Professor Chaos
Member
If anyone's entering the Lundum Dare and needs a sound guy, I'd be happy to help.
If anyone's entering the Lundum Dare and needs a sound guy, I'd be happy to help.
A fellow pals has worked on a new Survival MMO for PC, called Voodoo. Is one of the biggest italian project so far.
The game is on Kickstarter, anyway. If you check out the trailer, please, let me know what you think about the game!
I am, but I'm (trying) to Compo Entry which means all solo work from scratch.
I have like a 50-50 chance of actually finishing making a thing that can actually be fairly called a game within the time limit and it slipping into being a Jam entry instead though. Especially as this is the worst (as in most prescriptive) theme I've yet seen in LD, and I have severe whatever the game maker equivalent of writers block is.
They do have a new "create a team" feature though, so maybe GAf indie devs would be up for a collaboration in the future?
Of course!... Many thanks! Though aren't you "blown away" because of that last move, already, hehehe? :-D But yeah, backgrounds should definitely help a lot in grounding all of that. Just want to get at least all the moves sketched in before considering anything else! (that way testers will be able to try the whole move palette and find issues while I work on other stuff!)
Yay, finally!Stage Presence is now 'Coming Soon' on Steam! Wishlist it here: http://store.steampowered.com//app/391640
Here's a few new screenshots to celebrate!
Just popping by to see how everyone is doing. I probably should post here more, but I never have any idea what to say or post about. My game isn't as interesting to post about as everyone else's. Still, good to see lots of progress being made and how much talent there is here. It's really quite impressive.
I skipped last time and was hoping to do this time, but I'm too busy. I even know what I WOULD have tried making this time.If anyone's entering the Lundum Dare and needs a sound guy, I'd be happy to help.
That seam! Are you using triplanar projection for the materials?
That's quite tiny.its just lazy UV unwrapping - it would bother me, except ingame its about 1cm tall, and i'm at the halfway point of the compo and still have SO MUCH to do D:
That's quite tiny.
Still, triplanar would fix that seam.
Screenshot saturday! Somewhere in the world it´s still saturday, right?
When you reach the end of the level Kitsune will perform different animations depending on the number and types of collectibles you´ve found. But if you don´t find anything at all...well, she won´t be happy:
The red crosses are placeholders until I find out some other effect I like.
Screenshot saturday! Somewhere in the world it´s still saturday, right?
When you reach the end of the level Kitsune will perform different animations depending on the number and types of collectibles you´ve found. But if you don´t find anything at all...well, she won´t be happy:
The red crosses are placeholders until I find out some other effect I like.
Can someone do me a favor quantizing the following image down to 256 colors
as best as possible (dither: positional) using Photoshop? Many thx in advance!
At first before clicking it I was thinking "oh great another open world survival game" but that actually impressed me. What a nice spin and interesting setting.
That's fucking great!
Thanks guys! Coming from you two, that makes me very happy!Dang, this is really shaping up! So awesome!
There should be an option (I thought it were called 'positional') to quantizeI dont think there is a ditherositional option on ps. This is with dither:diffusion at 100, is this ok?
There should be an option (I thought it were called 'positional') to quantize
with the help of a dither pattern (technically called; dispersed-dot ordered
dither) like for example the classic Bayer patterns. The diffusion technique
isn't exactly what I need. Basically, I want to compare my new algorithm
against PSs quantizer using said dither patterns, yet diffusion will give me
another comparison. And if this is the best what PS has to offer regarding
diffusion, my new algorithm already surpass it. So thx for that one.
However, I finally want to beat PS on their quantizer using their best dither
patterns.
Every year!Any of ya'll will be at GDC by the way ? I'm going with the swiss delegation, was wondering if you guys were going to pop up there
Yeah, thx! Exactly what I need. And thx for the other ones as well. The optionAh ok, there are a lot of settings for indexing an image in photoshop so I cant really help you with this as I dont understand the technical differences, I only see the result.
This is not be the "best" its just what gives the nicest gradient (imo)
These are the base settings i use
I did some with different settings, this might be useful to you:
none
pattern
noise
If this is not what your looking for then Im not sure how to achieve it.
Im not sure, I dont think you can change it. But there might be a different way to achieve this that im not aware of.SNIP i.e. the
pattern PS chooses to dither with? The pattern used (with option 'Dither:
Pattern') looks like a 4x4 Bayer pattern. Can it be changed? SNIP
Alright.Im not sure, I dont think you can change it. But there might be a different way to achieve this that im not aware of.
