There's also the realization that some people will have to come to when they notice the same reasoning applies to Microsoft's decision for their XB1 RAM pool, which was heavily criticized previously. Just yesterday, I was seeing lists of the pros/cons being quoted again and again in threads with the OS-footprint difference bolded as one of the PS4s greatest strengths. This seemed shortsighted to me then, and taking the info coming in now into account, it might also suggest that Microsoft had been planning for specific features from an earlier point. Again, the rhetoric about one company rushing things or being behind seems an odd choice, seen in this light.
I'm a fan of more memory being allotted to the OS (if it's true, I think the PS4 is in better shape as a platform than it had been), but I can't ignore the contradictory reasoning or suddenly selective acceptance of the reasoning behind the rumored change in many of the more vocal posters.
Off topic, but what is this from, by the way?
Gemüsepizza;73020686 said:Depends on how you define "better". Here are some facts for you:
$499 vs $399
1.23 TFLOPS vs 1.84 TFLOPS
68GB/s vs 176GB/s
I know how RAM works but are you really going to have a whole lot of shit open on a console while also playing a game?
Firefox uses about 180 MB and iTunes about 35 MB. Do you know how much shit I would have to open to use up 3.5 GB of RAM?
The full 8 was never going to be used for games ever.
It never was really.
Not having the memory overhead to do things like Party Chat gave Microsoft a huge advantage when it came to online gaming, which is obviously a growing sector.
Logic? What's dat? Great post.
Also...what was the initial and final memory footprints for the PS3? Just curious...
I told myself I wasn't going to post in this thread because people are foaming at the mouth and not thinking.... but here I am, which makes me an idiot.
First off, I know all you guys want are hard numbers and I don't have them. But I do know the philosophies in place currently. If you would like to use your brain and think critically about things... keep reading. If you want to get into a 5>4.5 OMG IM CANCELLING MY PREORDER conversation - this thread won't help you, in either direction.
I was told by a couple of Devs in the lead up to E3 that the OS footprint was "bigger than expected" but not a single one of them complained about it. No one is in danger of running out of ram. As some people have mentioned in this thread - games like the The Last of Us are happening with 512mb of ram. Launch titles, of all things, are not going to be pushing the hardware in any sort of way... and that includes ram.
So why is the ram footprint bigger than expected? It's fairly simple - Sony is hedging their bets. They were absolutely caught with their pants down with their OS this gen. Not having the memory overhead to do things like Party Chat gave Microsoft a huge advantage when it came to online gaming, which is obviously a growing sector. So much like $399 as a target price was a reaction to $599 being a disaster... "big OS footprint" is a reaction to "small OS footprint" being a disaster.
But the thing that I'm hearing and I believe there was even a line dedicated to this in the eurogamer article is that these numbers aren't set in stone. The fact of the matter is that high end PC games use around 3gb of ram and use higher res textures (art tends to take up the largest chunks of ram) than the ps4/x1 do. The idea that launch games need 7gb of ram is absolutely ludicrous. 4gbs is fine. Anything more, at this point, is overkill. It won't be overkill forever... but it's overkill for now.
So Sony gets to sit on this chunk of ram, be in 1gb or 3gb - again, I don't know the numbers. I don't know if eurogamer is right (I do know at E3 that some thought more ram would be freed up when the final dev kits shipped... but I don't know anyone working with a final dev kit). But Sony is coming at this from a position of power. They don't need the ram currently so they get to take a wait and see approach before saying "ok, devs, you guys get this." The systems will launch and they will look at what people are doing with their own OS, they will see what features people are asking for, they will see if microsoft or Nintendo (or even steam) come out with some surprise feature that catches fire - and if it does they will have the memory there to be able to do it also. If it doesn't that chunk of ram gets freed up for developers.
This thread is looking at this entire thing like the endgame is the day it launches. That's day one, guys. This is a long term strategic move and, imo, a smart one. They are putting themselves in a position to be able to adapt... something they couldn't do with the ps3. I know as gamers all we want to hear is higher numbers. But find me one developer that thinks the ram available to them on either system isn't enough (and this goes for the x1 as well guys... all this 5gb hurr hurrr stuff is fanboyish nonsense that you can go through my post history and see I never took part in once).
