That sounds fucking awful. A sweat mechanic? Are you high?I hope it’s a Tenchu reboot or sequel.
Sekiro was great but it didn’t cover the ninja stealth genre at all.
Give me big open field like in MGS Ground Zeroes, improve the melee system a bit with the action experience of your last games but make it extra hard to not die as to keep the focus on infiltration. I want a ninja stealth simulation, kinda like Armored Core is their take on Mécha Simulation.
Give me all the light and shadow parameters, noise, even a heartbeat gauge and sweat system making you slide on the floor (to your advantage or not) or letting foot/hand prints all over the place because of moisture. Give me a temperature system where your weapon can freeze in its sheat if you’ve gone into water with it, making you consider to keep it out even if it’s reflecting moonlight.
Make the enemies react to your actions based on % probability. Make each of them unique as they would have slightly different sight, hearing, intelligence and skill. Even for the same basic soldier, those parameters would make them have different chances of reacting one way or the other given the same action we do.
Let’s say there a soldier with bad sight (sight/hearing) : he will not see you from afar, comparing to another Ninja for example, whereas a Samurai could « sense » if you were not very careful with sound. Even that same soldier with bad sight, if he did saw you, would react within his set % probabilities. He could have 3 choices : shout and give the alarm, run away, or investigate on its own and decide to fight. Those 3 choices would be set with probabilities of happening for him. A bit like a random loot lol
Well… each time there’s a chance for a new Tenchu, I’m going completely overboard !
But am I wrong?You have countless ancestors who struggled to survive just so you could post this comment.
Yes, in my opinions Demon Souls 2009 mobs looked much better than the 2020 versions.But am I wrong?
this sounds like horrible fanfic. I hope its false.
Daegon cult focused with sea monsters? I'm SOOÒ there.
You know that Tenchu Z already has most of those systems ?This sounds like the sloppiest, most boring game design and potentially most bloated UI in the entire history of the industry. I kinda wanna see it just to see how laughably terrible it would turn out. Develop it immediately and put it on Steam. I would legit buy it for all the wrong reasons.
Sure, just ask our Necrolord here:We can Necro this thread in 3 years when it's finally ready.
this sounds like horrible fanfic. I hope its false.
Daegon, Cthulu, lovecraft, sahuagin, crab men ... straight into my veins.Fishing villages, eh?
I hate parry gamePlease be a parry game and not another dodgeroll game, please be a parry game and not another dodgeroll game, please be a parry game and not another dodgeroll game.
Dodgerolling games are outplayed and outdated! It once was great, not its boring and old! No one wants to roll around like a bitch 100 million times a game! Parry is the way to go!
Souls of Limbo.Bloody Souls : The Old Ring
You know that Tenchu Z already has most of those systems ?
The Surge 2no invincibility frames anymore, but a game where you can NEO dodge out of the way, maybe even with limited bullettime, and where you have to actually look where the hit is gonna come from an land!
Isn't Eternal Ring that game with the fucking cursed Island and obscure upgrade system? I remember that making a ring with the right element and attributes was fucking hard. And the ending with the baby god thingy is out of this world. One of my most memorable wtf moments playing a game as a child.It's a remake/sequel of Eternal Ring, right?!?
I hope it’s a Tenchu reboot or sequel.
Sekiro was great but it didn’t cover the ninja stealth genre at all.
Give me big open field like in MGS Ground Zeroes, improve the melee system a bit with the action experience of your last games but make it extra hard to not die as to keep the focus on infiltration. I want a ninja stealth simulation, kinda like Armored Core is their take on Mécha Simulation.
Give me all the light and shadow parameters, noise, even a heartbeat gauge and sweat system making you slide on the floor (to your advantage or not) or letting foot/hand prints all over the place because of moisture. Give me a temperature system where your weapon can freeze in its sheat if you’ve gone into water with it, making you consider to keep it out even if it’s reflecting moonlight.
Make the enemies react to your actions based on % probability. Make each of them unique as they would have slightly different sight, hearing, intelligence and skill. Even for the same basic soldier, those parameters would make them have different chances of reacting one way or the other given the same action we do.
