G-Sync is the god-level gaming upgrade.

Your monitor will likely have it's own overlay in the OSD that you can turn on. It'll either be a traditional looking frame counter that displays the current refresh rate (not current fps) or a column with marks denoting different refresh rates.



If G-sync isn't on then your monitor's OSD will just show the max refresh rate constantly even if your fps is lower than that.

I have a gaming laptop with a IPS G-sync monitor, but it doesn't have an independent OSD button.

All monitor settings are handled through the control panel.

I'll poke around the control panel again tonight and see what I'm missing. I didn't realize you can turn on V-sync on in the Nvidia control panel. All I've been doing is putting checks in the check boxes for the two G-sync options, whenever I update the drivers.
 
I finally did it! I lucked out and got a g-sync monitor at what I think is an amazing price. I got the dell 27inch. It's currently on sale at microcenter for $319. Best Buy price matched.

Did I do good?

http://www.microcenter.com/product/460912/s2716dgr_27_qhd_led_g-sync_gaming_monitor#
Holy hell I'm really hoping I pick this up tomorrow using some left over Best buy gift card credit. I'm assuming you price matched in store? Not sure if that's possible to do online.
 
Holy hell I'm really hoping I pick this up tomorrow using some left over Best buy gift card credit. I'm assuming you price matched in store? Not sure if that's possible to do online.

Yeah I did in store.

Side note, do I need to use the CD that came with this monitor and install drivers? Not sure if GSYNC has anything special.

I'm running windows 10 and so far everything seems to be fine....
 
Yeah I did in store.

Side note, do I need to use the CD that came with this monitor and install drivers? Not sure if GSYNC has anything special.

I'm running windows 10 and so far everything seems to be fine....

No drivers needed.

Next, try ULMB mode.

-Disable G-Sync in NVCP
-Set display to 120Hz
-Use display controls to enable ULMB mode (accessible from the 'display' section of the OSD menu)
-Try these moving photo tests at Blur Busters
 
No drivers needed.

Next, try ULMB mode.

-Disable G-Sync in NVCP
-Set display to 120Hz
-Use display controls to enable ULMB mode (accessible from the 'display' section of the OSD menu)
-Try these moving photo tests at Blur Busters

I don't see that mode. Is that achieved by setting the response time to fast? Right now I have it set to normal.
 
I don't see that mode. Is that achieved by setting the response time to fast? Right now I have it set to normal.

I don't have the display myself. I'm going off reviews for your display and DELL's website.
You have to have the display at 85,100 or 120 Hz and G-Sync must be disabled.

I_S2716DG_ULMB_Disabled_TM_V1.jpg


DELL support page.
 
So I recently got a xb271hu for the gsync and mainly the Witcher 3.

I start it up (gsync turned on, along with the notification so I know 100% it's on and working in game) and I'm still getting stuttering and even screen tearing.

My fps hovers around 50-60.

I have gsync on in nvidia control panel (have tried both fullscreen on and windowed/fullscreen on), vsync on/off in game, fps uncapped, etc.

Do I have something set up wrong?

It feels even less smooth now then on my 1080p/60hz monitor.
 
So I recently got a xb271hu for the gsync and mainly the Witcher 3.
I start it up (gsync turned on, along with the notification so I know 100% it's on and working in game) and I'm still getting stuttering and even screen tearing.
My fps hovers around 50-60.
I have gsync on in nvidia control panel (have tried both fullscreen on and windowed/fullscreen on), vsync on/off in game, fps uncapped, etc.
Do I have something set up wrong?
It feels even less smooth now then on my 1080p/60hz monitor.
General setup:
  • Double-check that the monitor is set to 165Hz in the NVIDIA Control Panel.
  • Confirm that G-Sync is enabled for both fullscreen and windowed mode in the NVCP.
  • Check that the global 3D settings in the NVCP are set to V-Sync ON, and Maximum Pre-Rendered Frames = 1.
Witcher 3 specific config:
  • Make sure the game's "Maximum Frames Per Second" option is set to Unlimited.
  • Make sure that V-Sync is disabled in-game.
  • Try running the game in Borderless Windowed Mode. I know that without G-Sync, TW3 has stuttering issues in Fullscreen Mode - though I haven't tested to see if that also affects G-Sync.
If you're getting tearing, something is definitely not right.
However you might want to try turning down the settings for a higher framerate than 50-60 FPS.
G-Sync avoids latency and tearing, but personally I still don't like it when the framerate in games drops that low. I know that for some people, G-Sync makes lower framerates a lot more playable though.
 
