After both understanding and agreeing to people's sentiments towards DS2 in terms of animations feeling different / off, I do wonder why we (in my memory) never had similar in-depth analyses of the differences between DS1 and DeS. Perhaps because of its PS3 exclusivity / the fact that most people joined the party at DS1?
While I enjoyed both DS1 and DeS almost equally, and am enjoying DS2 despite it requiring me to adjust to it for some hours, for me there is a worrying trend going from DeS to DS1 (and DS2 as well) when it comes to a reduction in overall atmosphere.
Watching Christopher Odd's let's play on YouTube of DeS just yesterday up until Boletaria Palace and some of Stonefang, I was reminded again how atmospheric this game is - perhaps more so and far more consistently so than both its sequels in many ways.
It's all in the little, more subtle things, as usual:
- the little light producing crystal you have on your belt (which was strangely absent from DS1 despite your character still giving off an aura of light);
- the background sounds such as the ones in Boletaria Palace (world 1) where you hear a background static combined with crows that really emphasizes that you are in a mostly abandoned, but massive structure that in many places lies on a high altitude;
- the way NPC's turn their head to follow your movement, even when not talking to them yet;
- a character like the last Monumental who is surrounded by his perished brethren and who talks to you in the opening (where you emerge out of the black mist - another cool feature) and then later to explain some of the lore;
- the opening cinematic which is just epic in its blending of fantasy with horror;
- the music in general perhaps, due to it's larger use of choir vocals;
- things like the fat officials in Boletaria Palace waiting for you and setting traps for you (such as with the Tower Knight and the crossbowmen - a far more interesting fight compared to it's equivalent in Sen's Fortress I feel) - which creates the feeling that the whole game world is actively out to get you instead of you stumbling into it in a way in DS1 (up until you meet the primordial serpent that is);
- more rubble and other environmental details such as dead horses, broken carriages, fires, and crows flying away (when comparing castle areas again, Undead Burg in DS1 had some, but far less so than Boletaria Palace in DeS).
This is by no means a full analysis as I've only watched the beginning of DeS again recently, but I would love to read one if anyone that played all three games recently ever made it. And I do admit that some of these points might be due to nostalgia / me starting with DeS.
Nevertheless I'd like to know if there were any significant animation differences going from DeS to DS1. I never felt any, while I did immediately pick up on them from DS1 to DS2. Can someone here comment?
What I'm tryng to say, is that many people seemed to have started with DS1 and therefore have never scrutinized the transition between DeS and DS1 as thoroughly as they could/should. For me, as someone who started with DeS, DS1 never felt like a complete, 100% improvement over DeS. Sure, the interconnected world is great, as are the very varied environments and overall UI and weapon designs, but gone in a way is quite a bit of the special atmosphere sauce that made DeS so special. The Boletaria castle area alone proves this imo, as it is still the best medieval combat simulator ever made in a way, with both DS1 and DS2 castle areas not really trumping it.
So to reiterate: Is there indeed a worrying trend of less atmosphere overall and less environmental detail going from DeS to DS1 to DS2? I'm inclined to go with "yes". And, has there ever been an anlysis that goes into detail how DeS and DS1 differ from each other in terms of graphics / lighting and animation / game feel?