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Friday the 13th: The Game |OT| You and your friends are dead. GAME OVER

FlyinJ

Douchebag. Yes, me.
A viable tactic for what, wasting time? You get no extra XP all you're doing is making your teammates wait longer. It's best to try to fight Jason or do something else that you haven't gotten XP for yet.

There is zero XP gained for surviving the whole game without escaping? WTF? Is this true?
 

norm9

Member
Hmm. I've died one or two minutes into the game enough times that the other players will just have to wait for me in one of the few times I'm alive and trying to stay alive by hiding.

eta- shoe, other foot type deal. I don't begrudge someone else staying alive longer than me.
 

drotahorror

Member
What is the "survived" xp reward amount as opposed to the "escaped"? I thought they were the same...

There is a timer reward for staying 20min but everyone gets a time bonus no matter how long they're in. I don't know the percentage but it's very negligible. If I stayed 15min and escaped, you stayed 20min and 'survived', my XP will shit all over yours.

There is no 'survived' xp reward. You get rewards for escaping the game. You get a time bonus for how long you've stayed in the game, everyone gets that and it's not a huge difference from someone who stayed 10min and someone who stayed 20min.
 

koga88

Neo Member
This game is fun when it doesn't crash multiple times in a row but I'm done with it until they manage to get quick play fixed.

Played two rounds in a row with different players and each one had a counselor helping Jason at every turn, whether it is trying to kill me with a machete, blocking doors, or taking a car part after I dropped it from being grabbed and running off with it.

Not once was Jason even thinking of targeting the harasser and the only saving grace was that the game disconnected once again before I died the last time.
 

drotahorror

Member
I'll preface this with -
HgWqVxE.png
I haven't even played in about 36 hours either, I logged in today to see if my XP from 15+ hours of play was ever given back to me. It wasn't. So yeah I no-lifed it all weekend.

I sort of want to get some stuff off my chest of what I think is wrong with this game.

The big one - Grab.
-It's range is absurd. Shifting (his 3) and grabbing out of a shift is cheesy and the least fun way to die in a game that I've played in quite a while. If you're really unlucky it's possible for Jason to Morph at the start of a game (his 1) and literally land on top of you and grab you within seconds of the game starting and end your life. I get it, Jason is supposed to be OP, that's fine. This game is casual and not competitive, that's fine. Do you think casuals will stick around though if they die 15 seconds in to the game and then have to watch people for 20 minutes or they get nothing in return?
https://clips.twitch.tv/IncredulousAdventurousHorseImGlitch (absolutely absurd grab range)


Griefing
-Of course this will happen in any game like this but it's next level in F13. PKing your teammates, friends ghosting with the killer and telling everyone's location. Friends farming with Jason until the 20min timer runs out (you only get XP for doing 1 action of each, there is no point in farming). Another one would be say you and a friend got the propeller and gas for the boat. You better hope no one hears or knows you're up to this. I've had a few games now where someone will stand in front of the driver or passenger side of the boat to not let you or your friend on, even though you both just did the work to get the parts. This inevitably leads to everyone dying. I've also had many teammates set traps at windows, so when you're running from Jason you go through a window and get trapped. Fun game.

-Having to wait the entire game to get Bonus XP for watching the match to completion. This is bad design. I don't want to die in 30 seconds and watch a game unfold for 20min. Most of the time the team is full of people that don't have a clue as to what's going on so you spend your time watching people crouch in the woods. I could look past cheap deaths if I could leave the game after I was dead. Or maybe having to wait until Tommy had arrived on the scene and if I wasn't Tommy, I could dip and get my XP.

Other odd design decisions:

I'd say about 75% of my matches are people not communicating. Therefore, I have no idea who has what. Say 2 people bounce on the boat in 5 min of the game starting. Another person has the keys to the car and the fuse. They get killed in the woods and you have no clue where their body is.

You now have no way to escape. I really do wonder how often this happens. I'm assuming a lot. I feel like there should be a dead body indicator on your map if you have one. And it's not just keys and a fuse. Maybe a person died in the woods or some other random spot with the battery. And then another person died in the lake swimming with the gas. This shit just means you won't be escaping and worst of all, you don't even know. You still hunt around for 10-20min until death trying to find a needle that basically can't be found.

