So MS not looking that bad all of a sudden..
The tide is turning...
Sony - we'll give you 3.5 gbs out of 4.
Devs - we really want 8
Sony - sure, we'll put in 8. You can use 4.5 now.
That just doesn't add up.
so..uhh...good thing they doubled the amount of ram, otherwise we'd be looking at a console with 0.5 GB of ram for games and 3,5 GB for OS !!!!
This seems pretty backwards... there are a dozen reasons why Sony might do it, and I can't say I like any of them.
I hope it isn't true.
No, the PS4 has and had much more bandwidth because of GDDR5.The power difference never was about the ram. In fact wasn't it shown they were pretty close to each other bandwidth wise.
It syas it can access 5.5, how do people keep getting 8 - 5.5 = 3.5 for the OS?
wow what
Disaster system like the Xbox One.
PC upgrade is confirmed by this news, I'll probably pick one up for Gran Turismo World in 2015.
PS4's OS is literally second life.wow what
This would make a lot of sense coming off what Vita is dong in allocating resources for OS. Doesn't it use 512MB for game use and a separate 256mb for OS?
This would tie well into the up to 5.5 initially being available. I think this will shrink over time.
The multitasking on Vita is pretty fast for a dedicated handheld so if anything, this bodes well for the much more powerful PS4.
Couldn't they just unlock more RAM for developers later down the road? #queriesofadumbass
I don't really care if the OS has less features or takes a few extra seconds to load. There's nothing they're going to add to it that makes it worth taking up that much space. You don't go around screaming "games, games, games" and then allocate nearly half of your RAM to your OS.
no wonder PS4 is stuck with 30fps games
Wasting DDR3 is not the same as wasting GDDR5, dissapointed that Sony did not focused those resources for games. This seems out of line from what they were placing the PS4 to be.
I'm tempted to switch now..
Yes, they did this several times with PS3. The original on-screen keyboard for PS3 took 32mb!
If it's true, the developers still have a lot of fucking ram to work with.
It syas it can access 5.5, how do people keep getting 8 - 5.5 = 3.5 for the OS?
Hey, you're right! My PC gets to stay relevant.On the plus side it looks like my next GPU should have no issues with memory ever...
what could possibly justify such jump?
Microsoft's RAM is relatively very inexpensive. Adding 4GB of GDDR5 and then reserving 2-3GB of that for OS function isn't prudent, it seems incredibly excessively wasteful.I bet this is exactly the reason for this.
Who gives a fuck how good the OS is? Jesus christ with 3.5 Gigs of RAM reserved for the OS I should be able to alt tab out of a game, open Chrome wiht approximately 200 tabs, have skype call where I'm hosting 5 people, AND be rocking linux in VM. I'm betting this console OS won't be able to do that, so why the fuck does it need 3.5 gigs of RAM?
It was never an issue when Microsoft announced it, and it's not an issue now IMO. As long as they use it effectively to craft a cohesive content rich OS experience.
Really? Like really really? This is getting into troll territory now.
.
Can someone explain how this makes any sense?