well a teaser I think should be like 20 to 60 seconds from my point of view, that trailer is quite long but the original one is ok, and I think they are far from a complete game, so far, from what I read a few months ago they have just few system modules enabled and knowing how much time it takes to do that I think they may need a year or more to get it finished, since I am doing something similar and now implementing planets and cities I really need to think more about procedural cities.
I don't have a trailer yet, just a few movies trying/testing things and I think I am maybe at 20% of my game? I really don't know yet since I keep adding more and more things every day, but once I have a few more things running (like smooth transitions between screens) I will make a trailer, that's a good point! I haven't though about it until you asked.
Preparing a little surprise for you guys come tomorrow morning. = D
I'm releasing the ones with you in them, duhnude pics!
Preparing a little surprise for you guys come tomorrow morning. = D
20%, looking great for 20%. I thought it was a lot further. I understand not thinking about trailers until later.... I'm still debating if I am rushing w what we have. I would guess we are around 50% done but..... well maybe that is over optimistic.
Preparing a little surprise for you guys come tomorrow morning. = D
This is good. Wind chill some 20 below here in Chicago slated for tomorrow so I'm off of workPreparing a little surprise for you guys come tomorrow morning. = D
Looks great.
Is there any way you can bridge the different tracks slightly better than the fade at 45ish seconds in? That's about the only thing that didn't really work for me.
(Also, maybe put the "come closer, learn the truth" at the start of the trailer? Just a thought.)
(Also, I'm pretty sure love letter is 2 words...)
(Now that I think about it, maybe you can overlay the static black with white text screen over the images of the aliens that currently have no text... or pull them *into* the trailer somehow anyway.)
I really like the opening quote, but it has a completely different feel than the rest of the trailer. Since the quote really only works if it's before you show aliens, I think it'd be best to just cut the first 6 seconds completely. Jump right into "An Epic Space Opera..."
Also at 16 seconds the transition from 3D planet to the alien is bad. It doesn't flow well. You could help this by at 15 seconds doing the same transition as the three before, the fade to black then quick cut in. Also slightly speed up the fade transition itself. I think that would help this little hiccup area and keep the same tone you're going for.
As mentioned the lack of sound around 46 seconds kinda makes that an awkward transition as well. It starts out feeling like it's the end of the trailer. If you extend the first music track so it fades out as the new one just begins, it might work better.
Preparing a little surprise for you guys come tomorrow morning. = D
I'm releasing the ones with you in them, duh
I just saw this.Preparing a little surprise for you guys come tomorrow morning. = D
Preparing a little surprise for you guys come tomorrow morning. = D
Oh neato, good luck with this!I just e-mailed in my pitch for a UE4 grant from Epic. *gulp*. Fingers tightly crossed. A budget could do a lot for my little game.
Preparing a little surprise for you guys come tomorrow morning. = D
I don't feel like I have to. If I feel like it's a good move, it doesn't matter how visible or good the game was prior, this move would help it. x + a > x for all positive a.I'll be honest, that thread of yours makes me uneasy. You had a succesful kickstarter, scored celebrity voice talent, showed the game at PAX and got a publishing deal on PS4. Despite that you still feel like you have to give away ~10,000(!) copies of the game. Generosity is a virtue, but it can't sustain you. I hope all those people return the favour and that the game does well for you.
I estimate maybe I'm losing 500 or so sales. After everyone's cut, how much do I really lose? $5000? I'll get $2000 back in donations, so I'm paying $3000 for what effectively amounts to a goddamn insane grassroots marketing campaign.
I mean, I'm being nice, but I've certainly thought about this from a business perspective.
Probably need to try it to see how it feels, but by just thinking about it, left trigger to jump and right trigger to shoot.What do you think feels more natural for a platform shooter that lets you run whilst shooting. (think contra3). For gamplay reasons, I am already using left stick to move and right stick to aim the gun.
- Jump / Jetpack with Right Trigger
- Hold L-Trigger to shoot. (aim with Right Stick)
or
- Jump Jetpack with Left Trigger
- Hold R-Trigger to shoot.
its unorthodox to begin with, but keep in mind traditional contra controls are also available just by using A to jump and X to shoot.
Shoot - RIGHTWhat do you think feels more natural for a platform shooter that lets you run whilst shooting. (think contra3). For gamplay reasons, I am already using left stick to move and right stick to aim the gun.
- Jump / Jetpack with Right Trigger
- Hold L-Trigger to shoot. (aim with Right Stick)
or
- Jump Jetpack with Left Trigger
- Hold R-Trigger to shoot.
its unorthodox to begin with, but keep in mind traditional contra controls are also available just by using A to jump and X to shoot.
