G-Sync is the god-level gaming upgrade.

That problem aside, how's it compare to your previous monitors in terms of sharpness and the Gsync effect? I'm interested in that Dell model specifically and am running a 970/3570k/8gigs of ram at the moment and thinking about Gsync as a next step.

I cannot really tell as this is my first desktop PC in years. In the office though, I have a Dell U3415W which is a pretty good (and more expensive) monitor, and I'd probably need to compare them side by side to be able to tell the difference in IQ. The image in the S2716DG though is WAY less blurry, due to the shorter response time and higher frequency (144mhz vs 60mhz).

Edit: You may have a hard time pulling high FPS @1440p with that card, and If you're gonna play games at a lower res, then don't bother with this monitor.
 
Any chance of high fps 4k monitors now that cards are going to support DP 1.4? I know I'm not going to get 120 fps in any game at 4k outside of Half-Life 1 or whatever, but simply being able to choose between high res and high fps would be nice.

We should definitely start seeing these soon. My guess would be Q4/Q12017.

Regarding the new GSYNC monitor above...isn't AOC bad?
 
We should definitely start seeing these soon. My guess would be Q4/Q12017.

Regarding the new GSYNC monitor above...isn't AOC bad?

AOC are not the best, no.

Interesting. It would be great to know what the G-Sync/FreeSync range will be as well as the price. I will follow this one.

G-Sync monitors have always supported variable refresh across the panel's entire refresh range. Although they don't actually refresh at < 30 Hz iirc.
I read that FreeSync has a limitation right now that means the upper limit of the variable refresh range can never be greater than 2.5 x the minimum refresh rate. I think it was Eizo that stated this. Their display lets you toggle between two different ranges to give people more options.
 
Nevermind, now after upgrading to Windows 10 Insider Preview build 14342, Doom says "G-SYNC" with green letters instead of "NORMAL".

F'ing Windows 10 Preview lol.
 
I'm using Freesync, but I do agree that it is basically god-tier. I used to not be able to focus properly and got motion sick while playing games with low or irregular frametates, meaning I had trouble playing demanding games because they would need to be locked at 30fps, even though I was using a 1080p monitor. Now I am able to play Witcher 3 or RotTR at 45fps at 1440p without issues, and I didn't even need to upgrade my GPA.

I read that FreeSync has a limitation right now that means the upper limit of the variable refresh range can never be greater than 2.5 x the minimum refresh rate. I think it was Eizo that stated this. Their display lets you toggle between two different ranges to give people more options.

Most freesync monitors are limited in freesync range, but this hasn't really been an issue. My Freesync monitor was initially only able to do 35-90hz (which is slightly over 2.5x) in freesync despite being a 144hz panel. However, using a custom resolution you can now make it 57-144, and a driver update allows the monitor to use multiples of the current framerate (e.g. When running 30fps it uses 60hz). So you essentially have adaptive sync from 1 to 144fps, making it comparable with Gsync.
 
I'm using Freesync, but I do agree that it is basically god-tier. I used to not be able to focus properly and got motion sick while playing games with low or irregular frametates, meaning I had trouble playing demanding games because they would need to be locked at 30fps, even though I was using a 1080p monitor. Now I am able to play Witcher 3 or RotTR at 45fps at 1440p without issues, and I didn't even need to upgrade my GPA.



Most freesync monitors are limited in freesync range, but this hasn't really been an issue. My Freesync monitor was initially only able to do 35-90hz (which is slightly over 2.5x) in freesync despite being a 144hz panel. However, using a custom resolution you can now make it 57-144, and a driver update allows the monitor to use multiples of the current framerate (e.g. When running 30fps it uses 60hz). So you essentially have adaptive sync from 1 to 144fps, making it comparable with Gsync.

Good to know. Out of interest, what are the details of the custom resolution you create? Just 2560x1440 @ 144Hz?
 
Picked up the XB271HU. Overclocked and set at 165Hz.

No game I play goes above 60. Normal with 1 GPU? Using a GTX970.