Let’s say there a soldier with bad sight (sight/hearing) : he will not see you from afar, comparing to another Ninja for example, whereas a Samurai could « sense » if you were not very careful with sound. Even that same soldier with bad sight, if he did saw you, would react within his set % probabilities. He could have 3 choices : shout and give the alarm, run away, or investigate on its own and decide to fight. Those 3 choices would be set with probabilities of happening for him. A bit like a random loot lol
Well… each time there’s a chance for a new Tenchu, I’m going completely overboard !
I get what you’re saying but, they are already giving us Armored Core 6, and it should be very different from Souls and Sekiro.Man, you have way too high expectations, this is FROM we're talking about, at the very best you'll be getting another FROM ORIGINAL® : press right stick to lock-on, focus on 1 enemy when in combat, attack buttons assigned to bumpers, camera that spazzes out when in closed spaces, dodge roll mechanic OR parry mechanic, good bosses & art-direction, outdated Gfx engine, you know, the usual FROM stuff, innovation is not one of them - and i'm a FROM fan (but not a fanboy).
Amen brother. That's why I liked ds better than ER. More emphasis on parry in thatPlease be a parry game and not another dodgeroll game, please be a parry game and not another dodgeroll game, please be a parry game and not another dodgeroll game.
Dodgerolling games are outplayed and outdated! It once was great, not its boring and old! No one wants to roll around like a bitch 100 million times a game! Parry is the way to go!
If Sekiro its a rhythm game every game is a rhythm game. Stop that crapSekiro is just a rhythm game.
Yes, that's the one.Isn't Eternal Ring that game with the fucking cursed Island and obscure upgrade system? I remember that making a ring with the right element and attributes was fucking hard. And the ending with the baby god thingy is out of this world. One of my most memorable wtf moments playing a game as a child.
What’s your point here ?Tenchu Z Reviews
True ninjas conceal their identity. In Tenchu Z, you can customize your ninja's appearance by choosing to change facial features, hairstyle, tattoos, head accessories, tunics, pants, arm accesories, footwear, weapon sheathes and more. As you complete more missions, more articles of clothing may...www.metacritic.com
Ya don't say?
I get what you’re saying but, they are already giving us Armored Core 6, and it should be very different from Souls and Sekiro.
I mean From Software is not a powerhouse, most of the game companies don’t vary their games that much. Look at Atlus with Persona/SMT or Sega with Yakuza…
Even Activision with all the billions and the thousands of employees they have, they make COD each fucking year. Same with Ubi and Assassin’s Creed.
And those lack the originality, gameplay, level design and art design of From games.
If Armored Core VI turn into a Souls game, which they confirmed it was not, then we can worry about their stale formula.
The game wasn't received as a stellar experience, as I said a game of that nature wouldn't beWhat’s your point here ?
FROMs turn around time for game development is crazy. Literally no one is that fast and that good.
Like a well oiled machine.
Yes, that's the one.
Like I said before, the game aged like cheese outside of a fridge.The ring system(upgrade) is obscure as hell, and the meelle combat is basic as all hell, but there was something special about it.
That's not true though.TBF, while I love From's titles, most of them these days are basically the same game with a couple of new mechanics and a fresh coat of paint. Dark Souls is the Madden of action RPGs.
I'm all for it though. Looking forward to the Truck Stick in ER2
That's not true though.
For example,
DS2 in 2014 which is basically DS1 refined
1 Year later, Bloodbrone, entirely different beast.
1 Year later, 2016 DS3, extension of Bloodborne I would say.
3 Years later, 2019 Sekiro, entirely different beast again.
and finally 2022 Elden Ring, extension of DS3 but the scope was x3 so lets not reduce it to just another DS game.
That is a well oiled machine if ever. Even annual Assassins Creed can't have the mantle of "Madden of action games" even though they ARE the same.
"takes place after the dark souls games, when everything that happened was a faint memory"
I can fap to this.Man, you have way too high expectations, this is FROM we're talking about, at the very best you'll be getting another FROM ORIGINAL® : press right stick to lock-on, focus on 1 enemy when in combat, attack buttons assigned to bumpers, camera that spazzes out when in closed spaces, dodge roll mechanic OR parry mechanic, good bosses & art-direction, outdated Gfx engine, you know, the usual FROM stuff, innovation is not one of them - and i'm a FROM fan (but not a fanboy).