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Friday the 13th: The Game |OT| You and your friends are dead. GAME OVER

TitusTroy

Member
so the game is balanced where neither side feels overpowered?...that's the trickiest part with these asymmetrical games, getting the balance right...if you get an even amount of complaints from both sides that one side is OP then they got it mostly right
 

drotahorror

Member
so the game is balanced where neither side feels overpowered?...that's the trickiest part with these asymmetrical games, getting the balance right...if you get an even amount of complaints from both sides that one side is OP then they got it mostly right

Says who?

Jason is absurdly OP and is meant to be. Survivors are garbage. F13 is a mess and half tbh.
 
Says who?

Jason is absurdly OP and is meant to be. Survivors are garbage. F13 is a mess and half tbh.

If you think that's a problem, maybe you're just better off giving up on the game as that matchup is central to the game's source material and to the game trying to recreate it. Aside from Jason's ease of transitioning Shift ability into an insta-grab, he has to be overpowered or the entire dynamic of a solo hunter versus group of victims fails to work. The game has plenty of little issues that pile up right now, but that's one of the big successes they've managed and why it's as replayable and intense as it is.
 
I kinda think Jason shouldnt have the Teleport thing or super speed but he does need a way to keep up with the survivors. Maybe a faster run for a short while. Either way I enjoy the game and have fun playing. It can only get better from here.
 

drotahorror

Member
If you think that's a problem, maybe you're just better off giving up on the game as that matchup is central to the game's source material and to the game trying to recreate it. Aside from Jason's ease of transitioning Shift ability into an insta-grab, he has to be overpowered or the entire dynamic of a solo hunter versus group of victims fails to work. The game has plenty of little issues that pile up right now, but that's one of the big successes they've managed and why it's as replayable and intense as it is.

I've gone into detail about what I think is wrong with the game in this thread. I wrote like, a thousand words on it.

http://www.neogaf.com/forum/showthread.php?p=238610550&highlight=#post238610550

To add to what I wrote a few pages back, I also don't think it's balanced that the only way to pop a trap is using your pocket knife.

To also add, if you really don't want people to escape as Jason, you just trap objectives. Hear a trap go off? Look at your minimap, Morph to the trap that was popped, kill them, set a new one down.

I'm just surprised people find this sort of unfairness fun. I'm a horror nut, I wanted this game to be amazing. It's not. It could be, but at the moment it's hard to play in it's current state.
 

Trill O'Reilly

Neo Member
I kinda think Jason shouldnt have the Teleport thing or super speed but he does need a way to keep up with the survivors. Maybe a faster run for a short while. Either way I enjoy the game and have fun playing. It can only get better from here.
Just out of curiosity have you ever seen a Friday the 13th film? I find most of the younger players have no idea about the films or Jason entirely and ask questions like this.

Removing teleport or shift would be taking away from the key things about Jason, otherwise you might as well be dealing with Micheal Meyers...
 

drotahorror

Member
Are you... expecting survivors to 1v1 Jason?

I've gone into detail about what I think is wrong with the game in this thread. I wrote like, a thousand words on it.

http://www.neogaf.com/forum/showthread.php?p=238610550&highlight=#post238610550

To add to what I wrote a few pages back, I also don't think it's balanced that the only way to pop a trap is using your pocket knife.

To also add, if you really don't want people to escape as Jason, you just trap objectives. Hear a trap go off? Look at your minimap, Morph to the trap that was popped, kill them, set a new one down.

I'm just surprised people find this sort of unfairness fun. I'm a horror nut, I wanted this game to be amazing. It's not. It could be, but at the moment it's hard to play in it's current state.

A couple of changes that I have thought about...

For Jason to grab you, you should have to be in the crippled state. Or caught in a trap. Or driving a vehicle.

For traps, you can use weapon to pop a trap but also destroys the weapon.

To me, this would make the game much more fun to play against Jason.
 
I've gone into detail about what I think is wrong with the game in this thread. I wrote like, a thousand words on it.

http://www.neogaf.com/forum/showthread.php?p=238610550&highlight=#post238610550

To add to what I wrote a few pages back, I also don't think it's balanced that the only way to pop a trap is using your pocket knife.

To also add, if you really don't want people to escape as Jason, you just trap objectives. Hear a trap go off? Look at your minimap, Morph to the trap that was popped, kill them, set a new one down.

