GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

Clipper said:
I need to upgrade the boot2v4 section of the tutorial for the newer versions of Dop-Mii. You will not need to reinstall d2x later.

Do I need to download something else, like that wad file? I can't get the installation to finish, and a google search has been pretty sketchy.
 
Quixzlizx said:
Do I need to download something else, like that wad file? I can't get the installation to finish, and a google search has been pretty sketchy.
I believe you can get the wad file you need with NUS Downloader.
 
Continuing from the problem i stated above. I put a fan on my HDD but the games (all of them) continue freezing. The thing i did notice though is that they only freeze during loading screens or during places in games that take longer to load. i also tried loading the games from a different backup loader channel but they still freeze. Oh well back to playing with Discs :/
 
Jzero15 said:
Continuing from the problem i stated above. I put a fan on my HDD but the games (all of them) continue freezing. The thing i did notice though is that they only freeze during loading screens or during places in games that take longer to load. i also tried loading the games from a different backup loader channel but they still freeze. Oh well back to playing with Discs :/
This is definitely spin down then. Try seeing if you can find an application to disable spin down (aka power saving) on your drive brand. Also, it is worth testing with Hermes' IOS as some drives don't spin down when it is in use.
 
Clipper said:
Did you change the Wii's video settings to 480p output when using the HDTV?

Yeah. Didn't know it was required, though (wasn't there supposed to be some "Hold B" on startup or something for 480p? Didn't pay much attention at the time, as it didn't affect my TV.). Changed to widescreen and 480p in the system menu before trying it. (Didn't hold B on startup, though, but I'm not sure that's required.)

Clipper said:
If it works on the HDTV while set to 480p, then a box which downgrades 480p to 480i, like the one I suggested earlier, should work on your SDTV set.

When I didn't tell it to force anything, and when I told it to force PAL60, it worked. When I told it to Force NTSC, it didn't work. The guide I found online just said that component and Force NTSC were all that were needed. As mentioned, wasn't able to test with the CFG route or with it running from an SD card, though. May try those later, just to know for sure.

Clipper said:
Also, given these tests you have done, it is extremely unlikely that Xenoblade will play on your SDTV set without using a converter box.

Okay, thanks. At least, it's good to know. :)

Clipper said:
Yeah, it really depends on the TV more than the game, but this is the case. Many manufacturers go with the cheap approach for the big market and make their TVs only support NTSC. PAL regions are an afterthought and they are typically the NTSC model with added stuff (the extra vertical resolution and deeper colour range) to support PAL, so our TVs support pretty much everything we'll get from the games.

The TV in question is 9 years old, so that may be part of it. It's a larger SDTV, though, so it's good size even for widescreen stuff with the black bars on top/bottom. It just doesn't accept PAL signals, apparently. :lol :(
 
donny2112 said:
Yeah. Didn't know it was required, though (wasn't there supposed to be some "Hold B" on startup or something for 480p? Didn't pay much attention at the time, as it didn't affect my TV.). Changed to widescreen and 480p in the system menu before trying it. (Didn't hold B on startup, though, but I'm not sure that's required.)
Holding B was how you needed to do it on GCN games. The video mode of Wii games is set via the Wii Settings.

When I didn't tell it to force anything, and when I told it to force PAL60, it worked. When I told it to Force NTSC, it didn't work. The guide I found online just said that component and Force NTSC were all that were needed. As mentioned, wasn't able to test with the CFG route or with it running from an SD card, though. May try those later, just to know for sure.
That makes sense. The game doesn't like forcing NTSC and the other TV can display PAL. What you haven't tested is 480p mode, but I can guarantee to you that that would work on the HDTV, but not on the SDTV unless you get a converter box. It might be worth seeing exactly what your SDTV does to the 480p signal, though, it might partially support it (though probably not).
 
Clipper said:
Holding B was how you needed to do it on GCN games. The video mode of Wii games is set via the Wii Settings.

