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GAF Indie Game Development Thread 2: High Res Work for Low Res Pay

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missile

Member
I'm sure we've all had something like this at some point but it got pretty bad for me today. Anyone ever experience family, friends, or a loved one ridiculing you over game development not being a real job? Ignoring perhaps if you're semi successfull and make a living with what you're doing? ...

Well, my parents had a similar position as I was a teen. If I had listen to
them I wouldn't have studied and I wouldn't have done any game programming. I
tell you what; I love to have studied, I love every single line of game code I
write, I love putting equations into practice. I simply love the whole damn
thing and I literally never want it to stop. You can put one million dollar
beside me, I won't stop doing it. Best of all, it gets better as you grow
older since your knowledge and experience really come together and it becomes
a pleasure to exercise the art. I can only laugh about the ideas of my
parents. But I'm fine with it. But I had one advantage; I knew, quite at a
young age, what I wanted, about the limits of time, and that what most people
say (including my parents) cannot be really taken for granted most of the
time. I also observed some many people in their behavior and I came to realize
that the driving force for many of them are very primitive (mostly fear) and
basically sociologically colored (good/bad etc.). So I could understand why my
parents came up with these plans later on. But I denied thankfully like a
brick wall. If I had chosen what my parents wanted me to do (a "real job" so
to speak), and given what I do and know now, I would have regret doing so --
without having any ability to turn back time.

Well, it's not about to not listen to ones parents, friends whatsoever, it's
about to understand their motivation / driving force and adjust accordingly
without letting ones ego drive you (<- that's what one needs to learn). I
think it's a good advice to trust yourself even if you (will) go wrong on so
many corners.

Further. Many of these supposed to be "real jobs" are perhaps ones where you
are slave to some bastard, are dump, have no creativity, no good payment for
your work, and may just serve the greedy goal of a company which basically
wants to rape people's money out of their pocket. Well, fuck it! Considering
your parents, you may start to turn things around and start asking them about
the reality of their jobs. Everyone having such a "real job" should simply
shut the fuck up talking about the jobs of others who love theirs, who wants
to be creative, and who take risk in seeking other ways for having a job
fulfilling there dreams.

... Disrespect and negativity seems to be an unfortunate reality of game development, how do you handle getting it from family as opposed to random players? Just a curious thought.
It's not the reality of game development, it's the "reality" of ones very own
mind when one take note of such actions on a negative side for the possible
case of being wound in ones ego for not being loved (by those in question).
If so, then this is something one should get rid of by just taking note of
their sayings but letting the negative coloring out of the equation (which
is just ones ego telling). If your parents are truly thinking about game
development the way you indicated, let them do so. You won't change their
minds, even not if you make a huge living out of it (would be considered as
luck). Basically, whether family or not, all these people are going to die
with their opinion/conviction and no one will ever hear them again, like
thousands who died before with all their stupid opinions. It's just a blink in
time where people (like the ones of your family) think they know what's good
for you, for others, for the world. But truth is, the world, the universe
doesn't care the slightest. It's irrelevant. The only thing you should really
care about is you damn mudda fukkin time. Don't waste it, don't waste your
time. It will never come back. You can earn huge deals of dollars or not, but
you'll not even get a single second back. You will regret it, you will regret
having wasted your time for people who may than already be gone with all their
"great" opinions.

TL;DR: If it's game development, it's game development!
 
Many of these supposed to be "real jobs" are perhaps ones where you
are slave to some bastard, are dump, have no creativity, no good payment for
your work, and may just serve the greedy goal of a company which basically
wants to rape people's money out of their pocket.

In fairness, this describes much of my experience in the "real" (non-indie) games industry if you throw in long-antisocial crunch hours and a consistently harmful diet of takeout food too.
EDIT: Basically this.
 

