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Freedom Wars |OT| Vita's imprisonment for million years

Parakeetman

No one wants a throne you've been sitting on!
So making/upgrading stuff is pointless? Does Sony know about this, any patch incoming to fix it?

Someone sounds HIGHLY confused.

*edited for typo.

The upgrades are pretty much necessary for the endgame. Just that doing it can be a bit of a pain in the ass with the idiotic system they created. There are ways to help cut down on the random nature of it, but you will need a bunch of other rare materials to do so. Which means multiple runs on specific maps to try and hit up collection spots for said resources used in item that helps ensure certain number of traits will be brought over, which means less number of random ones will occur. Or something like that.
 

Airan

Member
When do you unlock online and ad-hoc mode?

After you complete CODE2 exam.

DrFurbs: Making stuff isn't pointless, it's just requires a LOT of luck to get the ideal item. Instead of placing the RNG into drops ala Monster Hunter, the RNG kicks in from crafting the weapon instead.

If you're not at CODE 8 I wouldn't worry too much about min-maxing since you don't get Rarity 8 items until you complete the main story.

I've gotten lucky so far and received one Late Bloomer, although it's about 200 damage off from the sweet spot version. Not sure how much that affects damage in the late game, but the OCD in me is still gunning for the min-maxed version! Good thing the mats are easy to get to build the weapon too, can buy spent shell casings and the graphite from Fuelling Station, which is nice. 2-3 is the easiest mission to farm Carapace: Armored MK1 for those interested.
 

Shiina

Member
So making/upgrading stuff is pointless? Does Sony know about this, any patch incoming to fix it?

It's not pointless, it's just random. The rarity is random, the growth type is random, modules are random. I suppose getting perfect weapons is 'pointless' in the sense that there isn't content difficult enough to warrant going through the lengths of getting such weaponry. Unless you want to do it all solo, then you may need something close to perfect. But then you have the problem of very repetitive content so I don't know why you would want to do missions with the same enemies over and over.
 

maouvin

Member
There are ways to help cut down on the random nature of it, but you will need a bunch of other rare materials to do so. Which means multiple runs on specific maps to try and hit up collection spots for said resources used in item that helps ensure certain number of traits will be brought over, which means less number of random ones will occur. Or something like that.

Just to illustrate this, a guide a chap on gfaqs made:

z3IQbqM.jpg

Just finished the story, so I can't wait to get into the joys of RNG.
lel
 

Cheddahz

Banned
Oh yeah, my "new" Vita showed up yesterday and it's already better than the one Amazon sent me, so I'll be back on Freedom Wars (and trying to catch up)
 

pariah164

Member
I'll ask again, is there ANY post game/new game plus in this? I'd REALLY like to get my sentence down to 0, just because that's the point of the game.
 

Shiina

Member
I'll ask again, is there ANY post game/new game plus in this? I'd REALLY like to get my sentence down to 0, just because that's the point of the game.

There is no ng+ but there is post game in the sense of optional missions. If you want the 0 years you can certainly do that but expect to grind a ton.
 

Airan

Member
2 points away from a sweet spot Happy Chopper. Goddammit. I might resort to save scumming to ease the pain...

I also found my new favourite thing to do when out of ammo. Lock onto the head, latch on to head, and hit Heavy Attack. Thorn again while mid-air, repeat. Probably doesn't do that much damage and it drains Thorn gauge rapidly but gat dayum if I don't feel badass doing them Attack on Titan manoeuvres :D
 

Seil

Member
Just to get this out there, that image on modules mentions Selenium... Which is completely pointless when using that method lol.

An 8 Rarity item will always maintain/inherit up to 7 if it's an option. So if you're purging enough to make the combine total 7 or less, you're getting it all with or without the use of Selenium.

If your weapon has 5 modules and the fodder has 2, you're getting them all if it's a possible combination. Same with 4 and 3 etc or 1 and 3.

That's been my experience, at least.

Modules are honestly extremely easy(though expensive) if you're making use of the removal NPC unless you're after more than 7/8 modules. 7 modules are easy, an 8th can be controlled through the use of a material alongside a blank weapon. The other 4 are up to RNG, though.

