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GAF Indie Game Development Thread 2: High Res Work for Low Res Pay

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Feep

Banned
How do I convince one of you to make a thread for this Earth-shattering news

Maybe like

What if I offer you hot dogs
 
How do I convince one of you to make a thread for this Earth-shattering news

Maybe like

What if I offer you hot dogs

I'm too busy to make a new thread but you can be the first to be featured in the OP a week from the game's release. I want to start featuring GAF developers and their releases in the OP so you can be my guinea pig.

Also, I CANNOT FUCKING WAIT!

Does anyone know good podcasts for game development?

GAF devs should start a quarterly, TBH. I wouldn't mind recording.
 
Outside of devkits - how are you managing development without knowing a ballpark of what your development will cost? We know from publicly available information that MS slings devkits for "Free" and all 3 of the console manufacturers give you Unity for free.

Plus when you are accepted into any of their programs you have to sign the necessary NDAs since you are given access to all of their tools, including devkits - so you will know the pricing waaaaaaaaaaaaaaaay ahead of time.

If you are waiting until your game is almost finished before signing up with any of the console manufacturers - you will be putting your game on hold for a long time waiting to get the ball rolling before any of them approve your game's submission, let alone the wait it takes to become an approved developer.

Ideally, you want to at least get into their respective programs as soon as possible - that means just filling out any of their online forms and waiting to hear back - that's literally it. You don't have to have a game ready to ship to be accepted into their programs. The wait can vary depending on queue times. Sometimes its fast - other times it isn't. Varies from developer to developer from those I have spoken with both "new" to the industry and extremely popular veterans.

Bottom line: game ready or first scribble - fill out their applications as soon as you possibly can to, at the very least, get into their developer programs where you can see pricing on devkits, gain access to tools, etc.

Edit: There's no reason anyone in this thread with a drawing of a stick figure on a napkin that wants to make a game from that isn't submitting their apps to all 3 UNLESS you only don't meet their application requirements - which - none of them "require" you have a game ready to ship.

Thanks for the response. I'm still in the very early stages of getting my feet wet with game development but my initial question of costs was referring to the extra costs that can accumulate when actually shipping the game. Such as the list of extra costs outline by the Sixty Second Shooter Prime dev:

http://kotaku.com/how-much-it-cost-to-put-an-indie-game-on-xbox-one-1613428070

Most of those costs were not needed to actually make the game. They are post-development costs associated with publishing the game. If I'm not mistaken.
 
I'm too busy to make a new thread but you can be the first to be featured in the OP a week from the game's release. I want to start featuring GAF developers and their releases in the OP so you can be my guinea pig.

Also, I CANNOT FUCKING WAIT!



GAF devs should start a quarterly, TBH. I wouldn't mind recording.

google hangout would be great.
 

Blizzard

Banned
How do I convince one of you to make a thread for this Earth-shattering news

Maybe like

What if I offer you hot dogs
The evidence is now on the record of hot dog bribery and COLLUSION. A thread must never be.

*edit* Too late, the hot dogs are out of the bag.
 
Another, non-editor look at random pixel fades:
specialGhost2.gif
 
google hangout would be great.

Congrats, Feep!

Oh, and I like the idea of GAF quarterly and would be happy to contribute if necessary.

I'll work on getting things setup next week. We should all get together and pick dates, format, etc.

FEEP - I've got you down for 1 week before launch for the OP's featured release.

Everyone will get a feature when i start doing them a week before releases, too :D
 

Limanima

Member
Wow, the other indie thread reached the limits? The indie scene is alive on neogaf!
I've been away for some time, and now I'm back. I'm finishing my game. It's currently on beta testing on android and iOs. Soon I'll ask for beta testers here, I'm just fixing some final bugs. I'll post some details soon.
 
Love the way that fades out. Is it animated or procedural?
Procedural-ish. Each 10x10 square fades out at different times and at different speeds every time. Well... That's more random than based on a set of rules so I don't think it qualifies as procedural.

The crappy thing is that I can't ask Mecanim what the current frame of animation playing is when the special attack button is pressed so I have just 2 stances at the moment.

//because Unity
 

I'll have to get a bunch of my attractive friends together to try out my game when I plan to do a launch trailer. I could even try to get some D list celebrities I know to do comments on it for fun.

"Primitive has lots of rights angles." From the guy who drew Swamp Thing.
"I suppose maybe there was some direction involved in getting the voice actress to know when to talk?" Says the woman who directed some episodes of Teen Wolf.
"I guess a guy I let sleep over at my house once made a game maybe." Says the guy who co directed a bunch of behind the scenes extras documentaries.

Congratulations all the same. The game looks cool. I loved the original Xcom games and playing something this way is a really neat idea.
 

Feep

Banned
I'll have to get a bunch of my attractive friends together to try out my game when I plan to do a launch trailer. I could even try to get some D list celebrities I know to do comments on it for fun.

"Primitive has lots of rights angles." From the guy who drew Swamp Thing.
"I suppose maybe there was some direction involved in getting the voice actress to know when to talk?" Says the woman who directed some episodes of Teen Wolf.
"I guess a guy I let sleep over at my house once made a game maybe." Says the guy who co directed a bunch of behind the scenes extras documentaries.

Congratulations all the same. The game looks cool. I loved the original Xcom games and playing something this way is a really neat idea.
Worked for me!
 

Vark

Member
Procedural-ish. Each 10x10 square fades out at different times and at different speeds every time. Well... That's more random than based on a set of rules so I don't think it qualifies as procedural.

