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GAF Indie Game Development Thread 2: High Res Work for Low Res Pay

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JNT

Member
How can you think that a simple brush filling algorithm can be the same as one of a complex program?

Okay, I think I see your point now. Correct me if I'm wrong, but you are refuting the basis of my original claim because there is no certainty that a the Photoshop brush is O(n²) due to having to accommodate a lot of features? This is not besides the point :)

I would still infer that my conclusion is fundamentally apt, and here's why:

It is true that you may do more things with the Photoshop brush tool than render circles. However, for any brush tool there is an enclosed block of n-by-n pixels that are potentially affected by the brush and where the same repetitive work is being carried out for every pixel in that block. This means, that at the very heart of the brush tool lies an O(n²) algorithm because you have to do something to at least n-by-n pixels.

In complexity analysis, only the highest order term is included in the big-O notation due to it being the term that has the highest rate of change. That means that the only way to differentiate between the brush tool that was scrutinized in the article I linked to (which was not the one used in the author's tool, but rather the GIMP implementation) and an algorithm like the one found in Photoshop would be if it could be concluded that Photoshop has a time complexity term that is of higher order than n². At this point, there is nothing to suggest such a conclusion, although it shouldn't necessarily be ruled out. Photoshop could have a higher linear and constant overhead than that of the GIMP implementation for all we know, but they are both still fundamentally O(n²) which is why extrapolating the conclusions of why GIMP performs poorly and applying them to Photoshop makes sense.
 
Went on 3 days worth of trips shortly after posting my issue, so i'm just now checking it out again. Thanks for the input. Looking into it...

Figured it out... This line of code

Time.timeScale = 1f;

Should have been in the if statement for pressing continue after finishing a level... Finally, time to move on.

Edit: Oh wait, I forgot. Still have the level unlocking bug to fix.
 

GulAtiCa

Member
Front page of the Nintendo Wii U eShop for launch in Europe! Mine is ZaciSa. I'm pretty happy with day 1 sales. :)

CM3ISSjW8AAs1zP.png:large
 

titch

Member
Front page of the Nintendo Wii U eShop for launch in Europe! Mine is ZaciSa. I'm pretty happy with day 1 sales. :)

Nice muchos congrats


Thinking of picking up a larger tablet than the 5 year old bamboo ive borrowed from work.

I know wacom are the most popular but looking at the huion 1060 pro plus.

Well within my budget esp as i am looking at the AKAI MPK MINI MKII for a more physical feel for working on audio.

Anyone recommend the hardware choices or advise to barge pole them.
 

Pehesse

Member
Front page of the Nintendo Wii U eShop for launch in Europe! Mine is ZaciSa. I'm pretty happy with day 1 sales. :)

CM3ISSjW8AAs1zP.png:large

Congrats, congrats! Can't believe we missed it before, but on the indiedev list it goes :-D

An early screenshot saturday from me, link only because of filesize as usual: http://gfycat.com/SmartCourageousBlacklab

Rough planning indicates two more weeks of coloring before anything else can happen, I'm hoping to shave off a couple of days off that to fit all of the animation in a single month. One can dream!
 

Dascu

Member
Congrats, congrats! Can't believe we missed it before, but on the indiedev list it goes :-D

An early screenshot saturday from me, link only because of filesize as usual: http://gfycat.com/SmartCourageousBlacklab

Rough planning indicates two more weeks of coloring before anything else can happen, I'm hoping to shave off a couple of days off that to fit all of the animation in a single month. One can dream!

Hmm, too late to change some of the colouring on her abs? It seems too dark and too strong. I honestly thought it was, uhm, hair, at first.
 

Pehesse

Member
Hmm, too late to change some of the colouring on her abs? It seems too dark and too strong. I honestly thought it was, uhm, hair, at first.