Dynamite Shikoku

Congratulations, you really deserve it!
All the fun coding work for my game is done, and all that's left is annoying things like GUI and making icons and screenshots. Blech.
 

taku

Member
I agree with missile that it's basically up to you what you want to do with the time you have in this life. That said, you will (probably) have to compromise from time to time ;)

In other news, we finally started showing bits and piece of our game, Yonder. I just wrote a devlog on tigsource if anyone's interested.
LPKIrRU.gif

XI6x6Si.png

p6vremj.png
 

Ito

Member
Nice work people!


I've implemented a Dash move that will make the game somewhat faster paced. I've almost finished a back-dash skill to step back when an enemy is about to hit you. Also, combining Dash + Jump , Crouch or Attack will lead to whole different moves (dash jump, slide, dash attack)

I'll be showing as I progress!

3o85xkrIfKLZoTQr04.gif
 

missile

Member
I don't actually use that extension. I just saw your question and remembered having seen something like what you where asking for, and did a quick search to find it again. ...
Seems like the tool converts UINT8 to float automatically. Meh.


All the fun coding work for my game is done, and all that's left is annoying things like GUI and making icons and screenshots. Blech.
hihi


I agree with missile that it's basically up to you what you want to do with the time you have in this life. That said, you will (probably) have to compromise from time to time ;)

In other news, we finally started showing bits and piece of our game, Yonder. I just wrote a devlog on tigsource if anyone's interested. ...

p6vremj.png
A co-op adventure game. Sound very interesting! Love the art style. :+
 
I get that all the time. I am currently in school and manage to score decent internships every summer but my parents (especially my mom) will make a remark about why I am not studying to be a doctor or engineer. It sucks.

My extended family can see my talent but my immediate one can't. It kinda sucks and it has put such a negative toll on my life growing up and I have depression today because of that. Oh well.

Want to make sure this wasn't glossed over. If you're suffering from depression, please consider seeking help from a professional therapist. You definitely don't want depression kicking your ass, and it will if left untreated.
 

Pengew

Member
Nice work people!


I've implemented a Dash move that will make the game somewhat faster paced. I've almost finished a back-dash skill to step back when an enemy is about to hit you. Also, combining Dash + Jump , Crouch or Attack will lead to whole different moves (dash jump, slide, dash attack)

I'll be showing as I progress!

Looks amazing so far! Can't wait to see the future updates! Just curious what type of game it will be? An action/platformer?
 

friken

Member
Something looks different.. The planets don't seem to have the same luminescent quality as before. Did anythign change or am I imagining things?

I left had settings in a low rez/shader mode on those captures and didn't notice. I had been it running on mobile devices and left a few things turned off. Whoops. Good eye... I was tired.

Gifs of some of the new stuff I've been meaning to capture for a while.

EnragedFlashyIcelandichorse.gif


PerfectImpartialDikdik.gif


FamousWaterloggedDeviltasmanian.gif


1080p/60 vids of the new stuff:
https://www.youtube.com/watch?v=WK6JDITncvo
https://www.youtube.com/watch?v=gYv0g3d_Iro
https://www.youtube.com/watch?v=qYom0jcgA7M
https://www.youtube.com/channel/UCUVeniVhllcd8NAxMHT4EHA
 

friken

Member
I'm sure we've all had something like this at some point but it got pretty bad for me today. Anyone ever experience family, friends, or a loved one ridiculing you over game development not being a real job? Ignoring perhaps if you're semi successfull and make a living with what you're doing?

Disrespect and negativity seems to be an unfortunate reality of game development, how do you handle getting it from family as opposed to random players? Just a curious thought.

This topic hits a nerve w me. My family and close friends, I no longer have this issue with but I did in the past. After having a few large paydays from my 'hobbies' they chilled out -- though this was in enterprise software. They have since been supportive of whatever I work on -- even games. What they still can't understand is why I would choose to make games instead of keep making enterprise software.

