Hey guys! I'm here to talk about a game that me and some friend are developing, it's called Tiny Little Bastards...
Tiny Little Bastards is a
2D platformer Action RPG that tells the story of the three siblings Ivarr, Helga and Ubba. They are unlucky tavern owners, whose tavern has been sacked by a horde of annoying little Goblins. They are now forced to take up arms to defend their tavern and recover their beloved beer!
I'll also list some of the core mechanics of our game...
Weapons:
Basically, in Tiny Little Bastards the main characters will have 2 different kinds of weapon each.
- Ivarr is the strongest of the three, punching foes with Fist Weapons and slamming goblins with Heavy Hammers;
- Helga is an angry badass Shield Maiden, carrying Axes and Spears to battle (besides her Shield.. only used in abillities);
- Ubba is the lightest and fastest of the group, shooting with his Longbow as well as fighting in close combat with Daggers.
Both weapons can be used at any time and the player can switch between them easily by pressing a single button.
Gems:
The Gems took the place of equipment pieces. From now on, the player will be able to equip two Gems in the Greater Slots and three in the Minor Slots.
Gem slots will be available as the player levels-up. The Greater slots activate the Primary and Secondary powers of a Gem.
A gem in the Primary and Secondary Slots will affect the use of the primary (aka "Light") and Secondary (aka "Heavy) weapons respectively. The effect can change the way you fight in significant ways, such as adding a change to invoke a lightning bolt onto foes or set them on fire.
Gems in the Minor Slots offer Stat changes, giving a positive buff to a specific stat but reducing another one; for example: A Gem can give the player +30 Life but it may take away -5 Stamina.
Chosing carefully (and crafting) the stones you use is the key to a good character build.
These are the following stats changed by the basic types of Gem:
- Life
- Stamina (Every major action consumes Stamina. Running, Attacking, using Abilities...)
- Armor
- Damage
- Critical Chance.
Crafting & Upgrading:
To support the whole character build system, Tiny Little Bastards will have a few crafting systems where the player can create diferent Gems and Potions. Many weird recipes will be a secret and uncovering them will be an important part of the game.
As there is no longer weapon drops in TLB, every character will be able to upgrade his weapon and make it even more powerful. Every weapon has three forms that are unlocked when it reaches a certain level.
The game will also have a Talent System...
Talent System:
To make the gameplay more dynamic, we're implementing a talent system. Players will be able to chose from passive and active abilities to change the way the characters interact with enemies. From passive boosts that grant a permanent +20% Life to a powerful Burps that damage enemies with sheer rage! Talents are necessary to achieve a top-quality character build coupled with the smart use of Gems.
Other features:
Besides the Action RPG mechanichs covered above, players will face the challenges of the game in a beautiful Platform world. Expect to see the following features:
- Wide variety of enemies, from bee-shooting-bears to mushroom turtles
- Rich Dungeons and Quests, including secret passages, optional choices and objectives
- Traps of the most devious kinds
- Level puzzles
- Treasure hunting events
- Side-scrolling with viking-furious-smashing and a loot of terrible jokes!
We like to think that Tiny Little Bastards is the bastard son of Diablos character progression with Castlevanias Level Design!
Technical Info:
Engine: Unity.
Level Design Tools: Unity
Animations: Handmade frame-by-frame using Photoshop CS6.
Target Platforms: Windows, Mac, Linux, Xbox One, PlayStation 4.
We are the Overlord Game Studio, a small independent studio from Rio de Janeiro - Brazil.
Overlord Game Studio Website
Our Team is composed of 6 guys:
João Requião - Programmer, game designer.
Yan Magalhaes - Game Designer and level designer.
Marcelo Ribeiro - 2D artist and Game designer
André Colares - Composer and Sound Designer
Davi Lisboa - Interface designer & general Designer
Bernardo Castro - Social Media, Programming Intern & Master Coffee Maker.
Overlord Game Studio
Tiny Little Bastards