dragonelite said:Nice its kinda like lemming from that quick look getting your tribes people from point a to point b.
That doesn't make any sense at all. All I could think of reading through the OP is "where are the gameplay screenshots?"Snuggler said:I think that concept art just sold me on the game. I guess I will snatch this up when it hits Steam.
CoffeeJanitor said:That doesn't make any sense at all. All I could think of reading through the OP is "where are the gameplay screenshots?"
CoffeeJanitor said:That doesn't make any sense at all. All I could think of reading through the OP is "where are the gameplay screenshots?"
SalsaShark said:wtf just realized you are snuggler, stop it with the avatars dammit
Vinterbird said:Sorta, but it gets much more focused on the environment manipulation as you progress. While there still is focus on the tribes, and their overall goals. There is more often then not just as much focus on how you manipulate the surroundings to their advantage as there is giving them direct orders and making them do stuff. (and the game gets exceedingly more challenging as you progress if that is anyones concern after watching the giantbomb video).
SalsaShark said:Its really going under the radar though, and its a lost genre of sorts. Genuinely worried.
Mrbob said:The lack of a real endless mode is a big blow for me, as I really expected something like it in the game. Oh well still kind of want, and will keep on eye out next week. We haven't had a game like this in a long time, and maybe it can be added in the future.
Sandbox mode with the ability to terraform will easily allow for hours of fun.SalsaShark said:I dont know about scale, im not expecting something BIGGER than Populous, but rather something smaller, and different.
They already confirmed that you take control of the same 4 elements in every mission, that the archipelagos are rather small, etc. It sounds and looks like a nice experiment and something with a nice replayability, but not something to spend HOURS on. I think its a nice experiment from Chahi and it looks like its gonna live through DLC.
MirageDwarf said:Comparting Eric Chahi with Molyneux...that is more like an insult.
Sho_Nuff82 said:I'm confused, under the part where you put screenshots there is just more concept art. o_0
Shurs said:I'm leaning towards picking this up on PC. Using a mouse seems like a better way to control the game than with a controller.
How are Ubisoft games on PC?
Anything I should know in advance?
Same.Shalashaska161 said:I'll pick up the PC version eventually. This game looks too beautiful to pass up.
Shurs said:I'm leaning towards picking this up on PC. Using a mouse seems like a better way to control the game than with a controller.
How are Ubisoft games on PC?
Anything I should know in advance?
Sho_Nuff82 said:I'm confused, under the part where you put screenshots there is just more concept art. o_0
dragonelite said:Hope so because the giantbomb video look like it was a piece of cake love the time pressure hope it becomes a trial and error game a race against the disasters in the ending levels.
I like a good challenge. And if im not mistaken i saw challenge mode in that giant bomb quick look.
Did ubi said anything about that.
Vinterbird said:Review embargo is until the 26th, but general impressions is more then allowed:
It's great. It's really great and clever. People should not be discouraged after the giantbomb video, since the game gets much more complicated and intelligent with its design later in the game. What they showed was within the first 30 minutes or less of the game, and was such opening up to the basics of the game.
Pity about Fez, I figured it would make it.Dr Eggman said:This game is the winner of the Summer of XBLA.