GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

just softmodded my wii, used an old 100gb 2.5" hdd to store backups of every game i have, this stuff is glorious :D
seriously, just having smg1/2 (my most played wii games) without having to get up and change discs is great:D
 
Mejilan said:
We're anywhere from a few weeks to a few months away from at least a beta version of a GCN USB HDD Loader. I'm avidly anticipating that one.
I just hope it supports FAT so that I don't have to go back to WBFS.
 
Fuzzy said:
I just hope it supports FAT so that I don't have to go back to WBFS.

I believe WBFS is a Wii-specific file system first implemented by Waninkoko.
I can't imagine that it would be desirable or necessary by a USB loader for a different console coded by a different programmer.
Hell, I specifically converted all of my games from WBFS to FAT32, and reformatted my HDD to a single, sprawling FAT32 partition in anticipation that the GCN loader would employ a more common/standard file system!
 
Mejilan said:
I believe WBFS is a Wii-specific file system first implemented by Waninkoko.
I can't imagine that it would be desirable or necessary by a USB loader for a different console coded by a different programmer.
Hell, I specifically converted all of my games from WBFS to FAT32, and reformatted my HDD to a single, sprawling FAT32 partition in anticipation that the GCN loader would employ a more common/standard file system!
Me too.
 
Alright, the DOP-Shop method (1) worked where the DOP-Mii method (2) seemed to have failed. Strangely, DOP-Shop says that Shop Channel v20 is installed on IOS56, and prompted me to re-install that one, not IOS61.

But it's working. And it looks like the Shop Channel's home page is updated to include multiple categories of 4 downloads. It defaults to the standard "recommended titles" category, but includes other categories (by clicking on new left/right arrow icons) such as "summer fun, "button mashing games," "arcade hits," etc.
 
Yes, it will support FAT.

Perhaps I'll release my own version of a shop installer using the same technique used for the IOS236 Installer. There's no need for it to require a cIOS any more.

Could somebody check the Dop-Shop using IOS222, though? I did this myself last night, but forgot to actually check I could still access the Wii Shop afterwards. If that causes the same error, then we have a new situation (probably the new shop uses a new IOS or something).

Edit: Ah... thanks Mejilan. OK, that's good. I'll look into creating a new shop updater tonight.
 
Jzero15 said:
I followed the Dop-Mii instructions to update the Shop Channel and when it finished installing i tried to use the Shop Channel but i keep getting Error #002 HALP!
To you and Mejilan: I just now updated the shop channel via DOPMii, and it works fine. Are you sure you have IOS 56 and 58 installed? Maybe that's the issue.

Real Edit: GODDAMMIT CLIPPER YOU WORK TOO HARD
 
Dambrosi said:
To you and Mejilan: I just now updated the shop channel via DOPMii, and it works fine. Are you sure you have IOS 56 and 58 installed? Maybe that's the issue.

Fake Edit: GODDAMMIT CLIPPER YOU WORK TOO HARD

I'm not entirely sure why my shop channel is running on IOS56 instead of IOS61, but yes, I've had IOS56 installed for quite some time, and independently installed IOS58 a week or two ago.
 
Mejilan said:
I'm not entirely sure why my shop channel is running on IOS56 instead of IOS61, but yes, I've had IOS56 installed for quite some time, and independently installed IOS58 a week or two ago.
The new WiiShop run under IOS56, it will ask for the latest 56 version, that's why your old 56 didn't work. Nintendo tends to chanche the IOSes responsable for WiiShop.
 
Gotcha. I only mentioned it because the wiki specifically lists IOS61.
Edit - And I guessing that because DOP-Mii didn't prompt me to re-install IOS56, the Shop Channel was failing. I would also imagine that if method 2 on the wiki were updated to direct folks to use DOP-Mii to install the newest IOS56, that method would be viable as well.
 