So what's the current status of Asus PG279Q QA issues? I've got one coming tomorrow and right now I'm at the equivalent of going on WebMD for a slight ache and convincing myself I'm dying of cancer. All I see is how seemingly everyone has had the awful backlight issues, but a lot of the posts I'm reading are coming from 2016. Has there been any noticeable uptick in quality? Just a bit anxious on dropping so much money on a product that is really good but has a not so great reputation, with little for alternative (if truly any, at all)

i bought mine a couple months ago and it's perfect if you know what IPS screens are supposed to look like. no "backlight bleed" like you'd often see on bad LED TVs, just a bit of glow and shifting greys if you look at it off-angle with a totally black image displayed. i'm not convinced there were ever actually QA issues with this product.

in any case, after a long time looking i'm pretty convinced it's still the best gaming monitor available today, so i wouldn't worry.
 
Does anyone else's monitor flash to black quickly after waking from sleep? Seems to have something to do with switching to G-SYNC mode, because the indicator light will be white (normal mode) right after waking up, but then if I move the mouse or hit a key or something, it flashes black for a split second and then the indicator light goes red (G-SYNC mode)

Just wondering if I'm the only one with this issue.
 
Does anyone else's monitor flash to black quickly after waking from sleep? Seems to have something to do with switching to G-SYNC mode, because the indicator light will be white (normal mode) right after waking up, but then if I move the mouse or hit a key or something, it flashes black for a split second and then the indicator light goes red (G-SYNC mode)

Just wondering if I'm the only one with this issue.
I have that too. I assume it's just waking up, detecting that it's a G-Sync monitor and enabling it - since toggling G-Sync on/off in the NVCP also causes the display to flash once.
 
General setup:
  • Double-check that the monitor is set to 165Hz in the NVIDIA Control Panel.
  • Confirm that G-Sync is enabled for both fullscreen and windowed mode in the NVCP.
  • Check that the global 3D settings in the NVCP are set to V-Sync ON, and Maximum Pre-Rendered Frames = 1.
Witcher 3 specific config:
  • Make sure the game's "Maximum Frames Per Second" option is set to Unlimited.
  • Make sure that V-Sync is disabled in-game.
  • Try running the game in Borderless Windowed Mode. I know that without G-Sync, TW3 has stuttering issues in Fullscreen Mode - though I haven't tested to see if that also affects G-Sync.
If you're getting tearing, something is definitely not right.
However you might want to try turning down the settings for a higher framerate than 50-60 FPS.
G-Sync avoids latency and tearing, but personally I still don't like it when the framerate in games drops that low. I know that for some people, G-Sync makes lower framerates a lot more playable though.

Something definitely seems up with the game and gsync.

I played some other games and they worked fine, I'd see 140'ish or so fps in League of Legends and it played buttery smooth.

With the Witcher I tried all kinds of settings and something seems fishy.

Vsync is set to on in nvidia CP and in game its set to off, in most games I tried the fps would go above 60, but the Witcher 3 seems to be locked to 60 (fps limit is set to unlimited, vsync off in game).

So not sure what to do now.
 
Something definitely seems up with the game and gsync.
I played some other games and they worked fine, I'd see 140'ish or so fps in League of Legends and it played buttery smooth.
With the Witcher I tried all kinds of settings and something seems fishy.
Vsync is set to on in nvidia CP and in game its set to off, in most games I tried the fps would go above 60, but the Witcher 3 seems to be locked to 60 (fps limit is set to unlimited, vsync off in game).
So not sure what to do now.
Are you sure that your monitor is at 165Hz?
Sometimes launching a game in Fullscreen Exclusive Mode will switch it to 60Hz - though that didn't seem to happen when I tested The Witcher 3.
I don't know if other monitors have the option, but ASUS ones have a "turbo" button which overrides the refresh rate to your display's maximum if that happens and the game doesn't have an option to change it.
 
