From Software responds to Dark Souls II graphics downgrade concerns

But um, pre-release footage from undefined platforms at an unspecified point of a game's development not looking like the final build of a particular version of the game is a crazy thing to rage about as far as I'm concerned. Especially when the underlying game is still really good. People have seemingly lost their damn minds with some of these comments.

It is a crazy thing to rage about but it is not crazy to be highly pissed off about it. The evidence seems to show that the target level of graphics were unattainable on current gen hardware, yet nowhere in the pre-release material did it say PC footage etc, which in EU law, I think they are obligated to do.

Regardless, what happened here was pretty shitty and From's non-response just adds salt into the wound.
 
I haven't been following this whole thing. Do most people take more of an issue with how the downgrade was handled (no downgraded media shown before release? no apology or explanation?), or is the downgrade itself inexcusable?

The false advertising is a big thing. But I'm going to be really annoyed if the PC version includes downgrades that only happened for performance reasons, and only toward the end of development.
 
I don't care about the downgrade, I think bullshitting your paying customers is something I'm personally annoyed with. And the fact that nobody from the press is picking this up and making a REAL story about it.

Showing beautiful screenshots and gameplay trailers and then pulling the old switcheroo and releasing a game that looks nothing like previously shown gameplay/screenshots is not OK in my book.
Again, pretty much all the screenshots we've seen looked dreadful.

I don't know why people keep saying this.
 
I haven't been following this whole thing. Do most people take more of an issue with how the downgrade was handled (no downgraded media shown before release? no apology or explanation?), or is the downgrade itself inexcusable?

Whichever justifies their anger the most at the time. It changes.

Personally the idea that people are willing to try to rake a company over the coals for trading lighting effects for gameplay stability is insane, especially since them even taking a crack at it is probably work for the PC version and will be borne out. Doubly so since DS1 as much as I love the game had some real problems which EVERYONE talked about, (Blighttown. etc)

If there was one place I figured that would say gameplay was king I figured it would be neogaf, and if there was one game whose audience I felt would champion gameplay above all else it'd be Dark Souls.

Instead I need that "crazy pills" gif
 
The inconsistency of DS2's art design is staggering.

Thats where 90% of my disappointment with DkSII is coming from. It's art just isn't as strong and cohesive as DkS. In the design works guide Miyazaki talks about how he'd turn away designs that didn't have some measure of elegance, or regalness to go along with the more disturbing aesthetics. It's this vision which I think is what gives DkS it's more ethereal, esoteric sense of decayed beauty and place.

DkSII's director's seem to have scrapped that, as some of these designs for bosses etc look like something that could be in a cheesy bad John Carpenter film. Having said that, those designs are fewer than the good ones. Like I said before, the problem is that DkSII's art isn't as cohesive and consistent.

If there was one place I figured that would say gameplay was king I figured it would be neogaf, and if there was one game whose audience I felt would champion gameplay above all else it'd be Dark Souls.

Well, this is NeoGAF. Molehills, mountains, etc.
 
This is maybe honestly the first time there have been a huge upswell on GAF that I look at with complete befuddlement. Yeah the Mass Effect 3 stuff was overblown but that ending was shit. And Bioshock Infinite had some great visual and audio design and solid mechanics, but it was rightly lampooned for bad storytelling and level design. And anything involving not being able to actually play the games you buy on launch because servers are borked is absolute bullshit that should never be viewed as acceptable.

But um, pre-release footage from undefined platforms at an unspecified point of a game's development not looking like the final build of a particular version of the game is a crazy thing to rage about as far as I'm concerned. Especially when the underlying game is still really good. People have seemingly lost their damn minds with some of these comments.

Strongly agree. The game is amazing, looks good. I just don't get the uproar. Some geometry and lighting changed between the preview and final version. Welcome to games?
 
Look at all the apologists crawling out of the wood work, it's almost as if we have to repeat ourself every other post, we are damn clear over the fact that it's a good game. I even bought Demons Souls before the gaf hype train, but I can't stand for shady business practice.

But the world will be mended if they give me the full release on PC, so let's just play the waiting game.


And what is this about people playing the PC release already, I don't think the game had leaked.
 
Again, pretty much all the screenshots we've seen looked dreadful.

I don't know why people keep saying this.

Yea, as I said in the other thread, I'm shocked at how significantly it changed. We've all seen a gradual scale back in fidelity, but those hallways are a completely different category of quality.