Any of ya'll will be at GDC by the way ? I'm going with the swiss delegation, was wondering if you guys were going to pop up there
Every year!
Screenshot saturday! Somewhere in the world it´s still saturday, right?
When you reach the end of the level Kitsune will perform different animations depending on the number and types of collectibles you´ve found. But if you don´t find anything at all...well, she won´t be happy:
The red crosses are placeholders until I find out some other effect I like.
Oh wow, that's a really clever idea and really well executed! Nice! That's the sort of thing I love to see in a game. Adds heaps of character.
Hey guys so we're at a point where i struggle with wayy to big latency in touch input on my phone (which is crappy, an android, onetouch idol 3, but the game runs at 60fps for now).
I've tried to make a gif of it at 60fps, 2 times real time and one time slowmo, but i can only have the gif playing real time with irfan view as it's slowed down on firefox.
Anyway we're looking for stuff on internet but this may be a big issue cause the platformer can be pretty tricky and timing based for jumps.
i've read android have bigger latency issues, and also unity could be the cause ?
I mean, first off, my suggestion would be if that you're planning on having a game requiring frame specific inputs, to change your game design, because touchscreens aren't super responsive HIDs under any scenario, so you might be better off changing your concept to be more input lag tolerant at a high level.
Having said that, some of the following might be useful
- If you're using the built in generic touch input, you're probably better off writing your own input script instead - AFAIK, the generic touch system uses the Events system, so depending on order of execution, a broadcast message from touch could skip an entire cycle
- You could use OnRelease rather than OnPress to do a jump, so players can 'queue' a jump rather than 'tap' a jump
- If you're using physics based movement, put the input polling in Update() but the input execution in FixedUpdate(). If you're using any Time.Deltatime multipliers anywhere to smooth things, take them out, and you'll get actual performance rather than interpolated performance, and you get old school slowdown rather than 'fixed framerate' jitters
We have a new build of Beacon available if anybody here would like to try!
It features lots of new areas, items, mutations, melee system, enemies. Essentially it's the first 'act' of the game in it's most bare-bones form. For anybody that played some months back, it runs a lot better, and is far far, less crash prone since we switched our UI solution.
As point of reference I'd recommend having a 780ti/860m equivalent to run it well at full 1080. We'll be continuously optimizing the game as we go forward of course
A map system, reworked gamepad aiming, more level randomization, dynamic music, menu polish, re-worked boss (and new bosses!) proper in-game tutorial setup and more will be coming up in our next build!
We are more likely going to be making future builds more open to the public, as we look to get broader feedback. But for the time being, send me a message, and I'll get you a build straight away!
If you are interested, please fill out the feedback form I'll also be sending you, as we've had a bunch of folks who don't even bother, which makes it hard to find out if they even enjoyed the game or not...anyways, here's a nice gif to get your attention!
Hey GAF.. Just stumpled on this thread and I'm hoping it might change my life..
I have quite a few game ideas in my head, but no idea what tools to start with. Some are Point and Click adventure games, one is a twin stick shooter, and one is a 2D platformer. Any pointers for which engines to learn/use, and what tools would be best to do the 2D graphics, 3D modelling, texture art and 2D/3D animations in?
Hey GAF.. Just stumpled on this thread and I'm hoping it might change my life..
I have quite a few game ideas in my head, but no idea what tools to start with. Some are Point and Click adventure games, one is a twin stick shooter, and one is a 2D platformer. Any pointers for which engines to learn/use, and what tools would be best to do the 2D graphics, 3D modelling, texture art and 2D/3D animations in?
Hey Gaf!
So the game I've been working (and showed a few pages ago) is finally released on iOS!
It's my very first "official" game, so it feels a bit weird. I really hope you guys enjoy it if you happen to buy it.
My friend (and dev) went through hell to deal with Apple Tax agreements and all, but we managed to find a way ^^
The game is called Highway Runners : a retro arcade inspired racing game.
Official Screens :
AppStore link : https://itunes.apple.com/us/app/id964932741
Youtube trailer : https://www.youtube.com/watch?v=INcufV2Qfzg
Thanks all for your advices!
What are your thoughts on monogame engine? I noticed it wasn't in the OP so not sure if that means its just not supported or no recommended.
OP said:The C4 Engine is widely regarded as having the cleanest professional source code and one of the best architectures in the industry.