FTL: a game about managing a spaceship in an infinite galaxy

End of my first run :( I picked up Charlie the Engi on my very first encounter and I really liked him. :(

So close. I think I was seriously underpowered though.

Not to be a debbie downer, but you weren't really close at all. It has a few more forms and they're way more vicious.
 
So boss talk...

cuz they
transport dudes over
during final form... and if you kill everyone, ship goes automated... Wouldn't killing everyone but 1 guy in the first form be the best strategy?
 
Just a heads up, removing everyone from a repair job makes the whole thing start over. I learned that the hard way trying to repair my oxygen systems. I'd remove them from the job when they got injured, but the next guy had to start all over. My whole crew asphyxiated before I realized the problem.

Really wish the game had a better tutorial or had better documentation, but I'm still loving it.
 
*%$*## this *#&%*!!!!!!!!!!!

I'm having an easy time and feeling pretty good about my crew and ship until suddenly I get invaded by 4 of their crew and that's basicly it. Loose shield, weapons and engine and I'm done eventhough I manage to kill all of the intruders but the damage was already done.
 
So I gave easy a go (been going normal from the start). Yeah sure, I got the highest score after that run but I'm just glad I unlocked 2 ships, Engi and Rock cruiser. Almost had type B for Kestrel too, if I didn't let some guys die... Poor dudes.
 
What's the quickest route to unlock layout B?

Well the ships have 3 achievements, out of which you need to do 2 to unlock layout B.
I found the achievement for "all 6 alien types on the ship" to be the one that took the longest for me, but you also might be able to finish it in one playthrough *shrug*

Getting down to 1 health and then repairing back is super easy though, just search for a beacon next to a store in the first sector and get beaten to a pulp. Make sure to earn some money before so you can pay for the repair.

So I gave easy a go (been going normal from the start). Yeah sure, I got the highest score after that run but I'm just glad I unlocked 2 ships, Engi and Rock cruiser. Almost had type B for Kestrel too, if I didn't let some guys die... Poor dudes.

Cant emphasize that enough, you guys should really unlock layout B (not necessarily direct at you n8bitman). As far as I am concnerned this game has 18 ships, not only 9. The different layouts still offer different playstyles for me and Kestrel B is easily my favourite from the 5 I unlocked so far.
 
One thing I dislike about the game is how random the stores can be, went through the entire game having a good run, went to every store I came across and not one sold weapons. I want up against the boss with 4 basic lasers and couldn't do anything
 
One thing I dislike about the game is how random the stores can be, went through the entire game having a good run, went to every store I came across and not one sold weapons. I want up against the boss with 4 basic lasers and couldn't do anything

Thats ony thing I like about the game actually. I assume you went with the Kestrel B which starts with 4 basic lasers? I had the same issue and my best run with that ship without getting to buy weapons either. I bought some great drones to make up for it though, and the stealth shield helps avoiding quite a bit of damage too. I need to look up the name, but the heavy anti ship drone mk 2(or whatever its called) is great.
 
I love how the soundtrack just riffs on the main theme in so many different ways. And the mixing! Oh gods, the mixing.
 
Hey Toma, have you written up a review for this yet? You're usually able to sell me.

As most other people said, its basically a roguelike in space with some light sim aspect. And that roguelike aspect totally has its hooks in me. You start the game with 1 out of 18 ship designs available and try to get as far as you can for the highscore (or even beating the boss, but that will probably take a while), maybe unlocking other ships in the meantime.

One thing this game does incredibly right are its random aspects, beginning with the galaxy map for each sector that is always randomized:
PFiTC.jpg


and much more like random events on every planet, varying approaches you need to take based on what the game offers you in a playthrough and just the perfect amount of variation really. If you are fine with replaying a game for highscore or unlocking other ships (the roguelike aspect), this game has tons of replay value. I also love the achievements which go beyond simple story achievements and actually manage to teach you about other game mechanics. The game has a combat feature called drones which I havent used at all until I tried them for an achievement that would eventually unlock the next ship. Those achievements are my game goals atm, since they encourage me to play the game in different styles which simply doesnt get boring.

