It never was really.
Apart from the gpu and faster memory your right.
It never was really.
Windows 8 is using 1.2 GB of RAM. What in the hell could they need twice that amount for?
This is very logic, but it does not really fit to the PR story that the increase from 4GB to 8 GB was purely for the developers.
Sony came out and said they pushed for 8GB of RAM to appease developers, and they stood and soaked up the cheers when it was revealed during their PS Meeting presser. And then they continued to push it as a gaming machine built for gamers. So yes, they totally deserve criticism for not making it clear that the pool would have a substantial split to cover OS tasks. 3.5 GB of RAM is a huge number, nobody expected that, and for that Sony is to blame.
maybe there will be more RAM available for when that time comes, why give it to developers now if they won't use it?
I told myself I wasn't going to post in this thread because people are foaming at the mouth and not thinking.... but here I am, which makes me an idiot.
First off, I know all you guys want are hard numbers and I don't have them. But I do know the philosophies in place currently. If you would like to use your brain and think critically about things... keep reading. If you want to get into a 5>4.5 OMG IM CANCELLING MY PREORDER conversation - this thread won't help you, in either direction.
I was told by a couple of Devs in the lead up to E3 that the OS footprint was "bigger than expected" but not a single one of them complained about it. No one is in danger of running out of ram. As some people have mentioned in this thread - games like the The Last of Us are happening with 512mb of ram. Launch titles, of all things, are not going to be pushing the hardware in any sort of way... and that includes ram.
So why is the ram footprint bigger than expected? It's fairly simple - Sony is hedging their bets. They were absolutely caught with their pants down with their OS this gen. Not having the memory overhead to do things like Party Chat gave Microsoft a huge advantage when it came to online gaming, which is obviously a growing sector. So much like $399 as a target price was a reaction to $599 being a disaster... "big OS footprint" is a reaction to "small OS footprint" being a disaster.
But the thing that I'm hearing and I believe there was even a line dedicated to this in the eurogamer article is that these numbers aren't set in stone. The fact of the matter is that high end PC games use around 3gb of ram and use higher res textures (art tends to take up the largest chunks of ram) than the ps4/x1 do. The idea that launch games need 7gb of ram is absolutely ludicrous. 4gbs is fine. Anything more, at this point, is overkill. It won't be overkill forever... but it's overkill for now.
So Sony gets to sit on this chunk of ram, be in 1gb or 3gb - again, I don't know the numbers. I don't know if eurogamer is right (I do know at E3 that some thought more ram would be freed up when the final dev kits shipped... but I don't know anyone working with a final dev kit). But Sony is coming at this from a position of power. They don't need the ram currently so they get to take a wait and see approach before saying "ok, devs, you guys get this." The systems will launch and they will look at what people are doing with their own OS, they will see what features people are asking for, they will see if microsoft or Nintendo (or even steam) come out with some surprise feature that catches fire - and if it does they will have the memory there to be able to do it also. If it doesn't that chunk of ram gets freed up for developers.
This thread is looking at this entire thing like the endgame is the day it launches. That's day one, guys. This is a long term strategic move and, imo, a smart one. They are putting themselves in a position to be able to adapt... something they couldn't do with the ps3. I know as gamers all we want to hear is higher numbers. But find me one developer that thinks the ram available to them on either system isn't enough (and this goes for the x1 as well guys... all this 5gb hurr hurrr stuff is fanboyish nonsense that you can go through my post history and see I never took part in once).
I feel like this post is far to philosophical for this thread of LARGE NUMBER > SMALL NUMBER, but hopefully this info is useful to some of you. Sony have created a nimble system and this is part of that philosophy.
While I appreciate your honest and reasonable post Mortimer, I'm really sorry... but to me that reads like a long apology. This is disappointing news regardless of "how much disappointing," and does indeed close the gap between the two consoles (if ever so slightly). At the end of the day, we've always been comparing techs in these pre-launch threads, and numbers always mattered. And in their context "please understand" doesn't really cut it.I told myself I wasn't going to post in this thread because people are foaming at the mouth and not thinking.... but here I am, which makes me an idiot.
