Full match of Halo 5 mp

I won't be melee rushing if the kill times are fast. I won't be running away from fights if it delays my shield recharge and the kill times are fast. Halo 5 Midship looks to be a good size with more surface area, a change I'm all for. And of course there's no evidence, but I'm going with optimism for now.
Yeah, well, you are bright enough not to do it but man... the majority of the players certainly seem to be stupid enough to do AR rushes just because they can. Started with Reach, continued in Halo 4. Ugh.
Halo 3's Equipment though is silly IMO and why you think you should be able to stand toe to toe with a frikkin Tank while on foot is beyond me lol. If you're getting trapped somewhere by a Tank, then good on the Tank guy, figure a way out of it. A Tank is supposed to dominate a match and isn't a problem when balanced properly, like the CE Tank ironically enough :b

I said it gave me a fighting chance, because the fucking tank was overpowered in the first place! Besides, replicating that Halo 3 trailer was so damn fun. Save yourself with perfectly timed Bubble Shield!
(Halo CE tank is just unfun to use. Balanced, may be, but the game is also rather balanced without the whole damn tank, and funner to boot.)

I always liked the Equipment as a concept, because they were like weapons but were utility things instead of something for killing others. They were important enough people fought over them. In theory. As i said, the implementation overall was pretty bad. And their placement and use on the maps was worse still. And their usefulness in the campaign was extremely questionable, though surprise mines by the Brutes were fun.
The Trip Mines provided me far more entertainment than any other addition to Halos so far, nothing beats seeing people drive to your mine and the explosion throwing the Warthog into a chasm...
 
Think of it this way: a scope takes a portion of the image, and enlarges it. the space around that portion is lost. In previous Halos, the image is enlarged to fill your entire screen; here, only the portion inside the scope is enlarged, with the rest of it remaining at (more or less) 1x zoom. I'd have to crunch the numbers, account for the screen space lost to the bits and pieces of the scope, but you might actually see more of the original view than before.

Pretty sure ADS scopes in most games do not actually work like that, rather they just zoom the whole screen according to the scopes zoom strength.
And even if they don't do that, they have a lot of material blocking my view. And that fucking muzzle flash blinding me, covering my reticule, my target.

And they feel very wrong, claustrophobic. I really don't care how they feel or look.
 
Pretty sure ADS scopes in most games do not actually work like that, rather they just zoom the whole screen according to the scopes zoom strength.
And even if they don't do that, they have a lot of material blocking my view. And that fucking muzzle flash blinding me, covering my reticule, my target.

And they feel very wrong, claustrophobic. I really don't care how they feel or look.

Eh, maybe. I'll need to go back over the footage.
 
I was thinking more about in general in games than Halo 5 specifically. Not saying it is impossible to zoom merely a part of a screen, i know some games (like Mechwarrior Online) that do this.

Oh, yeah. I hear you.

Muzzle flare is definitely a problem, since it gets in the way of shield flare.

I haven't been able to find any decent video of anyone using the DMR scope, just the BR (which is a red dot, and does what you'd expect from an ADS red dot), and the sniper, which works the same as old school snipers.
 
Muzzle flare is definitely a problem, since it gets in the way of shield flare.

Might explain the apparent hit-sound. Which isn't really needed if visual feedback is clear and good enough.
There would be no need for a hit sound if there was nothing to hide the target in the first place.

Oh, and i really preferred BR with a scope like it had in classic Halos. There's just something wrong with it having a red dot sight. The SMG having one makes more sense, the BR is a marksman weapon, the SMG a close range weapon, isn't the RDS designed for quick target acquisition which is far more important in close combat than it is for a marksman rifle?
 
Might explain the apparent hit-sound. Which isn't really needed if visual feedback is clear and good enough.
There would be no need for a hit sound if there was nothing to hide the target in the first place.

Oh, and i really preferred BR with a scope like it had in classic Halos. There's just something wrong with it having a red dot sight. The SMG having one makes more sense, the BR is a marksman weapon, the SMG a close range weapon, isn't the RDS designed for quick target acquisition which is far more important in close combat than it is for a marksman rifle?

BR is technically not a marksman rifle; that'd be the "designated marksman rifle"'s job, lol. BR is more of a midrange weapon, so I could see the rationalization for a red dot scope.
 
BR is technically not a marksman rifle; that'd be the "designated marksman rifle"'s job, lol. BR is more of a midrange weapon, so I could see the rationalization for a red dot scope.

It is a battle rifle, which typically have longer range and are more accurate than assault rifles. And it has max range of some 950 meters (according to Halopedia anyway). (Also pretty sure it has, in lore if not gameplay, options for single shot and full-auto, it certainly can be used for long range combat.)
True, it is not a designated marksman rifle, so i guess i didn't really use the correct term but still, i'd assume you understood my point. But one should remember that the BR55 and its successors originally replaced the DMR in the DMR's role, with only the UNSC army keeping the old DMR in use.
 
Yeah, this might be a dumb and rather meaningless thing to complain about, but I don't really care much for the end scene after the match where all the Spartans are high-fiving and stuff. Just seems weird to me, but again, that's so nitpicky that I feel lame for just mentioning it.
Don't be. It's a continuation of the awful tone they presented in Halo 4. It should be derided until it is changed.
 
Jesus, the TTK is way too quick for Halo.

Oh and that post-game chest-bump brotacular shit made me cringe incredibly hard, lol
I loved it especially the lead spartan and his
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taunt that always makes me think Dark Souls.
 
Looks fun. I like the boosting to the sides. I haven't played previous Halo games so I don't know how it compares.

One thing that bothers me is the announcer's voice. Sounds so over-dramatic.
 
They really need to do something about those team emblems.