The crappy thing is that I can't ask Mecanim what the current frame of animation playing is when the special attack button is pressed so I have just 2 stances at the moment.

//because Unity

random values based on rules still count :D

Either way it looks good!
 
wp_20150112_001llsri.jpg


Something a tiny bit different. My work environment! I'd love to see everyone else's setups. This is most of my evenings. UE4 on all my monitors, music playing.
 
workbench.jpg


Nothing special. My audio rig is in another room.

Bah, to you saying 'not special'. A lot tidier than mine with cool art work. I lobbied my wife for years to let me buy a replica pulse rifle to mount on the wall behind my desk... but no dice. Still, I can't complain much... not many wives would be cool with all the headsets and money I spend on PC hardware.
 
Bah, to you saying 'not special'. A lot tidier than mine with cool art work. I lobbied my wife for years to let me buy a replica pulse rifle to mount on the wall behind my desk... but no dice. Still, I can't complain much... not many wives would be cool with all the headsets and money I spend on PC hardware.
I'd take pics of the rest of the room which includes custom made lightsabers, original Star Wars figures, artwork, plenty of unboxed toys from the 80s, my coveted original Rubik's Cube still boxed, a master sword, framed Nintendo Power mags and a comfy couch, to name a few.

But its much too powerful to view with virgin eyes in a photo. It must be experienced. I do need a new coat of paint tho. I like the dark and my creativity seems to feed off of it. That and Bassdrive or Space Station Soma when they spin live. Occasionally Venice Classic if I'm only doing code.

I need more monitors tho. Maybe a big ass TV mounted on the wall above to throw TNG on shuffle.
 

Blizzard

Banned
It seems quite possible I'm coming down from the flu.

I can't stay home from work because work IS home. The downsides of working from home. :p

On the plus side, I'm hoping the illness dulls my brain enough that I can't get distracted, and instead am unusually productive.
 

Kalnos

Banned
Snxeb6w.gif


I took Jarekx's style from earlier in this thread and tried to make some scarf/cape ninja guy. I have never done any pixel art before... is it terrible? lol
 

I love this site, especially for sound effects. I think the OP should have some "looking for graphics/sounds?" resources.

Here are mine:
www.cgtextures.com/
Thousands of free, photo-based textures for non-open source game use. Lots of great seamless tiling textures! The free membership limits you to 15 megs a day and only gives you access to the lowest resolutions. You can pay for unlimited downloads of higher res textures. Many AAA studios do.

Public Domain Photos:
http://www.public-domain-photos.com/

That and using Google Image Search's new licensing feature where you can select Public Domain/Creative Commons license etc.
 

Sandfox

Member
I just came up with an idea I want to work on and I'm getting the itch, but I can't bring myself to learn the non-programming aspects of making a game lol.
 

Blizzard

Banned
I just came up with an idea I want to work on and I'm getting the itch, but I can't bring myself to learn the non-programming aspects of making a game lol.
Congratulations, you have the opposite problem of (I'm guessing) most people at least. :p
 

Five

Banned
I think a Indie GAF podcast would be fun. Maybe if there were a couple of regular hosts and then two or three guest devs each time. That way there's some persistence but also everyone who wants to step up could have a turn.


Feep, if you still need someone for a thread here, I can help out.
 

Lautaro

Member
I just came up with an idea I want to work on and I'm getting the itch, but I can't bring myself to learn the non-programming aspects of making a game lol.

You don't need to learn everything. Recruit or hire someone, if you don't have the money then use placeholder assets until your project becomes interesting enough to attract talent, etc.

It seems to me many indies kind of look down on specialization, I rather be good at one field than mediocre at many.
 

Kalnos

Banned
You don't need to learn everything. Recruit or hire someone, if you don't have the money then use placeholder assets until your project becomes interesting enough to attract talent, etc.

It seems to me many indies kind of look down on specialization, I rather be good at one field than mediocre at many.

I have the same issue he does (thus trying to make placeholder pixel art) and it's mostly a matter of everything looking like shit kills my motivation.
 

Sandfox

Member
I think a Indie GAF podcast would be fun. Maybe if there were a couple of regular hosts and then two or three guest devs each time. That way there's some persistence but also everyone who wants to step up could have a turn.


Feep, if you still need someone for a thread here, I can help out.
That would be cool.
You don't need to learn everything. Recruit or hire someone, if you don't have the money then use placeholder assets until your project becomes interesting enough to attract talent, etc.

It seems to me many indies kind of look down on specialization, I rather be good at one field than mediocre at many.

That's an idea.
 
So here's the procedural randomization in action 15x over. I improved some timings a bit and brought the starting opacity to full for each square - i had some start with slight alpha transparency but I do like the pure white to instantly dissolving a bit better.

specialGhostRandom.gif
 

Xtra Mile

Neo Member
Back after a bit of break (from Gaf posting, not the game). SSD died with no warning, lost a day's worth of work. Will be doing backups after each session from now on. Backup your stuff often, devs!
 

Blizzard

Banned
Back after a bit of break (from Gaf posting, not the game). SSD died with no warning, lost a day's worth of work. Will be doing backups after each session from now on. Backup your stuff often, devs!
That's the second SSD I've heard someone on GAF talk about dying recently, may I ask what brand/model?
 
Back after a bit of break (from Gaf posting, not the game). SSD died with no warning, lost a day's worth of work. Will be doing backups after each session from now on. Backup your stuff often, devs!

Backing up right now! Doing an online back up too, which I've been meaning to get in the habit of doing.
 
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