thomasmahler
Moon Studios
It absolutely is. I don't want to take it out on the people who actually buy my game, but it's making it real hard to even consider releasing my next game on PC/Steam at all if it can survive on consoles. What incentive do I have? Not only does it get pirated wildly to the PC audience, but it presents a crossover for people who may have bought it on console who just play it on PC instead because there is a pirated copy they can get for free.
Consoles aren't piracy free, but the best I'm able to gather the current-gen ones are. After being burned this bad I have to say the novelty of "hey at least people are playing and enjoying my game" has completely worn off. It's straight up painful to my livelihood.
You'll still miss out on a potentially huge usergroup... So instead of punishing people who'd like to play your games on PC, change the game - Give people an incentive to not pirate your games.