BUT.... for people who do not know my history or that I have been successful in the tech world over the years, the assumption when they learn I make games is less than supportive. They definitely assume a lot and comments like 'oh boys and their video games' make my blood boil. Making games is one of the most technically challenging things I have ever done, yet the average schmo out there equates making games to playing games. Therefore, it can't possibly be a real job. There is also the assumption that there is not any money in it. I don't know why that assumption is there but it is. Most people simply don't believe it when they are told how many people make the big AAA games, their budgets, or their revenue.

Best of all, it gets better as you grow
older since your knowledge and experience really come together and it becomes
a pleasure to exercise the art.

I couldn't agree more! Even if I won the lotto, my version of enjoying never having to 'work' again just means making games with bigger budgets lol :)
 

SeanNoonan

Member
I'm sure we've all had something like this at some point but it got pretty bad for me today. Anyone ever experience family, friends, or a loved one ridiculing you over game development not being a real job? Ignoring perhaps if you're semi successfull and make a living with what you're doing?

Disrespect and negativity seems to be an unfortunate reality of game development, how do you handle getting it from family as opposed to random players? Just a curious thought.
Nope, they see me as someone who achieved their dream. That and I make more money than most of them and get to travel the world.

My name is on products that have sold tens of millions, many of which are on their shelves in their homes. So no, there's no shame or ridicule.


...HOWEVER, back in the late 90's when I was learning my craft in the modding scene - I was pressured into a "real" career and told to stop wasting my time on my computer and to stop skipping college. If anything, my time in the education system did nothing but hold me back. I'd like to think that time allowed me to get all of my shitty work out of my system before I moved into professional development.
 

Noogy

Member
Nice work people!


I've implemented a Dash move that will make the game somewhat faster paced. I've almost finished a back-dash skill to step back when an enemy is about to hit you. Also, combining Dash + Jump , Crouch or Attack will lead to whole different moves (dash jump, slide, dash attack)

I'll be showing as I progress!

3o85xkrIfKLZoTQr04.gif

I find your use of cloth physics mixed with 2D animation to be absolutely fascinating. Very seamless, particularly how it'll properly overlap at the right moments.
 

scaffa

Member
I agree with missile that it's basically up to you what you want to do with the time you have in this life. That said, you will (probably) have to compromise from time to time ;)

In other news, we finally started showing bits and piece of our game, Yonder. I just wrote a devlog on tigsource if anyone's interested.
LPKIrRU.gif

XI6x6Si.png

p6vremj.png

Looks amazing, digging the art style a lot! Nice job :)
 

friken

Member
I'd love to get some feedback on AI. I know it will be out of context of the game and most likely difficult for someone jumping in without having learned controls already.
Ideally, I would like people w a game-controller to test it out. You can change default controls w/ f1 or f2 if you don't have one though.

Anyway, for anyone who would like to help me out with some feedback, here is the webplayer link. Instead of copy/paste here, please have a look at the info too:

http://forums.tigsource.com/index.php?topic=47730.0
 

Jobbs

Banned
I'm not making a game because I thought it'd be a good job or make money. I ended up here because it's just something I really wanted to do. Fortunately I don't have a judgmental family who cares about stuff like this.

"Man up and get a real job" type talk is the only sort of gendered sentiment I can think of that works against men (as opposed to the many that work against women) and I really hate it.

My response would be "why?" and following that "why?" question to the end of the line. Why is devoting 10 hours a day to something you hate for the rest of your life your duty? Why should you spend all your time doing something you hate? What if I don't care about owning my own house? Why should I pursue all these things you tell me I'm supposed to?

Our time on Earth is so limited; Every day so precious.
 

Ashodin

Member
I'm not making a game because I thought it'd be a good job or make money. I ended up here because it's just something I really wanted to do. Fortunately I don't have a judgmental family who cares about stuff like this.

"Man up and get a real job" type talk is the only sort of gendered sentiment I can think of that works against men (as opposed to the many that work against women) and I really hate it.