Oh! I think I see what you mean. It's the dark line, rather than the coloring that gives off this vibe, I believe? That should be easy enough to correct. Thanks for pointing it out! I'll do a midriff pass over her anims :-D
 

anteevy

Member
Another one of these "how should I name it?" posts:

I'm looking for a name for the "resource" that is used in the hub to unlock new levels, something like the medals in Trials. In the level, the player collects orbs and depending on the collected % amount (mixed with the amount of respawns needed) after completing the level, 1 to 8 [name] are rewarded.

I always had them represented as spheres in the hub and simply called them "points" or "unlock points", but some testers confused them with the orbs collected in the levels. Given the abstract nature of the game, I don't have too much choice concerning the shape of this resource, so I think I'm going with a simple quad or triangle. I'm totally failing to find a name for a resource with this shape though. The name should also be abstract and not something like "medals", which is more of a real world thing. The "trineangles" in Trine 3 are genius by the way.

Maybe one of you has an idea? Thanks!
 

Pehesse

Member
Another one of these "how should I name it?" posts:

I'm looking for a name for the "resource" that is used in the hub to unlock new levels, something like the medals in Trials. In the level, the player collects orbs and depending on the collected % amount (mixed with the amount of respawns needed) after completing the level, 1 to 8 [name] are rewarded.

I always had them represented as spheres in the hub and simply called them "points" or "unlock points", but some testers confused them with the orbs collected in the levels. Given the abstract nature of the game, I don't have too much choice concerning the shape of this resource, so I think I'm going with a simple quad or triangle. I'm totally failing to find a name for a resource with this shape though. The name should also be abstract and not something like "medals", which is more of a real world thing. The "trineangles" in Trine 3 are genius by the way.

Maybe one of you has an idea? Thanks!

I know! Spirit Pulse!

Uh, no, wait, must've missed a train or something.

I'd say something like... Tri-key? Because triangle, and key to unlock stuff, and tricky to get, so, uh... I have either that, or Torquens (if it had the appropriate shape)... EDIT: it's based on Token, but since it's suggested again, it apparently wasn't clear enough!
 
Do you have to opt out of a category entirely even if you just use a single public domain asset in Ludum Dare?

e.g You have 6 created sounds that you made yourself but you need a specific one you can't make and found a public domain one on the Internet, do you still have to opt out of the audio category even though 6 out of 7 sounds are originally by you?
 

2+2=5

The Amiga Brotherhood
Okay, I think I see your point now. Correct me if I'm wrong, but you are refuting the basis of my original claim because there is no certainty that a the Photoshop brush is O(n²) due to having to accommodate a lot of features? This is not besides the point :)

I would still infer that my conclusion is fundamentally apt, and here's why:

It is true that you may do more things with the Photoshop brush tool than render circles. However, for any brush tool there is an enclosed block of n-by-n pixels that are potentially affected by the brush and where the same repetitive work is being carried out for every pixel in that block. This means, that at the very heart of the brush tool lies an O(n²) algorithm because you have to do something to at least n-by-n pixels.

In complexity analysis, only the highest order term is included in the big-O notation due to it being the term that has the highest rate of change. That means that the only way to differentiate between the brush tool that was scrutinized in the article I linked to (which was not the one used in the author's tool, but rather the GIMP implementation) and an algorithm like the one found in Photoshop would be if it could be concluded that Photoshop has a time complexity term that is of higher order than n². At this point, there is nothing to suggest such a conclusion, although it shouldn't necessarily be ruled out. Photoshop could have a higher linear and constant overhead than that of the GIMP implementation for all we know, but they are both still fundamentally O(n²) which is why extrapolating the conclusions of why GIMP performs poorly and applying them to Photoshop makes sense.

No.
I don't care at all what the time complexity of photoshop is(it can be better or worse i don't care) because the comparison itself is beyond dumb. Let's see if i can make myself clear.

Comparing papaya and photoshop is like comparing a Smart(=papaya)
1396961269000-LETFEAT05.jpg


to this(=photoshop)
Canada-Baie-James-LG2-6-camion-rodzina.jpg


and saying that because the Smart(Papaya) is faster/cheaper/lighter/whatever then that camion(photoshop) should use the engine/wheels/bodywork/whatever(the fill algorithm) of the Smart or that a certain component(fill algorithm) of the Smart is better.