And I bet the frame drops wouldn't even be that substantial in those cases.

It could be that the devs were forced to release an unfinished product to make the deadline.
 
Exactly the same for me. No complaints about the frame rate from me

Maybe because some of you are getting used to that slideshow by now.
It doesnt get really better once the tutorial area is done. Majula has some really huge lows too. Its up to the physics and alphas, combined with the level size that determines the framerate apparently and I have some serious issues with input lag because of this and thats why I notice it much more than compared to Blighttown.
 
Well, after that response I'm really not that optimistic about the chance of lighting being better on PC.

This is what I hope went down:

From developed the game on PC, looking exactly as advertised. They were confident they could get the lighting running on a console too. In the end, that didn't pan out so they had no choice but to quickly remove a ton of dynamic lights and add ambient light so that places aren't too dark. The only thing that really supports this is that it really seemed they wanted to make torches a big part of the game and now in the console version there's really no need for them. A quick change like that could cause it.

What I think happened:

From created the demo area specifically to show off their engine. They knew consoles wouldn't run that and and, because the game is absolutely massive, didn't have enough resources to make separate console and PC versions so the PC version will look the same.
 
0349_icj8c.gif
 
I don't care about the downgrade, I think bullshitting your paying customers is something I'm personally annoyed with. And the fact that nobody from the press is picking this up and making a REAL story about it.

Showing beautiful screenshots and gameplay trailers and then pulling the old switcheroo and releasing a game that looks nothing like previously shown gameplay/screenshots is not OK in my book.

I just want to throw my 2¢ in this discussion and say that even though I haven't played through Dark Souls 2, I did follow some of the development (fan reception included) and this is exactly what it seems like from an outsider's perspective.

It's a shitty practice.. Reminds me of Aliens: Colonial Marines even though that game turned out worse; shady marketing strategies.


EDIT:
lmfao
 
Thats where 90% of my disappointment with DkSII is coming from. It's art just isn't as strong and cohesive as DkS. In the design works guide Miyazaki talks about how he'd turn away designs that didn't have some measure of elegance, or regalness to go along with the more disturbing aesthetics. It's this vision which I think is what gives DkS it's more ethereal, esoteric sense of decayed beauty and place.

DkSII's director's seem to have scrapped that, as some of these designs for bosses etc look like something that could be in a cheesy bad John Carpenter film. Having said that, those designs are fewer than the good ones. Like I said before, the problem is that DkSII's art isn't as cohesive and consistent.
Yep. With some of these enemies, bosses, areas and NPCs, I seriously get the feeling I'm playing cookie-cutter fantasy game #18324. Then in other places, the old Souls-style still shines through. It's a shame, these inconsistencies are so jarring that sometimes it really hurts the immersion for me.

Well, we can only hope that Miyazaki is already working on the next Souls game as we speak.
 
Reductionist garbage like this isn't helping. The changes are significant.

Yeah they are significant, but what really irks me (and most people from the sound of it) is the way this has been handled by FROM. If they had to downgrade it because they came across performance problems on the hardware during development, then please just fucking say so. Misleading customers with flashy previews that look nothing like the final product is one thing, but then to gloss it over with vague PR speak which avoids the issue is another beast entirely. I just don't get why so many developers treat their customers like ignorant children. Honesty and respect is such a wonderful policy that so few developers in the videogame industry today follow, and I just can't understand why that is.
 
With all respect, speak for yourself. I own a copy for each region of DeS, PS3/PC copy of DaS and plan to double-dip with DaS2. I see the changes and can understand why they are there. I don't need an explanation/apology from anyone. You need to make a distinction between people who notice the changes and those who decide it's worth pressing charges about.

If you're upset/holding out, fine. That's your choice as a consumer. But can we put an end to this notion that everyone who has bought the game thus far are suckers or "walking wallets"? It's frankly rather childish and insulting.

Haha what? You bought Demons Souls. You noticed the change. That's all that was implied and you fit right in there.

I'm not sure where all that other stuff is coming from. You might need to take a step back from this situation.
 
What really confuses me is the conflicting information coming from every direction.