Okay, makes sense. Shouldn't be needed for Wii Pikmin 2, then, unless there's some weird GameCube coding still going on. :lol

Clipper said:
What you haven't tested is 480p mode,

I did on the HDTV. Turned on Widescreen and EDTV settings in the Wii options. Didn't know it was required, but did turn those on.

Clipper said:
It might be worth seeing exactly what your SDTV does to the 480p signal, though, it might partially support it (though probably not).

Tried that on the SDTV without the EDTV settings, and one of the three video input (green or blue) allowed a black-and-white image for the Wii. Pikmin 2 still had the same problems, though. Will try it again on the SDTV with turning on EDTV settings, though. If it can do black-and-white without the screen flipping, that'll at least be something playable to some degree. :)
 
donny2112 said:
Okay, makes sense. Shouldn't be needed for Wii Pikmin 2, then, unless there's some weird GameCube coding still going on. :lol
Yep, it's not needed, but you do need to turn on the EDTV settings to get the best chance of compatibility. Good luck with the testing on the SDTV...
 
Clipper said:
Good luck with the testing on the SDTV...

Thanks, but as expected, it didn't work. Was able to use one of the component cables to get the black-and-white Wii picture, but the image dropped once the HBC was started. On restart, no picture was seen, at all. Had to put back in composite cables to get a picture again. This makes me wonder whether I should have restarted the Wii after changing the EDTV settings while on the HDTV. It seems to operate differently if the settings are changed when starting with composite and switching to component and when starting with component with EDTV already selected.

Something else to try along with the CFG and playing off an SD card testing the next time I try it on the HDTV. :)
 
EDTV settings on HDTV with component cables, but no widescreen this time (though that shouldn't make a difference).

* CFG with install didn't work with Force NTSC. Worked with Game Default (which would be PAL something), though.
* CFG with disk didn't work with Force NTSC.
* Restarting with EDTV set and using component didn't let Gecko 1.9.3.1 work for Force NTSC.

Not sure who wrote that "Problematic Games List" at Wiihacks.com that had Pikmin 2 with component and Force NTSC working, but it's not working in my case. :/

PAL -> NTSC converters look to be $100+ (for ones that work), so a TV would be a better idea there. Any other options for coverting PAL -> NTSC signals (e.g. DVD players that have it as a secondary function or something)?

Still hoping that Xenoblade won't be as problematic, though. Maybe Pikmin 2 is just a special case. :)
 
donny2112 said:
EDTV settings on HDTV with component cables, but no widescreen this time (though that shouldn't make a difference).

* CFG with install didn't work with Force NTSC. Worked with Game Default (which would be PAL something), though.
* CFG with disk didn't work with Force NTSC.
* Restarting with EDTV set and using component didn't let Gecko 1.9.3.1 work for Force NTSC.

Not sure who wrote that "Problematic Games List" at Wiihacks.com that had Pikmin 2 with component and Force NTSC working, but it's not working in my case. :/

PAL -> NTSC converters look to be $100+ (for ones that work), so a TV would be a better idea there. Any other options for coverting PAL -> NTSC signals (e.g. DVD players that have it as a secondary function or something)?

Still hoping that Xenoblade won't be as problematic, though. Maybe Pikmin 2 is just a special case. :)
I already gave you the $50 solution that will downgrade the 480p signal to 480i for you...
 
Clipper said:
This is definitely spin down then. Try seeing if you can find an application to disable spin down (aka power saving) on your drive brand. Also, it is worth testing with Hermes' IOS as some drives don't spin down when it is in use.
Thanks dude i tried 224 with Config. USB loader and no freezing so far, just a little lag here and there :)
 
the other day i tried running bootmii from the HBC menu because i wanted to back up my nand but it doesn't work. the wii ends up flashing the slot's led and doesn't do anything.

i have never run bootmii and was thinking about updating the wii to a 4.x firmware to be able to play the upcoming zelda (i heard motion+ stuff doesn't work on firmwares below 4.0).
 
