• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

GAF Indie Game Development Thread 2: High Res Work for Low Res Pay

Status
Not open for further replies.

SeanNoonan

Member
Sooooo... If a local multiplayer game has bots so it can be played solo, do you think it would be legit to include the single player tag on it in greenlight/steam? :p

Depends if you're okay with people asking for refunds ;D

If you feel that it's misleading, maybe it is?

As long as you clarify it's bot support in the description, I think you'll be fine.
 
Depends if you're okay with people asking for refunds ;D

If you feel that it's misleading, maybe it is?

As long as you clarify it's bot support in the description, I think you'll be fine.
I'm not sure how to feel about it honestly. I never really understood the draw of playing against AI in fighting games but some people like it and I've read a few things in the past where people had gotten most of their play out of games I'd traditionally only considered multiplayer entirely vs AI/bots in it, like Unreal Tournament or perfect dark :eek:

I guess I'll see how far I get with this bot support before I call it I guess. Again the current plan is to lock the harder AI bot levels behind achievements so there's some kind of single player progression to be had :3
 
Here's a cool Wildfire gif. Snow melts when it gets near a fire source (like a fireball), falls down, creates piles of snow upon landing, which you can then hide in like grass.

OVzn6U8.gif
 
Here's a cool Wildfire gif. Snow melts when it gets near a fire source (like a fireball), falls down, creates piles of snow upon landing, which you can then hide in like grass.

OVzn6U8.gif

These emergent systems you're coming up with are really cool. Keep it up! ♥

edit: on rewatch, it seems strange that the guard is so unresponsive. I'm sure snowfalls happen all the time, but maybe she should at least check to see what happened? Or at least damaged/stunned if she gets dumped on.
 

missile

Member
I'm going to write a blog post in a month or so, detailing how it's going. I also have a volumetric cloud renderer for Unity3D that I'm intending to release the same way.

It's definitely a little nerve racking since I; a) don't have the promotional clout of the in-editor Asset Store/Unity and b) don't get the impulse purchases since I'm offering the non-commercial download up front. Hopefully word of mouth will help. I've been wanting to move to this model for a while now, I'm a firm believer in sharing code, but also in being able to eat. whynothaveboth.gif :D

Either way, I'm interested in how this experiment will play out!
Will looking forward to it. Yeah, the impulse response would be nice to have,
but middleware needs a much longer breath anyways.
 
These emergent systems you're coming up with are really cool. Keep it up! ♥

edit: on rewatch, it seems strange that the guard is so unresponsive. I'm sure snowfalls happen all the time, but maybe she should at least check to see what happened? Or at least damaged/stunned if she gets dumped on.

Was just thinking that myself! I will probably add a sound event to the snow falling, which the guards will pick up on and then enter a search mode.
 
Man, I feel like I want ALL the things on the current Unity Madness sale.

At the least:
- Final IK
- Particle Playground
- Rewired
- DunGen
- Easy Save
- A* Pathfinding Project Pro

... $232

... fuck me and my poorness :(
 
Man, I feel like I want ALL the things on the current Unity Madness sale.

At the least:
- Final IK
- Particle Playground
- Rewired
- DunGen
- Easy Save
- A* Pathfinding Project Pro

... $232

... fuck me and my poorness :(

WOAH FinalIK is on sale? Damn.
I really need that considering this level has a ton of stairs
 

Blizzard

Banned
Wow, people are selling stuff like A* for money? Jeez...what a lucrative business it must be for developers : O
I hardly think most independent developers have a lucrative business at all. :p

And some people may have difficulty understanding or implementing A*. If they spend some amount of time trying to learn and do that, imagine an appropriate hourly rate at a normal software development job. Now, compare that to how much it costs to purchase it legally premade and tailored to your game engine of choice.
 

Dascu

Member
Man, I feel like I want ALL the things on the current Unity Madness sale.