The smart and the camion are at the core both vehicles with wheels, engine, bodywork etc, and their components do exactly the same things but this doesn't mean that the camion can use anything from the Smart... try putting the engine or the wheels of a smart on that camion

The Smart is a city car that at max carries 2 people, that camion has to go on hard roads carrying tons of materials, everything on that camion is huge, heavy and expensive for good reasons, things are developed thinking at them as a whole, each component is carefully chosen or made to best support all the rest, you can't just assemble a Frankenstein vehicle with the pieces you like thinking that it will be good.

When the Smart will have the same capabilities of that camion(=being able to carry tons of materials on bad roads) then a comparison between their components will make sense.

If even this time i failed making you understand why the comparison is stupid then i give up.
 

bkw

Member
Another one of these "how should I name it?" posts:

I'm looking for a name for the "resource" that is used in the hub to unlock new levels, something like the medals in Trials. In the level, the player collects orbs and depending on the collected % amount (mixed with the amount of respawns needed) after completing the level, 1 to 8 [name] are rewarded.

I always had them represented as spheres in the hub and simply called them "points" or "unlock points", but some testers confused them with the orbs collected in the levels. Given the abstract nature of the game, I don't have too much choice concerning the shape of this resource, so I think I'm going with a simple quad or triangle. I'm totally failing to find a name for a resource with this shape though. The name should also be abstract and not something like "medals", which is more of a real world thing. The "trineangles" in Trine 3 are genius by the way.

Maybe one of you has an idea? Thanks!
Tetras, and make the shape tetrahedrons.
 

JNT

Member
and saying that because the Smart(Papaya) is faster/cheaper/lighter/whatever then that camion(photoshop) should use the engine/wheels/bodywork/whatever(the fill algorithm) of the Smart or that a certain component(fill algorithm) of the Smart is better.

A) This is what I've claimed so far:
  • Photoshop uses an O(n²) algorithm for rendering.
  • O(n²) complexity scales poorly with n.

B) These are things I've never said or claimed:
  • Photoshop algorithm lacks features/is bad/needs to be replaced/smells.
  • Papaya algorithm is good/fast/lightweight/cheap/should replace Photoshop algorithm.
  • The performance characteristics of Papaya, or any lightweight tool, is relevant to the performance characteristics of Photoshop.

The fact that you seem to infer that I have made any claims from B based off of my statements from A is worrying.

I don't care at all what the time complexity of photoshop is
Then you obviously don't care about my central point, because that is the one and only thing I've been talking about within this line of discussion. There is no reason to carry on this dialogue.
 

Blizzard

Banned
Drawing on the Right Side of the Brain arrived today. I got the 1989 edition so it is a little timeworn as you might expect. But, it has the chapter on color, the legible text, and I'm happy with it. :D
 
Drawing on the Right Side of the Brain arrived today. I got the 1989 edition so it is a little timeworn as you might expect. But, it has the chapter on color, the legible text, and I'm happy with it. :D

All of the pages in mine keep falling out. The cover is pretty much completely detached now.
 

Lautaro

Member
So I finally got a new day job (sadly non gaming related) and as a result my gamedev productivity has dropped. I could have lasted for a few months just with my savings and the sales of my game but my mother has a tumour in a kidney and I don't know how expensive will be the surgery so I rather have a new source of income.

Anyway, here's a screen of a new scenario that I'm adding to the game:

Fk1Tmdrl.png
 

Blizzard

Banned
So I finally got a new day job (sadly non gaming related) and as a result my gamedev productivity has dropped. I could have lasted for a few months just with my savings and the sales of my game but my mother has a tumour in a kidney and I don't know how expensive will be the surgery so I rather have a new source of income.