---

I've also had no problem with acquiring rarity 8 late bloomers, so I'm surprised when people seem to have a lot of trouble with it =/ I've gotten two Barbaras, a Katze, a Damascus and an Exodus so far. Four of those were within the first 10 attempts.
 

Parakeetman

No one wants a throne you've been sitting on!
Just to illustrate this, a guide a chap on gfaqs made:



Just finished the story, so I can't wait to get into the joys of RNG.
lel

There is a Japanese guide done by pretty much what the FW community had considered one of the best players in the game that talked about how to make a top tier Barbara. And that was all pre-patch type of techniques. Far harder to have done back then considering you couldnt remove modules, which was something recently added.
 

Seil

Member
There is a Japanese guide done by pretty much what the FW community had considered one of the best players in the game that talked about how to make a top tier Barbara. And that was all pre-patch type of techniques. Far harder to have done back then considering you couldnt remove modules, which was something recently added.

Yeah... There's almost no RNG necessary when using the purge method so I don't get what the fuss is about. Pre-patch it would've been infuriating, now the worst part about getting decent modules is farming the weapons. Or I guess the EP if you're broke. Unless you're looking for 9-12 specific modules I guess, in which case have fun lol.
 

Parakeetman

No one wants a throne you've been sitting on!
Yeah... There's almost no RNG necessary when using the purge method so I don't get what the fuss is about. Pre-patch it would've been infuriating, now the worst part about getting decent modules is farming the weapons. Or I guess the EP if you're broke. Unless you're looking for 9-12 specific modules I guess, in which case have fun lol.

The fuss is that the system is not straight forward and truthfully a pain in the ass for the average user. That and basically the system was made in order to mask the fact how little weapons exist in the game, since players will be wasting a good amount of time fighting the system more than anything. Out of all of the mechanics Ive seen when it comes to crafting shit in the genre, this title by far is the WORST design wise. As it literally adds nothing to the game itself, besides irritation. Due to input in does not = expected output. As with other titles. Therefore players time spent can be wasted which is never a good thing to do as a design mechanic.

You know there is a problem when folks need to constantly resort to guides to create useful end game weapons. Or more like create the pretty much game ending Barbara lol.

4a2xet2.jpg

*Image the best player had used for a while on their blog when doing up the post on how to create the end game barbara. Pretty much explained the type of situation it turned into.

Thankfully for the SP stuff you dont need to really bother with the crafting too seriously, but the end game contents is where you really need it or else your damage output wont be high enough to complete missions and you will time over. Thats from the standpoint of doing solo combat w/ AI partners.

Whoever was in charge of a lot of the game design mechanics and whatnots, truthfully needs to be left out of the next project.
 

Emalde

Member
I've also had no problem with acquiring rarity 8 late bloomers, so I'm surprised when people seem to have a lot of trouble with it =/ I've gotten two Barbaras, a Katze, a Damascus and an Exodus so far. Four of those were within the first 10 attempts.

It took me 44 attempts to get an R8G1 MG-M7. Let me tell you about speed farming 3-2 for Mk2 Melee Generators.
 

Seil

Member
It took me 44 attempts to get an R8G1 MG-M7. Let me tell you about speed farming 3-2 for Mk2 Melee Generators.

That sucks =/ Though I have 100 Melee Generator Mk2's from the Cell Garden lol.

(It's not efficient for them. There's just one node that has a chance of giving two of them. I just spent a lot of time there while doing other things to lower my sentence)
 

Seil

Member
Please tell me that the city backtracking fetch quests are just a Code 2 thing and don't plague the whole game.

You'll gain access to fast travel soon after. You'll still have to talk to people between missions, but you won't be trekking through the entire Panopticon and its loading screens a billion times.
 

elmars369

Unconfirmed Member
Sooo, are these special operations something that is feasible to beat solo at code 4 or are they aimed only at endgame characters? I know there is a trophy tied to clearing all of them.
Just tried one, CODE 5. Op started witht 2 spider-like abductors, beat them with some difficulty. Reinforcements come, like 10 sinners, not much of a problem. Then... 2 giant flying octopus-like abductors appeared... I had absolutely no chance x_X
 
Just tried one, CODE 5. Op started witht 2 spider-like abductors, beat them with some difficulty. Reinforcements come, like 10 sinners, not much of a problem. Then... 2 giant flying octopus-like abductors appeared... I had absolutely no chance x_X

Just checked today's operations, and saw that all four have eight yellow arrows in the difficulty ranking and are worth 5000 years off your sentence.