Another thing, there is no payoff for keeping Jason busy while your team fixes things or jacks off doing w/e. I've seen my buddy keep Jason busy for an entire 15 minutes but end up dying. 650xp. Basically nothing while others escaped. I feel like that's not a fair design choice. Having Jason do certain actions should reward XP if he does them towards you, like breaking a door down that you're in.

About XP. Wtf is this? 5 points for barricading a door? You get that once per game. If they want to do the 1 action = 1 reward of XP and that's final thing, there should be more XP being thrown out. Set a trap for 5 points. Barricade a door for 5 points. That's a joke and a half. No wonder I have to barricade already looted houses, no one gives a shit about 5 points of XP.


I'm sure I can think of some other things. I probably come off as 'salty' blah blah blah, I'm over people saying that until the end of time. It doesn't affect me at all. A few of these are just things I've discussed with a buddy of mine who has about the same hours played. I really feel like this is a private match sort of game. Public matches with randoms is usually not a good experience.

I will say the matchmaking is great on PC, it finds matches way faster than most games I've played this year. Unfortunate that other platforms didn't get the same deal.
 

Majora

Member
BTW, how does hiding in tents work? Does your fear still go up at the same rate if you were outside? Does it glow red for Jason like the cabins?

Never seen someone use them so idk.

I use tents and toilets. They can be useful because no-one uses them so Jason never checks them. They're especially useful for hiding in while you wait for the police to arrive. As far as I'm aware fear doesn't increase in them. They might glow red if you're already afraid but again, Jason will hardly ever check them so you'd have to be pretty unlucky.
 

hbkdx12

Member
I'll preface this with -
I haven't even played in about 36 hours either, I logged in today to see if my XP from 15+ hours of play was ever given back to me. It wasn't. So yeah I no-lifed it all weekend.

I sort of want to get some stuff off my chest of what I think is wrong with this game.

The big one - Grab.
-It's range is absurd. Shifting (his 3) and grabbing out of a shift is cheesy and the least fun way to die in a game that I've played in quite a while. If you're really unlucky it's possible for Jason to Morph at the start of a game (his 1) and literally land on top of you and grab you within seconds of the game starting and end your life. I get it, Jason is supposed to be OP, that's fine. This game is casual and not competitive, that's fine. Do you think casuals will stick around though if they die 15 seconds in to the game and then have to watch people for 20 minutes or they get nothing in return?
https://clips.twitch.tv/IncredulousAdventurousHorseImGlitch (absolutely absurd grab range)


Griefing
-Of course this will happen in any game like this but it's next level in F13. PKing your teammates, friends ghosting with the killer and telling everyone's location. Friends farming with Jason until the 20min timer runs out (you only get XP for doing 1 action of each, there is no point in farming). Another one would be say you and a friend got the propeller and gas for the boat. You better hope no one hears or knows you're up to this. I've had a few games now where someone will stand in front of the driver or passenger side of the boat to not let you or your friend on, even though you both just did the work to get the parts. This inevitably leads to everyone dying. I've also had many teammates set traps at windows, so when you're running from Jason you go through a window and get trapped. Fun game.

-Having to wait the entire game to get Bonus XP for watching the match to completion. This is bad design. I don't want to die in 30 seconds and watch a game unfold for 20min. Most of the time the team is full of people that don't have a clue as to what's going on so you spend your time watching people crouch in the woods. I could look past cheap deaths if I could leave the game after I was dead. Or maybe having to wait until Tommy had arrived on the scene and if I wasn't Tommy, I could dip and get my XP.

Other odd design decisions:

I'd say about 75% of my matches are people not communicating. Therefore, I have no idea who has what. Say 2 people bounce on the boat in 5 min of the game starting. Another person has the keys to the car and the fuse. They get killed in the woods and you have no clue where their body is.

You now have no way to escape. I really do wonder how often this happens. I'm assuming a lot. I feel like there should be a dead body indicator on your map if you have one. And it's not just keys and a fuse. Maybe a person died in the woods or some other random spot with the battery. And then another person died in the lake swimming with the gas. This shit just means you won't be escaping and worst of all, you don't even know. You still hunt around for 10-20min until death trying to find a needle that basically can't be found.

Another thing, there is no payoff for keeping Jason busy while your team fixes things or jacks off doing w/e. I've seen my buddy keep Jason busy for an entire 15 minutes but end up dying. 650xp. Basically nothing while others escaped. I feel like that's not a fair design choice. Having Jason do certain actions should reward XP if he does them towards you, like breaking a door down that you're in.