I'm just surprised people find this sort of unfairness fun. I'm a horror nut, I wanted this game to be amazing. It's not. It could be, but at the moment it's hard to play in it's current state.
I saw your post and can't disagree with most of it, but like you say, this game lives and dies based upon communication that comes easier among friends and talkative players in a private match. I'm finding that it's somewhat like a realtime board game or a tabletop RPG that needs a group willing to roleplay to a degree for best results, but this particular asymmetrical multiplayer concept would always be difficult to find good experiences with in random matchmaking.
 

Spman2099

Member
A couple of changes that I have thought about...

For Jason to grab you, you should have to be in the crippled state. Or caught in a trap. Or driving a vehicle.

For traps, you can use weapon to pop a trap but also destroys the weapon.

To me, this would make the game much more fun to play against Jason.

So... you just want to win against Jason consistently. I don't think you get the premise of this game, dude. Jason SHOULD kill most of the counselors every time. What you are purposing would break the game and drain it of all its fun.
 
I've gone into detail about what I think is wrong with the game in this thread. I wrote like, a thousand words on it.

http://www.neogaf.com/forum/showthread.php?p=238610550&highlight=#post238610550

To add to what I wrote a few pages back, I also don't think it's balanced that the only way to pop a trap is using your pocket knife.

To also add, if you really don't want people to escape as Jason, you just trap objectives. Hear a trap go off? Look at your minimap, Morph to the trap that was popped, kill them, set a new one down.

I'm just surprised people find this sort of unfairness fun. I'm a horror nut, I wanted this game to be amazing. It's not. It could be, but at the moment it's hard to play in it's current state.

You could write 10,000 words if you'd like and a lot of your complaints would still be anecdotal.

I'd say 90% of the matches I've played, people have mics. Why? Because I do private matches and either only have people in who use mics or join games with majority of the people talking. Plenty of people here on gaf to choose from or find communities and friend them.

As for dying in 30 seconds and waiting a possible full twenty minutes to play again. How many time has this happened to you?

Escaping or surviving is very possible and sometimes too frequent. Obviously, all dependent on the skill/knowledge of the person playing as Jason. Some Jason's are really damn good.

As for someone dying with a car part and not knowing where they are. That's where the communication comes into play. If I'm about to die, I yell out, car keys by in Higgins Camp. There have been a few scenarios where my teammates find my body and the item I left behind.

Other times people will say where they're about to die and they get murdered before they can finish haha. Which makes the situation more dire and intense. You still can survive, escape by finding the Police or finding an extra car/boat part.

I think the game is pretty well balanced, all things considering. I'm sure they'll tweak it in the coming months. The big thing is correcting all the bugs and reducing those damn disconnects.

As for matchmaking, I hope it's fixed soon for those that use it. I probably will stick with private matches as I want to play with people who communicate.
 

drotahorror

Member
So... you just want to win against Jason consistently. I don't think you get the premise of this game, dude. Jason SHOULD kill most of the counselors every time. What you are purposing would break the game and drain it of all its fun.

I'm guess people are just bad then if they can only kill with a shift grab.

I'll just keep slaughtering entire squads of people with the most overpowered, unbalanced shit I've ever witnessed then.
 

Spman2099

Member
I'm guess people are just bad then if they can only kill with a shift grab.

I'll just keep slaughtering entire squads of people with the most overpowered, unbalanced shit I've ever witnessed then.

I seriously doubt you consistently slaughter everyone. If so, maybe you are just talented.

You should livestream. It would be great to see you lay waste everyone every time (I am being sincere, if you are awesome it would be fun to watch).
 

jviggy43

Member
Count me in on the Jason is not op team. It's balanced. Unless you're picking Vanessa Jones every match you should always have a fighting chance.
 
Just had my first match as Part VIII Jason. His weapon finishers are great, especially the axe toss. I also put the head punch on him, too. Nothing beats entering a pub match with people who aren't used to traps being set at phone box and cars, then hearing them rage. It's a great feeling.

And finish me with weapon kills like a man!
 
Jason's instant shift grab is OP. Simply because there is no way to play around a choke grab outside of the three pocket knives on the map, or a lucky fire cracker toss if you are clairvoyant. Composure is nonsense most of the time, since the majority of characters are automatically helpless if Jason grabs them when they're being chased.