At the least:
- Final IK
- Particle Playground
- Rewired
- DunGen
- Easy Save
- A* Pathfinding Project Pro

... $232

... fuck me and my poorness :(

I picked up Final IK. Hope it works well on quadrupeds.
 

V_Arnold

Member
I hardly think most independent developers have a lucrative business at all. :p

And some people may have difficulty understanding or implementing A*. If they spend some amount of time trying to learn and do that, imagine an appropriate hourly rate at a normal software development job. Now, compare that to how much it costs to purchase it legally premade and tailored to your game engine of choice.

Of course, you are actually right, I was just surprised, with this being a well known algorithm and all. Like if I sold calculator software...oh wait : D
(Also, I meant selling stuff on unity, not the game dev part :D)
 
Sooooo... If a local multiplayer game has bots so it can be played solo, do you think it would be legit to include the single player tag on it in greenlight/steam? :p

While some people might find that misleading, I feel like it'd be more misleading to not tag it as single-player as people would expect there's literally nothing you can do solo.

Single-player means it has a single player component, not an extensive campaign. Just be sure to include it in the description that the single-player content is with bots.
 
Of course, you are actually right, I was just surprised, with this being a well known algorithm and all. Like if I sold calculator software...oh wait : D
(Also, I meant selling stuff on unity, not the game dev part :D)

Well, it's not only the algorithm part. Good Unity assets are worth the money for the integration, easy setup and documentation. No need to waste time by reinventing the wheel. Of course, in practice the asset quality and level of support varies wildly (Sturgeon's law in full effect) and you have to do some careful research before committing to an asset. Something like Final IK is pretty much the gold standard when it comes to complete packages.
 
While some people might find that misleading, I feel like it'd be more misleading to not tag it as single-player as people would expect there's literally nothing you can do solo.

Single-player means it has a single player component, not an extensive campaign. Just be sure to include it in the description that the single-player content is with bots.
~nod~ After some thought I think you're right. I suspect I'll handle this by adding the tag along with an announcement stating exactly how the single player will work so nobody who reads the description will be lead astray. That should hopefully cover my bases :3
 
So, for those messing with greenlight I did some skimming over projects that have been greenlit in the past and while just a cursory search I couldn't find any entries that had gotten through with less than 501 yes votes. The real mechanics of what gets in or doesn't is still some kind of dark magic as far as I'm concerned and it wasn't the deepest of searches, but if you're in greenlight or going into it, 501 yes votes probably isn't a bad goalpost to aim for first :3

We got Greenlit yesterday (Woot Woot!) at around 1k yes votes but it seems to be out of nowhere. We were at 91% to the top 100 and I guess they did a small sweep because we jumped to rank #76 and shortly after that we got the email that we had been Greenlit. So I would say it depends on how many games they want to bring in combined with how well some of the games are doing.
 
Currently my game on greenlight is at #43 with nearly 1200 yes votes (at 59% positive) but have yet to be green lit, it has only been a week though.
 

asa

Member
Here's a cool Wildfire gif. Snow melts when it gets near a fire source (like a fireball), falls down, creates piles of snow upon landing, which you can then hide in like grass.

OVzn6U8.gif

Some suggestions for snowflake effect: slow them down and make few different layers, then randomise the x speed, create few sudden spikes in y + x speed to simulate gust of wind type of effect. Anyways, looking good, keep it up!
 
We got Greenlit yesterday (Woot Woot!) at around 1k yes votes but it seems to be out of nowhere. We were at 91% to the top 100 and I guess they did a small sweep because we jumped to rank #76 and shortly after that we got the email that we had been Greenlit. So I would say it depends on how many games they want to bring in combined with how well some of the games are doing.
Congrats! :D
Yeah, top 100 doesn't actually mean much as I've read/chatted to a few peeps who got in without ever getting near it. More votes help but there's clearly more to the selection process going on than just rank :3
They just opened the floodgates last night and greenlight 378 games XD
Advance sadly wasn't one of them but it's only got 367 votes so I'm still shy of that theoretical 501 minimum. I have several friends who made it through though :3