TunaLover said:
The new WiiShop run under IOS56, it will ask for the latest 56 version, that's why your old 56 didn't work. Nintendo tends to chanche the IOSes responsable for WiiShop.

I wish I had looked here 1hr ago, I spent the entire afternoon trying to figure out why after updating to the new Wii Shop (V20) it gave me a blue error 002 screen. Updated the IOS55 and IOS56 and it ran perfect
 
Dambrosi said:
To you and Mejilan: I just now updated the shop channel via DOPMii, and it works fine. Are you sure you have IOS 56 and 58 installed? Maybe that's the issue.

Real Edit: GODDAMMIT CLIPPER YOU WORK TOO HARD
Yup worked now, Thanks. But the Channel looks exactly the same.

Mejilan said:
But it's working. And it looks like the Shop Channel's home page is updated to include multiple categories of 4 downloads. It defaults to the standard "recommended titles" category, but includes other categories (by clicking on new left/right arrow icons) such as "summer fun, "button mashing games," "arcade hits," etc.

Dude that feature has been there for a while:lol
 
Mejilan said:
Gotcha. I only mentioned it because the wiki specifically lists IOS61.
Edit - And I guessing that because DOP-Mii didn't prompt me to re-install IOS56, the Shop Channel was failing. I would also imagine that if method 2 on the wiki were updated to direct folks to use DOP-Mii to install the newest IOS56, that method would be viable as well.
Mejilan, would you mind doing this? I won't be near my Wii to test the names of the options you need to select in Dop-Mii for quite a while.
 
Starwolf_UK said:
Which cIOS version do you have installed? I seem to remember the first one that added SD support kind of broke Excite Truck as Excite Truck also supports the SD card (for MP3 playlist). So I'd say try updating your cIOS to the newest version.
20.
 
Clipper said:
Mejilan, would you mind doing this? I won't be near my Wii to test the names of the options you need to select in Dop-Mii for quite a while.

I get most of the way through with DOP-Mii but it won't allow me to select the newest version (v5662) of IOS56, so I can't specifically confirm the final steps. Any ideas before I head off to bed? Edit - I'm using v13 of DOP-Mii.
 
Mejilan said:
I get most of the way through with DOP-Mii but it won't allow me to select the newest version (v5662) of IOS56, so I can't specifically confirm the final steps. Any ideas before I head off to bed? Edit - I'm using v13 of DOP-Mii.
OK, I'll fix it up later.
 
I left the method 2 tutorial half-updated with two disclaimers warning users not to attempt the method yet, until it's fully updated. Would you like me to leave it as is, or roll it back to what it was before?
 
I'm going to wait until the next Nintendo console to 'homebrew' it.

I can't stand all this avoiding Nintendo updates and worrying if games work or not, plus technical mumble jumble.
 
You can rest assured that Nintendo's next console won't be nearly as homebrew-friendly as this one is. And even if they manage to crack it, the cat and mouse game is likely to be much more arduous.
 
Mejilan said:
You can rest assured that Nintendo's next console won't be nearly as homebrew-friendly as this one is. And even if they manage to crack it, the cat and mouse game is likely to be much more arduous.
I think he meant waiting until the next console is released before hacking the Wii.
 
I just thought of something:


I loaded excite truck, then removed the sd card. game loads and goes to the title screen. I put he sd card back in. The game locks up again (the footage playing in the background locks up, too). I take the sd card out, the game works properly.

what the fuuuuuuuuuuuuuuuuuck :lol

To pause game, insert sd card! :D
 
Fuzzy said:
I think he meant waiting until the next console is released before hacking the Wii.

Oh. *shrugs*
It's not even remotely difficult to hack the Wii currently, and dodging around Nintendo's mostly futile attempts at security isn't really all that tricky. Or common, since Nintendo doesn't release an update every month like Sony does.

And there's always the highly unlikely but I suppose remotely feasible possibility that Nintendo will finally patch all of the Wii's holes at some point in the future.