It doesn't make sense to me that every time I play AJ, a character with the second highest composure rating in the game, a choke kills me two seconds into tapping my breakaway metre. They could leave everything else about Jason the same, but that corny instant choke death needs to go to hell.
 
Playing as Jason I expect 2 out of 7 counselors to survive. If the game was Jason takes out all the counselors or vise versa it wouldn't be balanced. But a few counselors survive almost every match and that's what makes the game feel pretty balanced.
 

jviggy43

Member
Jason's instant shift grab is OP. Simply because there is no way to play around a choke grab outside of the three pocket knives on the map, or a lucky fire cracker toss if you are clairvoyant. Composure is nonsense most of the time, since the majority of characters are automatically helpless if Jason grabs them when they're being chased.

It doesn't make sense to me that every time I play AJ, a character with the second highest composure rating in the game, a choke kills me two seconds into tapping my breakaway metre. They could leave everything else about Jason the same, but that corny instant choke death needs to go to hell.
Na, don't run in a straight line and then it's incredibly difficult to control shift into the grab. Honestly like in the movies running around in the woods is a huge risk that you need to know when to take. A lot of the time when he's close and about to shift it even gives you the fuzzy screen warning you. Typically I 180 the other way and they over shoot me.


Playing as Jason I expect 2 out of 7 counselors to survive. If the game was Jason takes out all the counselors or vise versa it wouldn't be balanced. But a few counselors survive almost every match and that's what makes the game feel pretty balanced.
This. The majority of counselors shouldn't be expected to get away unless Jason is really bad. That's the way it's supposed to work and makes it even better when you actually get away. The odds should be super stacked against you, that's the fun of the game as the counselor.
 

drotahorror

Member
Count me in on the Jason is not op team. It's balanced. Unless you're picking Vanessa Jones every match you should always have a fighting chance.

You realize that if you don't have a 9 or 10 in stealth you might as well have a team of Vanessa's. An 8 in stealth does hardly anything in terms of Jason seeing your pulses. A 9 or 10 in stealth (Tiffany, Deborah, AJ) is the only stealth that doesn't make you show up in pulse range while Jogging. There are slight pulses for if Jason is within a house length of you though.

An 8 can be seen very far away, more than half the map, close to 2/3's. Check in a private match to see how shit an 8 stealth is. If you're not playing those 3 characters, you're just a beacon of pulses radiating to Jason. Vanessa with a 1 in stealth or Lachappa with an 8, Jason will see them a mile away.
 

jviggy43

Member
You realize that if you don't have a 9 or 10 in stealth you might as well have a team of Vanessa's. An 8 in stealth does hardly anything in terms of Jason seeing your pulses. A 9 or 10 in stealth (Tiffany, Deborah, AJ) is the only stealth that doesn't make you show up in pulse range while Jogging. There are slight pulses for if Jason is within a house length of you though.

An 8 can be seen very far away, more than half the map, close to 2/3's. Check in a private match to see how shit an 8 stealth is. If you're not playing those 3 characters, you're just a beacon of pulses radiating to Jason. Vanessa with a 1 in stealth or Lachappa with an 8, Jason will see them a mile away.
Hyperbole. There is a stark difference between Vanessa and someone with an 8. You're also not mentioning that vanessa's 1 means no matter what she's doing, running walking, crouching, she can be seen from pretty much everywhere whereas other characters have a better degree of sense mitigation when not running. Everyone should be radiating pulses, otherwise it'd be incredibly difficult for Jason and that's not the point of the game, it's the inverse.
 

Spman2099

Member
You realize that if you don't have a 9 or 10 in stealth you might as well have a team of Vanessa's. An 8 in stealth does hardly anything in terms of Jason seeing your pulses. A 9 or 10 in stealth (Tiffany, Deborah, AJ) is the only stealth that doesn't make you show up in pulse range while Jogging. There are slight pulses for if Jason is within a house length of you though.

An 8 can be seen very far away, more than half the map, close to 2/3's. Check in a private match to see how shit an 8 stealth is. If you're not playing those 3 characters, you're just a beacon of pulses radiating to Jason. Vanessa with a 1 in stealth or Lachappa with an 8, Jason will see them a mile away.

Okay, fair enough. I stand by my sentiment that the balance is pretty damn good. However, if that is true, then it is bullshit and it should be fixed.