The game also has quite a bit of depth, making you decide between:
- invading other ships vs minimizing risks of being invaded
- a wide array of different ship weapons that have different damage types, like: damage ship systems, personel, ship HP, disable systems for a short time, Area of effect damage
- other subsystems that allow you to cloak/hide yourself, use drones that can damage/help your own ships in varying ways, enable you to look into the enemy ship and a bit more

Another unique aspect of the game is the micromanagement of your own crew, which you need to manage on top of all the combat stuff I just listed. Use them to repair your ship,put out fires, heal them, use them to power your own ship systems etcetc.

The star of the show for me are the countless random events and the unlockable ships that actually work as "RPG classes" basically, though. It just feels fresh and rewarding every time I play it. Some people complain that it might be a bit unfair due to its random nature, but I got the impression that you can work with any hand you are dealt with.

Last but not least, the game manages to pack all that into a very, VERY accessible package that is rather easy to learn, especially due to the fact that the game doesnt force all these play approaches onto you, and allows some freedom in deciding how you want to play. Its really smartly designed.

Oh yeah, start the game on easy though. Game is HARD.
 
That feeling when you jump into what theoretically should be an easy-ass battle but EVERY FUCKING SHOT MISSES and then you get reamed :|

goddamnit this is the fourth run i've died on because I got dead-ended because you can't tell how far you can jump from the next node.

If they just added a goddamn circle from the next node point that'd be all I need
 
For upgrading i understand you need reactor power and to up the bars for the specific system...thing is sometimes it doesnt work like that..why?
 
How do i get rid of a fire if my sensors and door controls are down and i can't open airlocks?

put it out the hard way or wait for it to eat all the oxygen in the room on its own; so long as it's not in a subsystem it won't cause further damage


For upgrading i understand you need reactor power and to up the bars for the specific system...thing is sometimes it doesnt work like that..why?

Shields need two bars of reactor power, while secondary subsystems don't require additional reactor power at all. Also, upgraded effects only take effect when you actually pump the power into the system
 
put it out the hard way or wait for it to eat all the oxygen in the room on its own; so long as it's not in a subsystem it won't cause further damage.

If you have basic doors fire will spread beyond the door typically before it runs out of oxygen.
 
Made it to sector 5! Then my ship was boarded and that fucked everything up.

Also, I let a madman who had been abandoned on some planet onto my ship, he went crazy and murdered Adama. Goddamn cylons. They look like us now.
 
Will never play it on easy

I died at the sector before the boss cause i took a bad route and could not jump to the exit -_- then when i backtracked the fleet got to me, instead of jumping away from them i stayed and destroyed their ship and took way more damage that i could handle afterwards...(i forgot in the heat of the battle that the jump gauge was full :P)
 
What do you mean, they can't get to them?
I was seriously overextended in that fight, half my ship was burning, half of the time all of my weapons were down, I really just winged it. My priority were the sheilds and the stealth unit. Since he has 4 weapon bays and I saw no way to destroy them all I didn't bother attacking them.

I'm really terrible at strategic games. Guess I'll get the hang of it later.


If you look at the layout of the rebel flagship, there are no doors to the weapon rooms. Once they are disabled and the one guy is dead inside, they cannot use that weapon anymore AT ALL. Makes the bossfight way easier. Bombs work best for that.

Ugh, unlocked the Engi ship and rolled out with that when the Phil Kestrel bit the dust. Found the Engi ship to be terrible, didn't like the ion cannon/ship drone combo at all. Managed to not shed any tears when the whole ship caught fire and died.

The Engi ship is way easier than the Kestrel.
Try to get a second Ion Blaster II early and spend your scrap to have 6 bars in weapons. You can disable an entire ship with 2 blasters.