So I have a problem.
Ok, so last week my sister put rock band 3 in and it asked for a system update(Which I thought was odd when she told me because I'm on 4.3 anyways.). She updated and it of course removed everything that made loading USB loader possible. So I reinstall everything blah blah blah now I can't play pikmin 2 at all. I have the same setting as I did before but it won't load at all. It worked before and can't think on why it's doing this.
Also games sometimes do endless loads. This is a pain for a game like monster hunter tri which has a good amount of load screens. Could it be my HD? This is my Hard drive. It was only $45 so that's why I bought it. Should I try another loader?
 
I'm doing up the tutorial for LetterBomb now...

uchihasasuke said:
the other day i tried running bootmii from the HBC menu because i wanted to back up my nand but it doesn't work. the wii ends up flashing the slot's led and doesn't do anything.

i have never run bootmii and was thinking about updating the wii to a 4.x firmware to be able to play the upcoming zelda (i heard motion+ stuff doesn't work on firmwares below 4.0).
You need the BootMii app to be on your SD card in order for it to run. Use the Hackmii Installer (used during Bootmii and/or HBC installation) and select the option to prepare your SD card.

MatthewB92 said:
So I have a problem.
Ok, so last week my sister put rock band 3 in and it asked for a system update(Which I thought was odd when she told me because I'm on 4.3 anyways.). She updated and it of course removed everything that made loading USB loader possible. So I reinstall everything blah blah blah now I can't play pikmin 2 at all. I have the same setting as I did before but it won't load at all. It worked before and can't think on why it's doing this.
Also games sometimes do endless loads. This is a pain for a game like monster hunter tri which has a good amount of load screens. Could it be my HD? This is my Hard drive. It was only $45 so that's why I bought it. Should I try another loader?
You were probably still using IOS249 before and now you are using d2x in the 248 slot instead to avoid update problems like yours. If you have saved options for Pikmin 2, you need to change those saved options to make sure that IOS248 is selected now (you would have saved it as IOS249 and the meta.xml option you set during reinstallation of Cfg won't alter games with saved options). For Monster Hunter, you want to be using a base of IOS57, so choose and save IOS247 for that one. If you still get loading problems, then try IOS224. If that doesn't work, then look for apps to disable power saving or spin down on your drive.
 
For those updating to D2X, its worth noting that it doesn't support the use of the Keyboard in Monster Hunter Tri. I had to switch that particular game back to using hermes (224 m-load), which seems to be the only way to make the keyboard work.
 
Clipper said:
I already gave you the $50 solution that will downgrade the 480p signal to 480i for you...

Does a component -> composite converter take care of PAL -> NTSC conversion, as well? The testing on the HDTV would seem to indicate that it does not for Pikmin 2, at least. I realize that using component is supposedly supposed to remove the PAL part of the signal, but Pikmin 2 does not work even in that case. May just be something with Pikmin 2, though.
 
So, I just finished the updates to the tutorial for LetterBomb. Unfortunately, it's not working for me, though. That might be due to StartPatch, I guess...

Edit: Oh man... I should have sanity checked. Only reason it didn't work is that I never updated to 4.3 yet! Worked perfectly once I did that.

Chuckpebble said:
For those updating to D2X, its worth noting that it doesn't support the use of the Keyboard in Monster Hunter Tri. I had to switch that particular game back to using hermes (224 m-load), which seems to be the only way to make the keyboard work.
Did you try selecting IOS247 for the game?

donny2112 said:
Does a component -> composite converter take care of PAL -> NTSC conversion, as well? The testing on the HDTV would seem to indicate that it does not for Pikmin 2, at least. I realize that using component is supposedly supposed to remove the PAL part of the signal, but Pikmin 2 does not work even in that case. May just be something with Pikmin 2, though.
Not always. You have to check what the specifications of the converter are. The converter I linked you to specifically mentions 480p as an input type and 480i NTSC as an output type. That's the conversion you need, so it would definitely work, provided the box does what it says it does. This is more than component to composite conversion, which wouldn't be enough in your case, it is converting the progressive signal to interlaced, and you already checked that the game worked when the Wii was set to 480p and you weren't forcing anything.
 