Hyperbole. There is a stark difference between Vanessa and someone with an 8. You're also not mentioning that vanessa's 1 means no matter what she's doing, running walking, crouching, she can be seen from pretty much everywhere whereas other characters have a better degree of sense mitigation when not running. Everyone should be radiating pulses, otherwise it'd be incredibly difficult for Jason and that's not the point of the game, it's the inverse.

Fair point as well. I have been won back over. It's fine as is.

Though I would love to see a detailed breakdown of the differences for each character in the stealth category. That could be a great video.
 

jviggy43

Member
Okay, fair enough. I stand by my sentiment that the balance is pretty damn good. However, if that is true, then it is bullshit and it should be fixed.

That post is pretty disingenuous imo.

https://www.youtube.com/watch?v=0q2xuMRAElA

this video goes over why Vanessa's stealth at 1 is actually far more nuanced than what that poster stated. Jason SHOULD be able to sense characters from that far around the map. Hes supposed to be op.
 

jviggy43

Member
Just as I mentioned how I would love a video breakdown... a gift from the gods. Or at least from jviggy.

Gift from google friend (as i just watched this the other day to try and get a better understanding of the characters). That channel has a ton of helpful tips that I didn't even know were in the game.
 
I've actually been Jason WAY more than I've wanted to be. I feel like I need to learn the counselor role before Jason and the game has other ideas.

I am lucky enough to have 7 friends to play private matches with and it's a fucking blast. Teamwork and communication makes being the counselers fun without it I can imagine it being boring. When it's played the way the game is intended it's unlike anything I've played. I'd pay another 40 right now for bigger maps and more objectives to try and pull off.

Edit: I meant to quote a post where someone said they only want to play as Jason but anyway glad others are enjoying playing as counselers
 

drotahorror

Member
That post is pretty disingenuous imo.

https://www.youtube.com/watch?v=0q2xuMRAElA

this video goes over why Vanessa's stealth at 1 is actually far more nuanced than what that poster stated. Jason SHOULD be able to sense characters from that far around the map. Hes supposed to be op.

Didn't watch the video but what more should I have said?

Vanessa has pulses while crouch walking, walking, jogging, and sprinting. Her pulses are BIGGER than others as well. Yes they are more pronounced than others with higher stealth rating.

Does it change the fact that an 8 in stealth while jogging can still be seen from over half the size of the map? No. 9 and 10 stealth is the only silent jogs in the game. Do you really walk all over the map?
 
Just out of curiosity have you ever seen a Friday the 13th film? I find most of the younger players have no idea about the films or Jason entirely and ask questions like this.

Removing teleport or shift would be taking away from the key things about Jason, otherwise you might as well be dealing with Micheal Meyers...

Wait those dudes arent the same? I remember the films vaguely. I was pretty young when they were the big thing.
 

jviggy43

Member
Didn't watch the video but what more should I have said?

Vanessa has pulses while crouch walking, walking, jogging, and sprinting. Her pulses are BIGGER than others as well. Yes they are more pronounced than others with higher stealth rating.

Does it change the fact that an 8 in stealth while jogging can still be seen from over half the size of the map? No. 9 and 10 stealth is the only silent jogs in the game.

I'm not seeing the issue. If you want to get somewhere quickly, you have to risk making noise and having a higher chance of being seen. If you don't want to take that risk, you can crouch walk at a slower pace to get somewhere. Stealth characters should be the only ones who have the ability to not be seen when jogging-thats their entire purpose and what diversifies them from the other classes. Why should runners or tank characters be able to also have abilities from the stealth class, that'd be insanely op for the counselors. Whats funny is, that can even happen with some of the perks that counselors get to equip which really really helps their odds of survival-i have stealth perks on buggzy to help mitigate sound while running. The balance is totally fine right now. When people unlock everything and everyone understands the most optimal way to play the game, then we'll start understanding if anything is out of line. But right now I'd say its pretty damn fair and it should be expected that Jason gets the majority of counselors. Its the intent of the game and it makes getting away that much more rewarding.
 

Levito

Banned
I've clocked about 25 hours into the game, I like it quite a bit and I think it's much better than contemporaries like Dead By Daylight.

Buuuuut I think I'm gonna have to shelve it for a bit. There's just not much variety to the gameplay and there's not much content right now. All I really have left to do is unlock Part 9 Jason.
 

ryan13ts

Member
You could write 10,000 words if you'd like and a lot of your complaints would still be anecdotal.

