1.
Bloodborne ; Punishing and atmospheric, Bloodborne is Souls with a twist, trading some breadth for a more specific kind of experience. Most traditional ranged options and shields have been removed, so aggressive melee combat is now front and center. Though complaints over diminished playstyle diversity may be valid, the action’s been refined, resulting in tight, elegant fights both speedier and less mechanical than previous entries. Alone this makes for an interesting change of pace, but woven into every facet of the game is Bloodborne’s most surprising triumph: a twisted tale of ambition and sacrifice, one of Lovecraftian horror that tasks players to safeguard their sanity as they push into the unknown.
2.
UNDERTALE ; Subverting expectations at every turn, UNDERTALE is much less about being a game you play than it is about being one that plays
you. The less you know going into it, the better. Saying anything more would lessen UNDERTALE’s impact, but its stellar soundtrack, bullet-dodging battles, and quirky personality help keep things entertaining long after any secrets come to light. I may not be as obsessed as some other fans, but I can’t deny just how often UNDERTALE caught me off guard—it exceeded my expectations, ending up way more than the sum of its parts. Sadly, some may be put off by the extra effort required to fully appreciate all this game has to offer—it’s impossible to see everything in a single playthrough.
3.
ONE PIECE: PIRATE WARRIORS 3 ; Though some of my favorite One Piece characters still aren’t playable, PW3’s an improvement over PW2 in almost every possible way. I never imagined my favorite musou title would be some random entry in a spinoff series based on licensed property, yet here I am. What? A Warriors game in his Top 3? Well, sometime when you weren’t looking, musou games
started to play like this. PW3 on PS4 is everything I could want: fast-paced action, free attack canceling, tons of onscreen enemies with great performance, decent bosses, faithful story scenarios, gobs of content, meaningful upgrades, and an incredibly varied roster. Coins and a few other things are implemented better here than they were in PW2, and the Kizuna system is often really satisfying. This was a great year for musou, especially with DRAGON QUEST HEROES finding a solid fanbase, but I enjoyed my time with PW3 so much that I platinumed it. I
never do that.
4.
SUPERBEAT: XONiC ; Hardcore arcade rhythm and accessibility don’t usually go hand-in-hand, but XONiC takes some serious strides toward player accommodation: its hybrid interface allows for both touchscreen and button input, occupying a happy medium between the two (though I suspect touch may not be completely viable for harder songs); the initial difficulty seems reduced compared to earlier DJMAX titles which gives more people a chance to enjoy themselves; and being able to continue playing after failing a song helps tremendously when it comes to memorization. While the new visual style takes some acclimation, XONiC’s note patterns are stellar as expected. Having chimes instead of note processing is a bummer but not a big deal with the game’s excellent beatmapping. Its eclectic soundtrack is awesome, too—a perfect foundation for playful, unique, and challenging tracks. XONiC’s thoughtful brand of finger hopping easily makes it my preferred music game this year.
5.
Crypt of the NecroDancer ; This excellent dungeon crawler puts a spin on traditional roguelike elements by setting everything to a beat. Though comparatively simple for the genre, CotN's rhythm angle keeps players thinking fast while also smartly preventing floors from eating up too much time. Newbies are smoothly introduced to the game via unlocks that throw quite a few playstyle-altering items and characters into the mix, eventually leading to advanced runs focusing on coins which dictate overall score upon completion. Practice rooms and things like custom soundtrack (and dance pad!) support flesh out the package. Okay, so… I’m generally not big on roguelikes. The ones I’ve tried usually fall into one of two categories, either being unpolished and lacking in some other meaningful way or so super complicated that it might literally shave years off a player’s lifespan. CotN lies somewhere in between—it’s fun and demanding in all the right ways.
6.