Edit: lowered to 1080 and now I'm getting 165
 
No g-sync displays on the horizon that are 40"-50"? As a racing game fan, I feel that 34"/35" just doesn't give enough real estate for immersion...and in my case it'd be even worse since I've been spoiled by gaming in front of a large 110" projection screen for several years :(
 
No g-sync displays on the horizon that are 40"-50"? As a racing game fan, I feel that 34"/35" just doesn't give enough real estate for immersion...and in my case it'd be even worse since I've been spoiled by gaming in front of a large 110" projection screen for several years :(

VR surely the best option
 
I noticed some odd tearing this morning while playing Serious Sam: First Encounter HD. It was at the very top of the screen only - I'd say maybe the top 25 pixels or so? Moving the screen horizontally made it the most obvious.

So I got curious and loaded up the testing range in Battlefield 4. Same thing. Again, a very small portion of the screen, but noticeable if you know what you're looking for. I had to leave for work so I couldn't test it out further.

I have RTSS capping my framerates globally to 135 (my g-sync monitor is 144 Hz), so I wonder if that's the culprit since, in theory, v-sync should never activate. I'll test it out more tonight if I have time. It's not anything I'm going to invest too much time in fixing since it's hardly noticeable (I'm not sure how I even noticed it in the first place), but it's still curious to me. Has anyone else seen anything like this?
 
I noticed some odd tearing this morning while playing Serious Sam: First Encounter HD. It was at the very top of the screen only - I'd say maybe the top 25 pixels or so? Moving the screen horizontally made it the most obvious.

So I got curious and loaded up the testing range in Battlefield 4. Same thing. Again, a very small portion of the screen, but noticeable if you know what you're looking for. I had to leave for work so I couldn't test it out further.

I have RTSS capping my framerates globally to 135 (my g-sync monitor is 144 Hz), so I wonder if that's the culprit since, in theory, v-sync should never activate. I'll test it out more tonight if I have time. It's not anything I'm going to invest too much time in fixing since it's hardly noticeable (I'm not sure how I even noticed it in the first place), but it's still curious to me. Has anyone else seen anything like this?

Capping frame rate to 135 shouldn't cause this, but it's trivial to disable it to test.
In the past people have had a messed up system from a driver update that's caused G-Sync to not be active correctly. That's one less common cause. Some other possibilities are that you've got thing incorrectly configured.

Check monitor technology is set to G-Sync globally in NVCP.
Check monitor technology is set to G-Sync in the particular game profile in NVCP.
Check the display is set to 144 Hz rate. If your frame rate is greater than your refresh rate and you have Vsync disabled in NVCP, then synchronisation is disengaged by design and you will see tearing until the frame rate falls beneath the refresh rate.
 
G-sync is definitely active in NCP. Serious Sam HD allows you to display the frame rate, and it never goes above 135 for me, so I at least know RTSS is working.

It's not like normal screen tearing though, which encompasses the entire screen; I don't see any of that. It's literally the very top of the screen only - as I said, roughly the top 25 pixels or so. Everything else looks perfect.

This will give you a rough idea of what it looks like (using a Serious Sam 3 image I googled):

go5T8XA.jpg


Note the telephone poll at the very top of the image. It's not that big in the actual game, but I exaggerated it so you can see it more clearly.
 
I noticed some odd tearing this morning while playing Serious Sam: First Encounter HD. It was at the very top of the screen only - I'd say maybe the top 25 pixels or so? Moving the screen horizontally made it the most obvious.

So I got curious and loaded up the testing range in Battlefield 4. Same thing. Again, a very small portion of the screen, but noticeable if you know what you're looking for. I had to leave for work so I couldn't test it out further.

I have RTSS capping my framerates globally to 135 (my g-sync monitor is 144 Hz), so I wonder if that's the culprit since, in theory, v-sync should never activate. I'll test it out more tonight if I have time. It's not anything I'm going to invest too much time in fixing since it's hardly noticeable (I'm not sure how I even noticed it in the first place), but it's still curious to me. Has anyone else seen anything like this?

I think someone made a post about this somewhere (maybe here?), saying that this is a driver issue. It's not the monitor that's at fault here, but Nvidia and their drivers.
 
I'm gonna test that out tonight. I'm gonna try bumping down to 130 first to see if that changes anything, and then go up and down from there.

As I explained, it's perfectly possible to configure your system to have G-Sync enabled, but in certain circumstances for output synchronisation to be disabled.