I'd say 90% of the matches I've played, people have mics. Why? Because I do private matches and either only have people in who use mics or join games with majority of the people talking. Plenty of people here on gaf to choose from or find communities and friend them.

As for dying in 30 seconds and waiting a possible full twenty minutes to play again. How many time has this happened to you?

Escaping or surviving is very possible and sometimes too frequent. Obviously, all dependent on the skill/knowledge of the person playing as Jason. Some Jason's are really damn good.

As for someone dying with a car part and not knowing where they are. That's where the communication comes into play. If I'm about to die, I yell out, car keys by in Higgins Camp. There have been a few scenarios where my teammates find my body and the item I left behind.

Other times people will say where they're about to die and they get murdered before they can finish haha. Which makes the situation more dire and intense. You still can survive, escape by finding the Police or finding an extra car/boat part.

I think the game is pretty well balanced, all things considering. I'm sure they'll tweak it in the coming months. The big thing is correcting all the bugs and reducing those damn disconnects.

As for matchmaking, I hope it's fixed soon for those that use it. I probably will stick with private matches as I want to play with people who communicate.

I don't know, I'm on the side that feels the game is very unbalanced too, leaning way too much towards Jason. Sure, the game let's you play as an rampaging serial killer so he should have a slight edge, but not as much as he currently has now.

From what I've seen and experienced so far, the spawing system isn't very random so if you play enough, you can tell where people are more than likely to spawn. Add in that Jason gets the morph ability right out of the gate and it can lead to someone dying in literally 10-15 seconds if someone is really unlucky (I've seen it happen before). I think his ability unlocks are a bit out of order, since I think stalk should be the first one, then sense, and then finally morph and shift. That way no one dies literally right of the gate and it gives councilors a few minutes to get they're barings instead of potentially dying right out of the gate.

As far as players escaping too often, that's definitely not my experience. Most games I've played (On both sides), Jason will usually take out everyone. Most times, the only reason people escape is because they got a super lucky spawn with parts very close together. Otherwise, if Jason sees you, 8/10 you're usually screwed since escaping from him is almost impossible unless he ignores you in favor of someone else.

With the part dropping situation, communication can be helpful but it's not foolproof. The biggest problem is that the map doesn't name other characters on the map, it just shows a white dot. The other person can tell you where they may have died at, but if more than one person is in that area at the time, it can complicate things. And that's assuming everyone else has a map at all, so it's easy to see how dropped parts can cause major problems. I think if the parts have been found and then are dropped for whatever reason, they should be marked on the map, it would be a small adjustment which would help to balance things out more.

Personally, I think one of the most inbalanced things in the game so far is the fear system. I like the idea of it, but it's execution is makes other mechanics like hiding wholely pointless. Basically, as long as Jason has his sense, he'll almost always know when you're in a house, since characters 'fear' seems to be visible if Jason is even near (but not visible) so hiding is made useless. This bums me out since the idea of sneaking around to various cabins and hiding from Jason just can't work with this fear system the way it is now. I'm ok with fear still staying, but it should only make you visible after seeing bodies or being chased by Jason, not when you haven't even come in to contact with him yet.
 

IMACOMPUTA

Member
I've played two matches as Jason and killed all of the counselors with ease both times. I do think the people i played against just sucked though.

First time Tommy Jarvis escaped (?? lol).

Second time I got everyone including Tommy.

Got a ton of XP and when i left the match, none of it stuck.

:/
 

Carcetti

Member
Having played a pile of matches (level 28 now I think) the Jason-Survivor balance doesn't seem so bad now. I escape quite regularly either by car or police as survivor or typically make enough points (800-900) as a survivor so it feels like a win anyway even if I die.

I see the Vanessa hate here too but she's actually quite decent if you play her right. Disregard stealth completely and just sprint. If Jason is on you, you can waste tons of his time just sprinting. Maybe run some anti-fear perks to keep your stamina regen up as long as possible.

Like many others I use AJ most, though, since I play solo and she's good without support. On perks I use Firecracker, Preparedness, Sucker Punch. Sometimes switch to Grinder, Night Owl, Marathon, Lone Wolf but I feel the combo I mentioned is just too useful. I don't like being without a map at all and having a fireworks is basically an extra pocket knife. With Sucker Punch even AJ can wrench stun Jason.

If I get Tommy Jarvis I just go attack Jason since that's his real 'thing' anyway, unless everyone is already dead.

