Try this siteI want to make a mini platform game for learning on Construct 2.
Is there any website that offer free sprites to make such a game ?
How do I convince one of you to make a thread for this Earth-shattering news
Maybe like
What if I offer you hot dogs
Does anyone know good podcasts for game development?
Outside of devkits - how are you managing development without knowing a ballpark of what your development will cost? We know from publicly available information that MS slings devkits for "Free" and all 3 of the console manufacturers give you Unity for free.
Plus when you are accepted into any of their programs you have to sign the necessary NDAs since you are given access to all of their tools, including devkits - so you will know the pricing waaaaaaaaaaaaaaaay ahead of time.
If you are waiting until your game is almost finished before signing up with any of the console manufacturers - you will be putting your game on hold for a long time waiting to get the ball rolling before any of them approve your game's submission, let alone the wait it takes to become an approved developer.
Ideally, you want to at least get into their respective programs as soon as possible - that means just filling out any of their online forms and waiting to hear back - that's literally it. You don't have to have a game ready to ship to be accepted into their programs. The wait can vary depending on queue times. Sometimes its fast - other times it isn't. Varies from developer to developer from those I have spoken with both "new" to the industry and extremely popular veterans.
Bottom line: game ready or first scribble - fill out their applications as soon as you possibly can to, at the very least, get into their developer programs where you can see pricing on devkits, gain access to tools, etc.
Edit: There's no reason anyone in this thread with a drawing of a stick figure on a napkin that wants to make a game from that isn't submitting their apps to all 3 UNLESS you only don't meet their application requirements - which - none of them "require" you have a game ready to ship.
I'm too busy to make a new thread but you can be the first to be featured in the OP a week from the game's release. I want to start featuring GAF developers and their releases in the OP so you can be my guinea pig.
Also, I CANNOT FUCKING WAIT!
GAF devs should start a quarterly, TBH. I wouldn't mind recording.
The evidence is now on the record of hot dog bribery and COLLUSION. A thread must never be.How do I convince one of you to make a thread for this Earth-shattering news
Maybe like
What if I offer you hot dogs
They were NEVER IN THE BAGThe evidence is now on the record of hot dog bribery and COLLUSION. A thread must never be.
*edit* Too late, the hot dogs are out of the bag.
google hangout would be great.
Congrats, Feep!
Oh, and I like the idea of GAF quarterly and would be happy to contribute if necessary.
Another, non-editor look at random pixel fades:
GAF devs should start a quarterly, TBH. I wouldn't mind recording.
Procedural-ish. Each 10x10 square fades out at different times and at different speeds every time. Well... That's more random than based on a set of rules so I don't think it qualifies as procedural.Love the way that fades out. Is it animated or procedural?
Worked for me!I'll have to get a bunch of my attractive friends together to try out my game when I plan to do a launch trailer. I could even try to get some D list celebrities I know to do comments on it for fun.
"Primitive has lots of rights angles." From the guy who drew Swamp Thing.
"I suppose maybe there was some direction involved in getting the voice actress to know when to talk?" Says the woman who directed some episodes of Teen Wolf.
"I guess a guy I let sleep over at my house once made a game maybe." Says the guy who co directed a bunch of behind the scenes extras documentaries.
Congratulations all the same. The game looks cool. I loved the original Xcom games and playing something this way is a really neat idea.
Procedural-ish. Each 10x10 square fades out at different times and at different speeds every time. Well... That's more random than based on a set of rules so I don't think it qualifies as procedural.
The crappy thing is that I can't ask Mecanim what the current frame of animation playing is when the special attack button is pressed so I have just 2 stances at the moment.
//because Unity
Procedural it is! Hahaha! Thanks, Vark!random values based on rules still count
Either way it looks good!
Something a tiny bit different. My work environment! I'd love to see everyone else's setups. This is most of my evenings. UE4 on all my monitors, music playing.
Nothing special. My audio rig is in another room.
I'd take pics of the rest of the room which includes custom made lightsabers, original Star Wars figures, artwork, plenty of unboxed toys from the 80s, my coveted original Rubik's Cube still boxed, a master sword, framed Nintendo Power mags and a comfy couch, to name a few.Bah, to you saying 'not special'. A lot tidier than mine with cool art work. I lobbied my wife for years to let me buy a replica pulse rifle to mount on the wall behind my desk... but no dice. Still, I can't complain much... not many wives would be cool with all the headsets and money I spend on PC hardware.
Looks awesome. Congrats! Launch party! Getting the Indie GAF ball rolling for the year.
Congratulations, you have the opposite problem of (I'm guessing) most people at least.I just came up with an idea I want to work on and I'm getting the itch, but I can't bring myself to learn the non-programming aspects of making a game lol.
I just came up with an idea I want to work on and I'm getting the itch, but I can't bring myself to learn the non-programming aspects of making a game lol.
You don't need to learn everything. Recruit or hire someone, if you don't have the money then use placeholder assets until your project becomes interesting enough to attract talent, etc.
It seems to me many indies kind of look down on specialization, I rather be good at one field than mediocre at many.
That would be cool.I think a Indie GAF podcast would be fun. Maybe if there were a couple of regular hosts and then two or three guest devs each time. That way there's some persistence but also everyone who wants to step up could have a turn.
Feep, if you still need someone for a thread here, I can help out.
You don't need to learn everything. Recruit or hire someone, if you don't have the money then use placeholder assets until your project becomes interesting enough to attract talent, etc.
It seems to me many indies kind of look down on specialization, I rather be good at one field than mediocre at many.
That's the second SSD I've heard someone on GAF talk about dying recently, may I ask what brand/model?Back after a bit of break (from Gaf posting, not the game). SSD died with no warning, lost a day's worth of work. Will be doing backups after each session from now on. Backup your stuff often, devs!
Back after a bit of break (from Gaf posting, not the game). SSD died with no warning, lost a day's worth of work. Will be doing backups after each session from now on. Backup your stuff often, devs!