  • People claim "no 'downgraded media' was shown prior to leaked gifs and early copies." Brad and Vinny on GiantBomb says the final event they went to before the game was released (2 months before release or so) had the event-version looking exactly like the final product. They, and other websites, published videos and screenshots from this build, that apparently was exactly the same as the final build.
  • People claim that "the build that the network Beta ran on was hugely different than the final 'downgraded' build", yet others claim it was the same 'final' build.
  • People seem to have the idea that spending huge amount of development time and resources with the only intent on tricking their consumers is a plausible scenario. That, to me, is crazy talk.
  • Finally, I agree that it's crazy that Namco and / or From aren't talking more about this. There's obviously been some change between an early build that was shown, and the build that was finally released. I'm sure the simple answer to why it changed is more boring than the conspiracy theory "they wanted more pre-orders!!".

Disclaimer: I haven't (like many other users, I suspect) seen this game live in action, but only through .gif and videos. I'm waiting on the PC version.
 
What a bullshit excuse. The TGS demo, running on actual PS3s, looked and performed way better than the retail game.

It's very clear now that the TGS demo was a vertical slice and the actual game never looked or ran as well as the demo. From lied since the beginning all the way to the release of the game and is still doing it in regards of the PC version.

Fuck From and fuck its apologists.
 
I am with this guy who needs to endure that shitstorm from some assholes here on the forum. Yeah, I said it, ban me if you like, NeoGAF becomes a place I want to be less and less lately anyway.

If the final result does not meet your standards/expectations, don't buy it.
 
Not true. As many have pointed out on this topic now and before, former screens are clearly demonstrating higher settings than what we have in final product. Heck, the back of the box exhibits finer graphical output than what is actually in our hands today.
Well I haven't played the game yet(waiting for PC version), so perhaps the game looks even worse, but surely saying that FROM released 'beautiful screenshots' is quite a massive exaggeration?
 
What a bullshit excuse. The TGS demo, running on actual PS3s, looked and performed way better than the retail game.

It's very clear now that the TGS demo was a vertical slice and the actual game never looked or ran as well as the demo. From lied since the beginning all the way to the release of the game and is still doing it in regards of the PC version.

Fuck From and fuck its apologists.

See, posts like yours is while some people dismiss all of us who voice criticism as crazies. Please stop that hyperbolic shit.

Who knows whether that early preview footage actually ran on a PS3? I seriously doubt that. Just because some gaming journalist said so doesn't mean it's true.

All I know is that the network beta had more severe framerate problems than the final game has in that area. In the final game that same level is missing a couple of dynamic lightsources and has brighter ambient lighting but it runs better.
 
Not true. As many have pointed out on this topic now and before, former screens are clearly demonstrating higher settings than what we have in final product. Heck, the back of the box exhibits finer graphical output than what is actually in our hands today.

What version of the game are you referring to?
 
I am with this guy who needs to endure that shitstorm from some assholes here on the forum. Yeah, I said it, ban me if you like, NeoGAF becomes a place I want to be less and less lately anyway.

If the final result does not meet your standards/expectations, don't buy it.

Seriously, let me tell you why we are so passionate about this, because we love this game, we were the ones that imported Demon Souls from Japan, and the ones that got every person we know to play this game and made it what it is.

We love Souls and we were lied to, I have been following everything they have released, Im still going to play and enjoy the game but that doesnt mean I dont have a voice when it comes to false advertising.
 
Don't cock it up From Software. DS2 is excellent, but don't give us that bologna.

My assumption is that the game will come out for next gen consoles and the footage was that of next gen.
 
  • People claim that "the build that the network Beta ran on was hugely different than the final 'downgraded' build", yet others claim it was the same 'final' build.

The network test build and final build are very similar.

The major differences are lights don't cast dynamic shadows anymore to quell performance issues, and the brightness has been turned up.
 
The network test build and final build are very similar.

The major differences are lights don't cast dynamic shadows anymore to quell performance issues, and the brightness has been turned up.
Additional note: not all dynamic lights were removed. Some of them.
 
Surprised at all the people who say they aren't going to get this now, or will wait.

Goes to show that graphics truly are what's most important to a lot of people.

I'm not trying to defend what FROM has done either. It sucks, I'm not happy about it, but its still fucking Dark Souls 2. No way I'm gonna wait around. Durante wont be able to do shit about a different lighting system and replaced textures and assets and whatnot.

Again, pretty much all the screenshots we've seen looked dreadful.

I don't know why people keep saying this.


i3i2R2WWxhYry.gif


Please, try to be more embarrassingly loyal to a company, I'm curious to see if it's possible.
 
