Have any local game shops around that do community gaming? There are lots of shops near me that sell either video games, comics, or tabletop games that also have become the host of local tournament scenes for Smash Bros, and another one that has regular fighting game tournaments. Any tabletop place that also regularly hosts Magic tournaments or DnD games, those types of places that encourage communal gathering and playing are a great place to ask.
If you have any shops remotely similar to that, ask the owners. There's always a crossover between different fandoms and that's how I've done the majority of my playtesting.
Yup, there are plenty. I just need an in. I've done it casually before, so maybe time time to go official and actually ask shops or venues. There's a few local multi meetups I'm thinking of trying, although I always feel like a shill if I'm like "hey, play my game!". Thanks for the advice.
Have you mentally prepared yourself for the reactions and reviews when people ask for online multiplayer?
If you have, and you're dead set on local-only, then great. But I think most any local multiplayer dev needs to understand that frustrated reaction will happen.
I'm not dead-set on local only. I've actually done online multiplayer in the past with mixed results (the prototype was fully functional, but the game was later scrapped). So it's something I'm
capable of doing. Issues is, the game is so twitchy and timing-based that I fear any online would completely dilute the experience to essentially blind luck. Maybe it's something I'll experiment with if I get any traction.
Not only that, but you're going to have a hell of a time selling it and making any sort of profit. Not everyone catches lightning in a bottle like Towerfall. That game didn't succeed because it was local only, it just happened to do so despite it.
EDIT: Not saying that to be discouraging or imply sales are all that matters (because we all know there's a personal passion that matters a lot to us and our projects), but Blizzard's point is really strong. Make sure you're ready for the reaction to that. I have had a game that was demoing really really well in its prototype form rejected for release based entirely on the fact that online multiplayer wasn't in the budget, and it was being marketed as a multiplayer game.
Eh, I'm not expecting it to go gangbusters or anything. It's been a side project of mine is all, and I want to get some exposure. I care more about releasing it to some people that will enjoy it than making a significant profit. Of course, if that comes, woo.