Clipper said:
The converter I linked you to specifically mentions 480p as an input type and 480i NTSC as an output type. That's the conversion you need, so it would definitely work, provided the box does what it says it does. This is more than component to composite conversion, which wouldn't be enough in your case, it is converting the progressive signal to interlaced, and you already checked that the game worked when the Wii was set to 480p and you weren't forcing anything.

Oh! Didn't even notice that it could switch between NTSC and PAL output.

- Output video supports both NTSC and PAL, switchable by a button on the box

That would be what is needed (if it actually does what it says, like you mention). I was just focusing on the component to composite part. Thanks!

It's ordered now, so will update with the results once it comes in in a couple of weeks. :)
 
Are there any soft mods that allow the classic controller or wavebird to be used instead of the waggle wand?

I really want to play DKCR but I can't stomach the waggle.
 
The letterbomb exploit looks so incredibly simple. Has anyone here tried it yet? I've not hacked my Wii yet so I'm very tempted to do so!
 
Gouty said:
Are there any soft mods that allow the classic controller or wavebird to be used instead of the waggle wand?

I really want to play DKCR but I can't stomach the waggle.
There's an Ocarina code and that's how I played it. Pressing a button to roll was infinitely better than shaking the Wiimote.
 
I was still on the fence about modding my Wii because I tend to screw such things up, but letterbombing is as simple as you can get. It's literally harder to sync a controller than it is to use it.
 
For all your non-piracy homebrew needs explained in impossible to screw up detail, including LetterBomb, your first (and only) stop should be:


Gouty said:
Are there any soft mods that allow the classic controller or wavebird to be used instead of the waggle wand?

I really want to play DKCR but I can't stomach the waggle.
As stated, you want to use the Ocarina cheat. Download the cheat file, set the cheat to on and save, turn on Ocarina for the game and if it doesn't work straight away, try other hook types.

Cronen said:
The letterbomb exploit looks so incredibly simple. Has anyone here tried it yet? I've not hacked my Wii yet so I'm very tempted to do so!
Of course. I had it added to the GAF tutorial within hours of its release. I test everything before I put it up there if I am able to.

I am surprised by the amount of people calling it so simple. It's possibly the most complicated launch method so far. None of the other methods required you to get information about your Wii (MAC address) before you could download the files you needed. I suppose the game-based ones require you to copy a save file to your Wii, which is a few steps too, but that's still simpler than looking up your MAC address.

It is a great technique that opens up 4.3 to everyone and is still fairly simple. It's simplicity is not its defining feature, though; especially compared to BannerBomb.
 
Apologies if this has been asked and answered before in this thread, but is there a reliable Homebrew application that allows Gamecube saves on an SD card or the Wii's internal memory? A friend just unloaded a bunch of Gamecube games on me and I'd like to avoid buying another memory card if I can.

They are pretty cheap though, so if any of the methods are unreliable I'll just plunk down the $5 for a cheap 3rd party one.
 
SecretMoblin said:
Apologies if this has been asked and answered before in this thread, but is there a reliable Homebrew application that allows Gamecube saves on an SD card or the Wii's internal memory? A friend just unloaded a bunch of Gamecube games on me and I'd like to avoid buying another memory card if I can.

They are pretty cheap though, so if any of the methods are unreliable I'll just plunk down the $5 for a cheap 3rd party one.
Nope. Buy one of the 3rd party ones with a USB port so you can manage the saves on a PC.
 
Just hacked mine. Got two questions, though.

Should I mind getting an app to block disc updates or is it safe at this time to go without it? Also, can I keep loading games through the disc channel?
 
Clipper said:
Nope. Buy one of the 3rd party ones with a USB port so you can manage the saves on a PC.

Thanks! I suppose that would have the added benefit of my game saves working with Dolphin, assuming I get a capable PC one of these days.

Going to install HBC when Xenoblade arrives, so I'm glad the Letterbomb method looks so simple. I have SSBB, too, but punching in some numbers online just seems so easy. Now I get to cross my fingers and hope the game works on my CRT. I really don't want to remind myself what Wii games look like on my LCD TV.