My response would be "why?" and following that "why?" question to the end of the line. Why is devoting 10 hours a day to something you hate for the rest of your life your duty? Why should you spend all your time doing something you hate? What if I don't care about owning my own house? Why should I pursue all these things you tell me I'm supposed to?

Our time on Earth is so limited; Every day so precious.
Because it makes actual money. You don't make actual money compared to a real job. You won't be able to get a wife, or a house, or anything meaningful in this life.

I'm sure we've all heard it before.
 
I'd love to get some feedback on AI. I know it will be out of context of the game and most likely difficult for someone jumping in without having learned controls already.
Ideally, I would like people w a game-controller to test it out. You can change default controls w/ f1 or f2 if you don't have one though.

Anyway, for anyone who would like to help me out with some feedback, here is the webplayer link. Instead of copy/paste here, please have a look at the info too:

http://forums.tigsource.com/index.php?topic=47730.0

I gave the game three runs and I'm pretty confused by my progress. I failed to read that you wanted gamepad testers, so I tried in vane to use the keyboard and mouse for a minute or two on my first run. The AI was attacking me but not very successfully. Then I grabbed my gamepad and was able to clobber the enemy.

I wanted to give it a true effort now that I was going in using the gamepad, but I got destroyed out of hand twice in a row. The AI handily took out all but one my thrusters so I was a stick in the mud. Then the fucker just sat in the background and waited for me to crawl close enough for him to snipe me.

I'm not sure if it can be made fun to have such a horribly maimed ship. It seems like the battle snowballs in the direction of whoever lands the first couple breaking blows.
 

friken

Member
Because it makes actual money. You don't make actual money compared to a real job. You won't be able to get a wife, or a house, or anything meaningful in this life.

I'm sure we've all heard it before.

This is where my view may differ from some. I don't really do this as a hobby -- at least not fully. I do care to make money with it and treat it as an expectation put on myself. I am burning through savings to make this happen and I'm not sure I would invest more than free time (doing this fulltime, hiring out art, etc) if I didn't believe what I am doing will make money. I do know the risk and possibility of my game flopping, but my expectation of myself and the game is to make more money than I am spending making it.

Hmmm.... crap. I've said it out loud now.... now I have to live up to my expectation ;)
 

friken

Member
I gave the game three runs and I'm pretty confused by my progress. I failed to read that you wanted gamepad testers, so I tried in vane to use the keyboard and mouse for a minute or two on my first run. The AI was attacking me but not very successfully. Then I grabbed my gamepad and was able to clobber the enemy.

I wanted to give it a true effort now that I was going in using the gamepad, but I got destroyed out of hand twice in a row. The AI handily took out all but one my thrusters so I was a stick in the mud. Then the fucker just sat in the background and waited for me to crawl close enough for him to snipe me.

I'm not sure if it can be made fun to have such a horribly maimed ship. It seems like the battle snowballs in the direction of whoever lands the first couple breaking blows.

Great feedback thanks! I knew there would be a lot of people that tried w/o controller. And it is functional w/o but needs a much slower learning curve to get good at mouse/kb controls and this build is a bit brutal of ships/AI for that.

A couple things, when the enemy 'sat in the background' waiting, you most likely knocked out his engines and didn't notice :)

As far as fun factor being lessened once you are maimed, this is an area we are focusing on now. Currently if you lose your right thruster, you can't turn right... at all. We may just lessen right turning but still allow you to turn right. It will help the issue where you are really close to dead in the water and just awaiting your final end. I'll have to post a build w the AI/player flipped sometime soon and get feedback for controlling the lightning ship against the other AI.
 
Great feedback thanks! I knew there would be a lot of people that tried w/o controller. And it is functional w/o but needs a much slower learning curve to get good at mouse/kb controls and this build is a bit brutal of ships/AI for that.

