something fishy
Member
should mean a couple of gig for vram then, seemed more than enough for 1080.
And what about the first party and exclusive games?
They shouldn't need 2-3 GB to do that.You clearly can't read or don't understand what they are doing. The OS isn't using the memory, they are reserving it for apps. They want the ability to quickly switch from game to app and back, that means you cannot have apps unloading and loading again, they want split second pauses, not multi-second ones..
All part of a masterplan. The actual rumored specs had 2GB DDR5... So games had -1.5GB to work with. Eurogamer knows best.3.5GB of GDDR5 RAM for the OS?
They must be joking!
What happened with their first plan (PS4 with 4GB GDDR5 RAM)?
Only 0.5GB RAM were for gaming?
I read it, they cited a slide from a Guerrilla presentationThe story that you obviously didn't bother reading.
Could be all this shit based on Guerrilla PDF with 4.5GB for the game. Old kits before 8GB...
3.5GB of GDDR5 RAM for the OS?
They must be joking!
What happened with their first plan (PS4 with 4GB GDDR5 RAM)?
Only 0.5GB RAM were for gaming?
But it seems wholly unlikely that the current OS features consume 3.5GB of RAM, and if they do that seems costly and inefficient. It also seems unlikely that the OS has suddenly ballooned 5-7x.Is this some sort of in-joke I'm not privy to? The OS would not have been planned to be 3.5 gb prior to the upgrade. The article never says it was. The article never implies it was. In fact it explicitly states that it did not:
Even if you didn't read that this "problem" with the article is instantly resolved with one second of brainpower applied to it, because nobody ever said that the OS has always been designed this way.
They are giving room to their OS development team to match whatever Ms comes up with xbox one so they don't get caught out of memory to implement those features too like happened this gen.
Nobody answered me the first time around so I'm still wondering.
Can future firmware updates shrink the footprint of the OS? Is it possible that Sony is reserving this much space out of caution and not necessity?
I read it, they cited a slide from a Guerrilla presentation
Could be all this shit based on Guerrilla PDF with 4.5GB for the game. Old kits before 8GB...
Dem ads on metro are a good use?.
What?!?!?!
Seriously what?!?!
It is very unrealistic for the OS to jump 2.5GB this close to release.No it would mean the os size ballooned
Sony did say sharing is the next big thing. After all, the DS4 has a big fat SHARE button on it.
We'll see what the official statement is.
The power difference never was about the ram. In fact wasn't it shown they were pretty close to each other bandwidth wise.PS4 still has more RAM overhead than Xbox One, the RAM is faster, and the GPU is still more advanced, though. No doubt the console has more power. This brings them closer in line, but doesn't make them equal of course. First party games should look fine.
no wonder PS4 is stuck with 30fps games
It syas it can access 5.5, how do people keep getting 8 - 5.5 = 3.5 for the OS?
DF said much more info than just this one slide.
Wasting DDR3 is not the same as wasting GDDR5, dissapointed that Sony did not focused those resources for games. This seems out of line from what they were placing the PS4 to be.
I'm tempted to switch now..
The power difference never was about the ram. In fact wasn't it shown they were pretty close to each other bandwidth wise.
PS4 still has more RAM overhead than Xbox One, the RAM is faster, and the GPU is still more advanced, though. No doubt the console has more power. This brings them closer in line, but doesn't make them equal of course. First party games should look fine.
smh
Seriously the OS used by the Xbone and the PS4 are completely different beasts. And that is besides the different feature-set. You dont need to reserve similar amount of RAM to deliver a comparable experience ..
DF: playstation home will be required to run in the background at all times utilising around 1GB of RAM