I'd rather have one OS that looks rough than THREE bloated OSes clogging up 3GB of the RAM on the console ala Xbox One!
That's the upside to it if true.If this is true then Sony might make a kickass OS for once, I'm intrigued.
It is not true. When the PS4 had 4GB that means only 512MB was left for games. There is no way this is true. If you believe the early Killzone: Shadow Fall footage was 512MB? You would have to be crazy.
the good thing is, the OS would be fast on the 3 GB DDR5 right?
Well, they got the attention they wanted in the first place...Eurogamer has been of shit recently, what happened to them?
Sony did say sharing is the next big thing. After all, the DS4 has a big fat SHARE button on it.Well, it might be that. Still, doubling down on that kind of ram just to spend almost all of it in the OS itself is pretty silly to me.
how about the developer that just said that heh didn't know what to do with all dat RAM?
I and twitting yosp right now
It is not true. When the PS4 had 4GB that means only 512MB was left for games. There is no way this is true. If you believe the early Killzone: Shadow Fall footage was 512MB? You would have to be crazy.
The function to record and upload video was present. That upload wasn't 15 minutes long, they weren't multi-tasking with another program or two running in the background (for instant switch) and like you you said...it was a devkit, not final hardware. Devkits tend to have more RAM.
Policies, features, etc...they change. Obviously, if you have 4GB of RAM you don't plan to take up 3.5GB. If you upgrade that, you can then change how much your OS/multitasking takes up.
It's incredible simple.
If this is true then Sony might make a kickass OS for once, I'm intrigued.
Launch games will have to start going gold in as soon as 12 weeks. 12 weeks out it seems that devs would need to know how much memory was available to them.
Isn't that the same amount (of "inferior" RAM) the XO has?
the good thing is, the OS would be fast on the 3 GB DDR5 right?
The OS itself wont take up 3.5GB.. For example, WINDOWS a full fledge PC OS doesn't take up a GB of memory.
The extra reserved space I assume is for applications that run in the system. Future proofing in regards to using applications along side games.
smhI think it's a great move from Sony to match the amount of RAM used for the OS. Having the system memory limited on the PS3 really constrained what it's OS could do (ex: no party/cross-game chat), leaving it miles behind what the XBox 360 delivered.
And, since the PS4's memory is so much faster, it'll still be able to deliver superior quality on games.
Win-win.
The sad part is that the PS4 OS looks like garbage. What a waste...
At least Microsoft's OS is putting that memory to good use.
Oh and btw, I'm calling BS on this, if the OS was using 3.5GB of memory, then technically before the "upgrade" to 8GB, then developers only had 0.5GB to use?
Yea, ok.
ShitWell MS just cleared out Neweggs inventory, so they might have ran out of options.
Did the same thing happen with Xbox 360? Anyways, i have heard about the PS3 but exactly how much footprint was reduced over time? Do you have any exact figure?
Maybe Sonys OS footprint will get smaller over time as they work out exactly what they need it to do.
Doesn't seem to be a whole lot of basis to this story if it is from a random Guerrilla slide
I don't see anywhere that this is official from Sony...
I'm sure over time and through OS optimization more RAM will become available.
You don't understand, those features were targeted at a 4GB retail unit. Think for a second, it's really a lot simpler than you think.
How much RAM do you realistically think was allocated to the Games originally, and how much to the OS? And then now look at the difference in the upgraded RAM model.
Exactly. If true, Sony developers have a bit more available RAM than they expected JUST for games. The OS should be better, too. Sony fanboys just have less fuel for the console war is all this amounts to.