Are they working on a sequel? Played the demo of the first and LOVED how dynamic the combat was, but the survival-horror mechanic kinda put me off.
You mean the "dangerous nighttime" stuff? After a certain level, all of that goes out the window and you start trampling most low ranking enemies. The first ~20 levels are a lot harder than the game actually turn out to be once you level up + get gear. The Dark Arisen expansion, though? No thank you. They got the wrong message and damage sponged the eff out of those enemies.
As for a sequel, not anytime soon. They chose to bite Dark Souls instead with that Deep Down game. Who knows how that'll turn out.
Sure, as long as you admit that making a game like elder scrolls is harder to execute than any other kind of game out there. Actually, its kind of a wonder TESV is as functional as it is.
Theres a reason Bethesda+Obsidian have no competitors.
Although CDProjekt may indeed meet the mark and exceed it.
I completely understand the scale of those games and how crazy that undertaking is. But the mechanics doe. In the end, I don't care about how much of an "achievement" the game is because it feels like bleh.
Again, it's like the GTAV arguments I have on Gaming side. Everything about that game's theme is tailor made for me. It's half Michael Mann + half dumb buddy comedy with the most detailed world in open world crime games so far, but I honestly don't like like playing it because it feels bad. Janky core gameplay is pretty much the worst crime a game can commit aside from not running properly. In 99% of cases, I can't forgive it.
That 1% I forgive is Red Dead Redemption because westerns.
And y'know, Kanye, Childish Gambino, and kilts. #hiphop