A couple things, when the enemy 'sat in the background' waiting, you most likely knocked out his engines and didn't notice :)

As far as fun factor being lessened once you are maimed, this is an area we are focusing on now. Currently if you lose your right thruster, you can't turn right... at all. We may just lessen right turning but still allow you to turn right. It will help the issue where you are really close to dead in the water and just awaiting your final end. I'll have to post a build w the AI/player flipped sometime soon and get feedback for controlling the lightning ship against the other AI.

Maybe I did. I will say the enemy's damage diagram is a lot less intuitive than the player's. I'll have to pay more attention because I wasn't sure which modules on it were responsible for thrust, attack or other. Maybe that would be more obvious in a different context, or maybe I just needed to be paying better attention.
 

friken

Member
Maybe I did. I will say the enemy's damage diagram is a lot less intuitive than the player's. I'll have to pay more attention because I wasn't sure which modules on it were responsible for thrust, attack or other. Maybe that would be more obvious in a different context, or maybe I just needed to be paying better attention.

I wouldn't expect a player to really notice in this context -- insta battle start with 1-2 sec before a very hard AI w a very fast ship is clobbering them. I should most likely have posted a much easier AI / ship to start with, but those are the two that I am currently working on. Thanks for trying it out :)
 

Jobbs

Banned
Great feedback thanks! I knew there would be a lot of people that tried w/o controller. And it is functional w/o but needs a much slower learning curve to get good at mouse/kb controls and this build is a bit brutal of ships/AI for that.

A couple things, when the enemy 'sat in the background' waiting, you most likely knocked out his engines and didn't notice :)

As far as fun factor being lessened once you are maimed, this is an area we are focusing on now. Currently if you lose your right thruster, you can't turn right... at all. We may just lessen right turning but still allow you to turn right. It will help the issue where you are really close to dead in the water and just awaiting your final end. I'll have to post a build w the AI/player flipped sometime soon and get feedback for controlling the lightning ship against the other AI.

I played it a couple times now. I'm coming at this from the perspective of someone who played Star Control 2 all night with his friends when he was 11 years old.

From what I can tell, and based on my memory, this game seems to have a slower pace than that game -- It feels like more of a long battle between larger ships (less arcadey), and I sort of like that. I also like that as your ship becomes reduced it still functions and fights on. I noted that my mobility felt very restrictive, but my guess is that is just something unique to this class of ship. I enjoyed lobbing guided rockets at my enemy after I lost thrusters (the implementation of these rockets is well done, btw). My duel felt like the Wrath of Kahn.

I think it's possible that it's a bit too easy/quick to lose your maneuvering mobility, though, and I'd maybe consider tweaking this aspect of balance to make it not as likely to happen in the early stages of a fight.

You might also consider making it so that if you get thrusters knocked out, you are dead in the water for a limited time, and then regain some movement. (Maybe your ship deploys little tugboat type drones that attach themselves to what's remaining of the ship and act as maneuvering thrusters -- This wouldn't be a quick/easy thing to implement, but I'm just spitballing!) You still get penalized heavily for losing thrusters, and you still get that dead in the water feeling, but you don't have to just sit still the rest of the fight.
 

friken

Member
I played it a couple times now. I'm coming at this from the perspective of someone who played Star Control 2 all night with his friends when he was 11 years old.

From what I can tell, and based on my memory, this game seems to have a slower pace than that game -- It feels like more of a long battle between larger ships and less arcadey, and I sort of like that. I also like that as your ship becomes reduced it still functions and fights on. I noted that my mobility felt very restrictive, but my guess is that is just something unique to this class of ship. I enjoyed lobbing guided rockets at my enemy after I lost thrusters (the implementation of these rockets is well done, btw). My duel felt like the Wrath of Kahn.

I think it's possible that it's a bit too easy/quick to lose your maneuvering mobility, though, and I'd maybe consider tweaking this aspect of balance to make it not as likely to happen in the early stages of a fight.

You are the 4th person in the last hour that told me the engines and turning thrusters need more hitpoints :) I think I agree.