Doesn't seem like there's much point in waiting, if you ask me.
 
GaimeGuy said:
I just thought of something:


I loaded excite truck, then removed the sd card. game loads and goes to the title screen. I put he sd card back in. The game locks up again (the footage playing in the background locks up, too). I take the sd card out, the game works properly.

what the fuuuuuuuuuuuuuuuuuck :lol

To pause game, insert sd card! :D
Well, it was the first Wii game to offer custom soundtracks via SD card, so maybe their early implementation of that has something to do with it.
 
I'm just going to say that I used Method 2 of updating the Shop Channel back at 2 PM EDT (around my last message), and I didn't encounter any error (am able to load the shop up just fine).
 
I did something really stupid, update to 4.3 with some StartPatches applied to my 4.2, thank god everything goes fine.

Why nothing did happen? corruption or something? I update through Nintendo, the System Menu 4.3 seems overwritte completely the System Menu 4.2, is that how it works? Why it's so important disable StartPatch hacks before updating then?
 
Mejilan said:
But it's working. And it looks like the Shop Channel's home page is updated to include multiple categories of 4 downloads. It defaults to the standard "recommended titles" category, but includes other categories (by clicking on new left/right arrow icons) such as "summer fun, "button mashing games," "arcade hits," etc.
Its been like that for awhile. Maybe just here in Europe.

GaimeGuy said:
cIOS20 merged with IOS56, right? I wonder if the IOS56 merge is causing the issue (it would be a shame if it was since its otherwise perfect). One way to test is to see what happens with the other MP3 supporting game; Endless Ocean. I've got both Endless Ocean and Excite Truck so if I get some time I'll see if i can at least replicate the problem.

Though that said wouldn't the SD support also cause to behave oddly with Smash Bros Brawl. But as LouieGeetoo said could be strange coding or other incompatability* in Excite Truck (I remember hearing Science Papa had really slow loading screens under one cIOS version).

I guess the other option is to have another cIOS installed (Hermes cIOS) and have Excite Truck set to use that

*-Wasn't the whole point of there being so many IOS to ensure compatibility isn't lost and not having to test them.
 
In other news, there's a way to avoid that Disc Updates overwrite your cIOS, it involves maxed out cIOS version, that way the system "thinks" that the last one is installed and don't upgrade that IOS, but it seems risky, I'm in the fence of trying myself...
 
TunaLover said:
I did something really stupid, update to 4.3 with some StartPatches applied to my 4.2, thank god everything goes fine.

Why nothing did happen? corruption or something? I update through Nintendo, the System Menu 4.3 seems overwritte completely the System Menu 4.2, is that how it works? Why it's so important disable StartPatch hacks before updating then?
The SatrtPatch removal before updating is a precaution only. It is very unlikely that having patches installed would lead to issues, but it is possible that some future update could rely on something there.

TunaLover said:
In other news, there's a way to avoid that Disc Updates overwrite your cIOS, it involves maxed out cIOS version, that way the system "thinks" that the last one is installed and don't upgrade that IOS, but it seems risky, I'm in the fence of trying myself...
Don't bother. Wait until it is part of the real installers. The apps you need to use to change the version number are dangerous and should be avoided. StartPatch is a much better approach.
 
Starwolf_UK said:
Its been like that for awhile. Maybe just here in Europe.


cIOS20 merged with IOS56, right? I wonder if the IOS56 merge is causing the issue (it would be a shame if it was since its otherwise perfect). One way to test is to see what happens with the other MP3 supporting game; Endless Ocean. I've got both Endless Ocean and Excite Truck so if I get some time I'll see if i can at least replicate the problem.

Though that said wouldn't the SD support also cause to behave oddly with Smash Bros Brawl. But as LouieGeetoo said could be strange coding or other incompatability* in Excite Truck (I remember hearing Science Papa had really slow loading screens under one cIOS version).

