zomgbbqftw
Banned
Makes perfect sense to me.
Stick this in the OP!
Like I said, it's not insider information, just a developer musing on what makes sense in logical terms.
Makes perfect sense to me.
Stick this in the OP!
Makes perfect sense to me.
Stick this in the OP!
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.
He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.
Some of the overblown replies on here are too funny. 4.5gb or 5.5gb whatever it is, is a hell of a lot of ram. Who knows what may happen down the line that Sony can now add to their OS. Look at cross game chat. Not enough ram. Now additions can be made more easily. Remember, this is goddamn gddr5.
As God as my witness, I will never love again.
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.
He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
)
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
Our devs are laughing at that thread. Hard.
Well the entire Giantbomb staff was also 100% certain Sony would HAVE to follow suit on DRM as well.
I'd love for this to be true, but I'm not getting my hopes up...That literally explains everything. I like this theory.
That literally explains everything. I like this theory.
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
No, it's 4.5 GB. Read the article folks, not the posts from the idiots on page one who can't do math and can't read either, apparently.
Neither Gies nor Brad know what the fuck they are talking about. I've listened to Giantbomb before, and I never knew people could be paid to be ignorant about the industry they cover.
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.
He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.
As God as my witness, I will never love again.
the Vita with it's puny 512+128 ram has cross game chat
Neither Gies nor Brad know what the fuck they are talking about. I've listened to Giantbomb before, and I never knew people could be paid to be ignorant about the industry they cover.
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.
He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.
wow, so itshappening.gif?
Confirmation bias if you were to switch your statements.That literally explains everything. I like this theory.
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
Well the entire Giantbomb staff was also 100% certain Sony would HAVE to follow suit on DRM as well.
-works on Assassin's Creed/for UbiSoft
Looks like someone got confirmation (maybe) out of a dev...though the dev insists it's no big deal.
the Vita with it's puny 512+128 ram has cross game chat
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
Because we were expecting a game console "built by gamers for gamers". Not a social media hub that can play games among other services. 3.5 GB is super huge, I really wonder why they need that much memory...Holy shit, you guys are serious? You actually thought you'd have close to 8gigs of ram for games? I was assuming under 4 at most. And NO X1 is not 5-6 for games... Perhaps 2 for one part of the OS, but there are other functions that use it and even kinect uses a lot.
I had no idea people assumed this...
more like they sourced eurogamer.gif
who did eurogamer source?
I trusted Square, and this betrayal combined with my Aspergers is just making me lose all hope.
I can pretty much track my childhood and growth to adulthood alongside the releases of Final Fantasy games. It's funny how my maturation ended up paralleling that of the series itself. I guess I'm just blessed that by coincidence my birth happened at the exact time to make something like this even possible.
Wide eyed and excited,brash and sure of righteousness and good in the world, I felt drawn to FF4 (2 US) on the SNES like no game I had ever been drawn to before. A few years later I was a little more vulnerable, understanding of my need for friendships and trust, and FF6 (3 US) was there as well, Terra and I were going through the same experiences in our lives.
I purchased a Playstation just because of FFVII, and I was rewarded for my trust with only the greatest game to ever grace a console. Bold, deep, mature, it was everything I was craving. The loss of Aerith paralleled a deep personal loss I had experienced just prior IRL, and just like with FF6, I felt like the game and I sort of got through the tough periods together.
This continued with FF8, and FF9 was just what I was looking for at the time, a joyfull reminder of youth and things past, and a sense that it was okay to recapture it and revel in it, even if its time was past.
Once again I picked up a PS2 just for FF games. I would talk about how FFX mirrored my brash entry into a more adult world and relations with the opposite sex, and X-2 led to my understanding and acceptance of that other sex as a full time part in my life, but I just dont have the heart. My soul is crushed. I can't even think about talking about FF12 right now I just can't.
I bought a PS3 for FFXIII and not much else. I put my trust in Square, in Sony, in myself. That trust has been broken. I really don't know what I am feeling right now but it is unfamiliar. I'm angry, but it is more than that. Part of the FF series was making that total commitment to the console, and being rewarded for that commitment with a barrage of emotions, feelings, and sensations that only a game carefully crafted in a symbiotic relationship with a single console could provide. Now that Square-Enix has violated my trust, and this bond, it's not going to be the same this time.
I hate to say it but it looks like I am going to have to forge a life of my own now, without Final Fantasy guiding me along. But right now all I feel like I can do is cry.
However, sources close to Sony suggest that the PS4 approach is perhaps more flexible - the current allocation in terms of both CPU cores and memory could be reduced once the operating system is complete and then streamlined. In short, while there is no guarantee of change in the future, Sony is at least leaving the door open to the opportunity and the R&D team has experience in reducing the OS footprint - just as it did on PlayStation 3.
Gies is also alleged in his recent twitter posts that DF knew about the 8GB way before anyone.He's in the same camp as Gies for me: shit-tier. But if this was true since Feb why now? No one on GAF or out there had info for months?
Confirmation bias if you were to switch your statements.
I don't recall Eurogamer knowing about the 8GB GDDR5. Thought that was EDGE.Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.
What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)