Something definitely seems up with the game and gsync.

I played some other games and they worked fine, I'd see 140'ish or so fps in League of Legends and it played buttery smooth.

With the Witcher I tried all kinds of settings and something seems fishy.

Vsync is set to on in nvidia CP and in game its set to off, in most games I tried the fps would go above 60, but the Witcher 3 seems to be locked to 60 (fps limit is set to unlimited, vsync off in game).

So not sure what to do now.

Have you tried raising the max fps in rendering.xml and then using that setting in-game?

http://www.gamerevolution.com/guide...-tip-guide-how-to-raise-the-max-fps-beyond-60

I don't have the Witcher 3 installed so I can't test this.
 
General setup:
  • Double-check that the monitor is set to 165Hz in the NVIDIA Control Panel.
  • Confirm that G-Sync is enabled for both fullscreen and windowed mode in the NVCP.
  • Check that the global 3D settings in the NVCP are set to V-Sync ON, and Maximum Pre-Rendered Frames = 1.
Witcher 3 specific config:
  • Make sure the game's "Maximum Frames Per Second" option is set to Unlimited.
  • Make sure that V-Sync is disabled in-game.
  • Try running the game in Borderless Windowed Mode. I know that without G-Sync, TW3 has stuttering issues in Fullscreen Mode - though I haven't tested to see if that also affects G-Sync.
If you're getting tearing, something is definitely not right.
However you might want to try turning down the settings for a higher framerate than 50-60 FPS.
G-Sync avoids latency and tearing, but personally I still don't like it when the framerate in games drops that low. I know that for some people, G-Sync makes lower framerates a lot more playable though.

Since I'm new to this (though I have a different monitor, the Dell gsync one), why is he setting it to 165hz if that panel is 144? My monitor is a 144, should i be setting it to 165 too?
 
Have you tried raising the max fps in rendering.xml and then using that setting in-game?

http://www.gamerevolution.com/guide...-tip-guide-how-to-raise-the-max-fps-beyond-60

I don't have the Witcher 3 installed so I can't test this.

Yep, tried that, no go.

I was using msi afterburner to monitor my system usage and I notice that the stutters seem to happen as the GPU usage drops from like 98-99% down to like low 80's/high 70's.

Not sure what's causing it.

My CPU usage is around 70'ish something % so it's not my cpu, and memory is around 2.3gb usage.

I even tried to lower all the witcher 3 settings to the lowest, turned hairworks completely off, I gained maybe 5-10 fps (peak at like 71fps) but still had stuttering...
 
Since I'm new to this (though I have a different monitor, the Dell gsync one), why is he setting it to 165hz if that panel is 144? My monitor is a 144, should i be setting it to 165 too?

Some monitors can be overclocked. Google your monitor to see what success people have had.
 
Since I'm new to this (though I have a different monitor, the Dell gsync one), why is he setting it to 165hz if that panel is 144? My monitor is a 144, should i be setting it to 165 too?
The Acer XB271HU uses a 165Hz panel, just like the ASUS PG279Q.
Some sites appear to list it as a 144Hz display though, since 165Hz is technically an "overclock" - it goes beyond DisplayPort 1.2 spec, but since NVIDIA controls the hardware on both ends, that doesn't matter as long as you use a high quality cable.

Yep, tried that, no go.
I was using msi afterburner to monitor my system usage and I notice that the stutters seem to happen as the GPU usage drops from like 98-99% down to like low 80's/high 70's.
Not sure what's causing it.
My CPU usage is around 70'ish something % so it's not my cpu, and memory is around 2.3gb usage.
I even tried to lower all the witcher 3 settings to the lowest, turned hairworks completely off, I gained maybe 5-10 fps (peak at like 71fps) but still had stuttering...
Hold on... are you getting tearing or are you getting stuttering?
Those are very different things.