On Jason front I typically kill 6-8 with people mostly escaping by boat since it's the easiest to miss. If I had to grade the Jasons the top 3 killer by playstyle for me would be 6, 2, and 3. Keys to success seem to be trap placement, morphing to kill lights early, and using combat mode properly (like to deflect flare guns and attacking doors with armed people on the other side).
 

HiiiLife

Member
A couple of changes that I have thought about...

For Jason to grab you, you should have to be in the crippled state. Or caught in a trap. Or driving a vehicle.

For traps, you can use weapon to pop a trap but also destroys the weapon.

To me, this would make the game much more fun to play against Jason.

Been playing this since launch and feel competent as both jason and counselors. I agree with your points and would like to see them implemented. I wish I could sacrifice my pocket knife to remove bear traps without alarming Jason.
 

drotahorror

Member
Been playing this since launch and feel competent as both jason and counselors. I agree with your points and would like to see them implemented. I wish I could sacrifice my pocket knife to remove bear traps without alarming Jason.

I just wish the game had been a bit more fun on both sides. Jason is pretty fun, Surviving is not.


Anyways, I hope everyone has fun with it and it's a success. I just won't find any longevity in the title, it was a few day thing for me and that's cool I guess. Everything that I suggest and think is unfair, is just me and 2 or 3 others apparently. Not every game is made for me, I just thought the game had a lot of potential and was let down. I'll check it out in a few months and see what changes have been made. It's just not worth the stress in it's current state.

I'm also jealous of people who get some fear or anxiety out of this game. I get none of that. There is nothing tense about the game to me because I know if the Jason is competent, it's over. There's nothing scary about knowing your fate in a videogame to me. Jason is barely sneaky, he's a stealth monster in the movies until shit goes down in the climax. It's the opposite in this game. You get a stealth like ability as your last unlock while playing. There's no element of surprise in this game. You hear the music, you know. You know he's gonna shift and grab your ass and throw you through a window or choke you.
 

chaosaeon

Member
Jason is barely sneaky, he's a stealth monster in the movies until shit goes down in the climax. It's the opposite in this game. You get a stealth like ability as your last unlock while playing. There's no element of surprise in this game. You hear the music, you know. You know he's gonna shift and grab your ass and throw you through a window or choke you.

I agree with this point 100%. The music always tips you off and then if the Jason player is any good you're most likely dead. There doesn't feel like a lot you can do once he knows your general location. Stalk is how Jason basically spent 80% of the movies but in the game by the time you have access to it, people have been running around screaming being chased with full on music for awhile already.

Here's an idea ; remove the shift grab, increase the cooldown on all Jason shifts, make composure/ escape mashing a little more viable, BUT, make Stalk an always on ability.
 

drotahorror

Member
I agree with this point 100%. The music always tips you off and then if the Jason player is any good you're most likely dead. There doesn't feel like a lot you can do once he knows your general location. Stalk is how Jason basically spent 80% of the movies but in the game by the time you have access to it, people have been running around screaming being chased with full on music for awhile already.

Here's an idea ; remove the shift grab, increase the cooldown on all Jason shifts, make composure/ escape mashing a little more viable, BUT, make Stalk an always on ability.

I feel like maybe have the music kick on if Jason starts smashing your door down. Not windows though since that could have been an insane survivor crashing through for no reason. But the music will only kick in for people inside that house and the music would only continue if Jason was near those people if they stayed in the house or left. No one else would hear it unless they were actually being chased by Jason, ie, he hits their door, or hits their body with anything. It could be tweaked for sure I'm just brainstorming.

I feel like the music is a staple of the franchise and it should occur atleast sometime. How they currently have it, you always hear a Jason instrumental in the background the entire game and then a different one when Jason is close. It's a bit over done.

I mean, just imagine you're searching the house, you don't know Jason is near by and he breaks a window right next to your head. That's way more terrifying than how it is right now. There are many things they could have done for a stealth Jason. You're right though even a no-music at all approach would be more scary than it's current implementation.
 

quickwhips

Member
This game is so good. I had the keys to the car and was 2 cabins from starting it as Debra when Jason got me. I got called back in as tommy and ran for the keys to get the car and rescue my friends. Jason shows up and tommy freaks out from Debra body so he grabs me and I die on my old body. Two deaths in same spot...I never learn.
 
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