Anyway, here's a screen of a new scenario that I'm adding to the game:

Fk1Tmdrl.png
I hope it goes well with your mother. :(
 

Blizzard

Banned
Is every character in the game a woman with the exact same body type and breasts? Except the one dude?
It's subtle, but looking at that cover I would say 3, possibly 4 different breast sizes/shapes. Body type/weight may be similar but only the top halves are shown.
 
Thanks for the naming ideas! Tri-key, Token/Torquen and Tetra are now on my list. :) Hard decision.
Just to make it even more difficult...

How about Tribits? Or Tri-bits? Basically it can either be pronounced like "Tri Bits" or as one word "Tribits" (rhymes with ribbit).

Thanks, she's going to get removed the kidney so we hope there's no major risk.

Hopefully things go well! Surgery's no joke, but thankfully kidney removal should be pretty safe.
 

mStudios

Member
Lovely cover! Dat female power.

Something about line art on its own is so appealing, looks seriously good so far.

Thanks!

I'm getting Korra vibes

Haha, I never watched Korra series :(

Is every character in the game a woman with the exact same body type and breasts? Except the one dude?
No
KHz7mBV.png


Miranda (Left), Alice/Alice (Middle), Celia (Right) has different types of breast/size. Miranda with the smallest, followed by Celia and then Alice. (All in-game)

Due to the pose of each character in the cover, I reduced Alice Breast's size. Increased Miranda's and Celia just a little.

About the body types. Miranda has a strong/defined body, shes an athlete. Alice has a regular type of body and Celia was a cop (Maria -Top Right- is her ex sergeant) so she's got a type of manly body type when wearing the uniform.

The Doctor (picture above - generic character) has small chest.

It's subtle, but looking at that cover I would say 3, possibly 4 different breast sizes/shapes. Body type/weight may be similar but only the top halves are shown.

Also, this.
 

Jobbs

Banned
Don't get me wrong, I understand games are typically a stylized reality (as is the case with many forms of media), and I'm not sure exactly what kind of game you're making, but when the cover of the game is like five "bombshell" looking women it starts to put things in danger of coming off a bit juvenile. Then again, I don't really know what kind of game it is, so maybe that's fine.
 

mStudios

Member
Don't get me wrong, I understand games are typically a stylized reality (as is the case with many forms of media), and I'm not sure exactly what kind of game you're making, but when the cover of the game is like five "bombshell" looking women it starts to put things in danger of coming off a bit juvenile. Then again, I don't really know what kind of game it is, so maybe that's fine.

I understand your point. However, the character just happen to be like that for a few reasons:
-There is one main character divided into two(Alice 1 and 2, Bottom and Top from the cover)
-There are three main supportive character (Miranda-Alice1 best friend-, Celia-Alice2 Best Friend- and Kevin-Alice1 friend-)
-Celia has her own episode in which her Sargent become part of the main story.
-Each Character has an alter ego (which increase the amount of main/supportive characters).
-Most of the cast were based on real life people (Friends of mine), I made their bodies just like they're in real life. Some of them will use their own voice for the game.
-Also, I'm trying to add as much variation as possible: Alice (Both of them) and Celia are white, Miranda is mixed and Maria (the Sargent) is South East Asian. There was an egyptian one, but I removed her from the main cast and added her as a secondary in one of the chapter of the game.

The game is a Visual Adventure/Novel with action and puzzles elements.
Ingame, their breast don't look as big as you would think, but due to the pose in the cover, it seems like they're bigger than they are.
Boobs looks "well defined" from the side (Sideboob) and top (cleavage) than from the front.

I'm not trying to gather young or juvenile people, since the game is aimed to have a mature (+16) rating. It includes Violence, assassination, violence nudes and extreme language.
 

KevinCow

Banned
Do I need to know or do anything before I start plastering a company logo on my game? I mean, technically I don't have a company yet. It's just me, and I guess I'm outsourcing the graphics and looking for someone to outsource the music to. I just think a logo would look nicer and more professional at the beginning of my game than than "A game by Kevin" or whatever.

Furthermore, while I doubt anybody would want to steal my company name and logo, what protections do I have by just creating it? I don't exactly have the money to register a trademark right now.
 

