miDnIghtEr20C
Banned
I see what you did there.
This is funny. People actually believed 8 Gigs were going to be allocated for games.
What product might that be? Windows 7 is still the greatest OS of all time, Visual Studio is the best IDE, Office is untouchable, the 360 has the best console OS ever...
That's got nothing to do with why either would be using 3 gig just for OS/reserves.No, it's because no one expected high-density GDDR5 RAM modules to be available at a low enough price back in 2009. SONY got lucky. It had nothing to do with engineering skill/knowledge. It was luck.
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.
He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.
Not really. I think in a way Sony is playing safe if this rumour turns out to be true. Most third-party games are going to be developed with 5GB in mind since that's what the Xbox One provides developers after OS footprint is subtracted. If Sony reserves more RAM for games it's only going to benefit their first-party developers, and that RAM could be used to add more social features in the future. I think they chose the latter and I dunno whether it was a right decision but in a way it makes sense. I really hope this rumour isn't true though, since 3GB for the OS is inexcusable whichever way you look at it.The gaming industry is in trouble it seriously is. Wow 5.5 not enough
It was a joke. You calm down.ND just unleashed one of the greatest game experiences of this generation (some might argue any) on a system using 512MB with only half of that being dedicated to the GPU. Whatever is available to devs is plenty. Calm the fuck down.
It really isnt.
Pc standard ram amount has been 8 gigs for years now.
This is not including gpu ram. This is bad news for all it will just end up with consoles holding back pc games even more.
Even with its own chip, the data needs to be stored somewhere.
Details pls.Yeah,absolutly. Real numbers and all.
Quite somme panic in there.Thread is too fast for a fake non news.
Sony uses 2.5GB for SO... and this is a "flexible" amount according to DF.
Yeah,absolutly. Real numbers and all.
Quite somme panic in there.Thread is too fast for a fake non news.
Soooo, is it 4.5 or 5.5 GB? Seeing both numbers thrown around. Either way, didn't they manage to decrease the memory footprint on the PS3 over time? Maybe the same thing will happen here.
Also, people cancelling their orders over this makes me laugh.
Game Informer: Report: PlayStation 4 Reserves Nearly Half Of RAM For OS
Quote:
Our Take:
Those supposed advantages that the PS4 was set to enjoy over the Xbox One sure seem to be dropping like flies, dont they? Im no fan of the unbearable wait to bring up the Xbox Guide or the somewhat more manageable delay in calling up the PS3 XMB, but reducing your systems available memory by 43 percent is a high price to pay. RAM is the most important resource for many new modes of gameplay and other innovations that developers are looking to create on next-gen consoles. Im all for my friends list instantly popping up on screen when called for, but do I want that at the cost of another 20 AI-driven characters active in the world? Thats a much harder question.
4.5GB of GDDR5 is still a huge bonanza of high-speed memory for developers to work with in 2013, but will we still be saying that in five years when Nvidia is rolling out unified CPU/GPU architecture with 16GB of similarly fast RAM for $200 tablets? As sexy as the PS4/XB1 tech specs are today, remember that theyre broadly similar to mid/high-end PCs available right now and that technology gets faster and cheaper every day. Ten years is a long time to lock in a hardware spec for, and I question the wisdom of both Sony and Microsoft cutting their systems off at the knees like this.
:lol
It's still far superior and games will reflect that.
It really isnt.
Pc standard ram amount has been 8 gigs for years now.
This is not including gpu ram. This is bad news for all it will just end up with consoles holding back pc games even more.
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.
He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.
What product might that be? Windows 7 is still the greatest OS of all time, Visual Studio is the best IDE, Office is untouchable, the 360 has the best console OS ever...
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.
He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
I think the first rumor was 1GB reserved for the OS, leaving 7 for games.I thought this was expected...no way they would have the full 8 gb available to them.
Nope, since the "flexible memory" seems to be shared in some ways between the OS and game.Remember the Killzone Shadow Fall PDF?
Maybe the "flexible memory" is what devs can dedicate to HSA compute stuff.
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
No!wow, so itshappening.gif?
He's in the same camp as Gies for me: shit-tier. But if this was true since Feb why now? No one on GAF or out there had info for months?Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
Best guess is 5.5GB (unless the 7GB is still true), since Witness is already using over 5GB.