If GPU usage is dropping below 99% and you're getting stuttering, those are symptoms of being CPU-limited.
CPU usage does not have to be anywhere close to 100% average for a game to be CPU-limited; it doesn't even have to hit 100% per-core usage.
The Witcher 3 is also known to be very sensitive to RAM speed in certain areas of the game too. (Novigrad for example)

G-Sync can only fix stuttering caused by the framerate being out of sync with the refresh rate; e.g. 59 FPS on 60Hz stuttering once every second, 45 FPS constantly stuttering at 60Hz etc.
It cannot fix engines that are stuttering when they load things in due to disk access, or stutters caused by CPU/memory bottlenecking.
 
144Hz and GSync is literally changing every game I play. Every FPS before this when I turned there was tearing regardless of vsync. Or, there was blurring. Something. Now, I can turn and keep aiming because objects just seem to be MUCH more corporeal and visible.

This is amazing.
 
The Acer XB271HU uses a 165Hz panel, just like the ASUS PG279Q.
Some sites appear to list it as a 144Hz display though, since 165Hz is technically an "overclock" - it goes beyond DisplayPort 1.2 spec, but since NVIDIA controls the hardware on both ends, that doesn't matter as long as you use a high quality cable.


Hold on... are you getting tearing or are you getting stuttering?
Those are very different things.

If GPU usage is dropping below 99% and you're getting stuttering, those are symptoms of being CPU-limited.
CPU usage does not have to be anywhere close to 100% average for a game to be CPU-limited; it doesn't even have to hit 100% per-core usage.
The Witcher 3 is also known to be very sensitive to RAM speed in certain areas of the game too. (Novigrad for example)

G-Sync can only fix stuttering caused by the framerate being out of sync with the refresh rate; e.g. 59 FPS on 60Hz stuttering once every second, 45 FPS constantly stuttering at 60Hz etc.
It cannot fix engines that are stuttering when they load things in due to disk access, or stutters caused by CPU/memory bottlenecking.

I have seen both tearing (though this was yesterday, it may have been a setting I didn't have right at that time as I haven't seen it at all today while trying it, but this was with gsync on (have the notification turned on so I know gsync is on/working) and stuttering.

My fps was going around 54-61'ish w/ everything on max.

I turned every single thing down to the lowest it could go, I was still getting stutters that seem to coincide to the gpu usage dropping from 99% to the low 80's/high 70's.

I have the game installed on an evo ssd as well.

This is with nvidia cp settings:
Gsync on fullscreen
Refresh rate 144hz
Pre rendered frames to 1
Prefer maximum refresh rate

Witcher settings:
Unlimited fps
Vsync off
full screen

As far as CPU limiting, looking at all of my cores they will average in the 70'ish % range.

I'm on a 2600k oc'd to 4.4ghz.

Is that what could be limiting me? Is there no way to see if that's it or not? I assumed that if the cpu wasn't hitting 100% then that meant the game wasn't being bottlenecked by it.
 
I turned every single thing down to the lowest it could go, I was still getting stutters that seem to coincide to the gpu usage dropping from 99% to the low 80's/high 70's.
[...]
As far as CPU limiting, looking at all of my cores they will average in the 70'ish % range.
I'm on a 2600k oc'd to 4.4ghz.
Is that what could be limiting me? Is there no way to see if that's it or not? I assumed that if the cpu wasn't hitting 100% then that meant the game wasn't being bottlenecked by it.
Monitoring per-core usage can help give you a better indication of where the bottleneck is happening; e.g. one core might be at 100% while the rest are low, so you need higher per-core performance rather than more cores.
That is much better than looking at average CPU usage, but you're better off just looking at GPU usage to see if you're being bottlenecked.
If the GPU is at anything less than 99% it's being bottlenecked somewhere - and that's almost certainly your CPU/RAM if you are still using an i7-2600K.

Here's an example of that from GTA IV, which is notorious for being poorly optimized.
If we look at GPU usage in both screenshots, it's clear that the game is being bottlenecked.
And if we look at the frame-time graph we can see that it's never going to be smooth, even with a G-Sync display.Part of that is due to polling. Afterburner and similar utilities only update CPU usage every 100ms at most (and 1000ms by default) since polling the CPU quickly eats some of your CPU performance.
So it might not always catch the times when your CPU is at 100%.
While GPU usage is also polled like that, it's a more consistent indicator.
 