First off, I know all you guys want are hard numbers and I don't have them. But I do know the philosophies in place currently. If you would like to use your brain and think critically about things... keep reading. If you want to get into a 5>4.5 OMG IM CANCELLING MY PREORDER conversation - this thread won't help you, in either direction.
I was told by a couple of Devs in the lead up to E3 that the OS footprint was "bigger than expected" but not a single one of them complained about it. No one is in danger of running out of ram. As some people have mentioned in this thread - games like the The Last of Us are happening with 512mb of ram. Launch titles, of all things, are not going to be pushing the hardware in any sort of way... and that includes ram.
So why is the ram footprint bigger than expected? It's fairly simple - Sony is hedging their bets. They were absolutely caught with their pants down with their OS this gen. Not having the memory overhead to do things like Party Chat gave Microsoft a huge advantage when it came to online gaming, which is obviously a growing sector. So much like $399 as a target price was a reaction to $599 being a disaster... "big OS footprint" is a reaction to "small OS footprint" being a disaster.
But the thing that I'm hearing and I believe there was even a line dedicated to this in the eurogamer article is that these numbers aren't set in stone. The fact of the matter is that high end PC games use around 3gb of ram and use higher res textures (art tends to take up the largest chunks of ram) than the ps4/x1 do. The idea that launch games need 7gb of ram is absolutely ludicrous. 4gbs is fine. Anything more, at this point, is overkill. It won't be overkill forever... but it's overkill for now.
So Sony gets to sit on this chunk of ram, be in 1gb or 3gb - again, I don't know the numbers. I don't know if eurogamer is right (I do know at E3 that some thought more ram would be freed up when the final dev kits shipped... but I don't know anyone working with a final dev kit). But Sony is coming at this from a position of power. They don't need the ram currently so they get to take a wait and see approach before saying "ok, devs, you guys get this." The systems will launch and they will look at what people are doing with their own OS, they will see what features people are asking for, they will see if microsoft or Nintendo (or even steam) come out with some surprise feature that catches fire - and if it does they will have the memory there to be able to do it also. If it doesn't that chunk of ram gets freed up for developers.
This thread is looking at this entire thing like the endgame is the day it launches. That's day one, guys. This is a long term strategic move and, imo, a smart one. They are putting themselves in a position to be able to adapt... something they couldn't do with the ps3. I know as gamers all we want to hear is higher numbers. But find me one developer that thinks the ram available to them on either system isn't enough (and this goes for the x1 as well guys... all this 5gb hurr hurrr stuff is fanboyish nonsense that you can go through my post history and see I never took part in once).
I feel like this post is far to philosophical for this thread of LARGE NUMBER > SMALL NUMBER, but hopefully this info is useful to some of you. Sony have created a nimble system and this is part of that philosophy.
Where is the hardware downgrade?
Yes, it's you.
Hardware:
before 8GB
now 8GB:
OS Usage
before: nobody knows, just speculation
now: this thread
Repeat: Where is the hardware downgrade for asking for a price drop?
the question is, what could be the next killer feature they could allocate the reserved RAM for?
As a result of this thread, I've cancelled everything. Pre-orders, credit cards, life insurance... I'm still trying to find more things to cancel.
reading the comments here and i realize this
Love this thread, next up, ps4 os full of "ads".
the question is, what could be the next killer feature they could allocate the reserved RAM for?
Sony came out and said they pushed for 8GB of RAM to appease developers, and they stood and soaked up the cheers when it was revealed during their PS Meeting presser. And then they continued to push it as a gaming machine built for gamers. So yes, they totally deserve criticism for not making it clear that the pool would have a substantial split to cover OS tasks. 3.5 GB of RAM is a huge number, nobody expected that, and for that Sony is to blame.
It never was really.
THIS is a post that should be added to the OP before the article. Fucking voice of reason/sanity right here.