The pacing will vary a huge amount depending on the ship types. The Krex that you are controlling is a bit lumbering w heavy hitting weapons. That fast "starcontrol" feel is definitely different than anything that uses a real physics system, but we do have fast ships that will feel more arcade-ish.
 

Ito

Member
Looks amazing so far! Can't wait to see the future updates! Just curious what type of game it will be? An action/platformer?

Thanks! The game will be a metroidvania (action + platforms + adventure). I've posted several screenshots here on GAF (most of them in the previous thread).

I find your use of cloth physics mixed with 2D animation to be absolutely fascinating. Very seamless, particularly how it'll properly overlap at the right moments.

Thank you! It takes some effort to control the animation (and all the separate parts of the sprite) frame-by-frame, but the result is good enough for me (and it's way less annoying than animating the cloth manually, which I tried to do in the first place).


- - - - - - - - -

I also implemented the back-dash move. I still have to fix a lot of stuff but it's already looking decent!

3o85xK1cEZytxsNIkw.gif


I really hope I'm not saturating this page with all the gifs
 

Jobbs

Banned
Thank you! It takes some effort to control the animation (and all the separate parts of the sprite) frame-by-frame, but the result is good enough for me (and it's way less annoying than animating the cloth manually, which I tried to do in the first place).

This is something I wanted to do myself but didn't know how at the time. (my character also has a capey flowy thing) Are you using Game Maker?

You are the 4th person in the last hour that told me the engines and turning thrusters need more hitpoints :) I think I agree.

The pacing will vary a huge amount depending on the ship types. The Krex that you are controlling is a bit lumbering w heavy hitting weapons. That fast "starcontrol" feel is definitely different than anything that uses a real physics system, but we do have fast ships that will feel more arcade-ish.

Do the maneuvering drones idea I edited into my reply. Make it an actual thing you can deploy. :)
 

friken

Member
I also implemented the back-dash move. I still have to fix a lot of stuff but it's already looking decent!

3o85xK1cEZytxsNIkw.gif

I like the castlevania feeling motion trail. Did the image change aspect ratio? It looks a bit stretched vertically to me (really tall skinny person).
 
So is the only way to get Photoshop now basically the monthly membership to their Cloud?
It seems fairly impossible to find CS6. The last version I had was CS4 I believe, about 6 years ago.
 

friken

Member
This is something I wanted to do myself but didn't know how at the time. (my character also has a capey flowy thing) Are you using Game Maker?



Do the maneuvering drones idea I edited into my reply. Make it an actual thing you can deploy. :)

I love the little drones idea :) The only thing I don't like is something that is the same for all ships. I may use that idea for a race that a secondary 'weapon' is a little replicator drone that recreates whatever part was knocked off.

I think for all ships maybe the base ship always has 20% thrust all directions so even when gimped it isn't FULLY gimped. One thing I doubt most people noticed is that you can use strafe and/or engine booster for asymmetric thrust after losing turning thrusters. You can do some pretty cool moves using asymmetric thrust.
 

Jobbs

Banned
I love the little drones idea :) The only thing I don't like is something that is the same for all ships. I may use that idea for a race that a secondary 'weapon' is a little replicator drone that recreates whatever part was knocked off.

I think for all ships maybe the base ship always has 20% thrust all directions so even when gimped it isn't FULLY gimped. One thing I doubt most people noticed is that you can use strafe and/or engine booster for asymmetric thrust after losing turning thrusters. You can do some pretty cool moves using asymmetric thrust.

When you launch a missile, you guide it. The drone should do the same thing. Launch a drone, guide it, and whe it hits its target it latches on at that point and applies thrust to the ship it's attached to. Use it on yourself or on your enemies.
 

friken

Member
When you launch a missile, you guide it. The drone should do the same thing. Launch a drone, guide it, and whe it hits its target it latches on at that point and applies thrust to the ship it's attached to. Use it on yourself or on your enemies.

nice idea :) Soooooo many cool ideas for ship weapons are flowing in from feedback. I wish I could clone myself and implement them all. A repair drone will for sure make it into the game for some race.
 

