GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

Clipper said:
No. And furthermore, there is no reason why you should even want to do it.
Thanks for the help again Clipper, I realised Gecko OS solves the problem I was having.
cryptic said:
Also, it sucks that I can't backup my games to the sd card to play from there. I do not want to mess with a usbloader when the other option is far more convenient.
Clipper's reply to you earlier explained how to do this.
Clipper said:
Follow the GAF Homebrew Wiki, but before you run Cfg, add "device=sdhc" to config.txt (it will have "device=usb" by default). Then you just push + with a disc in the drive and it will install so you can play it..
 
Snacks said:
Clipper's reply to you earlier explained how to do this.
What does he mean by before I run Config? To install the channel? Where is cfg on that page, what is it? I would prefer not to have to dig through every link there.
 
Is there any good apps that can be used to organize Virtual Console and WiiWare stuff that you guys would recommend getting? I'm thinking of something that I could have where I can have them organized in folders or whatnot by the system they are from: Ex: Main menu shows NES, SNES, GEN, TG16, WiiWare, etc... then I go into those to pick my game.
 
cryptic said:
What does he mean by before I run Config? To install the channel? Where is cfg on that page, what is it? I would prefer not to have to dig through every link there.
Cfg is short for Configurable USB Loader, which uses a config.txt file which is where you need to change the line "device=usb" with "device=sdhc". Being honest though it would really be worth you time reading through the page in the GAF wiki detailing how to set it up, Clipper explains everything you need to do there in a much better way than I could.
 
Clipper said:
I have a feeling one or more of your Nintendo IOSes is messed up. Try using Dop-Mii to update all non-stub IOSes to their latest versions and don't add any patches. Make sure you are on 4.2 first, though, just to be sure.

I actually broke down yesterday and decided to do a System Memory Format...which did not fix my problem. I'm going to start fresh and follow your guide and hope that fixes everything.
 
I used loadstructor to make two channels that direct to CFG loader (Galaxy 2 and Trauma Team). Thing is, they don't work.

First they said they couldn't find the directory, so I changed the loader directory, and now they just get stuck on a black screen. Any ideas?

My previous channels made with this method still work, so I don't get what could be wrong. I played some NSMB using the same thing and it works fine.

Agh, so frustrating :(
 
cryptic said:
I've installed the homebrew channel and the dvd thing and have found that ultimately neither really appeal to me. If I uninstall both will it be just like having a plain old Wii again where I can upgrade without fear of bricks? I haven't installed bootmii either.
Deleting the HBC and DVDX will not make it any safer to upgrade. In fact, at the current time, you are more likely to brick without homebrew than with homebrew during an update. The reason is that there is a safe method via homebrew to update boot2v4, whereas Nintendo's update procedure has a slight chance of bricking a Wii, and that chance is not affected by whether you have homebrew installed.

AdawgDaFAB said:
Is there any good apps that can be used to organize Virtual Console and WiiWare stuff that you guys would recommend getting? I'm thinking of something that I could have where I can have them organized in folders or whatnot by the system they are from: Ex: Main menu shows NES, SNES, GEN, TG16, WiiWare, etc... then I go into those to pick my game.
There's definitely nothing that adds this functionality to the Wii Menu. There may be a Wiiware launcher that does have some functionality in that direction, but I don't know of it.

ProfessorLobo said:
I heard a while ago that someone was working on backing up DVD's to a Wii hard drive. Has this been done yet?
You are very close to suffering dire consequences... take a look here:


Hero said:
I actually broke down yesterday and decided to do a System Memory Format...which did not fix my problem. I'm going to start fresh and follow your guide and hope that fixes everything.
Good luck, mate. I'm sorry I couldn't diagnose the problem.

mooooose said:
I used loadstructor to make two channels that direct to CFG loader (Galaxy 2 and Trauma Team). Thing is, they don't work.

First they said they couldn't find the directory, so I changed the loader directory, and now they just get stuck on a black screen. Any ideas?

My previous channels made with this method still work, so I don't get what could be wrong. I played some NSMB using the same thing and it works fine.