About XP. Wtf is this? 5 points for barricading a door? You get that once per game. If they want to do the 1 action = 1 reward of XP and that's final thing, there should be more XP being thrown out. Set a trap for 5 points. Barricade a door for 5 points. That's a joke and a half. No wonder I have to barricade already looted houses, no one gives a shit about 5 points of XP.


I'm sure I can think of some other things. I probably come off as 'salty' blah blah blah, I'm over people saying that until the end of time. It doesn't affect me at all. A few of these are just things I've discussed with a buddy of mine who has about the same hours played. I really feel like this is a private match sort of game. Public matches with randoms is usually not a good experience.

I will say the matchmaking is great on PC, it finds matches way faster than most games I've played this year. Unfortunate that other platforms didn't get the same deal.

As someone who doesn't have the game but has watched plenty of streams, i've seen all these things and more and it's definitely stopped my from jumping in. However, the big thing for me is that of the streams where i actually see people having tons of fun, it's because they're in lobbies with their friends where 90% of these problems are largely mitigated. I would mainly be solo queuing and the way the game is now i feel like would feel more like frustration than fun
 
If there are 5 minutes left in a match and escape is no longer an option, I'm going to be sneaky as hell and try to run out the clock rather than do things for xp. I wouldn't install a car battery just to tick an xp box. I think outsmarting Jason and not giving him another body tally is more fun.
 

drotahorror

Member
As someone who doesn't have the game but has watched plenty of streams, i've seen all these things and more and it's definitely stopped my from jumping in. However, the big thing for me is that of the streams where i actually see people having tons of fun, it's because they're in lobbies with their friends where 90% of these problems are largely mitigated. I would mainly be solo queuing and the way the game is now i feel like would feel more like frustration than fun

Yeah I wish I had a full lobby of friends to play with. It would be 100% more fun.

Also, maybe in the future they'll add the ability to queue up as Jason. He's great fun.
 

Ulong

Member
I wanted to like this game but i think after 10 or so matches i haven't had fun once as a councilor. Whether I die unsatisfyingly 1 minute in, after a lengthy chase sequence, or escape, i feel really unfulfilled. The one game I played as Jason I didn't have much fun either, it all felt too easy, no one ultimately could get away from me(though two did escape in the boat while I was busy elsewhere), one guy did a really good job juking me for a little but you can't escape the sheer amount of tracking Jason has.
I was hoping for an alternative to dead by daylight, after having really enjoyed but gotten my fill of that game. Maybe the last year will be good.

I will say this for the games community though, i am playing on ps4 and almost everyone uses a mic in every match, which is a surprise.
 

Ensoul

Member
I do enjoy this game but I haven't been able to get into a game. I know they are working on the servers but this is extremely frustrated paying 40 bucks for a game and not being able to play it.
 

hughesta

Banned
Yeah it's far more fun for the player and the spectators to watch someone fuck with Jason for five minutes instead of hiding in a closet.

My friend was being chased by Jason right at the start of a match. I was setting a bear trap in front of the door and he comes sprinting towards my cabin yelling to open the window, but I'm stuck in the animation for the bear trap. Once it's done I sprint over to the window to open it for him in time, and send myself crashing through it, surprising Jason and ultimately giving us time to stun him and run.

Best game.
 

Zechs

Member
I just bought this game after following it closely and seeing streams but I've waited upwards of 20 minutes to get into a match. Is that normal? I'm on PS4.
 

PrinceKee

Member
I just bought this game after following it closely and seeing streams but I've waited upwards of 20 minutes to get into a match. Is that normal? I'm on PS4.

LFG is the key. Games are more fun that regular matchmaking because with private LFG matches people usually have mics. The game sucks when people don't use mics and as a counselor that usually means death because you don't know who has what parts...
 
Private matches are so much fun with Gaffers. We had good room goin but I got booted but we played a lot of matches. Good games boys. See y'all next time.
 

Pilgrimzero

Member
So I decided to watch a F13 film. (I've seen them all before) and picked 2.

Man I forgot how boring this one can be.

Should have watched 1 or 3
 

Finn

Member
As a counselor, there is nothing I love more than dying because I get caught on a flat rock.

As Jason, it's the best when I'm attempting to morph to the exit as counselors make a run for the cops, only to be spawned in the damn river. And then to come out of said river and find myself blocked behind a damn barricade. I would have killed you meddling kids if it weren't for my one weakness ... stationary barricades.
 
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