlanet Karting was a step in the right direction, but once again it failed to become an essential title, which is pretty much the kiss of death for a kart racer.

I feel like if they took either one of those games, re-examined the mechanics carefully and relaunched them on the PS4 as 60fps, 1080p downloadable titles they could have a much better chance at gaining an audience.
 
Uncharted 2 and 3. They are brilliant don't get me wrong, but ND's obsession with "cinematic experience" ruins it a bit. I feel to guided in the SP.

Dante's Inferno. They should treat it like an adult title and make a classic Horror-action-adventure. They treated it like a mindless button-masher and wasted an incredible background story and setting opportunities. They should have gone open world in Hell.

And saying that

Assassin's Creed. If only they knew what they where doing...
They wasted all these time periods by letting monkeys write the scripts?
A paradigm of how erroneous it is to follow the trend of sandbox-gameplay when you have a great structure for a linear one.

And with that in mind

Every GTA after Vice City. What's the point?
 
Prince of Persia. POP 2008 was a step in the right direction visually, but it didn't do anything to erase the awful memory of the angsty "I Stand Alone" era.
 
Killzone 2 and 3. The world has a rich history spanning hundreds of years full of different wars and political play and none of it is used in the games. They have build a vast realistic world and the squandered it all.
 
I wouldn't even know where to start, but let's stick with Darksiders. I think the first one was very much up the ante and was only held back by technical problems and game-breaking bugs. Darksiders 2 however was a bland, generic 3rd person action game that - and you wouldn't believe it - has even worse technical problems.
 
Einhänder!

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Killzone 2 gunplay

Vanquish

Folklore

Demon's Souls (yeah, I prefere that approach)

Disaster: Day of Crisis

Disaster Report

Motorstorm Pacific Rift (still best arcade racing game of the generation)

Blue Dragon & Lost Odyssey

Chromehounds

Shadow of Rome

Shadow of the Colossus (A PS4 game with tha same concept, immense colossus, omg)

Burnout 3/Revenge

Kingdom Hearts (potential wasted on handhelds)

Yakuza Kenzan (Yakuza formula works in other ages as well)
 
Tomb Raider.
The series started as a game that required precision jumps and overcoming deadly environments,it had clever level designs that gave you the feeling of being lost and often had some pretty hard puzzles that required from the player to stop a while and actually think.

However what we got instead in the recent games was Tomb Raider for dummies and the upcoming "glorious" cinematic experience seems to be drifting more and more away from the core essense of what this series used to be.It's sad.

Perhaps you should play the new Tomb Raider first before posting something like this.
 
As sad as I feel for saying so, Mass Effect. The scope for Mass effect was limitless. A whole galaxy full of alien races, new worlds and all the potential that brings. It saddened me hugely to see the series regress into a pretty restricted and in many ways, linear shooter with no real focus beyond Shepard and humanity. The first game hinted at the vastness and mystery of the universe. ME 2 and 3 did nothing to expand on that for me. I very much enjoyed the games, but they could have been much, much more.
 
Rainbow Six / Ghost Recon.

The last bastion of the tactical shooter, tension, insta-death if you fuck up and real world equipment / scenarios.

One has seemingly died (although what it is becoming looks like ass) and the other might as well change it's name.

I wish they would lose the sci-fi and attempts at "plot" and just give you a team, multiple randomised scenarios, tons of kit and co-op / mp with bot support. Tactical maps Frozen Synapse style for R6 would be awesome as well.

Gotta chase that "bro" market though :(
 
oh god, there can't BE a better answer than Star Fox. why can't you just make another game like Star Fox 64, Nintendo? is it too much to ask to lay off the on-foot or the weird strategy elements?
 
Twisted metal.

I must be the only guy who found possibly the greatest multi-player experience this generation on the psp version of head on and then they took it in a weird direction and no one cared about either game ultimately. For the record I wasn't a fan of twisted metal black.

TM: head on is one of the best games I've ever played.



Also Lost Planet, because I loved the first one.
 
Killzone 2/3. Characters are terrible, story is bad and gameplay is average. Amazing graphics and great art though.
 
Borderlands. The amount of variety in loot drops were meh, even though it got a bit better in 2, but that was due to gameplay.

Uncharted 2 and 3. They are brilliant don't get me wrong, but ND's obsession with "cinematic experience" ruins it a bit. I feel to guided in the SP.


3 was due to self-inflicted time constraints which they said they'll never do again (I thought the shipwrecked, desert and drug scenes were brilliant and lived up to their film reference standards). 2 was almost perfect, except the shooting mechanics.
 
They pretty much explored everything they needed to in the first level. I just recommend the demo, this video and a CSI box set to people now.
I think the first Condemned is one of the best games that I've played. The first level lulls you into the entire CSI meets Se7en thing, but there is more to the game than that. Like how the game gradually turns into a living nightmare.