I also haven't talked to a single person who thinks that the ram available currently is not ever going to rise. 100% believe the number will rise but that Sony is being conservative currently so they don't get burned and because no one needs that level of ram currently. I have 16gb of ram in my PC but that doesn't mean that when I play The Witcher 2 that 15gbs of it goes into the ram. That's not how this works - even though most of this thread seems to think this way.
Though, J. Blow (that's his rapper name) saying that The Witness uses 5gb hints that 4.5gb number is, in fact, wrong.
They did something similar with the PSP as well.
PS4 isn't better than XBox One any more.
I got 3 letters for you
NSA
RAM allocated to games BEFORE: 7gb
RAM allocated to games AFTER: 5.5gb
Repeated for clarity.
RAM allocated to games BEFORE: 7gb
RAM allocated to games AFTER: 3.5gb
Repeated for clarity.
I told myself I wasn't going to post in this thread because people are foaming at the mouth and not thinking.... but here I am, which makes me an idiot.
First off, I know all you guys want are hard numbers and I don't have them. But I do know the philosophies in place currently. If you would like to use your brain and think critically about things... keep reading. If you want to get into a 5>4.5 OMG IM CANCELLING MY PREORDER conversation - this thread won't help you, in either direction.
I was told by a couple of Devs in the lead up to E3 that the OS footprint was "bigger than expected" but not a single one of them complained about it. No one is in danger of running out of ram. As some people have mentioned in this thread - games like the The Last of Us are happening with 512mb of ram. Launch titles, of all things, are not going to be pushing the hardware in any sort of way... and that includes ram.
So why is the ram footprint bigger than expected? It's fairly simple - Sony is hedging their bets. They were absolutely caught with their pants down with their OS this gen. Not having the memory overhead to do things like Party Chat gave Microsoft a huge advantage when it came to online gaming, which is obviously a growing sector. So much like $399 as a target price was a reaction to $599 being a disaster... "big OS footprint" is a reaction to "small OS footprint" being a disaster.
But the thing that I'm hearing and I believe there was even a line dedicated to this in the eurogamer article is that these numbers aren't set in stone. The fact of the matter is that high end PC games use around 3gb of ram and use higher res textures (art tends to take up the largest chunks of ram) than the ps4/x1 do. The idea that launch games need 7gb of ram is absolutely ludicrous. 4gbs is fine. Anything more, at this point, is overkill. It won't be overkill forever... but it's overkill for now.
So Sony gets to sit on this chunk of ram, be in 1gb or 3gb - again, I don't know the numbers. I don't know if eurogamer is right (I do know at E3 that some thought more ram would be freed up when the final dev kits shipped... but I don't know anyone working with a final dev kit). But Sony is coming at this from a position of power. They don't need the ram currently so they get to take a wait and see approach before saying "ok, devs, you guys get this." The systems will launch and they will look at what people are doing with their own OS, they will see what features people are asking for, they will see if microsoft or Nintendo (or even steam) come out with some surprise feature that catches fire - and if it does they will have the memory there to be able to do it also. If it doesn't that chunk of ram gets freed up for developers.
This thread is looking at this entire thing like the endgame is the day it launches. That's day one, guys. This is a long term strategic move and, imo, a smart one. They are putting themselves in a position to be able to adapt... something they couldn't do with the ps3. I know as gamers all we want to hear is higher numbers. But find me one developer that thinks the ram available to them on either system isn't enough (and this goes for the x1 as well guys... all this 5gb hurr hurrr stuff is fanboyish nonsense that you can go through my post history and see I never took part in once).
I feel like this post is far to philosophical for this thread of LARGE NUMBER > SMALL NUMBER, but hopefully this info is useful to some of you. Sony have created a nimble system and this is part of that philosophy.
Sony came out and said they pushed for 8GB of RAM to appease developers, and they stood and soaked up the cheers when it was revealed during their PS Meeting presser. And then they continued to push it as a gaming machine built for gamers. So yes, they totally deserve criticism for not making it clear that the pool would have a substantial split to cover OS tasks. 3.5 GB of RAM is a huge number, nobody expected that, and for that Sony is to blame.
It never was really.