I feel like this post is far to philosophical for this thread of LARGE NUMBER > SMALL NUMBER, but hopefully this info is useful to some of you. Sony have created a nimble system and this is part of that philosophy.
The full 8 was never going to be used for games ever.
Free NSA agent with PS+!
16 GB of RAM in a tablet 5 years from now?!?! WAT?!
Did you really think the OS was going to use zero RAM?
Same here, everyone is saying the amount available is absolutely more than sufficient to deliver 'next gen' games, and it will only get better from launch.
Like I said a few pages back, possibly might get concrete numbers today (could be 10 minutes, could be hours) and will doubly make sure to post them here if I do, hopefully. I hope not to get anyone's hopes up, just a possibility at this point.
I know how RAM works but are you really going to have a whole lot of shit open on a console while also playing a game?
Firefox uses about 180 MB and iTunes about 35 MB. Do you know how much shit I would have to open to use up 3.5 GB of RAM?
It's terrible that Sony let people think for so long such a larger number of RAM was available to developers.
They may not have blatantly lied with numbers but I think their lack of clarification is a case of misdirection.
If they'd made it clear earlier and communicated about it that would be fine, but in this instance they deserve any backlash they get. Pretty bad move by them.
The full 8 was never going to be used for games ever.
Announced games vs Unannounced games
Is it set in stone?How desperate can xbones be to be actually chearing. PS4 for having higher RAM than X1. Also ignoring the point that PS4. OS footprint might be more able to be reduced in the future while X1 RAM is actually set in stone already?
So desperate...its sad.
Yep. Did anybody?Did you really think the OS was going to require 3.5 GB of RAM? No, no you didn't.
120Mb at launch, 50Mb now
Just like the Xbox One, I expect the OS footprint to shrink over time and that leave more RAM for developers. Add to that developers learning the new platform and they will utilize the RAM more efficiently as well.
Sony came out and said they pushed for 8GB of RAM to appease developers, and they stood and soaked up the cheers when it was revealed during their PS Meeting presser. And then they continued to push it as a gaming machine built for gamers. So yes, they totally deserve criticism for not making it clear that the pool would have a substantial split to cover OS tasks. 3.5 GB of RAM is a huge number, nobody expected that, and for that Sony is to blame.
[So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.
He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.
No, and nobody claimed that to be the case, but Sony's emphasis on it being a machine for gamers didn't really set any alarm bells ringing about a humongous OS RAM sap. It's Sony's omission of clarification that is at fault.
Is this a joke ?
Gemüsepizza;73020686 said:Depends on how you define "better". Here are some facts for you:
$499 vs $399
1.23 TFLOPS vs 1.84 TFLOPS
68GB/s vs 176GB/s
1. They're wrong. They should get better sources, or at least attempt a better analysis.
2. OS matters are a bit more complicated than how this is being portrayed.
3. I clearly have a lot to learn before becoming a master troll.
4. It's Friday. My mobile is getting too much of a workout for a Friday.
Sony wasn't blowing smoke though. If the PS4 had 4GB of RAM as originally intended, developers would have much less to work with after the OS footprint.
They could have planned for 1gb OS all along. But having 8gb in the system gave them wiggle room. Why not use it?As I stated, they didn't outright lie, but they should have clarified that the increase in RAM was to support to OS demand and wasn't solely to appease developers, which is what their silence implicated.
My main problem with this is less RAM = less AA/1080p.
1. They're wrong. They should get better sources, or at least attempt a better analysis.
2. OS matters are a bit more complicated than how this is being portrayed.
3. I clearly have a lot to learn before becoming a master troll.
4. It's Friday. My mobile is getting too much of a workout for a Friday.
Where did I state I thought that?
Did you really think the OS was going to require 3.5 GB of RAM? No, no you didn't.
1. They're wrong. They should get better sources, or at least attempt a better analysis.
2. OS matters are a bit more complicated than how this is being portrayed.
3. I clearly have a lot to learn before becoming a master troll.
4. It's Friday. My mobile is getting too much of a workout for a Friday.
Opinion is duly noted.
While the PS4 is more powerful, the Xbone IMO offers a better selection of games based on what we've seen so far, not to mention the superior OS features and revolutionary Kinect sensor. Better hardware does not necessarily make the better console.