Ported over my fresher movement test project to Unity5, it mainly just broke the existing test scene, so I had to make a new one. Also, the Maximo 'Shadier' shader also sorta broke, so once again my test character's eyelashes are borked. Oh, well. Other than that, no real issues.
Speaking of my project, I've gotten back to trying to fine-tune the shooting before moving on to melee attacking. The dash-attacking is much more fine-tuned and usable, though it's not perfect. I'll save the video blog update for when I have melee attacking and secondary item usage done, and by extension, a test enemy, I suppose.