Mortal Kombat X ; MKX is great. While it doesn’t share the same impact as MK9, it expands on some old ideas and advances the MK universe in welcome ways. If MK9 was a rebirth for the franchise, MKX is the “new and improved” sequel to that. Stances are back in the form of variations, a much smarter implementation of character individuality than similar attempts earlier in the series. Past experience with Injustice also seems to have left its mark on MKX. Perhaps most interesting is the game’s roster—several mainstays got the boot in favor of some new blood. Though I miss a couple favorites, I’m happy with all these changes and am thankful that NetherRealm is treating MK’s legacy with the respect it deserves. There are a couple other fighting games I’d love to put on my list this year, but I want to give my nod to MKX for genuinely feeling new and not being afraid to shake a few things up. Post-launch support in the form of character packs and challenge tower events is just the cherry on top.
7.
Persona 4: Dancing All Night ; I was worried about P4D at first, but I'm glad I gave it a chance: it’s an incredibly polished rhythm game wrapped in an ultra-slick presentation. Silly story aside, the overall package is outstanding with tons of content, gorgeous visuals, snappy loading, and personality to spare. For many, this is enough, but it’s the songs themselves that disappoint me as a big fan of the genre: tracks are way longer than they need to be, some visual design throws off timing, beatmapping can be a bit spotty, and note charts are often lackluster (though ones with more complex patterns generally fare better). The soundtrack can feel a bit sparse with multiple remixes of the same tunes, but it’s super nostalgic and enjoyable on its own even without prior emotional attachment. While P4D may underwhelm in certain areas for me, especially compared to SUPERBEAT: XONiC, I can’t deny how inviting the whole experience is—I found myself reaching for
both games whenever I got bored of trudging my way through other titles.
8.
Divinity: Original Sin - Enhanced Edition ; We saw so many huge games this year, but usually with some sort of compromise taking place: a few were fun but trapped in barren or pointless worlds, while the opposite also occurred with more intriguing landscapes marred by stupid things or boring design. I held on to the hope that The Witcher III: Wild Hunt would be “the one” based on its warm reception, but its structure and mechanics wore me down—I was terrorized into completing generic map marker bloat after failing some sidequests by advancing the plot early on, and my tolerance eventually dwindled for the mediocre combat, poor UI, stressful inventory management (what should I keep? sell?), rapid equipment degradation, and arbitrary fast-travel limitations. It turns out that I’d find
my huge 2015 game in an upgraded 2014 one, the ambitious yet flawed Divinity: Original Sin. Now, it’s nowhere near perfect. Bland storytelling holds back otherwise great, often humorous writing. Bizarre system mechanics, tuning, and unpredictable RNG can hamper game balance and character planning. Elements like crafting are frustratingly incomplete. Searching every single area for clues and loot grows tedious (just like manually healing after every tough battle). And the cumbersome UI only makes excessive inventory management worse. Bugs and several obtuse objectives late-game also had me pissed as hell! But you know what? My complaints are only a footnote in the grand scheme of things because experimenting with D:OS’s elemental combat somehow kept my attention for over 140 hours. Considering my inability to be as forgiving with TW3, I guess this all comes down to individual preferences. Anyway, it’s unfortunate that I never got to play the vanilla version—it seems like a lot of interesting builds were nerfed in D:OS’s Enhanced Edition.
9.
Splatoon ; When Splatoon’s initial reveal capped Nintendo’s E3 conference one year, I scoffed. It looked rough and wasn’t what I wanted to see at all. I guess it’s a good thing that you can’t rely on first impressions! I'm glad to be wrong because this game’s a breath of fresh air in a genre full of clones. Not since Vanquish have I felt so invested in a new shooter IP. Though I only glean so much fun from extended inking sessions, I'm happy to support something with its own identity. I mean, how could I not get behind a cute third-person shooter with interesting mobility and fun mechanics that allow for a wide range of skill levels? If only the single-player content were more elaborate—I feel like Splatoon is still just shy of reaching its full potential… I’ve otherwise found Nintendo’s output this year a little underwhelming, but I’m willing to cut the Wii U some slack after already delivering some of my favorite games this generation.