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I actually like the idea of emphasizing Red v Blue like this, I'm just not a huge fan of the logos. I guess red is okay but the blue doesn't match red.

I made a mockup of what I think would look better while following the same idea but you may not agree. I'm a bit iffy on the R myself but I was trying to stick to their design.

fwH1l1u.jpg

The Red and Blue logos also stuck out to me as looking a little questionable from a design and consistency perspective, but woah, your edited mockups for them look like a fantastic improvement. Well done.
 
Only for automatics.

no, it does the same on the BR too. and we have confirmation that there is no penalty associated with hip fire vs smartscope. i think people are jumping the gun on smart scope affecting autos such as the smg
 
Different program, different times
Spartan 2s are just badass, they been through shit
Spartan 4s are fresh, ready to get into the fight, pretty much like those army guys in most movies
 
Looks pretty good to me. The only thing I'm questioning is why they've decided to show when and where the power weapons are spawning. Doesn't that kinda diminish the necessity of map control?
 
I actually like the idea of emphasizing Red v Blue like this, I'm just not a huge fan of the logos. I guess red is okay but the blue doesn't match red.

I made a mockup of what I think would look better while following the same idea but you may not agree. I'm a bit iffy on the R myself but I was trying to stick to their design.

fwH1l1u.jpg

Midship isn't a Breakout map! :P

Love the logos you made right there.
 
Looks pretty good to me. The only thing I'm questioning is why they've decided to show when and where the power weapons are spawning. Doesn't that kinda diminish the necessity of map control?

Not any more than two pro teams that know maps so well that they already know when and where power weapons are going to spawn. Knowing that info isn't going to magically give you the skill to control those points of the map. All it does is expose the importance of those points and so, if anything, it encourages map control at lower levels of play. I think that's a good thing.
 
Looks pretty good to me. The only thing I'm questioning is why they've decided to show when and where the power weapons are spawning. Doesn't that kinda diminish the necessity of map control?

Depends how they do it. It could be a useful learning tool for new players. They could have the prompts and timers in Unranked and Bronze tier play, take out the position markers in Silver, and ditch the whole assembly in Gold. Sort of like training wheels.

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You mean like these guys?
implied subtext about overly macho behavior being a cover for a insecurity about sexual orientation

Are, uh... are you using a resemblance to Top Gun as a negative?
 
still will never understand sprint in Halo...

the thought is add sprint to speed up the game, but then they make the maps bigger which just negates the addition of sprint anyway.

you think Halo can't be fast w/o sprint? Go play an FFA on chillout or midship. won't get much faster pace than that.
 
Yeah, I'm into it.

The BR is a 4 shot kill.
Like always.
AKA not faster.
AKA deal with it.

Faster kill times on the breakout gametype (or whatever it's called) look okay. It's not as fast as SWAT, still gives you some time to juke out if you need.
 
Man I'm really not liking Empire or Crossfire. I guess I like Crossfire better than Empire though. The gameplay would be a lot better if the maps were better. Imagine this gameplay but on H2 maps. It would be glorious. They need to look more to H2/H2A for inspiration.

I've seen brief clips of an outdoors map that has potential.
 
I'm pretty sure the reticule got smaller when you zoom in the other halos. but smart scope makes the automatics more accurate.

that would mean a penalty to hipfire though. i'll wait for confirmation rather then speculation.
 
I actually like the idea of emphasizing Red v Blue like this, I'm just not a huge fan of the logos. I guess red is okay but the blue doesn't match red.

I made a mockup of what I think would look better while following the same idea but you may not agree. I'm a bit iffy on the R myself but I was trying to stick to their design.

fwH1l1u.jpg

Well, yours are only about 600 times better than theirs. Well done, mang! Seriously, though. Theirs look like custom icons you'd find on a 10 year old skinned Android device. Hideous and dated.
 
At this point they really should just take "Halo" out of the title. Ship a Halo game with all that BS and it will tank harder than Halo 4 did on the Live charts.

Keep chasing that COD user base and everyone at 343 will be out of a job.
 
At this point they really should just take "Halo" out of the title. Ship a Halo game with all that BS and it will tank harder than Halo 4 did on the Live charts.

Keep chasing that COD user base and everyone at 343 will be out of a job.

K.
 
At this point they really should just take "Halo" out of the title. Ship a Halo game with all that BS and it will tank harder than Halo 4 did on the Live charts.

Keep chasing that COD user base and everyone at 343 will be out of a job.

And that's where you come in? I'm sure Microsoft would give you free reign to create Halo 2 again.
 
At this point they really should just take "Halo" out of the title. Ship a Halo game with all that BS and it will tank harder than Halo 4 did on the Live charts.

Keep chasing that COD user base and everyone at 343 will be out of a job.

Awww you sound mad
 
Halo 2 multiplayer was alright. Halo 1 multiplayer was incredible, and it breaks my heart that they changed the game so much, but it is what it is.

That said, this looks more interesting than what Halo 2 through 4 offered.

Yeah, this might be a dumb and rather meaningless thing to complain about, but I don't really care much for the end scene after the match where all the Spartans are high-fiving and stuff. Just seems weird to me, but again, that's so nitpicky that I feel lame for just mentioning it.

*edit* I didn't see the ending, until you said this. Ugh, talk about making me want to barf. Definitely not the way I ever wanted to see the series go. Tonally, it goes against everything that Halo set out to represent. Probably nerding out a bit over it, but I expect that's what an enthusiast gaming forum is good for.

Also the way the announcer says "Double keeeel" bothers me a bit.
 
I like what I see.

Can't wait to try it in December.

Looks like Halo 5 is trying to blend a multitude of shooters into one game.
 
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