Not even going to try these until I beat the game.
 

Airan

Member
Holy shit, the DLC spec ops DO NOT fuck around.

An imitation Red Rage, with 2 assistant abductors with shields, followed by one solo abductor assisant, then ANOTHER 2 assistant 'ductors with RPG launchers and shields. What the loving fuck. Did not complete that within 40 minutes D:

My accessory got captured in that as well! Luckily the mission to retrieve her was CODE2 difficulty wise. Easy peasy, and got 2 trophies to boot.
 

Shiina

Member
Holy shit, the DLC spec ops DO NOT fuck around.

An imitation Red Rage, with 2 assistant abductors with shields, followed by one solo abductor assisant, then ANOTHER 2 assistant 'ductors with RPG launchers and shields. What the loving fuck. Did not complete that within 40 minutes D:

My accessory got captured in that as well! Luckily the mission to retrieve her was CODE2 difficulty wise. Easy peasy, and got 2 trophies to boot.

Such a bad way to go about post game content honestly, just slapping on more of the same enemies. The fights become more dps races than actual challenges.
 

Hollycat

Member
So I beat the fight against
natalia
and was diasappointed with how easy it was, and then I get to
Abel
and bam he kicks my butt until I realized you have to take him out first, I lost 3 sustainability in that one.

Then the next guy. Oh god those chains.
Does he always send all of them out at the same time? I was doing great until he did that, and then I died extremely easy. Any tips?
 
Just tried one, CODE 5. Op started witht 2 spider-like abductors, beat them with some difficulty. Reinforcements come, like 10 sinners, not much of a problem. Then... 2 giant flying octopus-like abductors appeared... I had absolutely no chance x_X

Just checked today's operations, and saw that all four have eight yellow arrows in the difficulty ranking and are worth 5000 years off your sentence.

Not even going to try these until I beat the game.

Welp, I'll take that as a resounding no. Still struggling with the spider abductors (and those four legged, two armed ones which charge endlessly) so I'd rather not face two at once.
 

Scher

Member
It took me 44 attempts to get an R8G1 MG-M7. Let me tell you about speed farming 3-2 for Mk2 Melee Generators.

I've been trying to get a good MG-M7 as well, and my limiting reagents have basically been the flywheels and processed graphite. I have no clue of a better way to get those other than farming some CODE 1 missions. I guess I could buy those, but I also don't know a good way to farm EP.
 

Emalde

Member
I've been trying to get a good MG-M7 as well, and my limiting reagents have basically been the flywheels and processed graphite. I have no clue of a better way to get those other than farming some CODE 1 missions. I guess I could buy those, but I also don't know a good way to farm EP.

Donating the 50+ amounts of anything you have and recycling your medical/munitions resources for r6+ combat items to donate.
 

Seil

Member
Non-Existent Non-Resource is a magical substance.

One run through a Cell Garden maze in sectors 2-4 takes under a minute when you have the paths down. You'll generally get a minimum of 9 NENRs each run as there are 8 nodes per maze that have a chance of giving 3 each(one node that can give 4) among the other drops.

Now, the magical part is that if you combine 7 NENR with 1 rarity 7 item in a Munitions facility, you'll generally get 7 Debilitator+ on average on top of the other items. 27 items per batch for a level 8 facility. More if you use a Munitions or Will'O citizen.

Dibilitator+ is a rarity 7 item, meaning the facility itself is providing you with the R7 you need to go with the NENR. The items you get from this are mostly 100 GPP+ and Debilitator+ is 140 GPP.

When you have it down, you can easily get 4 runs in 5 minutes(taking into account loading times etc), so you're getting more than enough to fuel 4 facilities with their 5 minute timers lol. I was running three munitions facilities and the extra NENR would still add up like crazy. Would usually run 4-2 to get the citizens that speed up by 5 minutes to allow me to do some instant batches. That mission takes 2 minutes or less and, though the requirement is 5 citizens, has 9 citizens you can claim total.

