You know something?
This is Eurogamer though, I'm not willing to believe them yet. Just a few days ago we had the "seven" being confused for "several" debacle, and the arrogance in how they corrected themselves afterwards.
Luck in engineering, bwahahaha.The RROD was due to rushing and it's a thing of the past now.
The XONE and PS4 size is due to the eSRAM (1.6 trillion transistors), which microsoft had to include so their GPU wasn't bandwidth-starved.
SONY got lucky. That's what happened.
Do I have to read the whole thread or can I spout off some asinine crap?
Quantic Dream don't make games though. But whatever they decide to make it will look nice.
i remember when i purchased my first sony system. it was after christmas and i had finally gathered enough money with my sibling to plunk down $299.99 (plus tax) at a gamestop. we bought final fantasy vii and final fantasy x. ffx was the most technologically advanced thing i had ever seen. i cried when they cried. i laughed when they laughed. it was a true experience that touched me deeply. there were many more experiences on the ps2 like this that made me the person i am today.
flash forward to ps3. the $599.99 announcement stung, but i knew in my heart of hearts that i would come back to the worlds sony had made so dear. years later in 2009, i purchased one, and only a few months later i experienced the tour de force that was david cage's heavy rain. uncharted 2 and the last of us followed (with beyond still on the way). these were experiences that not only further shaped me as a person, but changed the gaming landscape as we knew it.
just a month ago i reserved a ps4. the promise of 8gb gddr5 meant exciting new worlds, new heights in storytelling, new frontiers to be experienced. now i'm not sure if that will be possible. and i don't know with this betrayal how i could ever trust sony again.
Our Take:
Those supposed advantages that the PS4 was set to enjoy over the Xbox One sure seem to be dropping like flies, don’t they? I’m no fan of the unbearable wait to bring up the Xbox Guide or the somewhat more manageable delay in calling up the PS3 XMB, but reducing your system’s available memory by 43 percent is a high price to pay. RAM is the most important resource for many new modes of gameplay and other innovations that developers are looking to create on next-gen consoles. I’m all for my friends list instantly popping up on screen when called for, but do I want that at the cost of another 20 AI-driven characters active in the world? That’s a much harder question.
4.5GB of GDDR5 is still a huge bonanza of high-speed memory for developers to work with in 2013, but will we still be saying that in five years when Nvidia is rolling out unified CPU/GPU architecture with 16GB of similarly fast RAM for $200 tablets? As sexy as the PS4/XB1 tech specs are today, remember that they’re broadly similar to mid/high-end PCs available right now and that technology gets faster and cheaper every day. Ten years is a long time to lock in a hardware spec for, and I question the wisdom of both Sony and Microsoft cutting their systems off at the knees like this.
Re-reading this article/interview from GamesIndustry.biz, I wonder if Yoshida is kind of hinting at this (i.e the whole 3.5GB OS thing being true):
http://www.gamesindustry.biz/articl...e-of-consoles-its-the-decline-of-a-generation
He says:
They just decided not to?Microsoft has $80 billion in the bank and can easily afford the best computer engineers.
The RROD was due to rushing and it's a thing of the past now.
The XONE and PS4 size is due to the eSRAM (1.6 trillion transistors), which microsoft had to include so their GPU wasn't bandwidth-starved.
SONY got lucky. That's what happened.
They just decided not to?
Feel free to spout off man. PS4 is obviously doomed.Do I have to read the whole thread or can I spout off some asinine crap?
nope.
GI nonsense
not final. should have a rumor tagSo this is final? Expecting PS3 situation with reducing footprint over time.
Luck in engineering, bwahahaha.
Those supposed advantages that the PS4 was set to enjoy over the Xbox One sure seem to be dropping like flies, dont they?
I think GameInformer is mistaken for thinking these consoles are going to be around for more than five years.
Luck in engineering, bwahahaha.
My post was made under the assumption that we're comparing more of the same type of memory.I thought speed mattered more than the amount.
We haven't seen enough of either to make that claimRibbedHero said:3.5GB? And still Sony won't produce an OS as good as MS. And MS won't produce Sony quality hardware. All is right in the world.
I don't see what the big deal is. They have to set arbitrary lines for ram use. You've got devs working from one end and os teams working from the other conceptually. Theorectically nobody is using 4 gigs of ram at this point...its the early days with launch titles. From either the games end or the os end, no one has optimized code. Given how they were restrained with ps3 for cross game chat, it makes sense that they would reserve some ram for growth for services we may not even know we want yet...but may years from now demand or expect because the competition has it.
development is all about optimizing with limited resources. Give them 4 they'll optimize to four. Until they absolutely need more, keep he arbitrary line in the sand just in case gamers demand some type of ingame video chat or who knows what and suddenly u need it. Get a feel for what gamers need or demand.
MS's software engineers are fantastic. Best in the business, or in the top percentile anyway.
Microsoft's hardware easily destroys itself.Microsoft has $80 billion in the bank and can easily afford the best computer engineers.
Microsoft's policies are the problem. Their hardware would have easily destroyed SONY's if it weren't for SONY's dumb luck with high-density GDDR5 modules.
Dude, you should stop posting about stuff you don't understand.The RROD was due to rushing and it's a thing of the past now.
The XONE and PS4 size is due to the eSRAM (1.6 trillion transistors), which microsoft had to include so their GPU wasn't bandwidth-starved.
SONY got lucky. That's what happened.
Cornbread78 said:start to hit those hard. Enough traffic has to get them to wake up and respond somehow...
Not sure when people will realize that it's the GAMES and services that should be the draw, and not the ram. It's weird watching people turn their back on what they call a cool looking game simply because the other machine has (had) more ram (but never mention a game). I don't play ram, I play fun games.
This thread is a hoot. Cant wait for the yay or nay from Sony.
The article out right states that Sony are being "flexible" and might reduce the system reservation over time.So this is final? Expecting PS3 situation with reducing footprint over time.
OH WOW! So now we can't complain about MS using up 3GB of their 8GB on 3 different OSes because Sony uses up 3.5GB! Evidence again that Sony can't code, but they sure make sweet hardware. This might mean that EVENTUALLY Xbox One will have a free RAM advantage.
?And how many pages is this thread haha??
...The XONE and PS4 size is due to the eSRAM (1.6 trillion transistors), which microsoft had to include so their GPU wasn't bandwidth-starved.
I don't think you're really following the context of my reply.MS's software engineers are fantastic. Best in the business, or in the top percentile anyway.
I think GameInformer is mistaken for thinking these consoles are going to be around for more than five years.
Except that the system is supposed to have dedicated hardware that offsets RAM usage for those features. Or at least, that was how it sounded in the hardware talks.I think is pure logic.
It's naive to think a SO could handle with only 512MB all what PS4 promised (background downloads, chat, share function, change apps on the go, etc).