I guess the other option is to have another cIOS installed (Hermes cIOS) and have Excite Truck set to use that

*-Wasn't the whole point of there being so many IOS to ensure compatibility isn't lost and not having to test them.

Same behavior under Hermes cIOS actually
 
The Excite Truck problem could be caused by a recent change in the SD code in Cfg. Try reverting to a previous version of Cfg (e.g., 59) and seeing if that fixes it.
 
I just want to be clear before I do anything - the new update doesn't affect the most recent Homebrew Channel, right? And if it does, is it correct that WiiSCU isn't what I should use to update the shop?
 
Sir Ilpalazzo said:
I just want to be clear before I do anything - the new update doesn't affect the most recent Homebrew Channel, right? And if it does, is it correct that WiiSCU isn't what I should use to update the shop?
You're right about the HBC. WiiSCU can be used to update the shop, but it is hard to find a valid download for it any more. I recommend the second method of the Wii Shop page, which now uses Dop-Mii WiiBrew Edition.
 
The way the USB Loader has that forwarder thing that allows you to run the Loader from the Wii Menu, do these exist for other applications? Such as Gecko?
 
All this "Don't upgrade 4.3" stuff combined with Nintendo's insistence I upgrade has me intrigued. :lol

For someone who doesn't import, what's the benefit of homebrew exactly? Is there a list of great programs/games for Wii homebrew listed anywhere? I checked out the Wiki and the first few posts and didn't see anything of the sort. Apologies if I'm just blind. :p

Aside from a SD card (what size is recommended?) and a USB drive, is there anything else required to get this started?
 
Little Green Yoda said:
All this "Don't upgrade 4.3" stuff combined with Nintendo's insistence I upgrade has me intrigued. :lol

For someone who doesn't import, what's the benefit of homebrew exactly? Is there a list of great programs/games for Wii homebrew listed anywhere? I checked out the Wiki and the first few posts and didn't see anything of the sort. Apologies if I'm just blind. :p

Aside from a SD card (what size is recommended?) and a USB drive, is there anything else required to get this started?
A list of the apps and games you can download with the Homebrew Browser can be found here. That covers most of the good apps not found in the tutorial Wiki.

For the SD card, anything will do, but it is better to have SD rather than SDHC. Thus, a 2GB card or lower will be great.

If you are already on 4.3, then you will need a specific game (listed on the launching section of the tutorial). That's the only other thing you'd need apart from the SD card. The hard drive is only necessary for USB Loading, but that is highly recommended as it means load times are massively reduced and you don't have to find or switch discs to change games.

Everything else should be covered in the Wiki tutorial, so have fun, and post if you have any further troubles or queries (provided they are not directly answered by the tutorial).
 
Clipper said:
The Excite Truck problem could be caused by a recent change in the SD code in Cfg. Try reverting to a previous version of Cfg (e.g., 59) and seeing if that fixes it.
No, the problem has existed for as long as I can remember, I didn't just recently discover it. I'm pretty sure I posted about it earlier in the thread too
 
GaimeGuy said:
No, the problem has existed for as long as I can remember, I didn't just recently discover it. I'm pretty sure I posted about it earlier in the thread too
Oh... In any case, give 60b5 of Cfg a whirl. It changed the SD access code, so it might have fixed Excite Truck too.
 
Hopefully someone can help me since I'm sure this is a common problem. I just got home from vacation and had Metroid Other M waiting for me from Amazon. However, when I popped the disc in and load it, it goes straight to a black screen.

Now I know my Wii is a bit outdated with Homebrew so I started with the GAF wiki to update a few things to see it would help. I updated my HBC from 1.0.1 to 1.0.8, then updated to install IOS236 and then IOS249 rev20 based on 56. All that went fine, but still a black screen. I'm sure I just need to install something or just know the proper way to run the game off the disc. My Wii OS is at 4.0U and both the console and the game are US versions. I have not tried installing it to a HDD yet.