I did this when I was watching a show or something since running the maps becomes pretty mindless when you get used to it lol. With adequate gear I'm sure running certain missions while donating most of the mats may be faster, dunno, but this is mindless and can be done as long as you have a level 7 munitions facility(or three, or five or whatever) =p

Edit: Oh, also, anyone in the NY Panopticon should forget I said anything and NOT try to earn any GPP etc, thanks ;p
 

Xenoflare

Member
I'm at Code 4 and finally realized that the ally NPCs actually have fairly different AI that is completely unrelated to the thorn type they carry.

I'm so bad at this game. /facepalm

Does anyone have any tips regarding the different weapon types in this game? I want to try everything out, but the ones I've tried so far don't actually perform better than the Katzes. I expect the rocket launchers to do a lot more damage, for example, but whenever I try them it's actually not worth the ammo shortage I inevitably end up with. I wonder if I'm missing something. And what are the advantages of the different elements? I don't think I've seen anything in the game explain it.

Yeah, IIRC Beatrice is the most support oriented green thorn user, she'll evac citizens first, for example.

BTW I got to code 5 and
finished the Hal/Ann mission, can't say that I didn't see that one coming, I don't use neither of them but still

And goddamn enemy rocket launchers are like snipers, what the fuck? This is probably one of the reason why Japan hated this game. My heath is depleting and I don't even know what's causing it.
 

Scher

Member
I'm at about 60 MG-M7s now, and I still haven't gotten an R8 late-bloomer. I've managed to pick up two R7 late-bloomers, though, and I'm really tempted to just use one of those.

Thanks a lot for the advice regarding munitions manufacturing, though. I've got a nice little mill going now, so EP isn't much of a problem anymore.
 

Xenoflare

Member
The fact that your AC get's trapped in an abductor pod and fucking sniper launcher human enemies is the end of me.

What the fuck.

Attempt to revive. LOL NOPE HAVE A ROCKET
 
There's not a lot of PvP going on, is there?

Took me a while tonight to get into a full lobby with similarly-leveled people. We immediately get stomped by two consecutive groups around CP 14 or so before the host remembers to set level restrictions.

After that, a single opposing player shows up, then disconnects in a panic mid-match once he figures out that the rest of his team was filled out by bots.
 

baekshi

Banned
There's not a lot of PvP going on, is there?

Took me a while tonight to get into a full lobby with similarly-leveled people. We immediately get stomped by two consecutive groups around CP 14 or so before the host remembers to set level restrictions.

After that, a single opposing player shows up, then disconnects in a panic mid-match once he figures out that the rest of his team was filled out by bots.
Yeah seems like everyone doing co-op instead
 

Xenoflare

Member
Want to revive accessories but there are asshole launchers nearby? Use your Ibara to revive them

I can do that? Balls.

The code 6 exam is not difficult at all... I even got the sustainability bonus

Is it something else? Because I swear people mentioned that the code 6 exam is difficult, or maybe it's the beginning of a difficulty spike.
 

Seraphis Cain

bad gameplay lol
Anyone else find CODE 3 really boring? Stealth mission, escort mission, "have your AI partners kill human enemies while you sit around doing virtually nothing" mission, "basically King of the Hill mode from an FPS" mission, yawn. When the game's good, it's good, but when it's not, it's reeeeeeeeally not. Almost wish I'd gotten Toukiden instead (and might still end up getting it).

I don't hate the game or anything, but the early game really isn't that great thus far.
 

Shiina

Member
Anyone else find CODE 3 really boring? Stealth mission, escort mission, "have your AI partners kill human enemies while you sit around doing virtually nothing" mission, "basically King of the Hill mode from an FPS" mission, yawn. When the game's good, it's good, but when it's not, it's reeeeeeeeally not. Almost wish I'd gotten Toukiden instead (and might still end up getting it).

I don't hate the game or anything, but the early game really isn't that great thus far.

The game is really slow during CODE 2 and 3, 2 because there's tons of running around without quick travel and 3 because of what you mentioned but it gets better later on, mostly.
I remember complaining about the lack of boss variety in Toukiden and it had 12/13 different bosses plus recolors that were slightly different. Freedom Wars has pretty much 6 different boss types and those mix and match addons on the abductors hardly matter because they behave the same and you defeat them in the same way. I would say definitely get Toukiden Kiwami if you want something that feels like a proper hunting game but plays slightly faster than Monster Hunter.
 
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