And best of all: Disable shields and O2. What happens is that you kill all the crew and get the most scrap rewards. Just shoot at their weapons once in a while to disable missile launchers. Your shields will protect you from lasers.

Look at my setup. Ignore O2 and Medbay in the engi ship, put everything in shields and engines. I had a base evade chancfe of 50% in the end.

CLOAK is the most important upgrade in this game. most of the heavy missile launchers have such a huge windup time, that you can dodge them constantly with cloak.
 
Made it to sector 5! Then my ship was boarded and that fucked everything up.

Also, I let a madman who had been abandoned on some planet onto my ship, he went crazy and murdered Adama. Goddamn cylons. They look like us now.

HAha, I am actually playing this to the BSG soundtracks. Just like how I spent years playing Freespace 2 Open to "Something Dark is Coming" off the s2 ost.
 
HAha, I am actually playing this to the BSG soundtracks. Just like how I spent years playing Freespace 2 Open to "Something Dark is Coming" off the s2 ost.

I am too. Makes it so much more epic. Although, I get sad every time a member of the crew I've named after a BSG character dies, the familiar music makes that loss so much harder.
 
This is great, but bloody hard for me at first. I keep getting that little bit further each time. I hate being boarded then the bastards attack my oxygen system, especially when I try and suffocate them by opening various doors.
My last battle ended with me accepting the surrender of my enemy, but 2 of my crew died in a fire and the remaining insect dude ran from the medical bay to the O2 room but died from lack of air. :[
 
Lesson learned... Don't name the crew after your kids, especially if they are watching over your shoulder. :oP You might have to explain why the boarding party of kids that you sent to the enemy ship got abducted when the ship activated it's FTL drive early.

That was pretty hard to explain to my 8 year old.
 
I seem to be getting worse as time goes on. Must be just a shitty luck streak. My last game was ruined by 3 mantis boarders jumping on my ship in the second or third area. I vented the ship and ran my ship's rear people to the medic bay but they manage d to destroy the weapons system before they ran to the medic bay. Thanks to the nebula I couldn't see what they were up too till too late.

The previous 2 games I lost 2 of my crew members while fighting 2vs2 in the cockpit due to them jumping out. The second time I was only fighting 2 engineers. Definitely going to focus on firing at the cockpit instead (for guys planning on jumping) and using the boarding party for weapons/shield disruption.
 
*%$*## this *#&%*!!!!!!!!!!!

I'm having an easy time and feeling pretty good about my crew and ship until suddenly I get invaded by 4 of their crew and that's basicly it. Loose shield, weapons and engine and I'm done eventhough I manage to kill all of the intruders but the damage was already done.
Oh god, this. I was royally fucked over.

That feeling when you jump into what theoretically should be an easy-ass battle but EVERY FUCKING SHOT MISSES and then you get reamed :|
And this. Really frustrating.

I think I'm going to try using an Engi ship next time around. I found Ion weapons a bit insufferable at first, but I suppose if you have two of them then you're going to be able to cause some serious problems.

Fire laser is also an excellent weapon. I had the Bio laser too, but the fights didn't pan out in a way that let me use them effectively (i.e. I couldn't bring their shields down).
 
Honestly though if you can micro well enough I think boarding parties are amazing. You get more scrap if you only kill off the crew, too, and they can lock down systems with fighting instead of letting duders repair shit. Pity they're useless against drones.
 
Every time I try to get the heal from 1HP thing I end up having the helm destroyed or something.

Edit: Got it. Now I'll go for the subsystems.
 
Loving the game, but boy some times the RNG seems stacked against you! I've played a dozen or more times by now, and I don't think I've EVER tried to help with an away team and not lost a crew member. I think the next game I'm ignoring them all, every man for himself :)

Also, the tutorial mentioned that if you crew a system (weapons, shields, etc) it gets a "minor stat boost", but any way to find out exactly what it gets? I didn't see any different indicators showing the difference.
 