Hopefully someone can clue me in on what steps I'm missing to get this up and running. Thanks.
 
Marty Chinn said:
Hopefully someone can help me since I'm sure this is a common problem. I just got home from vacation and had Metroid Other M waiting for me from Amazon. However, when I popped the disc in and load it, it goes straight to a black screen.

Now I know my Wii is a bit outdated with Homebrew so I started with the GAF wiki to update a few things to see it would help. I updated my HBC from 1.0.1 to 1.0.8, then updated to install IOS236 and then IOS249 rev20 based on 56. All that went fine, but still a black screen. I'm sure I just need to install something or just know the proper way to run the game off the disc. My Wii OS is at 4.0U and both the console and the game are US versions. I have not tried installing it to a HDD yet.

Hopefully someone can clue me in on what steps I'm missing to get this up and running. Thanks.

Easiest solution? Run it from CFG USBloader. It's a bit of a pain to get it running from disc if you do use a loader (as it constantly wants to stub IOS249/222/223, etc.)
 
Jzero15 said:
Whats wrong with SDHC? it works fine for me
Given the fact that BannerBomb is now dead, the initial techniques to launch the HBC installer need to use game-based exploits. These games run on old IOSes that pre-dated the Wii's support of SDHC cards. The exploits simply won't work if you try to use an SDHC card. Thus, while an SDHC will suffice once you have the HBC on there, it is better off to get an SD if you want one card that does everything.
 
Dragona Akehi said:
Easiest solution? Run it from CFG USBloader. It's a bit of a pain to get it running from disc if you do use a loader (as it constantly wants to stub IOS249/222/223, etc.)

Cool, that seemed to work. I did use boot disc from there, should I not have? It didn't seem to want to do any type of updating unless it happens during mid-game. Should I just install it to the HDD to be safe or if I get to the FMV I'm fine?
 
My friend has a modded Wii that I might buy off of him.

Are there different mods out there, or is it safe to assume he is using the one everyone here uses?

What should I ask him, if he uses BooMii??

edit: also, if I mod my console, can I still buy stuff from WiiWare and the Virtual Console?
 
So I have a Western Digital My Book Elite Apollo 1GB to keep my games on. I've noticed that when I first start up my Wii, the USB Loader works perfectly. But if I leave the Wii running for a while and then try to start up the UDB Loader again, the Wii can't mount the drive and the 30 second countdown expires. If I reset my Wii it works fine again. Is this due to the "spindown" issue I've read about? Will this affect my normal gaming? I haven't actually played any game for more than 10 minutes since I started using USB Loader so I haven't tested it :lol
 
Ledsen said:
So I have a Western Digital My Book Elite Apollo 1GB to keep my games on. I've noticed that when I first start up my Wii, the USB Loader works perfectly. But if I leave the Wii running for a while and then try to start up the UDB Loader again, the Wii can't mount the drive and the 30 second countdown expires. If I reset my Wii it works fine again. Is this due to the "spindown" issue I've read about? Will this affect my normal gaming? I haven't actually played any game for more than 10 minutes since I started using USB Loader so I haven't tested it :lol
It could be spindown. If you ever detect music cutting out or games pausing while playing, that is likely the problem. You might be able to get an app to configure the time for your drive, though. Also, using the alternate choice of IOS might help.

Futureman said:
My friend has a modded Wii that I might buy off of him.

Are there different mods out there, or is it safe to assume he is using the one everyone here uses?

What should I ask him, if he uses BooMii??

edit: also, if I mod my console, can I still buy stuff from WiiWare and the Virtual Console?
There's only one HBC, so you can pretty much guarantee he has that. You should check whether you can access the Wii menus properly (in other words, check to see if the Wii is semi-bricked). Nothing in the GAF tutorial would stoip you from being able to use the shop. However, there are some really dodgy things your friend could have installed that would preclude you from accessing the shop (if he has been pirating WiiWare or VC for example, or changed the console region).
 
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