Jacksinthe
Banned
I suppose my goal is fourfold:
1) I want to have fun making the game, which I am.
2) I want to be able to put on my resume that I completed and released a game and did all of the programming.
3) I want people to actually play my game and hopefully enjoy it.
4) I'd like to make at least a little bit of money. It looks like I'm going to have to put some money into this project for tools, music, sounds, and a second artist, so I'd like to at least make that back, plus some to pay my primary artist who's been working hard for free so far, plus some for me.
It's probably too late to change the type of game I'm making, so I'm kinda stuck with making the kind of game I wanted to make, as opposed to the kind of game I thought would sell. I guess I can just hope that it turns out to be something that people want to play, and that my art style is good enough to grab the attention of people on a quick glance.
You can definitely have a little bit of both without changing your overall game by simple inclusion of "tried and true" systems/mechanics that people are known to like, depending on the game. If I knew more details I would give more details but that's about it - try to be a bit more inclusive to everyone who isn't your target audience - but just a bit to let a few more newcomers in without going so far off into left field that it pisses your target audience off.
Edit: Fuck, top of page.
GREAT WORK, EVERYONE!