Agh, so frustrating :(
I think Crap (yes, that is the name) is the method of choice for installing game channels these days. I don't recommend any of these methods, though, due to the risk of bricking.
 
Clipper said:
Good luck, mate. I'm sorry I couldn't diagnose the problem.

Not your fault at all, Clipper. You've been so helpful with Homebrew it can't be expected for a single person to know everything about the scene, especially since my Wii seemed to have some special exceptions. Hopefully I'll be able to fix it and maybe that'll allow us to have an answer for it for future reference.

Worst case I might just send it back to Nintendo, maybe they'll offer me a decent deal even though it's out of warranty.
 
Snacks said:
Cfg is short for Configurable USB Loader, which uses a config.txt file which is where you need to change the line "device=usb" with "device=sdhc". Being honest though it would really be worth you time reading through the page in the GAF wiki detailing how to set it up, Clipper explains everything you need to do there in a much better way than I could.

I'm going in.
 
G.O.O. said:
It works, thank you again.
Actually, the homebrew apps don't seem to work anymore (black screen, but I only tried the USB loaders, and I don't have my wii until tomorrow). Is it because the HBC needs to be reinstalled, as stated in the 4.2 update tutorial, or is it something else ?
 
Okay, my cousin wants to completely rehomebrew-ize his Wii. His Internet Channel does not work, and emulators in the homebrew channel do not save at all despite redownloading. I'm guessing the internet channel is an IOS problem, and he updated the Wii to 4.2, and nothing's changed. No idea about the emulator thing. Any ideas guys?

EDIT: Looks like the paths were wrong on the emulators for some reason. Fixed it. Still no clue on where to start for the Internet Channel.
 
G.O.O. said:
Actually, the homebrew apps don't seem to work anymore (black screen, but I only tried the USB loaders, and I don't have my wii until tomorrow). Is it because the HBC needs to be reinstalled, as stated in the 4.2 update tutorial, or is it something else ?
If the HBC is still on the Wii, then that is not the issue. However, updating to 4.2 would have stubbed your IOSes, so you definitely need to reinstall those.
 
Clipper said:
If the HBC is still on the Wii, then that is not the issue. However, updating to 4.2 would have stubbed your IOSes, so you definitely need to reinstall those.
I reinstalled the 249 and Hermes' 222/223 without any issue, though that was before doing no more heroes 2's second update. Could it be this ?

EDIT : just checked my wii, the USB loaders don't work but the other does. Looks like an IOS issue, indeed, so should I reinstall 249 and 222/223 again, or they are screwed in some other way ?
 
I'm just curious, has there ever been an instance where a Wii got bricked and was unable to be restored with Bootmii installed on boot2?
 
G.O.O. said:
I reinstalled the 249 and Hermes' 222/223 without any issue, though that was before doing no more heroes 2's second update. Could it be this ?

EDIT : just checked my wii, the USB loaders don't work but the other does. Looks like an IOS issue, indeed, so should I reinstall 249 and 222/223 again, or they are screwed in some other way ?
Yes, install them again. Make sure you delete the existing ones before installing (in other words, treat your Wii as freshly updated).

Snacks said:
Is there any homebrew that provides the same functionality of Gecko OS rebooter feature in 4.2?
I believe NeoGamma has a reboot functionality, but I don't know if it works. I guess StartPatch works sort of like a rebooter too (although its patches are applied on every reboot as opposed to just one).

Wario64 said:
I'm just curious, has there ever been an instance where a Wii got bricked and was unable to be restored with Bootmii installed on boot2?
Yes. The boot2v4 update bricks Wiis while it's deleting BootMii, so that is fully irrecoverable. Even if BootMii or other homebrew wasn't there, that Wii would be bricked by the update. However, by using the safe boot2v4 update, you avoid that situation.

Apart from that, except for people that never made a NAND backup using BootMii, I can't think of any cases that weren't recoverable.
 
GAF users who are in the private beta should redownload the client since Beta 4 has been released. There is now a GUI and it will show your most up to date card on the right hand side. You can also bind your wii friend code to your Ncard username. Auto updating gamer card is done and this will probably the initial public release. Next stop: universal friends lists linked to the wii code.