10.
MONSTER HUNTER 4 ULTIMATE ; Despite being a longtime fan of the franchise, I actually didn't follow MH4 all that much before its release. I heard about some disease and the new weapons, but that was it. So, after basically going in blind, I guess I’m pleasantly surprised. It’s still Monster Hunter, and going from MH3U to MH4U will be a smooth transition for existing players, but it feels ever so slightly more refined this time around. Underwater fights have been nixed, so I guess that’s also one less thing for people to worry about. If I sound down on the game, it’s because MH4U
is still Monster Hunter. Regardless of additions or tweaks, you’re going to have to grind all over again. I love the franchise’s approach to action, making boss fights into events, challenges that you have to learn how to overcome by facing them head-on. I love how you start from nothing and build yourself up, not just with equipment but also knowledge and skill. I just can’t devote time to the ridiculous endgame anymore. Single-digit drop rates on some materials are criminal. For everything MH gets right, the need to spend hour after hour battling RNG is just not feasible for my lifestyle anymore.
x
Earth Defense Force 4.1: The Shadow of New Despair ; Though modest in appearance, EDF games are always a blast to pick up and play. This is an enhanced port of EDF 2025 offering some new content and tweaks in addition to somewhat better performance. 4.1 runs better than 2025 but still nowhere near as smoothly as advertised, especially when massive environmental destruction gets involved. Part of me isn’t complaining, though—the occasional slowdown and frame drops from crazy scenarios overwhelming the hardware often makes those moments feel more intense. Several distinct classes are available in 4.1 along with a huge array of weapons, enemies, missions, and difficulties, while the satisfying mix of visual and tactile feedback is just as great as ever. Those not turned away by rough edges and a repetitive structure may be pleasantly surprised with this chaotic, challenging arcade-style shooter. December was a good month for mayhem along with Just Cause 3, but EDF 4.1’s elaborate character, weapon, and enemy variety trounce anything JC3’s samey liberations have to offer.
x.
Ori and the Blind Forest ; Ori's a heartfelt Metroidvania-lite with incredible sound design, beautiful visuals, and a great difficulty curve. Presented like a fairy tale, this is an excellent platformer that steadily ramps up the action as its story unfolds. Many upgrades feel substantial, and the game is flexible enough to support different kinds of runs. Being able to create your own save points is also incredibly smart. Unfortunately, achievements to keep track of special playthroughs (among other things) appear bugged at the moment, and there are also several missables—proceed with caution when tackling specific challenges! Hopefully these rough spots get smoothed out by the time Ori’s Definitive Edition rolls around, but, even as it is now, you could do far worse. While its map may funnel you a bit more than other titles with similar item-gated structures, Ori remains exciting. I’d rather play this than Yoshi’s Woolly World or Kirby and the Rainbow Curse, I’ll tell you that much.
x.
SOMA ; Highlighted by its thought-provoking story about humanity and existence, SOMA is more about getting into your head than thrilling with cheap scares. Similar themes have been handled in other titles (with Digital Devil Saga being one of my previous favorites), but a razor-sharp focus, isolating atmosphere, and careful presentation place SOMA near the top for me. Unfortunately, it’s kind of underwhelming as an actual game. SOMA’s prowling enemies are more annoying than frightening, as level designs and mechanics aren’t particularly conducive to hiding from danger, and a handful of confusing areas don’t exactly help with the pacing, either. Still, I feel like it succeeds by threatening players on a more personal level, delving into subject matter that should be intrinsically unsettling to everyone—you’re thrust into an unfathomable situation where everything’s gone completely and utterly wrong, and nothing can bring it back. SOMA’s story stuck with me long after its credits rolled, so give this a go if you've ever wondered about the nature of life and can suspend a little disbelief.
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GotY 2014 List)
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GotY 2013 List)
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Favorite Soundtracks of 2013)
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GotY 2012 List)
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GotY 2011 List)