Consider this scenario:
- G-Sync Enabled and Vsync Disabled
- 135 fps in game
- Display mode refreshing at 120 Hz

You will see tearing in this instance. The tear is going to be very slight, just as you describe. Check what rate your display is refreshing at.
 
As I explained, it's perfectly possible to configure your system to have G-Sync enabled, but in certain circumstances for output synchronisation to be disabled.

Consider this scenario:
- G-Sync Enabled and Vsync Disabled
- 135 fps in game
- Display mode refreshing at 120 Hz

You will see tearing in this instance. The tear is going to be very slight, just as you describe. Check what rate your display is refreshing at.

Unless Nvidia changed the refresh on me, it's definitely set to 144. I'll have a look at it tonight.
 
Just fired up Serious Sam HD. The problem goes away when I shut off RTSS. Changing frame rate limits seems to have no effect.

It would be interesting if this is in fact a driver issue.

Edit: Found this thread and it appears it actually is a driver issue: https://forums.geforce.com/default/topic/934501/geforce-drivers/g-sync-screen-tearing-/1/

Rolling back to 362.00 for the third time. With this and the bug that keeps enabling v-sync in NCP on its own, I'm getting really fed up.

Edit 2: Can confirm the problem is non-existent on 362.00. The vsync bug is also gone (but I knew that already). Oh, 362.00...I wish I could quit you.
 
Well I just bought a refurbished Acer XB70HU one from ebay. Decided to spend extra and get one plus a 1070 when the AIB's for those are released for that.
 
So I finally got me a 1080p 144hz G-Sync monitor (G2460PG) but I'm a little overwhelmed.

From what I understand, I want to enable G-Sync for games with fluctuating framerates like say Hitman (2016). On the other hand there's ULMB which I want to enable to get less motion blur in games with above refresh rate or at cap framerates like CS:GO.

Is there a way to quickly switch between the two? Going through the control panel and switch G-Sync off or on and changing the refresh rate is a little cumbersome.
 
So I finally got me a 1080p 144hz G-Sync monitor (G2460PG) but I'm a little overwhelmed.

From what I understand, I want to enable G-Sync for games with fluctuating framerates like say Hitman (2016). On the other hand there's ULMB which I want to enable to get less motion blur in games with above refresh rate or at cap framerates like CS:GO.

Is there a way to quickly switch between the two? Going through the control panel and switch G-Sync off or on and changing the refresh rate is a little cumbersome.

Just set Gsync on for everything, then in Nvidia Control panel you can set it to use ULMB for specific games under "Manage 3D settings"->"Program Settings".
 
Just picked up a 1080p 24" g-sync for 260€. Got a good deal there I think.

So I just turn G-Sync on for everything,right?
 
Just picked up a 1080p 24" g-sync for 260€. Got a good deal there I think.

So I just turn G-Sync on for everything,right?

You need to turn it on from the monitor's OSD, and then in nvidia control panel. V-sync needs to be on as well in nvidia control panel ( I think it's on by default once you plug in your gsync monitor) but you don't need to turn vsync on for any game, just in nvidia control panel.
 
Just picked up a 1080p 24" g-sync for 260€. Got a good deal there I think.

So I just turn G-Sync on for everything,right?

Yeah, and that's it basically.
You can also set Vsync On and Off in case you want classic Vsync to kick in when you reach the max framerate or VsyncOff when it goes outside the range.

Has anyone tried FastSync together with G-Sync and ULMB? Seems FastSync is a great solution for when you go above 144hz for example and for when you use ULMB.

I use ULMB with Dota 2 and managed to configure FastSync as well. It's great because I get a tear free experience (with stutters though) and with ULMB on.
 
I found I was still getting tearing until I turned on vsync in nvidia control panel. Maybe because I was exceeding my panels refresh rate ( 165hz) in the game (TF2)
 
Can I get a recommendation for a decent 27+ inch GSync monitor please? I know these things are expensive but I am looking for (relative) value if possible.
 
Computex is around the corner.. , it would be quite possible new monitors with both Displayport 1.4 and Hdmi 2.0 or higher connectors, to be announced.
Right? , (with G-Sync of course)
 
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