IMG_0599-1024x768.jpg
 
Haven't updated to firmware 4.2, but I'm thinking about taking the plunge via the wiki's safe update. Couple of random questions:

Is it completely unsafe to have WiiConnect24 turned on with homebrew installed? I kind of miss some of the minor Wii features that WiiConnect24 offers.

Also, for games which would want you to install IOS updates: Do you need to do this if you're running everything from CFG usb loader? At this point I generally just open the game package and immediately rip it to disc in cfg and start playing. Am I missing out on anything by not updating the IOSes?
 
so no-one else is having the same problem as me running SMG2 on gecko? i'm pretty sure everything's in order, and i have no idea what else i can do :(

it's weird that literally every other game i own (including NSMBwii) works fine, and yet SMG2 apparently has nothing new on the anti-HB front.
 
Htown said:
Haven't updated to firmware 4.2, but I'm thinking about taking the plunge via the wiki's safe update. Couple of random questions:

Is it completely unsafe to have WiiConnect24 turned on with homebrew installed? I kind of miss some of the minor Wii features that WiiConnect24 offers.

Also, for games which would want you to install IOS updates: Do you need to do this if you're running everything from CFG usb loader? At this point I generally just open the game package and immediately rip it to disc in cfg and start playing. Am I missing out on anything by not updating the IOSes?
It is actually completely safe to have WiiConnect24 turned on (as of right now). It technically is possible that Nintendo could force an update to you according to the update notes, but they don't seem to be exercising that right and likely won't (they risk bricking Wiis due to power outage).

On the IOS front, it might be worth trying the disc out once in the disc channel to install any IOSes that might be on there. The games that update those often need some of the newer features, which is why they make certain that you have the right one. Most games will still work fine on the older versions of the same IOS, though.
 
Clipper said:
Yes, install them again. Make sure you delete the existing ones before installing (in other words, treat your Wii as freshly updated).
It works now, but no more heroes 2 asks me to update again. So I'll install startpatch I guess.
 
G.O.O. said:
It works now, but no more heroes 2 asks me to update again. So I'll install startpatch I guess.
You can do that, but having update boot2v4, then you can safely know that NMH2 will only have an IOS update, which is safe to run and will actually ensure NMH2 runs smoothly.
 
Did the boot2v4 update and re-installed bootmii and DVDX and SMG2 plays fine on the disc. But I want to try it in Dolphin and the app I used to dump it over the network (Waninkokos cIOS) I just get a black screen. Do I have to re-install/update IOS249?
 
Clipper said:
You are very close to suffering dire consequences... take a look here:

Maybe you misunderstood me. I meant backing up movie DVD's to a Wii harddrive and playing them like you would a game from USB Configurable. I thought I had read on a forum awhile ago that someone was trying to do this.
 
ProfessorLobo said:
Maybe you misunderstood me. I meant backing up movie DVD's to a Wii harddrive and playing them like you would a game from USB Configurable. I thought I had read on a forum awhile ago that someone was trying to do this.

Why would you even want to? :lol

Just rip your dvds using your PC, then shove on the harddrive to play using the Wii. simples.
 
ProfessorLobo said:
Maybe you misunderstood me. I meant backing up movie DVD's to a Wii harddrive and playing them like you would a game from USB Configurable. I thought I had read on a forum awhile ago that someone was trying to do this.
Ah, DVD movies. I don't really follow the media scene on the Wii, but I haven't heard of an app that would be able to do that. I would assume most people who wanted that sort of thing would use their PCs instead. In fact, given that movie DVDs are apparently bad for the Wii laser, I would suggest you avoid that sort of app anyway.
 
I have two questions,
first is about Monster Hunter tri. Is it possible to play it using GX Loader? I have installed the latest version of GX Loader and 222/223 IOSes as well.

Also I heard something about being able to play Metroid Trilogy from HD using Sneek+DI. What would that be? Is it hard to set up?
 