Currently my game on greenlight is at #43 with nearly 1200 yes votes (at 59% positive) but have yet to be green lit, it has only been a week though.
Wow nice! I didn't actually realise it was on greenlight, I thought it was just kickstarter. I'll go hunt it down to give you a thumbs up too. Doesn't sound like you super need it considering how far you've gotten already, but it can't hurt :D
 
Congrats! :D
Yeah, top 100 doesn't actually mean much as I've read/chatted to a few peeps who got in without ever getting near it. More votes help but there's clearly more to the selection process going on than just rank :3
They just opened the floodgates last night and greenlight 378 games XD
Advance sadly wasn't one of them but it's only got 367 votes so I'm still shy of that theoretical 501 minimum. I have several friends who made it through though :3


Wow nice! I didn't actually realise it was on greenlight, I thought it was just kickstarter. I'll go hunt it down to give you a thumbs up too. Doesn't sound like you super need it considering how far you've gotten already, but it can't hurt :D
I'll have to vote on yours too :p it's so hard to find anything on green light without a direct name or an url, for example after my game fell off green light page 1 it dropped to about 180 daily views though it's jumped back up again for a reason I can't work out.
 

Ranger X

Member
Currently my game on greenlight is at #43 with nearly 1200 yes votes (at 59% positive) but have yet to be green lit, it has only been a week though.

Yeah I did spot your game yesterday evening and I vote it up! Nice project buddy.
I am not super active in this thread but always on the watch ;)
 

Pehesse

Member
How does anyone else cope with writing for extended periods of time? After a (short) while, it feels like my brain is drained of words.
 
I'll have to invite yours too :p it's so hard to find anything on green light without a direct name it url, for example after my game fell off green light page 1 it dropped to about 180 daily views though it's jumped back up again for a reason I can't work out.
wow 180? I don't think Advance even gets double digits most days after it dropped off the front page XD Then again, I've not actually got in touch with any press or anything yet so that's my next goal as soon as I've stopped fussing over UI stuff that's been bothering me lately :3
It does seem almost a bit random what drives people to check stuff out though. I'm tempted to animate the splash image just to draw some more attention: it does ok in actual votes when people look but it doesn't seem to draw a lot of eyeballs to begin with, based on unique vistor numbers anyhoo. I fear some people see it and immediately assume it's a sports game or something XD Heck knows, while people at events love it, I can tell people who are just watching still have no idea what's going on until they finally get the pad in their hands and it suddenly all clicks in the course of a match. Hopefully once I get a few youtubers playing it and whatnot it'll gather more interest then :D

Heh, I actually checked for your greenlight URL in the neogaf showcase doc in the OP but it looks like that's only got your twitter and patreon. Also couldn't find it from your website because the website url on your twitter didn't work for me XD Then I had that head-slapping moment of realising I could just search the name of it in Greenlight itself. Needless to say, thumbs have been given. :3
The music in the trailer kinda has a fun 'Crusader: No remorse' or 'Crusader: No regrets' vibe that tickles my nostalgia :D

edit: It's worth looking in the showcase anyhoo just to see what everyone in the thread's been up to in a nice concise way, but if anyone's curious and doesn't feel like digging...
Dialbohead's Nakiti Generations: http://steamcommunity.com/sharedfiles/filedetails/?id=628365296
my game, Advance: http://steamcommunity.com/sharedfiles/filedetails/?id=618322914
 
Super excited I'l have time to code in a few weeks ^_^

I'm planning to build a prototype/demo for what I'm working on in the next month to then use it for pushing a kickstarter. Anyone have tips on kickstarter or anything similar?

I need to throw a press release together once I have more content (was planning to use vlambeer's press.kit thing) and have a link built within the prototype/demo that would go straight to the kickstarter page. I'll probably host it on itch.io as I remember Drift Stage having the demo on there.
 
