Thank you for the kind words, Pehesse!
What percentage of the final game would you approximate the Indiecade build to be? I am really liking all of the smaller details in the game, I think this specically will add a lot to the overall game world immersion.
Well, really, thank YOU for sharing that project, it's pretty inspiring. Definitely got me thinking for my next thing already, if there is to be a next thing.
As for my Indiecade prototype, going by my TIGSource progress bar, I'd estimate it to be at about 50%, but that may be over-estimating it a bit. Or a lot. The overall architecture and flow of the game are there and working, but the meat, and I daresay, main point of interest, is still mostly absent, meaning the script.
Event wise, the prototype allows to play the first month of the game uninterrupted, with still a few placeholders but with about 80% of the script and events done (though unedited). After that, though, it drops straight to a mere 10% or so, with only the bare main functions working :-D And many bells and whistles I'm planning are not in either, such as the daily transition (working on it right now, matter of fact) or the weekly recap or things like that. I hate to think it, but I fear I may still be at least a year off from completion, and I hate even more to think that I was saying that exact same thing last year.
So really, to be honest: very far from final, quite a lot to do still, but the thing I sent Indiecade should allow them to have a fairly good idea of where it's headed, I hope :-D
If anyone's interested in trying it out, too (with all above warnings: placeholders, only first month, missing events, no bells and whistles, etc), when they'll be done trying out the prototype and won't need access, I can PM a link to try a web version?