Jobbs

Banned
nice idea :) Soooooo many cool ideas for ship weapons are flowing in from feedback. I wish I could clone myself and implement them all. A repair drone will for sure make it into the game for some race.

It's fun thinking of ideas without being underneath the burden of having to actually figure out how to implement it. :)
 

Ito

Member
This is something I wanted to do myself but didn't know how at the time. (my character also has a capey flowy thing) Are you using Game Maker?

Yes, I'm using Game Maker Studio.

I like the castlevania feeling motion trail. Did the image change aspect ratio? It looks a bit stretched vertically to me (really tall skinny person).

Thanks! Actually that's the aspect ratio the game uses. Perhaps she looks that "tall" because her legs are closer than in other stances (I have several different sprites for the legs so that they can adjust to the floor tiles properly). Her default stance, which you might have seen before, has the legs a tad more open and she looks smaller.
 

friken

Member
Yes, I'm using Game Maker Studio.



Thanks! Actually that's the aspect ratio the game uses. Perhaps she looks that "tall" because her legs are closer than in other stances (I have several different sprites for the legs so that they can adjust to the floor tiles properly). Her default stance, which you might have seen before, has the legs a tad more open and she looks smaller.

yeah, I've seen the character before. For some reason that last gif seemed stretched compared. Maybe it is just the stance.
 

friken

Member
It's fun thinking of ideas without being underneath the burden of having to actually figure out how to implement it. :)

Lol..... yeah, careful.... I know you can code too so too good of ideas and I'll be twisting your arm to implement it too :)


---

If anyone wants to have a go at controlling the Benev against the Krex AI ship:

http://gravityride.com/builds/Benev_vs_KrexAI/Benev_KrexAI.html

Same control scheme. Info here if you didn't see the other link: http://forums.tigsource.com/index.php?topic=47730.0

For added fun, I left on the planet procedural debug mode. hit f12 (or ALT f12 in IE) to randomly generate a new planet. If you are playing the last build w/ a gas giant F11 randomly generates a new gas giant.
 

Noogy

Member
So is the only way to get Photoshop now basically the monthly membership to their Cloud?
It seems fairly impossible to find CS6. The last version I had was CS4 I believe, about 6 years ago.

I bought CS6 late last year, simply because it gave me a discount for upgrading to their Cloud service (which was worth it for me since I use a lot more than just Photoshop). I can't imagine it's that much harder to find now, though you might have to dig deep. And sadly it's not cheap.
 

SystemBug

Member
Want to make sure this wasn't glossed over. If you're suffering from depression, please consider seeking help from a professional therapist. You definitely don't want depression kicking your ass, and it will if left untreated.

It's so hard to do that. I don't want my parents knowing that I suffer from this.

I just think of it as I got dealt a bad hand and now I have to live with it
 

mantrakid

Member
Thought this was funny. a comment left on my public steam profile. I suppose im not violating privacy since it's already public.

Steam.png


Any thoughts as to what would rub someone the wrong way enough to post that?
 

Burt

Member
Thought this was funny. a comment left on my public steam profile. I suppose im not violating privacy since it's already public.

Steam.png


Any thoughts as to what would rub someone the wrong way enough to post that?

Banned in the Gamergate thread?
 
Thought this was funny. a comment left on my public steam profile. I suppose im not violating privacy since it's already public.

Steam.png


Any thoughts as to what would rub someone the wrong way enough to post that?

General jealousy at the exclusivity of GAF and stuff like Feep's giveaway.
 

Blizzard

Banned
It's so hard to do that. I don't want my parents knowing that I suffer from this.

I just think of it as I got dealt a bad hand and now I have to live with it
I know it's hard, but maybe you can find other support routes besides your parents. It may not always be something you can just tough out. If you don't have any close friends or support structure, that's not a good situation. Please at least consider talking to someone. :( I'm sorry I don't have better advice.
 
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