I have greenlight links in the kickstarter itself which I believe are helping a LOT, it's a good thing to run both side by side and most likely why my views are creeping up again.

I like greenlight but I feel like it needs a revision on how people discover stuff.

and thank you everyone, don't forget others in this thread have green lights and kickstarters too! on mobile currently so can't link to them quickly.
 
I have greenlight links in the kickstarter itself which I believe are helping a LOT, it's a good thing to run both side by side and most likely why my views are creeping up again.

I like greenlight but I feel like it needs a revision on how people discover stuff.

and thank you everyone, don't forget others in this thread have green lights and kickstarters too! on mobile currently so can't link to them quickly.

Almost forgot about doing Greenlight. I'm planning on that as well. (BTW can you link your KS again? I missed the link)

One other KS question is how do I estimate stretch goal costs for what some KSs do stating "Vita Edition!"... or "Available on WiiU!". I can factor almost all other costs in my budgeting right now for the title, except that... Can't find a clear answer.
 
Almost forgot about doing Greenlight. I'm planning on that as well. (BTW can you link your KS again? I missed the link)

One other KS question is how do I estimate stretch goal costs for what some KSs do stating "Vita Edition!"... or "Available on WiiU!". I can factor almost all other costs in my budgeting right now for the title, except that... Can't find a clear answer.
dev costs are going to be something you need to judge, kits for Wii u and vita I have no idea and all these big kickstarters seem to either ask for 20k or 150k for kits, I guess they contacted them about a dev kit first and added time and staff cost to it? no idea.

I asked for very little in comparison to those bigger KS games, I've been told by people that I should have aimed higher but I chose a number that would support me up until the game was done in July (at the latest I hope)

for kickstarter goals I thought about what I could realistically do and then priced it on how much effort it would take me to implant and finish up.
 

Pehesse

Member
edit: It's worth looking in the showcase anyhoo just to see what everyone in the thread's been up to in a nice concise way, but if anyone's curious and doesn't feel like digging...
Dialbohead's Nakiti Generations: http://steamcommunity.com/sharedfiles/filedetails/?id=628365296
my game, Advance: http://steamcommunity.com/sharedfiles/filedetails/?id=618322914

I have greenlight links in the kickstarter itself which I believe are helping a LOT, it's a good thing to run both side by side and most likely why my views are creeping up again.

Added the links into the showcase doc, thanks for pointing them out :)
 
How does anyone else cope with writing for extended periods of time? After a (short) while, it feels like my brain is drained of words.
My entire job was writing at one point so I figured I'd perhaps have some advice for you but in all honesty I can't think of any easy-peasy tricks.
If I find myself slowing down I'll just switch to typing out literally anything that comes to mind then go back and salvage it down to something more useful / sizeable. worst comes to worst, sometimes you just need to take a break and either go for a walk, get a drink or just occupy yourself with something else to let your mind recharge :eek:

I have greenlight links in the kickstarter itself which I believe are helping a LOT, it's a good thing to run both side by side and most likely why my views are creeping up again.

I like greenlight but I feel like it needs a revision on how people discover stuff.

and thank you everyone, don't forget others in this thread have green lights and kickstarters too! on mobile currently so can't link to them quickly.
Ah! Kickstarter! Yeah, that would definitely help a lot XD
Kickstarter seems to do a much better job of letting people find interesting stuff so it can generate a lot more traffic I imagine :3

edit:
Added the links into the showcase doc, thanks for pointing them out :)
No worries :D
 

Pehesse

Member
My entire job was writing at one point so I figured I'd perhaps have some advice for you but in all honesty I can't think of any easy-peasy tricks.
If I find myself slowing down I'll just switch to typing out literally anything that comes to mind then go back and salvage it down to something more useful / sizeable. worst comes to worst, sometimes you just need to take a break and either go for a walk, get a drink or just occupy yourself with something else to let your mind recharge :eek:

Well, thanks for the thoughts :-D For now, going for a walk sounds like a nice change of pace :-D
*edit* missing words in there. See? What did I tell you?! I'm leaking worddsss
 
Well, thanks for the thoughts :-D For now, going for a walk sounds like a nice change of pace :-D
*edit* missing words in there. See? What did I tell you?! I'm leaking worddsss
Haha, it happens to best of us. I'm pretty sleep deprived at the moment so I've had to edit my posts a few times to add in missing letters or words already ^.^;
Hope the walk helps though :3
 
dev costs are going to be something you need to judge, kits for Wii u and vita I have no idea and all these big kickstarters seem to either ask for 20k or 150k for kits, I guess they contacted them about a dev kit first and added time and staff cost to it? no idea.

I asked for very little in comparison to those bigger KS games, I've been told by people that I should have aimed higher but I chose a number that would support me up until the game was done in July (at the latest I hope)

for kickstarter goals I thought about what I could realistically do and then priced it on how much effort it would take me to implant and finish up.

Yeah, I'm setting my kickstarter pretty low by most game standards as I mostly need to just cover living costs and a few other things just to speed up development (need a new not too powerful desktop PC and some basic software). Anything beyond that in kickstarter will just be great.
 

Dascu

Member
Work the past few days has been on developing one of the bigger beasts, a large stag. I will focus on developing this one further and create a sort of vertical slice based around hunting this creature. For now, here's a .gif of the player climbing on the stunned beast.

tg12jucn.gif


The climbing movement in The Godbeast is inspired by games such as Shadow of the Colossus and Dragon's Dogma. You basically move, in whichever direction you wish, between nodes on the body of the monster. It's not quite as detailed as SotC itself, but it's also a lot more freeform than many other games climbing mechanics.

Once on the beast, you will have to manage your stamina a bit, as hanging upside down, moving around and using your weapon to stab the creature will all drain energy. Furthermore, shaking movement of the beast itself will also knock you down if you don't have enough stamina to withstand the blow.

The goal is for the player to move around the beast, while managing stamina as described, to stab the enemy and whittle down its health. You can do damage on various "zones", corresponding to the different limbs (e.g. the back, the torso, the neck, shoulders and hips). Not all of the zones' health has to be depleted, but there may be strategic advantages or disadvantages. E.g. damaging the hips will decrease the running speed of the beast or prevent it from doing certain stomping attacks with its hind legs.

Note that the stag shown here is also going to be one of the smallest beasts in the game.
 

Blizzard

Banned
~nod~ After some thought I think you're right. I suspect I'll handle this by adding the tag along with an announcement stating exactly how the single player will work so nobody who reads the description will be lead astray. That should hopefully cover my bases :3
If I am browsing the store page 3 months from now, the chances of me seeing that announcement are going to be very low. I think the description is a better place to mention that singleplayer mode is just vs bots.
 
Congrats! :D
Yeah, top 100 doesn't actually mean much as I've read/chatted to a few peeps who got in without ever getting near it. More votes help but there's clearly more to the selection process going on than just rank :3
They just opened the floodgates last night and greenlight 378 games XD
Advance sadly wasn't one of them but it's only got 367 votes so I'm still shy of that theoretical 501 minimum. I have several friends who made it through though :3


Wow nice! I didn't actually realise it was on greenlight, I thought it was just kickstarter. I'll go hunt it down to give you a thumbs up too. Doesn't sound like you super need it considering how far you've gotten already, but it can't hurt :D

Thanks! I didn't know they let in that many at once.


Grats!
 
Man, I feel like I want ALL the things on the current Unity Madness sale.

At the least:
- Final IK
- Particle Playground
- Rewired
- DunGen
- Easy Save
- A* Pathfinding Project Pro

... $232

... fuck me and my poorness :(

For what it's worth, I can vouch for Particle Playground and Rewired.

I've been eye-ing Easy Save, so I might get that to save me some time.

Wow, nice! Well deserved.
 
Status
Not open for further replies.
Top Bottom