144Hz and GSync is literally changing every game I play. Every FPS before this when I turned there was tearing regardless of vsync. Or, there was blurring. Something. Now, I can turn and keep aiming because objects just seem to be MUCH more corporeal and visible.

This is amazing.

But what about 4k resolution, things look crisp on 4k @ 30fps right?! RIGHT?!
 
Ended up picking up the d2716dg from Micro Center this weekend. It's unbelievable.

Coming from a 1080p 120Hz benq non g-sync monitor, I honestly didn't think I would really notice much of a difference... I just thought it would be like 120HZ with 120FPS I was wrong... I was so wrong. The resolution bump to 1440 is a lot more noticeable than I thought. It is much easier for me to spot enemies in games like PUBG, and multiplayer games like battlefield 1 and overwatch are so crisp and smooth now as well even when dipping FPS. I was never bothered by tearing in games before, but now having seen no tearing with g-sync... what the hell, how did I ever notice? It's kind of weird... but in a really awesome way. I'm sold on g-sync... there is no going back. Every monitor purchase I make will not have to include the g-sync chip... no doubt

Here are my settings:

NVCP:
- GSYNC: On
- VSYNC: Force On
- Max Pre-Rendered Frames: app setting (some say it should be 1, but I don't want to mess with this)

Nvidia Inspector:
- Frame Limit: 143FPS

In-Game:
- Vsync: Off

I also noticed a small stuck pixel (it's blue) and I can't seem to get rid of it. So I could try and replace the monitor for another or just deal with it... I can't really see this pixel unless I am standing above the monitor.
 
Ended up picking up the d2716dg from Micro Center this weekend. It's unbelievable.

Coming from a 1080p 120Hz benq non g-sync monitor, I honestly didn't think I would really notice much of a difference... I just thought it would be like 120HZ with 120FPS I was wrong... I was so wrong. The resolution bump to 1440 is a lot more noticeable than I thought. It is much easier for me to spot enemies in games like PUBG, and multiplayer games like battlefield 1 and overwatch are so crisp and smooth now as well even when dipping FPS. I was never bothered by tearing in games before, but now having seen no tearing with g-sync... what the hell, how did I ever notice? It's kind of weird... but in a really awesome way. I'm sold on g-sync... there is no going back. Every monitor purchase I make will not have to include the g-sync chip... no doubt

Here are my settings:

NVCP:
- GSYNC: On
- VSYNC: Force On
- Max Pre-Rendered Frames: app setting (some say it should be 1, but I don't want to mess with this)

Nvidia Inspector:
- Frame Limit: 143FPS

In-Game:
- Vsync: Off

I also noticed a small stuck pixel (it's blue) and I can't seem to get rid of it. So I could try and replace the monitor for another or just deal with it... I can't really see this pixel unless I am standing above the monitor.

are you close to the microcenter? If so, I'd do it and keep trading until you get a perfect one. That being said, if it doesn't bother you, then it doesn't bother you.
 
are you close to the microcenter? If so, I'd do it and keep trading until you get a perfect one. That being said, if it doesn't bother you, then it doesn't bother you.

Yeah, I'm relatively close to one from my job... I could stop during lunch.

I'll try and fix it tonight by rubbing it and using jscreen fix for a few hours. If it's still bugging me in a few days I'll swap it out. I have 30 days to return and I made sure that dead/stuck pixels are warranted for replacement when purchasing this monitor.
 
Yeah, I'm relatively close to one from my job... I could stop during lunch.

I'll try and fix it tonight by rubbing it and using jscreen fix for a few hours. If it's still bugging me in a few days I'll swap it out. I have 30 days to return and I made sure that dead/stuck pixels are warranted for replacement when purchasing this monitor.

Definitely try rubbing/adding pressure. I've had more luck using that method to fix stuck pixels versus those screen flashers.
 
- Max Pre-Rendered Frames: app setting (some say it should be 1, but I don't want to mess with this)
It matters a lot more for V-Sync than G-Sync, I think it's just recommended in case things ever transition over from G-Sync to V-Sync - though a framerate limiter should fix that.