Melhisedek said:
I have two questions,
first is about Monster Hunter tri. Is it possible to play it using GX Loader? I have installed the latest version of GX Loader and 222/223 IOSes as well.

Also I heard something about being able to play Metroid Trilogy from HD using Sneek+DI. What would that be? Is it hard to set up?
To play MH Tri, you need to use an IOS which has a base IOS of 37.

The methods for Sneek+DI do allow you to play MPT from HD without having to use alt dols and so on, but the method is slightly complicated and still in a sort of beta stage. At the moment, you would also need to rerip your games as it only supports a new format. When the method is more complete, it will be added to the GWHT, but for now I still recommend you play MPT from the disc.
 
I wanted to give an extra thumbs-up to the people helping here and the people responsible for Configurable. This weekend, my preordered SMG2 box finally came in, and for some heart-stoppingly scary reason, the game just gives a black screen when normally launched (at the point where you should be getting the remote/nunchuk diagram) from the game disc. Fortunately, after installing it onto my USB hard drive, it runs like a charm. :)
 
Clipper said:
To play MH Tri, you need to use an IOS which has a base IOS of 37.

The methods for Sneek+DI do allow you to play MPT from HD without having to use alt dols and so on, but the method is slightly complicated and still in a sort of beta stage. At the moment, you would also need to rerip your games as it only supports a new format. When the method is more complete, it will be added to the GWHT, but for now I still recommend you play MPT from the disc.

Oh ho ho! I look forward to this development. I haven't really been following the scene much, but this is promising!
 
Clipper said:
To play MH Tri, you need to use an IOS which has a base IOS of 37.

I have this installed (Hermes IOSes)

"222 v4 based on 38 merged with 37 - Use this for music games and Monster Hunter."
according to Gaf Wii wiki.

Now I wonder if I should do any special settings in GX for this to work? Can I do per game setting so that all games use normal IOS but only MH Tri uses 37?
 
I finally got an sd card today and installed hbc. I had to reread the instructions on the wiki several times because I couldn't believe that it could be that easy. Now for my question, is there something out there that would let me dump games onto my sd card? I want to try some of my games in Dolphin.

Edit: After installing IOS249 as per the wiki I got Wiihttp working. It's really slow though. Anyone know of an app that'll download to sd with an actual working link? I heard of Wii Dumper 1.3 but can't find a download anywhere.

Edit: Finally found an app called superdump and then took me like an hour to figure out I had to rename it to boot.dol. Well that was frustrating. That's what I get for thinking installing hbc was too easy. Maybe that should be in the wiki for those that just want to dump their games for Dolphin...
 
vazel said:
I finally got an sd card today and installed hbc. I had to reread the instructions on the wiki several times because I couldn't believe that it could be that easy. Now for my question, is there something out there that would let me dump games onto my sd card? I want to try some of my games in Dolphin.

Edit: After installing IOS249 as per the wiki I got Wiihttp working. It's really slow though. Anyone know of an app that'll download to sd with an actual working link? I heard of Wii Dumper 1.3 but can't find a download anywhere.
Use Cfg. It will dump the games to SD if you add device=sdhc to config.txt. The config.txt installed via the instructions includes "device=usb", so just change that line. You'll have to use another app to convert it to an .iso, though (unless Dolphin works with .wbfs files). Just use wbfs_file or one of the many other apps that do that.
 
So I finally decided to go to 4.2U not because I needed, just felt like having everything up to date. Anyway, followed the wiki instructions and everything went flawless.

I chose method two from PART 2, because I was on 4.1 and I didn't felt like reinstalling all cIOS. The difference is that, instead of using a disk update, I used Pimp my Wii after that and I updated all my outdated IOS to the most recent ones. Pretty good utility and easy to use. You should consider to mention it :D
 
Alright so Clipper, I re-hacked my Wii and got Homebrew back up on this bitch.

Edit:

Nevermind, forgot to set my Wii for wifi again.
 
Ok, here I am again.

I'm trying to avoid disc updates, and stumbled upon this page on the GAF Homebrew Wiki. Problem is, this part wasn't clear enough for me:

If you use this technique, it is important that you disable ALL patch options before ANY type of upgrade of your Wii's firmware.