Every time I try to get the heal from 1HP thing I end up having the helm destroyed or something.

Edit: Got it. Now I'll go for the subsystems.

I don't understand the subsystems one... do you have to upgrade only the subsystems all the way or get a full weapon/drone/augment loadout?

On a separate note, the cargo bay seems pretty useless. I wonder if the dev will expand on it's usefulness in a later version.
 
Has anyone unlocked the secret ship? I've got a question about how the chain goes.

I'm up to the part where I was told I had a mission in the Rock homeworlds. Next sector, Rock Homeworlds! Except... I found nothing? I kept a backup of before jumping into the rock area, since I really want the damn ship, but I'm not sure of how the chain proceeds. Is it a blue choice in a random, unmarked system? Should there be a quest marker somewhere?
 
Loving the game, but boy some times the RNG seems stacked against you! I've played a dozen or more times by now, and I don't think I've EVER tried to help with an away team and not lost a crew member. I think the next game I'm ignoring them all, every man for himself :)

Also, the tutorial mentioned that if you crew a system (weapons, shields, etc) it gets a "minor stat boost", but any way to find out exactly what it gets? I didn't see any different indicators showing the difference.

Watch your evade percent when you move someone into the engine room or cockpit. I don't know how to see the shield or weapon boost though.
 
Took me 28 games to get to s8 and yeah, no luck with the engi ship. I had two ion guns and one teleporting ion bomb (lol).

I did get all six different alien races though, too bad it wasn't on the default ship for the achievement.

Pretty crummy luck with no lasers in the shops and was 10 scraps short of getting a third set of shields. I could've ran back to the shop to sell but it was swarming with rebels.

re: boosts, the most noticeable one is the weapons one, every attack landed gives +1 to your crew member on it, which gives you a cooldown bonus. The engine and pilot ones are random for me, not sure what gives +1 to it. One game I had my pilot at yellow bar by the time I reached s2.
 
Loving the game, but boy some times the RNG seems stacked against you! I've played a dozen or more times by now, and I don't think I've EVER tried to help with an away team and not lost a crew member. I think the next game I'm ignoring them all, every man for himself :)

Also, the tutorial mentioned that if you crew a system (weapons, shields, etc) it gets a "minor stat boost", but any way to find out exactly what it gets? I didn't see any different indicators showing the difference.

It's different per system, but generally speaking they'll reduce recharge times on weapons and shields by a second and up evasion by 2% - at base level. One star doubles this, I think, and two stars... triples it?
 
I love this game, I ended up staying up all night playing it and after I get some chores done I'll probably end up playing it all day today.

Two of my friends were playing at the same time as me and we were all relating each others experiences to one another, I havent played a game that's grabbed me like this in a while. The farthest I've gotten is sector 5, I encountered a ship with two combat drones after I had a pretty nasty fight in a nebula, I didn't stand a chance.

I was down to one crew member who I had frantically running through the ship repairing systems so I could go down fighting. So. Good.
 
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Urgh, what a horrible map generation! The three beacons to the right of the one I'm at one lead back to that one! I went and explored each one looking for a way to the other beacons, but all three are one-way only. Got caught by the rebels, but defeated a fighter...will have to ftl back to the beacon up in the top left and hope I can defeat the rebels there too.
 
Weapon Reigniter is the best augmentation ever: As far as I could see you can only get it through a random event, and it makes all your weapons available immediately after a jump. Amaaaazing.
 
Weapon Reigniter is the best augmentation ever: As far as I could see you can only get it through a random event, and it makes all your weapons available immediately after a jump. Amaaaazing.

Damn, that's easy-mode, take out their shields then hammer their weapons.
 
After the massacre of my crew I have to say am really enjoying this game :)
Would love it on a handheld too.

At first it all looks 'too' simple (I would love for this gameplay to be explored more, more control over room placements etc.) but theres a lot of decisions to be made day to day and as you get deeper into space, the more difficult and on the edge the game is.

Lots of fun :)
 
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