And I hope that Nintendo's done with the updates. It would be frustrating (for me, at least) to deal with a disc update once Skyward Sword, Kirby, or Rhythm Heaven arrives.
 
Installed Letterbomb and opened Bootmii but my Wiimote doesn't work in that menu.....wtf

Edit: oh nm, gotta use GCN pad
 
LiK said:
Installed Letterbomb and opened Bootmii but my Wiimote doesn't work in that menu.....wtf
You have to use a Gamecube controller. I think there's also a way to navigate through the power and reset buttons on the system, but I'm not sure how it works.
 
Reckoner said:
Just hacked mine. Got two questions, though.

Should I mind getting an app to block disc updates or is it safe at this time to go without it? Also, can I keep loading games through the disc channel?
All current disc updates are safe and won't affect your homebrew in any way, provided you followed the GWHT. Future ones may not be. You only need to block disc updates if other people use your Wii that might accidentally accept such an update from a new disc.

SecretMoblin said:
Thanks! I suppose that would have the added benefit of my game saves working with Dolphin, assuming I get a capable PC one of these days.

Going to install HBC when Xenoblade arrives, so I'm glad the Letterbomb method looks so simple. I have SSBB, too, but punching in some numbers online just seems so easy. Now I get to cross my fingers and hope the game works on my CRT. I really don't want to remind myself what Wii games look like on my LCD TV.

And I hope that Nintendo's done with the updates. It would be frustrating (for me, at least) to deal with a disc update once Skyward Sword, Kirby, or Rhythm Heaven arrives.
It's more than just typing in numbers, you still have to copy to SD and activate like you would with Brawl too. I'd put them at about equal difficulty really.

And yeah, I do think Nintendo is done with the Wii updates. I really do hope they are spending the current time securing Wii U instead.

LiK said:
Installed Letterbomb and opened Bootmii but my Wiimote doesn't work in that menu.....wtf

Edit: oh nm, gotta use GCN pad
Yeah, BootMii can't do BlueTooth. GCN pad or pushing the buttons on the console itself. It's best to set up the Wii to autoboot through BootMii so you only access it if you push a button within a 1 or 2 second timeout. Instructions for both navigating the menu and setting up autoboot are on the BootMii tutorial page.
 
RomanticHeroX said:
So I made a backup using bootmii just to be safe. On the chance that I happen to brick my Wii how does restoration work?
Restoration works through starting BootMii again and using it to restore. Unfortunately, if you can't access BootMii, you're out of luck with restoration. Thankfully, if you only do stuff listed in the GWHT, you'll never get a brick. It's only the nasty piraty stuff and useless menu hacking stuff that will brick you.
 
Clipper said:
All current disc updates are safe and won't affect your homebrew in any way, provided you followed the GWHT. Future ones may not be. You only need to block disc updates if other people use your Wii that might accidentally accept such an update from a new disc.
(...)

Yeah. Installed Priiloader and activated that option to block updates. Should be pretty much safe right now.
 
The Letter Bomb method looks extremely easy and I think we're far enough in the Wii life-cycle where they may not be putting a lot of effort into shutting it down with new firmware all the time.

I have an up-to-date launch Wii and would like to use Letter Bomb to set up HDD game installs and possibly some emulation.

Now the Homebrew Tutorial pages are extremely well done and I don't think following the directions would be that difficult. I had a hacked Xbox 1 for many years and am not totally without experience. However, I have questions that don't seem to be covered by the pages.

1. What do I lose, if anything, by using Letter Bomb and HBC? Can I keep my Wii online? Can I still visit the shop and Nintendo Channel? Do I have to be careful like with the OG Xbox not to leave any traces in certain areas, etc?

2. Is there anything to be afraid of other than a new Wii system update?

Basically, is this a total win-win scenario?
 
Dr. Zoidberg said:
The Letter Bomb method looks extremely easy and I think we're far enough in the Wii life-cycle where they may not be putting a lot of effort into shutting it down with new firmware all the time.

I have an up-to-date launch Wii and would like to use Letter Bomb to set up HDD game installs and possibly some emulation.

