Oh man, turns out making lists is still fun (and hard), even in this, The Year Of Our Lord Twenty-Hundred And Sixteen! It was the strongest year for games in recent memory, and I was able to play a whole bunch of 'em. Stealth-action, hacking-action, action-action, programming, bizarre humor, bizarre-r adventures - this year had everything. Here are the ones that resonated the most with me, for various reasons. The platform(s) I played on are in brackets.
10. Bloodborne ; [PS4] A fantastic game, and a fine twist on the rock-solid Souls gameplay and design formulas. Even after beating it twice, it didn't stick with me like I'd expected it to, which I'll chalk up to series fatigue. I'm actually pleasantly surprised at how well it seems to be doing in this thread. I haven't had the chance to dig into The Old Hunters yet, but that's next on my list.
9. Undertale ; [PC] I almost didn't
want to give Undertale a chance, as it initially struck me as pandering to… I don't know, internet culture randomness for randomness' sake? Something about it put me off. After the tremendous reception and heaps of praise, however, it was clear that there was something there. But going in, would my expectations now be set too high for me to be able to find my own enjoyment in it? Would I be too influenced by the overwhelming positivity, and tell myself that something was funny or touching, but was actually looking for something I was told was there?
I approached the game as a story to work through and a world to explore, and found my fun by being consistently surprised by strange new things. Indeed, it is random, and funny, and sort of touching, but most importantly it feels strangely cohesive in its outlandishness. It's just that there aren't many games these days that can just sort of let go and allow the world and characters and tone to be what they are. Obviously, what I really mean by that is that it takes someone to create these things and allow them to just be what they are without having to live up to any particularly defined standards. Tobyfox did that with Undertale, and it's gotten a deservedly amazing reaction.
8. Invisible, Inc. ; [PC] The second amazing stealth game this year, but with very different execution. You almost always have all of the information you could possibly need to make any decision, but each of those decisions is still a challenge to make. You're meant to actually outsmart the enemy, despite the ever-growing intelligence of the enemy throughout the course of each mission. The prep-mission-prep-mission game loop is reminiscent of XCOM, as is the moment-to-moment turn-based isometric gameplay (albeit with less killing), with a robust hacking layer, ala Shadowrun Returns. Klei are really on a roll with Mark of the Ninja, Don't Starve, and now Invisible, Inc., as well as publishing Crypt of the Necrodancer.
7. Else Heart.Break() ; [PC] This game is cool as all hell, but also sort of bananas. Not the content of the game itself, but just that it is what it is. I would check out the screens on the Steam page from time to time, wondering if it was really the game it looked like and was advertising itself as: 'a meticulously simulated city, with people that feel truly alive.' That, coupled with 'tons of day-to-day objects and computers that work and can be modified' AND 'A laid-back experience where you can go to the cafe and have a coffee whenever things get too hectic', are the sorts of lines tossed around when there's optimistic talk of what games COULD be. Too presumptuous? Well, things start on a slow yet interesting note, and quickly get out of hand. It's possible to just arrive at your initial destination and proceed to live day after day doing the job you were hired to do - and in fact, you aren't really directed to do otherwise. If, however, you notice any oddities and decide to do some investigating, you'll find that things not only aren't exactly as they seem, but are far deeper than you likely imagined. I haven't come close to any sort of resolution (let alone ending) yet, but I was taken quite by surprise by Else Heart.Break(). I can see how it might not resonate with everyone, or be too expensive for an unknown weird thing, or just be totally off-putting from the start - but I'm totally sold.
6. Crypt of the Necrodancer ; [PC] After finally burning out a little on Spelunky this year after hundreds of hours, I was on the prowl for a new pick-up-and-play game, preferably with a daily mode. The Necrodancer abides, and drops some serious-ass beats - the Danny B soundtrack is a big part of why I like this game so much. I can't wait to move out of my upper-floor apartment so that I can get back to using my dance pad for this.
5. Cities: Skylines ; [PC] This is the city builder I've been waiting for since Sim City 2000. Didn't pick it up until very late in the year, but have already gone through multiple failed cities in pursuit of a clockwork paradise. The emphasis on traffic flow and control is very compelling, and the detail to which the many interconnected systems are modeled allows for a multitude of possibilities. Being gorgeous doesn't hurt, either.
4. The Witcher III: Wild Hunt ; [PC] After playing a fair amount of both previous Witcher games and finding only slight enjoyment, I wasn't completely convinced that this game would be for me. 100 hours and a multitude of engaging, well-written adventures later, and... well, let's just say I've become convinced.
3. Infinifactory ; [PC] As a programmer, gamifying programming or logic puzzles in general is always an interesting proposition - and no one does it better than Zachtronics. Like their Spacechem before it and TIS-100 since, Infinifactory gives you the tools to devise solutions to problems in whatever way you best see fit - or can just brute force. It's immensely satisfying to eke out a solution using fewer blocks or cycles, and finding the final recording of a poor, long-frozen skeleton in a busted spacesuit telling you in Chinese how much they hated the alien overlords forcing them to solve this puzzle is just icing on the cake. (You're damn right that's actually the story.) This could probably just as easily be TIS-100's spot on the list, but Infinifactory did more for me with its premise and overall wonderful art and sound design. Anyone remotely interested in challenging puzzles or logic games should really just grab Zachtronics' games - they're top-tier quality (except maaaybe Ironclad Tactics?). I want more stuff from those guys.