Jobbs

Banned
-There is one main character divided into two(Alice 1 and 2, Bottom and Top from the cover)

Well, it's just the impression I got by looking at it outwardly -- and I thought it might (or might not) be a useful seed to plant even if it's not always fun hearing criticism. When I see a cover with 5 voluptuous looking women and one dude, I am less likely to take the game seriously. But, then, maybe my opinion doesn't matter since I'm not immersed in the world of anime and dating sims.

Regardless of what the justification or setting is, when you do certain things (like make a cover like that) I think you're sending a message about your game -- And I just thought I'd point that out, whether or not that message ultimately accrues to your benefit (it very well might).
 

mStudios

Member
Well, it's just the impression I got by looking at it outwardly -- and I thought it might (or might not) be a useful seed to plant even if it's not always fun hearing criticism. When I see a cover with 5 voluptuous looking women and one dude, I am less likely to take the game seriously. But, then, maybe my opinion doesn't matter since I'm not immersed in the world of anime and dating sims.

Regardless of what the justification or setting is, when you do certain things (like make a cover like that) I think you're sending a message about your game -- And I just thought I'd point that out, whether or not that message ultimately accrues to your benefit (it very well might).

Well, Let's start by saying that I'm not a big anime fan (I have only watched 3 animes and two of those was when I was kid and I didn't know what anime was), so I can tell you that the game is not inspired by anime at all.

The other thing is, Dating Sims and Visual Novel are two different things. Dating sims is a genre that applies Visual Novel Elements. Just like the Persona games, they apply a lot of Visual Novel elements to game(RPG). I have seem a lot of people confusing the term, so I don't blame anyone when they say this. A dating sim could be a RPG or a Platform game or any other genre that you want to put in it.

About the cover and game:

These are one of the most (if not, the most) popular visual novel in the west.
In 999 cover, has both main character, Junpei and Akane. Akane bien the most important character in the first game.
The second cover, in the back there are 8 characters. 4 females and 4 males. 4 of the females are very well appealing to the human eyes, and one of them is extremely appealing. The front has the face of the two mains and the enemy.

When you look at this cover, only one thing you notice that it's out of the ordinary. All of them have a watch. Or you can take into account, the masked man. I think its unfair to judge these games because they got 4 good looking women and two good looking dudes.

Also, when you say voluptuous I need to know what you're exactly referring to. Because from the term itself, I take it as a "Sensual appealing" even though they tend to have less than the average bras size on the US, on every single character of the game.

When I sketched the cover I wanted a few thing:
-Tell players who the main character are.
-The game mood (far from happy, mostly dark)
-Tell them that the planet has is an important component in the story and they should look out for it.
-That the space is relevant to the game (background).
-And a few other things that I haven't added yet.

Also, I like people to critic my art because I really like to hear everyone opinion, I think it makes everything better. So believe me, I will never be mad at someone criticizing or not liking something that I make. But I also like to explain why I make such decision.
 

Jobbs

Banned
he back there are 8 characters. 4 females and 4 males. 4 of the females are very well appealing to the human eyes, and one of them is extremely appealing. The front has the face of the two mains and the enemy.

When you look at this cover, only one thing you notice that it's out of the ordinary. All of them have a watch. Or you can take into account, the masked man. I think its unfair to judge these games because they got 4 good looking women and two good looking dudes.

Also, when you say voluptuous I need to know what you're exactly referring to.

..

Also, I like people to critic my art because I really like to hear everyone opinion, I think it makes everything better. So believe me, I will never be mad at someone criticizing or not liking something that I make. But I also like to explain why I make such decision.


I'm referring to the fact that your cover consists of 5 samey looking, large chested women, and one man. I didn't make an assessment about whether this hurts sales, by the way, for all I know it helps sales. I was careful to qualify my reaction to this wasn't necessarily relevant to your intended audience.