All well and good, but my issue is that Day 1 dev will have the same pipeline as day 1000 dev. Once the consoles are out in the wild, games will be made to the lowest common denominator. Will someone like ND make a PS4 game with 6,7gb of ram? Perhaps. But this decision ensures that it will be the isolated few devs, not something everyone is working towards.
So my point still stands. If this is true, im out. With only price seperating the two consoles, i feel it prudent to sit and wait to see if the value if either can be increased beyond what is currently offered. PS360 are nowhere near dead. Ill wait.
Sony wasn't blowing smoke though. If the PS4 had 4GB of RAM as originally intended, developers would have much less to work with after the OS footprint.Sony came out and said they pushed for 8GB of RAM to appease developers, and they stood and soaked up the cheers when it was revealed during their PS Meeting presser. And then they continued to push it as a gaming machine built for gamers. So yes, they totally deserve criticism for not making it clear that the pool would have a substantial split to cover OS tasks. 3.5 GB of RAM is a huge number, nobody expected that, and for that Sony is to blame.
It is still better. More powerful GPU and better RAM.
Same here, everyone is saying the amount available is absolutely more than sufficient to deliver 'next gen' games, and it will only get better from launch.
Like I said a few pages back, possibly might get concrete numbers today (could be 10 minutes, could be hours) and will doubly make sure to post them here if I do, hopefully. I hope not to get anyone's hopes up, just a possibility at this point.
RAM allocated to games BEFORE: 7gb
RAM allocated to games AFTER: 5.5gb
Repeated for clarity.
PS4 isn't better than XBox One any more.
It never was really.
RAM allocated to games BEFORE: 7gb
RAM allocated to games AFTER: 5.5gb
Repeated for clarity.
This is very logic and very nice, but it does not really fit to the PR story that the increase from 4GB to 8 GB was purely for the developers.
All well and good, but my issue is that Day 1 dev will have the same pipeline as day 1000 dev. Once the consoles are out in the wild, games will be made to the lowest common denominator. Will someone like ND make a PS4 game with 6,7gb of ram? Perhaps. But this decision ensures that it will be the isolated few devs, not something everyone is working towards.
So my point still stands. If this is true, im out. With only price seperating the two consoles, i feel it prudent to sit and wait to see if the value if either can be increased beyond what is currently offered. PS360 are nowhere near dead. Ill wait.
It's terrible that Sony let people think for so long such a larger number of RAM was available to developers.
They may not have blatantly lied with numbers but I think their lack of clarification is a case of misdirection.
If they'd made it clear earlier and communicated about it that would be fine, but in this instance they deserve any backlash they get. Pretty bad move by them.
Search pretty much any Cerny thread. A lot of posters like to prepare for his interviews by drawing a hot, steamy bath.can someone let me in, in the bathtub reference?
Sony came out and said they pushed for 8GB of RAM to appease developers, and they stood and soaked up the cheers when it was revealed during their PS Meeting presser. And then they continued to push it as a gaming machine built for gamers. So yes, they totally deserve criticism for not making it clear that the pool would have a substantial split to cover OS tasks. 3.5 GB of RAM is a huge number, nobody expected that, and for that Sony is to blame.
Again with the 1gb of ram for the OS, it's not true.
While I appreciate your honest and reasonable post Mortimer, I'm really sorry... but to me that reads like a long apology. This is disappointing news regardless of "how much disappointing," and does indeed close the gap between the two consoles (if ever so slightly). At the end of the day, we've always been comparing techs in these pre-launch threads, and numbers always mattered. And in their context "please understand" doesn't really cut it.
You know when you open up a browser or your media player or a game or anything that requires resource does require memory right? I had 14 out of 16GB of use a couple of weeks ago. I guess that means Windows 7 requires 14GB of memory.
Same here, everyone is saying the amount available is absolutely more than sufficient to deliver 'next gen' games, and it will only get better from launch.
Like I said a few pages back, possibly might get concrete numbers today (could be 10 minutes, could be hours) and will doubly make sure to post them here if I do, hopefully. I hope not to get anyone's hopes up, just a possibility at this point.