If the final result does not meet your standards/expectations, don't buy it.
How the fuck are people supposed to know?
Maybe because some of you are getting used to that slideshow by now.
It doesnt get really better once the tutorial area is done. Majula has some really huge lows too. Its up to the physics and alphas, combined with the level size that determines the framerate apparently and I have some serious issues with input lag because of this and thats why I notice it much more than compared to Blighttown.
Are you talking about the consistent slight delay before an attack or the glitch where you press a button and it doesn't happen for several seconds?
 
Are you talking about the consistent slight delay before an attack or the glitch where you press a button and it doesn't happen for several seconds?

Cant really say its a glitch. It feels like input lag that sometimes happen. I notice that the game stutters heavier when its happening. Maybe I'm too sensitive but this is taking a tad bit longer than the usual input lag.
 
See, posts like yours is while some people dismiss all of us who voice criticism as crazies. Please stop that hyperbolic shit.

Who knows whether that preview footage actually ran on a PS3? I seriously doubt that. Just because some gaming journalist said that doesn't mean it's true.

All I know is that the network beta had more severe framerate problems than the final game has in that area. In the final game that same level is missing a couple of dynamic lightsources and has brighter ambient lighting but it runs better.

Only look crazy to those than don't do basic research:

Oh yes. A standard retail PS3. Not even a devkit.

I watched one of the stations crash even and they simply reset the PS3 and the disc showed up on the XMB menu and everything. You could also use the PS button.

The beta test was a build of the actual game, that's why it had performance issues.
 
I am with this guy who needs to endure that shitstorm from some assholes here on the forum. Yeah, I said it, ban me if you like, NeoGAF becomes a place I want to be less and less lately anyway.

If the final result does not meet your standards/expectations, don't buy it.

jJ8YsimuQGUbh.png


ibtSWnUrAte04g.gif
 
Here's some footage of the Forest of Fallen Giants from the January Press Preview event: https://www.youtube.com/watch?v=Io7xa6vCV_w

Looks like the retail to me.

Also, lets not forget that in the months leading up to release there were no shortage of people popping into the various DkSII threads and commenting on how awful they thought the game looked; via video and screenshots.

To assert that FROM pulled a bait and switch on release day is complete garbage.

Games change during development. A very well known and well documented case of EXACTLY this is the Halo 2 E3 Gameplay Reveal. The game looked far better than retail, it's AI was far better than retail, it's graphics were far better than retail. Go look up The Making of Halo 2 on YouTube.

This wasn't a case of Bungie maliciously attempting to mislead consumers. Just like this isn't a case of FROMSoft maliciously misleading consumers. It's simply game development. And this kind of thing has happened far longer and much more often than anyone here seems to remember, or be aware of.

From have us a third, fantastic Souls game. They don't owe "gamers" anything else.

I'm not saying DkSII is perfect, but it's a fantastic game despite it's flaws. Unlike many other modern games I've played.
 
I am with this guy who needs to endure that shitstorm from some assholes here on the forum. Yeah, I said it, ban me if you like, NeoGAF becomes a place I want to be less and less lately anyway.

If the final result does not meet your standards/expectations, don't buy it.

Bye.
 
Visually, it doesn't even look as good as Dark Souls 1 imo.
Started last night and thought the same thing. The costal area you get to where it's sunny looks pretty nice but overall the game seems really ugly so far:
 
And this explains nothing about why the game was falsely advertised until release.

I expected so much more from you, From.
 
Cant really say its a glitch. It feels like input lag that sometimes happen. I notice that the game stutters heavier when its happening. Maybe I'm too sensitive but this is taking a tad bit longer than the usual input lag.
Ick. I was thinking you were talking about something else, but yeah, that sucks.
 
Yep. With some of these enemies, bosses, areas and NPCs, I seriously get the feeling I'm playing cookie-cutter fantasy game #18324. Then in other places, the old Souls-style still shines through. It's a shame, these inconsistencies are so jarring that sometimes it really hurts the immersion for me.

Well, we can only hope that Miyazaki is already working on the next Souls game as we speak.

Im holding out for the PC version, but hearing this (alongside the downgrade) really disheartens me. Tho, i had fully prepared myself for DS2 to be the weakest in the series once i heard Miyazaki wasnt onboard. DeS/DS were his visions. without him, its just an imitation.
Im barely even excited to play it when PC does drop. The art, aesthetics, and atmosphere are what i love about DeS/DS
 
Top Bottom