I don't think the art is bad. The art I've seen is well done, especially the background art. I just thought the cover being essentially a gaggle of cleavage and babes made the game seem a bit juvenile -- Like those endless banners you see on certain websites for various korean browser MMOs or whatever -- Where it's just large chested cleavage women sprawled across the thing. It may work for sales,but it doesn't exactly wreak of sophistication. It's gaudy.

That's just my impression, once again it may not be relevant to you at all.
 

Blizzard

Banned
I'm referring to the fact that your cover consists of 5 samey looking, large chested women, and one man. I didn't make an assessment about whether this hurts sales, by the way, for all I know it helps sales. I was careful to qualify my reaction to this wasn't necessarily relevant to your intended audience.

I don't think the art is bad. The art I've seen is well done, especially the background art. I just thought the cover being essentially a gaggle of cleavage and babes made the game seem a bit juvenile -- Like those endless banners you see on certain websites for various korean browser MMOs or whatever -- Where it's just large chested cleavage women sprawled across the thing. It may work for sales,but it doesn't exactly wreak of sophistication. It's gaudy.

That's just my impression, once again it may not be relevant to you at all.
I'm not sure why you edited out the bra size reference from the post you're replying to -- do you disagree with that part? If every single character truly has less than the average American bra size, is it really fair to call them "large"? :p

And regarding "a gaggle of cleavage and babes" -- where? Only 2 of the 4 women are showing ANY cleavage, and even those seem pretty mild compared to what's common in videogames, to me.
 

Jobbs

Banned
If you think the cover depicts 5 women with the average american body type then we'll have to just agree to disagree. I've given my reaction and it stands.
 
Also, when you say voluptuous I need to know what you're exactly referring to. Because from the term itself, I take it as a "Sensual appealing" even though they tend to have less than the average bras size on the US, on every single character of the game.

Relevant:

huffingtonpost said:
Weight gain and breast implants have played a role in the increase
livescience said:
In the last 15 years, the average bust size has increased from 34B to 36C. Whether the lift is due to breast augmentation surgeries or a side-effect of expanding waistlines is not known.

None of your characters are overweight, which just leaves voluptuous (natural or surgical).

I don't think there's anything wrong with voluptuousness, but Jobbs does have a point.
 

Blizzard

Banned
That's fair that weight gain or surgery could play into it. I guess it comes down to mStudios' real life friends then, if the characters are modeled on them, but that seems a bit personal so I'd rather not pry into that.

If you think the cover depicts 5 women with the average american body type then we'll have to just agree to disagree. I've given my reaction and it stands.
Maybe not weightwise, but again mStudios mentioned they were based on friends. I also thought the "gaggle of cleavage and babes" wasn't fair when only 2 had any cleavage. Did you disagree with that as well, or only the breast size part?
 

Jobbs

Banned
That's fair that weight gain or surgery could play into it. I guess it comes down to mStudios' real life friends then, if the characters are modeled on them, but that seems a bit personal so I'd rather not pry into that.


Maybe not weightwise, but again mStudios mentioned they were based on friends. I also thought the "gaggle of cleavage and babes" wasn't fair when only 2 had any cleavage. Did you disagree with that as well, or only the breast size part?

Cleavage and babes are all part of the gaggle, and everyone has tight clothes.

I'm not trying to sound like the sex police. I don't care if a person puts giant nude tits on their cover. It wouldn't offend me (though I'd never buy something like that). But whatever cover you choose sends a message about your game, and I was trying to alert mstudios to this fact. The message may be one he is aware of and is owning, I don't know, I'm not really tapped into the genre he's operating in.
 
I concur with Matt.

M, Blizz - people don't usually invoke metrics when they give casual glances to cover art. Citing studies is not something people do when browsing the game section in brick and mortar or online shops. First impressions are often based on looks and what you put on the cover should speak about your game. Directing the mind is no different than mixing music, moving audio around so the listener's ears "snap" to what the musician wants. With cover art, you probably don't want eyes to be snapping to things like breasts at first glance. That doesn't speak much about content or even offer up some curiosity to the viewer so they want to know more about your game.

Just my thoughts.
 
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