Nvidia Inspector:
- Frame Limit: 143FPS
It's strongly recommended that you use RTSS for this. NVIDIA's framerate limiter has almost as much lag as V-Sync.
 
Are there any new 1440 27" Gsync monitors coming out soon?
Not new but this seems to tick all the boxes for me at least:
ASUS ROG Swift PG278QR
27 inch, 165Hz and G-Sync, worthy specs for a thread with this title, quite small bezel too.
 
Can G-Sync be used with DVI-D or is it DisplayPort only?

At some point I'd love to have G-Sync on all screens in my triple screen setup, but there is only 2 DPs on the graphics card.
 
Can G-Sync be used with DVI-D or is it DisplayPort only?
At some point I'd love to have G-Sync on all screens in my triple screen setup, but there is only 2 DPs on the graphics card.
DisplayPort only.
I hope that NVIDIA will support HDMI 2.1 VRR with future displays because the limitations on cable length with DisplayPort have been problematic for my setup.
Since I built an AMD system, DisplayPort over Thunderbolt is not an option. (my only regret for choosing AMD over Intel)
 
Definitely try rubbing/adding pressure. I've had more luck using that method to fix stuck pixels versus those screen flashers.

So I want to try this again, but I am afraid to damage my display. Would you mind elaborating on this a bit?

While the monitor was on (the only way I can pinpoint the stuck pixel) I tried rubbing it with my finger through my shirt a bit, I added enough pressure on and around it that the screen started to turn a bright white for a moment and then returned to normal. This did not seem to help, but I am not sure how much pressure to apply and how long to rub. Should I also use the other side of a pen maybe?

It matters a lot more for V-Sync than G-Sync, I think it's just recommended in case things ever transition over from G-Sync to V-Sync - though a framerate limiter should fix that.

It's strongly recommended that you use RTSS for this. NVIDIA's framerate limiter has almost as much lag as V-Sync.

RTSS is part of MSI-Afterburner right? I am running GeForce Experience with nVidia share so I would only be worried that they might somehow conflict.

I know you've mentioned the nVidia inspector frame rate limiter adding a delay in your last post, but I honestly do not notice it.... maybe I've just gotten used to it from running it for many years.

Truthfully most of the games I now play have an in-game limiter. Battlefield 1, Overwatch, and PUBG limits to 144. Only certain games like Dead by Daylight do not have an option to cap.

Like you said, best case scenario is to use in-game limiter for minimal input latency. I suppose I'll start to use this now.
 
So I want to try this again, but I am afraid to damage my display. Would you mind elaborating on this a bit?

While the monitor was on (the only way I can pinpoint the stuck pixel) I tried rubbing it with my finger through my shirt a bit, I added enough pressure on and around it that the screen started to turn a bright white for a moment and then returned to normal. This did not seem to help, but I am not sure how much pressure to apply and how long to rub. Should I also use the other side of a pen maybe?



RTSS is part of MSI-Afterburner right? I am running GeForce Experience with nVidia share so I would only be worried that they might somehow conflict.

I know you've mentioned the nVidia inspector frame rate limiter adding a delay in your last post, but I honestly do not notice it.... maybe I've just gotten used to it from running it for many years.

Truthfully most of the games I now play have an in-game limiter. Battlefield 1, Overwatch, and PUBG limits to 144. Only certain games like Dead by Daylight do not have an option to cap.

Like you said, best case scenario is to use in-game limiter for minimal input latency. I suppose I'll start to use this now.

RTSS does not conflict with GeForce Experience. You can have both. RTSS é way better than the cap option in the inspector.

In game limiter is usually the worst of all.
 
I have an old samsung 1080p@60Hz monitor and i'm looking to buy a nice monitor for my new desktop (i have a 1070) in December.

I'm highly interested in Gsync (before the 1070 i used to aim for 30FPS). My budget would be around 400 euro but i'm willing to up it for a bit if it is "worth it". Size "has to be" at least 27".

What would be the specs/model you think i should search for?
 
So I want to try this again, but I am afraid to damage my display. Would you mind elaborating on this a bit?

While the monitor was on (the only way I can pinpoint the stuck pixel) I tried rubbing it with my finger through my shirt a bit, I added enough pressure on and around it that the screen started to turn a bright white for a moment and then returned to normal. This did not seem to help, but I am not sure how much pressure to apply and how long to rub. Should I also use the other side of a pen maybe?



