Started studying game development about 1-2 weeks ago and downloaded Construct2. First project is ready, something small and simple. It doesn't really compare to the stuff that gets posted here, but I am quite happy with it as it was my first game.
Only HTML5 right now.
https://www.scirra.com/arcade/action-games/planetpong-5442
Any feedback is welcomed!
Don't sell yourself short, this is quite fun already, especially if you just started out! (and I'm always happy to see some C2 love :-D)
I'm pretty terrible at these games, so I only managed a high score of 12 so far, but I think it's quite responsive, enough to try to go for much higher ones. I rather like the riff on arkanoid, and I thought having two differently colored paddles in play would make for combo opportunities (like bumping off the other repeatedly adding more to the score than using the same one, or something?) - maybe that'd add some layer of strategy, in addition to the twitch reactiveness already present?
In any case, cool work :-D
Using one of my game design classes to finally work on a point n click game I've been planning for a while. Placeholder art so far, but the doors in the background are clickable, and the player auto navigates after a click. Only doing a small scene for the class, but hoping to build out an engine in unity so that I could build out the whole thing with placeholder art.
Looks promising! I've been thinking about how to make those depth effects using sprites for some other point and clicky/adventure projects, and seeing it work in 3D with a fixed camera angle looks so painless in comparison, that might just be the route I'd take too :-D
I´ve been working hard on the level editor and I think it´s turning out very nice:
(snip)
Man, I'm envious of spiffy level editors, as usual. Do you guys start from scratch for those, or do you build them through already existing engines - like would it be feasible/a good idea to make a level editor in C2, or something? (I already know from Absinthe his work on Unity, but I'd love to know if other engines can support that kind of stuff as well)
Interested to try Power Hover, it's downloading right now, so I should be back soon with some impressions, hopefully!