We need to get Matt laid.
ew no that's gross ew ew ew
We need to get Matt laid.
I tried this and also tried to make the stones less round. Unsure if it looks better or not.
A little bit back on the topic of lighting, somehow I want this to happen:
It's a poor edit (and doesn't even account the torch), but somehow I want to get it so that when it thunders outside, it becomes like the second image for a moment.
While I'm not sure it would be dynamic, I wonder if what I could do is after making a map, draw a sort of overlay and then at times make the window objects change and then darken the overlay.
ew no that's gross ew ew ew
The bricks still look kind of round because you have the highlight just in the top corner instead of across the top of each brick but it does look better. If you want a lightning effect like in your example the best way is to use a surface or shader to replace the darkened areas with a lit up portion or vice versa. But a cheaper way would be to just put darkened semi transparent tiles over the room in all areas except the windows' light, and when the lightning strikes hide that tile layer for a moment.
The way it looks in your example the room is already mostly lit up by default, you would have to change that if you want the lighting to look more realistic.
I made some shadow tiles and did some testing. Unsure if that helps or not.
Will there be a public demo for PC? Looks pretty nice btw. :+
Working on some layers, so much to do yet
That looks really good! Digging it.Working on some layers, so much to do yet
just wanted to share what I've been working on
You NAILED the feeling of a forest on fire; the different layers of smoke, the awesome looking fire...and some crazy art to top it off. Great job!Working on some layers, so much to do yet
Great concept and looks really cool as well! It´s a bit hard to grasp what´s going on at first and some platforms overlaying doesn´t look good, you should have care with that. But just a minor detail as I always have to say something bad about everything, the game looks amazing.just wanted to share what I've been working on
Those effects are really nice. What's your secret for sorting? I notice there's some glow from the flames when they peek through foreground bushes leaves?Working on some layers, so much to do yet
thank you, ha, I spent several weeks trying to come up with a 'cool' way to have them overlay and eventually gave up since all my ideas obstructed playability.Great concept and looks really cool as well! It´s a bit hard to grasp what´s going on at first and some platforms overlaying doesn´t look good, you should have care with that. But just a minor detail as I always have to say something bad about everything, the game looks amazing.
thanks
That is some damn good fire.
That looks really good! Digging it.
You NAILED the feeling of a forest on fire; the different layers of smoke, the awesome looking fire...and some crazy art to top it off. Great job!
Those effects are really nice. What's your secret for sorting? I notice there's some glow from the flames when they peek through foreground bushes leaves?
thanks guys!
thanks I think all I have left is the falling ashes and random billows of smoke in the background as far as effects go
thanks! Sorting is def a pain in the butt to keep things organized enough to not have clipping . Start with 1 sorting layer at a time, hide it and do another lol. Yep, UE4 has some great emissive effects
Is that done in paper2d or just made to look 3D?
Also all the VR stuff makes me wanna mess with that but gotta focus and not get distracted like normal
Yep, lots and lots of paper 2D sprites! But still debating whether to do 2D or 3D bosses .
I'd LOVE to do a VR game, in fact we plan on our next game one!
I just realised I wanna take the climbing in VR from that one cryengine thing and make first person shadow of colossus.
Imagine in VR seeing those HUGE creatures then climbing them and stabbing the weak spot..
A man can dream...
That would be pretty awesome!
Out of my skill range sadly
the color separation goes higher the closer you are to this thing (it's not QUITE as blurry as the gif presents, the gif just has some trouble with it)
http://gfycat.com/CapitalWeepyHagfish
I am sure this will please 100% of people
the color separation goes higher the closer you are to this thing (it's not QUITE as blurry as the gif presents, the gif just has some trouble with it)
http://gfycat.com/CapitalWeepyHagfish
I am sure this will please 100% of people
That's some yummy coloring
I agree with Jumplion.
I'm curious if you've thought about taking the direction you're facing into account? ie: less separation when you're looking away from the creature instead of towards it.
just wanted to share what I've been working on
Working on some layers, so much to do yet
(most proud of this one. looks better when shrunken down)
Does anyone here have industry experience and/or commercially released a game where freelance contractors were used in the process? I am looking at hiring a concept artist to design some of the characters for my game. I am however unsure about the legal formalities (should we sign a contract etc), how should the communication and iteration process go, etc. It would be great if I could speak to someone about this who has done this before and can share some experience.
Looks amazing! I get a very Ori and the Blindforest feel from it!
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Well, I made my rain animated and tried for a "lighting" effect. Not the best transition, but it's kind of cool.
An attempt at a Mother 3 style sprite of Santa from 999:
Playing around with recolouring an ugly little pixel house:
Some Paladin guy:
Thank you!
I like the rain! The lighting is cool, though it should just "flicker" for a split second. Right now it feels like someone turned a light on ^ ^
I'm trying to design a creature that tucks itself into a ball that can roll around.. it's a simple idea but very hard to design/animate.
looking at armadillos.
this shit is so rad!
I'm trying to design a creature that tucks itself into a ball that can roll around.. it's a simple idea but very hard to design/animate.
looking at armadillos.
this shit is so rad!
I thought you already had that worked out?
You might want to look into Monster Hunter's Uragaan.
http://monsterhunter.wikia.com/wiki/Uragaan
Ori and the Blind Forest had an enemy you encounter early on that is kinda like that if I remember correctly.
EDIT: oh wait never mind, they just kinda charged you
still they had an interesting design if you are interested in checking it out
http://oriandtheblindforest.wikia.com/wiki/Enemies_of_Nibel?file=Ram.jpg
oh you mean this thing?
http://gfycat.com/SnarlingSimpleEmperorpenguin
yeah that's long finished, it's actually one of the enemies I'm more proud of due to his complexity.
that said, I cheated a bit on the transformation, it sorta just folds up, telescopingly, into a ball, which was far easier.
Now I"m making a creature that I want to tuck itself into a ball, armadillo style. This is the rare friendly creature.
Uagaan is dope but for some reason I feel like there's another rolling ball monster in MH. I clicked your link expecting one thing and got another.
Ori makes me angry with its beautifulness.
Incidentally I'm thinking of starting on the enhanced edition tonight.
for what its worth your game gives me ori vibes!
quick and dirty
I kinda just envisioned an easier way to do it and took the shortcut, since it's a very small creature
looks good! also it looks very cute I don't want to hurt it D:
Let me tell you, you never record enough footage to edit for a gameplay trailer the first time around.
that's what I thought would happen, but back when I made my trailer I quickly found there was too much and I needed to edit out things I liked