Now the Homebrew Tutorial pages are extremely well done and I don't think following the directions would be that difficult. I had a hacked Xbox 1 for many years and am not totally without experience. However, I have questions that don't seem to be covered by the pages.

1. What do I lose, if anything, by using Letter Bomb and HBC? Can I keep my Wii online? Can I still visit the shop and Nintendo Channel? Do I have to be careful like with the OG Xbox not to leave any traces in certain areas, etc?

2. Is there anything to be afraid of other than a new Wii system update?

Basically, is this a total win-win scenario?
Total win-win. You will not lose any functionality whatsoever.
 
Alright, just used the Letterbomb method to hack my Wii. Didn't take very long, and I've already installed Gecko OS to bypass the region lock. Bring on Xenoblade and The Last Story! >:V
 
Dr. Zoidberg said:
The Letter Bomb method looks extremely easy and I think we're far enough in the Wii life-cycle where they may not be putting a lot of effort into shutting it down with new firmware all the time.

I have an up-to-date launch Wii and would like to use Letter Bomb to set up HDD game installs and possibly some emulation.

Now the Homebrew Tutorial pages are extremely well done and I don't think following the directions would be that difficult. I had a hacked Xbox 1 for many years and am not totally without experience. However, I have questions that don't seem to be covered by the pages.

1. What do I lose, if anything, by using Letter Bomb and HBC? Can I keep my Wii online? Can I still visit the shop and Nintendo Channel? Do I have to be careful like with the OG Xbox not to leave any traces in certain areas, etc?

2. Is there anything to be afraid of other than a new Wii system update?

Basically, is this a total win-win scenario?

Just enable the features to block updates from Priiloader and you're pretty safe.


Electivirus said:
Alright, just used the Letterbomb method to hack my Wii. Didn't take very long, and I've already installed Gecko OS to bypass the region lock. Bring on Xenoblade and The Last Story! >:V

I presume Gecko OS does the same job as Priiloader with the Region Free Everything enabled for the Disc Channel. Right?
 
You should also install the USB loader while you're already at it. Your Wii will be much quieter and you'll get a noticeable performance boost when it comes to loading/streaming data.
 
shadyspace said:
Total win-win. You will not lose any functionality whatsoever.

If you are using USB Loader to play your games, do they still show up in the Wii menu with time played? (i.e. Played Mario Galaxy for 2:30). I like being able to rate games in the store after an hour of play.

EDIT - Also, my wife plays WiiFit very often and removes my discs to do it. Would it be easier to install WiiFit and have her use the Loader, or just leave the WiiFit disc in there for her and have my games installed so I never have to take that disc out.
 
Dr. Zoidberg said:
The Letter Bomb method looks extremely easy and I think we're far enough in the Wii life-cycle where they may not be putting a lot of effort into shutting it down with new firmware all the time.

I have an up-to-date launch Wii and would like to use Letter Bomb to set up HDD game installs and possibly some emulation.

Now the Homebrew Tutorial pages are extremely well done and I don't think following the directions would be that difficult. I had a hacked Xbox 1 for many years and am not totally without experience. However, I have questions that don't seem to be covered by the pages.

1. What do I lose, if anything, by using Letter Bomb and HBC? Can I keep my Wii online? Can I still visit the shop and Nintendo Channel? Do I have to be careful like with the OG Xbox not to leave any traces in certain areas, etc?

2. Is there anything to be afraid of other than a new Wii system update?

Basically, is this a total win-win scenario?
1. You won't lose one single functionality by installing HBC.

2. Can't answer that one (hacked 4.3 as well).
 
Dr. Zoidberg said:
If you are using USB Loader to play your games, do they still show up in the Wii menu with time played? (i.e. Played Mario Galaxy for 2:30). I like being able to rate games in the store after an hour of play.

EDIT - Also, my wife plays WiiFit very often and removes my discs to do it. Would it be easier to install WiiFit and have her use the Loader, or just leave the WiiFit disc in there for her and have my games installed so I never have to take that disc out.
Make her use the loader. She'll get use to it and will appreciate the benefits of the channel.
 
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