2. Metal Gear Solid V: The Phantom Pain ; [PC] I've never experienced hype leading up to a game's release like this, it was just incredible. After playing these games for almost twenty years, the finale was upon us. Then, as mixed impressions starting rolling in, I began to wonder if the actual game would even come close to approaching expectations. Once I got my hands on the game, though, and the game time counter rose to 20... 50... 100... 200 hours, it no longer mattered to me. The game that Kojima Productions wanted to make CLEARLY did not get completed, and it certainly isn't the game that everyone (thought that they) wanted, but what it ultimately turned out to be and how it fits in with the franchise is something that I'm very satisfied with. No other game comes close to the deft melding of tight control and open-ended problem solving. It's simultaneously one of the best stealth and open world games ever made. This was my shoo-in for the top spot, until...
1. Life Is Strange ; [PC] It warms my icy heart to see this on so many lists here. Beautiful, frustrating, surprising, endearing, suspenseful, depressing, heartwarming. I was affected by this time-trotting tale of teenage turbulence so much more than I could've guessed. Something told me to give it a chance, and because I'd enjoyed Remember Me, I went with it - even though I almost felt a little embarrassed at first, playing a game so far thematically outside of my wheelhouse. Once I fell into the story and began getting involved with the goings-on in Arcadia Bay and the various mysteries surrounding it and its inhabitants, I was absolutely entranced.
The bar is now set incredibly high for anyone else making an episodic adventure game, or even just developing characters that you're truly meant to connect with and care about. The relative smoothness and polish of Life Is Strange as compared to other games in the genre is impressive - this is how a game of this type and tone should feel. It was my second most watched game of the year, as well - seeing people's reactions as they uncovered the story and experienced the events was just as impactful as having done it myself. My 'Game of the Year' without question... an award that, unfortunately, must be accepted simultaneously with 'Worst/Least Lip-synching of the Year' - sorry, shaka brah. Even so, I love this game.
Now for some housekeeping:
Games I (Basically) Finished That Are Super Good And That I'm Kinda Surprised Aren't On My List
x. The Talos Principle: Road To Gehenna ; [PC] The Talos Principle was my number two of last year (and one of the best games in a decade), and this is just more of that, only harder. Most importantly, it poses the timely question of whether we die because the giraffe is sad, or if the giraffe is sad because we die. Does - nay, CAN any of us really know?
x. Rocket League ; [PS4/PC] Every time I thought I was finally getting good, I'd play another match where I was missing aerials, whiffing hard, and failing defense. Even still, I kept going back for more - getting just a little bit better every time. Scoring a goal and snatching an epic save are both equally amazing feelings.
x. Axiom Verge ; [PS4] Had a lot of fun finding secrets and discovering mechanics while jammin' to the awesome soundtrack, but... it just didn't stick with me.
x. Ori and the Blind Forest ; [PC] Gorgeous visuals and super-solid platforming, but good
christ did the escape sequences piss me off.
x. Destiny: The Taken King ; [PS4] Waited until TTK to jump into Destiny, and it's a good game. Looking forward to future stuff to do.
x. Grow Home ; [PS4] Might not have played it if not for PS+, but the scant few hours it took with it were well worth it.
x. Her Story ; [PC] Super interesting idea for a thing, and creative and effective use of FMV.
x. Resident Evil: Revelations 2 ; [PS4] Co-op'd the whole thing, and it was lots of dumb fun. I'd play a RE:R3.
Games Wot I Just Didn't Play Enough Of
x. TIS-100 ; [PC] As explained above, it could've easily been on the list. Really, really enjoying it though.
x. Divinity: Original Sin - Enhanced Edition ; [PC] This would probably be on my list, but I played the original version for 90+ hours and this version for only a few. It's definitely my favorite combat system in years, and the freedom the game allows you is highly addictive.
x. Super Mario Maker ; [WiiU/Twitch/YouTube] The real-for-really-real-true-actual game of the year might be the Ryckert v. Klepek Mario Maker Saga. Easily my most watched game of the year, and would've ranked had I actually played more of and/or made any levels. Obviously an amazing creation, nonetheless.
x. Until Dawn ; [PS4] Much like Life Is Strange came out of nowhere to take the episodic adventure game crown, so too did Until Dawn violently pull the rug out from under whatever genre it is that David Cage's games reside in.
x. Heroes of the Storm ; [PC] Got pretty deep into this for a couple of weeks, and found it to be really fun and less of a chore to play than Dota 2 or League. I'll probably get back to it eventually.
x. Nuclear Throne ; [PS4] I actually had to turn down the screen shake a little bit
Damn good fun, though.
x. Downwell ; [PC] Only ever got up to World 3, but the super-addicting and quick gameplay will certainly get me to go back.
x. Pillars of Eternity ; [PC] Really liked what I've played of this so far, will definitely get back on it.
x. Warhammer: End Times - Vermintide ; [PC] Beat it co-op with friends on the easiest difficulty only, and haven't been able to get back to it yet. Shocked at how it just IS Left 4 Dead, but dark fantasy and awesome.
x. Helldivers ; [PS4] Supply Drop Suicide Simulator 2015. Played quite a bit co-op with friends, and always meant to try and get back to it, just never did. Probably the game I most wish I'd gotten to play more of.
x. Project CARS ; [PS4] Not a huge racing game person, but having more fun with this one than the last few Gran Turismo games.
Didn't Get To But Wish I'd Have Made Time For aka Pile O' Shame:
Rebel Galaxy, Dying Light, Neon Struct, SOMA, Kerbal Space Program, Cradle, et cetera.
Honorary This Year's Last Year's Game Of The Year
Puyo Puyo Tetris! First game I've ever imported, thanks to the exposure from Giant Bomb. This game is real goooooooooooooooooood
Thanks for reading, and here's to another great year!