Saucycarpdog
Member
Explain.this game has no long term appeal.
Explain.this game has no long term appeal.
Just logged into the server on Xbox. The game has been searching for a session for 11 minutes.
Is there a game here, or just an interesting main menu...?
The matchmaking is broken. Only way to get into games is to use the Game Hub and LFG.
I've played for a good 12 hours or so, and I have yet to be Jason once![]()
I was Jason during my 2nd game.
Been getting the database error for hours... anyone else?
I've played for a good 12 hours or so, and I have yet to be Jason once![]()
God strat against Jason: run around a car or a couch and watch him never catch you
I feel like this has some nice ideas but that it doesn't quite hang together and some of the mechanics end up feeling redundant. Or, at least, that the game doesn't do a very good job of showing you how some of them work.
For example, fear. At the moment it seems such a nebulous mechanic and I can't quite fathom the impact it actually has. You have perks like 'fear decreases 16% faster when in a hiding place'. Ok, but I'll be damned if I can tell when my character is scared or not apart from if they scream when they see Jason or a dead body. I'm not sure I would know when to go hide to decrease my fear because I can't really tell when I'm scared.
The hiding places in general feel like...why would you bother? The amount of time you can hold your breath for is small. I hardly see anyone use them because it feels like too big a risk compared to just keeping moving.
In all the games I've played I've never once seen the police get called. In fact, I've never even seen the first step of that objective be completed. I feel like it must be too opaque or difficult to how to get it started which is why it always seems to revolve around the car or the boat.
I think it just doesn't quite give enough feedback to the player, especially the counsellors, as to why they should use, or even care about, certain mechanics. On the surface it's interesting that being in the dark and alone causes more fear than being in a lit room with other people but the fact that after several hours I couldn't really quantify the difference in gameplay terms is a failure on the part of the game.
There's fun to be had for sure but I think it needs quite a bit of work at a fairly fundamental level.
God strat against Jason: run around a car or a couch and watch him never catch you
The problem is that you cannot see how Jason works until you are lucky (or unluckyI feel like this has some nice ideas but that it doesn't quite hang together and some of the mechanics end up feeling redundant. Or, at least, that the game doesn't do a very good job of showing you how some of them work.
For example, fear. At the moment it seems such a nebulous mechanic and I can't quite fathom the impact it actually has. You have perks like 'fear decreases 16% faster when in a hiding place'. Ok, but I'll be damned if I can tell when my character is scared or not apart from if they scream when they see Jason or a dead body. I'm not sure I would know when to go hide to decrease my fear because I can't really tell when I'm scared.
The hiding places in general feel like...why would you bother? The amount of time you can hold your breath for is small. I hardly see anyone use them because it feels like too big a risk compared to just keeping moving.
In all the games I've played I've never once seen the police get called. In fact, I've never even seen the first step of that objective be completed. I feel like it must be too opaque or difficult to how to get it started which is why it always seems to revolve around the car or the boat.
I think it just doesn't quite give enough feedback to the player, especially the counsellors, as to why they should use, or even care about, certain mechanics. On the surface it's interesting that being in the dark and alone causes more fear than being in a lit room with other people but the fact that after several hours I couldn't really quantify the difference in gameplay terms is a failure on the part of the game.
There's fun to be had for sure but I think it needs quite a bit of work at a fairly fundamental level.
And to think you almost skipped itHaven't had this much fun with a game in years. What a complete blast.
And to think you almost skipped it
Which platform are you playing on?
I'm hoping this game has longevity. Played for about 9 hours today. More maps would be nice. People are already figuring out how to cheese Jason with certain counselors.
Does PS4 not have a group finder like Xbox?
That's been clutch for finding matches all afternoon for me. Added a few people too.
Communities on the xmb is the closet thing PS4 owners have
Oh no... is that a thing? Worse yet, I'm not sure the game is even big enough to have nimble moderation...
I've played Overwatch and Siege a lot this generation. And I mean a lot. Since they launched. I can probably count on one hand the times I've dealt with racist players regarding both games.
I've started playing this game today and in the few hours I've invested I already heard numerous lynching jokes for black people, or why certain characters look like dirty Mexicans. This is only the first day lol.
Guess Jason just attracts these assholes.