Beat the game, or at least got to the first credits roll.
Things I don't want in Freedom Wars 2:
1. Having to babysit your accessory all the time or else it will get kidnapped.
Why is your accessory being kidnapped even a thing? To build some relationship between you and it? It has zero personality. And each time your accessory gets knocked out your screen flashes blindingly yellow saying "REVIVE YOUR ACCESSORY." I don't mind AI companions in games, but mine is made of fucking wet paper and goes down every 30 seconds because...
2. Hyper Accurate, super powerful, infinitely respawning enemies that respawn a few meters from the boss enemy.
Whether they're hostile sinners or mini-abductors, they can go fuck themselves. Sinners are assholes that will hit you with laser-precision even if you're rolling. If you shoot at them, they roll out of the way and by the time you've realigned your sights on them, they'd have poured about 10 bullets in you already. If you leap attack them, when you land behind them, by the time you turn around to slice at them, they'd have moved back and turned 180 degrees and poured 10 bullets in you already. The mini abductors that charge you are also just the absolute worst and find the most inconvenient times to knock you down out of a thorn/weapon charge or off an abductor.
3. Overly complicated abductor classifications/recycled abductor types.
These two exist because of each other. There's only about 6 different abductor types in the game recycled over and over. As a result you get names like "All Purpose Houraian Special Heat Resistant Bi-Ped Red Glow Mk3." Stick to something simple like "Rathian and Rathian X" Complicated boss names leads to...
4. Complicated crafting material names.
I don't want to have to crossreference a wiki page or google doc just to know what I need to get to upgrade my weapon to level 8. Or anytime I need to craft or upgrade anything. This can't be remedied until they come up with sensible abductor names, and that can't be remedied until they have enough varied abductors that they don't need 20 different prefixes and suffixes for their recycled bosses.
5. Unnecessary RNG and F2P mechanics.
I said this before, but throwing in random negative traits into my fused weapon that was non-existent in the two weapons I fused is just needless bullshit that encourages farming. Yes I can go all the way to that cell garden and pay 5000 to remove a trait, but why. Why do I have to do this? Why is there a mechanic that undoes your bullshit filler RNG mechanic? Why do I have to wait 13 minutes to finish fusing my gun? Why do you make crafting in general a straight pain in the ass?
I want to like Freedom Wars, and I did at first. But the more I played, the more the flaws unraveled. I generally play when I'm away from home, but I'll try to play online more often and see if it will click with me. I hated Monster Hunter when I first played it, but it clicked with me when I played some sessions online. So maybe the same will happen here. But it just seems like there's a lot more standing in my way here than when I first started MH.