What do you think feels more natural for a platform shooter that lets you run whilst shooting. (think contra3). For gamplay reasons, I am already using left stick to move and right stick to aim the gun.
- Jump / Jetpack with Right Trigger
- Hold L-Trigger to shoot. (aim with Right Stick)
or
- Jump Jetpack with Left Trigger
- Hold R-Trigger to shoot.
its unorthodox to begin with, but keep in mind traditional contra controls are also available just by using A to jump and X to shoot.
I don't feel like I have to. If I feel like it's a good move, it doesn't matter how visible or good the game was prior, this move would help it. x + a > x for all positive a.
Generosity does not sustain me, but this generosity is not sustained. It's a limited offer to what seems like a butt-ton of people, but how many sales to these people would I have really made? Tons of people in that thread were like "I've never even heard of this game before", despite me being (semi) notorious on the boards. I estimate maybe I'm losing 500 or so sales. After everyone's cut, how much do I really lose? $5000? I'll get $2000 back in donations, so I'm paying $3000 for what effectively amounts to a goddamn insane grassroots marketing campaign.
I mean, I'm being nice, but I've certainly thought about this from a business perspective.
No one should feel bad about not insanely giving away over a hundred thousand dollars worth of product. This is a wild risk. But so is There Came an Echo. I'm a little crazier than most people with regard to what my level of acceptable risk is. I also have no family to support, no outstanding debt, and still live a very meager lifestyle.I was just teasing about giving the game away to GAF members for free again Feep, but kudos for doing it a second time. It does build goodwill and publicity so I can understand it from a business standpoint.
It does make me feel kind of bad as a developer though, since I don't plan to give mine away to everyone on GAF.
Just curious, is there a reason There Came An Echo can't be preordered on Steam? No price shows up for me yet.
I don't feel like I have to. If I feel like it's a good move, it doesn't matter how visible or good the game was prior, this move would help it. x + a > x for all positive a.
Generosity does not sustain me, but this generosity is not sustained. It's a limited offer to what seems like a butt-ton of people, but how many sales to these people would I have really made? Tons of people in that thread were like "I've never even heard of this game before", despite me being (semi) notorious on the boards. I estimate maybe I'm losing 500 or so sales. After everyone's cut, how much do I really lose? $5000? I'll get $2000 back in donations, so I'm paying $3000 for what effectively amounts to a goddamn insane grassroots marketing campaign.
I mean, I'm being nice, but I've certainly thought about this from a business perspective.
I don't think that shooting and aiming should be on different hands. That said, I don't like jumping with my left hand either. Is there a reason why you can't just offer an option in the settings menu?
Shoot - RIGHT
Jump - LEFT
Probably need to try it to see how it feels, but by just thinking about it, left trigger to jump and right trigger to shoot.
Platforming / movement with the left hand, aiming and shooting with the right. The important one being the right hand, so I can "grip" to shoot. I imagine jumping / jet pack is more of a press and release sort of thing. (Unless your shooting is also the one shot for every press variety...)
Thinking about it a little bit more, for some reason left bumper to jump seems better (I know it wasn't an option. =) ). Jumping on what's more or less an analog button sounds weird.
Thanks so much, dudes. what is the left bumper? Sorry
I've been stuck for the last week or so because I'm determined to solve an isolated bug that came up before changing much in the code base, so I -know- what's causing it.It's amazing how programming a seemingly simple puzzle game can get really complicated really quickly
how do you fellow gamedevs deal with monetization and taxes?
there's (at least in my case) so much bureaucracy involved it makes me rethink if I really want to monetize it at all.
Oh neato, good luck with this!
I wish I was a couple of months ahead of where I am now, I'd probably be far enough along to get my application considered. Can't be helped I guess.
how do you fellow gamedevs deal with monetization and taxes?
there's (at least in my case) so much bureaucracy involved it makes me rethink if I really want to monetize it at all.
how do you fellow gamedevs deal with monetization and taxes?
there's (at least in my case) so much bureaucracy involved it makes me rethink if I really want to monetize it at all.
Numerous changes from all the feedback, Thanks All!!
My son made a new score just for the teaser, and I really dig the epic feel of it. Any more feedback is appreciated as we have a few days before GDC time.
http://youtu.be/PfXAX7lIBgk
Numerous changes from all the feedback, Thanks All!!
My son made a new score just for the teaser, and I really dig the epic feel of it. Any more feedback is appreciated as we have a few days before GDC time.
http://youtu.be/PfXAX7lIBgk
Looks really great lashman.
here are some test shots from a GDC demo I've been doing with a buddy of mine
hope you like 'em
also - it's in Unity5 and 100% realtime ... no pre-baked lighting