RTSS is part of MSI-Afterburner right? I am running GeForce Experience with nVidia share so I would only be worried that they might somehow conflict.

I know you've mentioned the nVidia inspector frame rate limiter adding a delay in your last post, but I honestly do not notice it.... maybe I've just gotten used to it from running it for many years.

Truthfully most of the games I now play have an in-game limiter. Battlefield 1, Overwatch, and PUBG limits to 144. Only certain games like Dead by Daylight do not have an option to cap.

Like you said, best case scenario is to use in-game limiter for minimal input latency. I suppose I'll start to use this now.

Yes, screen should be on. I think just about any amount of pressure would have an LCD screen go white around the area, that's fine. I don't think there's any set amount of time, but I did it until I noticed the pixel to start working. Mine was red, and when I had stopped rubbing for a moment, it started to blink then change to the color it should've been.
 
DisplayPort only.
I hope that NVIDIA will support HDMI 2.1 VRR with future displays because the limitations on cable length with DisplayPort have been problematic for my setup, and since I built an AMD system, DisplayPort over Thunderbolt is not an option.
Oh wow what an oversight by MSI to not have 3 Displayports on their Lightning Z which is supposed to do everything. I should've researched more, this really puts me off, it's a great card but way too expensive to drop features.
 
I have an old samsung 1080p@60Hz monitor and i'm looking to buy a nice monitor for my new desktop (i have a 1070) in December.

I'm highly interested in Gsync (before the 1070 i used to aim for 30FPS). My budget would be around 400 euro but i'm willing to up it for a bit if it is "worth it". Size "has to be" at least 27".

What would be the specs/model you think i should search for?

The Acer Predator XB271HU is one I went for and ticks pretty much every box you'd want atm in a 16:9 monitor. I got mine for £470 refurbished from laptops direct but have seen them cheaper too, definitely one to look out for.
 
https://www.amazon.com/gp/product/B00IU1R29I/?tag=neogaf0e-20
Fairly decent 15ft cable for displayport, works fine for me.
Thanks for the suggestion but I've spent stupid amounts of money trying several displayport cables; passive, active, and signal repeaters, and all of them cause the picture to drop out at random at 3440x1440@100Hz.
Some cables do it once every few minutes, some cables only do it once or twice an hour, but having that happen at all is not acceptable to me.
At this point I've given up. Thunderbolt seems like the only solution for a reliable connection longer than 3m. (maximum length for the DisplayPort spec) Ideally I'm looking for at least an 8-10m cable. (25-30ft)
 
Yes, but your PS4 will only see it as a standard monitor.
Yeah that's a real bummer, G-Sync is best at lower framerates which is kind of the norm on consoles. The upcoming Xbox One X has Freesync support though, same thing but AMD's tech. Hopefully it'll push Sony to go that route too.
 
You don't necessarily have to, though you should. You should have VSync on in the Nvidia control panel globally, turn off the in-game VSync (usually), and use either in-game frame limit options or something like RivaTuner Statistics Server to cap your framerate below 144 FPS (ideally 140 or 141 FPS).

I'm not quite understanding what using an ingame framerate limiter or RTSS framerate cap on top of universal NVCP Vsync to cap framerate buys you, assuming you're not completely anal retentive about input lag.

As an aside, one thing I love about my 3440x1440 monitor over my older monitor or using my plasma TV, is that the added vertical resolution makes CRT filters in emulators look better with the added resolution to work with.
 
I'm not quite understanding what using an ingame framerate limiter or RTSS framerate cap on top of universal NVCP Vsync to cap framerate buys you, assuming you're not completely anal retentive about input lag.
Well one of the reasons that many people buy a G-Sync display is to reduce latency.
Why not keep it as low as possible by capping the framerate 3 FPS lower than the maximum refresh rate?

If the framerate is at or above the refresh rate and you don't reduce the maximum pre-rendered frames setting, it can add an extra 3 frames of lag.

At 60Hz, that is 50ms:

At 144Hz, that is still 21ms:
 
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