The second game went too far though.
 
Lost Planet

Okay, so the second game failed to catch on. Even as someone who considered it to be the best game released in 2010, it's very easy to see a number of places where the game fell down:

- Maybe it was because the story was incoherent as fuck, didn't have a single named character (not even a handler for the player group, or even an actual villain), etc.
- Maybe it's because was just too demanding on players who wanted to play solo, or players who only like extremely simple goals in co-op, and maybe it was because the old-school arcade 'your team has x credits, if you run out then you have to start the chapter all over again' lives/continue system isn't something that resonates with many players anymore.
- Maybe it's because the terrible attempt at handling multiplayer with a matchmaking system instead of the more robust game selection system of the first game killed off both the variety and the general playerbase of the game's multiplayer.
- Maybe it's just because first/third-person shooter players aren't accustomed to having to learn animations and invincibility frames and stuff the way that action game players are, and they should have done a better job at explaining active detonations, anchor canceling, and things like that.


But the core gameplay was absolutely there; when someone comes to terms with the action game mechanics and gets comfortable using them, it gives Vanquish a run for its money in the stylish shooter department. The game had about as many bosses as Monster Hunter Tri, and then it had levels and crazy setpieces on top of it. Halo wishes it had as much variety and opportunity for sandbox creativity as Lost Planet 2; there's so much raw stuff in the game that there are probably a good half dozen instances where detailed, fully fleshed out weapons or equipment are only found in the campaign once in some hidden cave off to the side that you're not likely to catch until your third playthrough, and there are even some things that are not only never in the campaign, but are only on one variation of one map in the multiplayer.

Basically, to make a proper Lost Planet 3 that was popular wouldn't really take all that much effort:
Give the game's story some actual characters again; they don't need to be good, but they need to have, you know, names.
Use the changes that were patched into the game for solo play on Easy/Normal, and go a little further and reduce enemy counts in the bigger fights so that the less skilled players aren't just totally overwhelmed. I'd be really loathe to see it go, but get rid of complex co-op objectives; people like co-op in Halo, Gears, and Left 4 Dead, and don't really like it in Lost Planet 2 and Resident Evil 5. Run Easy and Normal co-op modes on a standard Halo model, where you can respawn infinitely from the last data post, make Hard mode co-op the same as LP2 is now that it's been patched, and use the original hardcore model for Extreme.
Go back to the first game's model for multiplayer, where you could put up a Ranked match with whatever settings you wanted, and people would just either join or not join your game, and you could choose whether to start it with two people or sixteen.
And finally, put in some simple, nonobtrusive tutorial stuff near the beginning of the game that explains and gives the player a chance to practice dodging, active detonations, machine gun interruptions, underhand grenade throws, and other basic things like that. And somewhere in the game, have an actual effective tutorial for more advanced mechanics like anchor canceling and using invincibility frames to dodge.

The best part of it would be that since there was such a ridiculous amount of content in Lost Planet 2 that almost never got used, there wouldn't really need to be much new stuff at all in terms of weapons, equipment, enemies, etc; there would just need to be new levels to put them in.


I mean, or, you could just hand the game off to a D-grade studio like Spark Unlimited, have them make a close-in-over-the-shoulder cover-based QTE-filled Dead Space clone, take away all the mechanics that made Lost Planet worth playing in the first place, reduce the mechanically robust, interesting, and nuanced set of VSs that could be worked into the course of regular gameplay as an optional tool in the player's kit, with a single giant robot used for boss fights and scripted sequences, whose primary attack seems to be a first-person melee drill smash.
And then to rub salt in the wound you could make another sequel, only this time it's a singleplayer-only affair on the 3DS that uses some of the old robot designs but is otherwise a ~wacky snow pirate anime military high school hijinx~ game.
(Devil May Cry fans don't know how good they've got it.)
 
Wave race. Wave race 64 was the best racing game for Nintendo 64. Honestly, I have no idea why Nintendo abandoned this franchise after blue storm.
 
The Maximo games were fairly polished, were challenging and had a decent battle system. From the concepts of the cancelled Maximo 3, it seemed that the series would've been closer to the Zelda series. It's a shame that Capcom destroyed the series, as it could've easily been Sonys Zelda.
 
Twisted Metal - needs a bigger budget, online that isn't broken
Burnout -a normal Burnout, not that open world shit
Killzone - characters and story are crap, gameplay is average, graphics and artstyle are top notch
Suikoden - The world has so much depth, it's a waste not to use it with a bigger budget sequel
WipeOut - I want to see a big budget WipeOut prequel, with futuristic cars like the WipeOut 2048 intro
 
Mass Effect pretty much defines the term wasted potential. They built an amazing universe in the first game that made people want to dig into it and then turned it into another generic shooter with pretty skyboxes, ruining its identity and the will to explore.
 
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