Does that mean that I have to block Online Updates if I want to block Disc Updates? Or is it safe to just block Disc Updates?

I'm asking this because I don't want to avoid firmware updates completely, since I always apply them eventually; I just don't want to go through Gecko OS to play my new games every time before "eventually".
 
Brazil said:
Ok, here I am again.

I'm trying to avoid disc updates, and stumbled upon this page on the GAF Homebrew Wiki. Problem is, this part wasn't clear enough for me:



Does that mean that I have to block Online Updates if I want to block Disc Updates? Or is it safe to just block Disc Updates?

I'm asking this because I don't want to avoid firmware updates completely, since I always apply them eventually; I just don't want to go through Gecko OS to play my new games every time before "eventually".
It's just a warning to say that before you upgrade, you should disable any patches you made previously. In other words, all patches you do make can be undone, and you should undo them before you update for real.
 
Hmm..
So I don't know what's going on....no big deal..but still... :p

A few weeks ago, my 4GB SD card just stopped being recognized by the Wii, even after formatting..still works on my computer, but on the Wii i just get a "is not recognized" kind of message...but no biggie, just switched it with another 2GB SD I had..

Then, as like 2 weeks ago..FTPii and The Homebrew Channel..just crash, every time they try to read the HDD. While before that, it just gave a message of not recognizing the HDD, then continued....then, it just decided to crash every time it decided to look for the HDD (always while starting up)...though, the HD still works darn great with Configurable and stuff..

So for now, I just remove the SD Card when I need to transfer anything to it, or download any app and put it directly into the apps folder.

Unless there' some configuration I can edit/change to avoid both of them to check for USB devices...
 
Quick question guys, my friend is trying to hack his Wii but he is encountering a problem where when he is installing IOS rev 19, his Wii-mote disconnects and he is unable to proceed.

Anybody ever encounter such an issue and found a solution to it?

Thanks.
 
Magik said:
Quick question guys, my friend is trying to hack his Wii but he is encountering a problem where when he is installing IOS rev 19, his Wii-mote disconnects and he is unable to proceed.

Anybody ever encounter such an issue and found a solution to it?

Thanks.
This seems to be common lately... Ensure the Wiimote is synced properly to the Wii (via the sync buttons on the Wii and controller). Also ensure there are no GameCube peripherals or controllers attached.
 
Bored, I was reading around to see what's new in the homebrew side of things..

I read some people talking about IOS249 and IOS249 [FRAG]..
Anyone knows if there's a difference or advantages that one has over the other?..or is it the same?..in any case, where do I check to see which I have?
 
fernoca said:
Bored, I was reading around to see what's new in the homebrew side of things..

I read some people talking about IOS249 and IOS249 [FRAG]..
Anyone knows if there's a difference or advantages that one has over the other?..or is it the same?..in any case, where do I check to see which I have?
[FRAG] is a patch added each time you use Configurable USB Loader or most other loaders (although they won't specifically mention it as [FRAG]). This is the code that allows the IOS to read from FAT or NTFS drives. It can only be applied to IOS249 rev 18 and above, so just make sure you are using the latest (rev 19) and all will be good. You can check your version with Cfg on the Global Options page (push 1 twice). If your IOS249 is lower than rev 19, the GWHT has upgrade instructions.
 
Here's an interesting problem I don't think I've seen addressed.

I'm aware that USB Loader can correctly write play times to the Wii message board. Does it also log the information to the Nintendo Channel?

The reason why I'm asking is that for some of games I more frequently play I package them in their own channel so I can access them directly from the Wii menu. Doing so does correctly log the information to the Wii message board. However, I just recently noticed that it doesn't appear that any of this information gets logged to the Nintendo Channel. I assumed that Nintendo Channel pulls this information from the Wii message board, but this appears to not be the case. Any idea what might be going on here?
 
scurker said:
Here's an interesting problem I don't think I've seen addressed.

I'm aware that USB Loader can correctly write play times to the Wii message board. Does it also log the information to the Nintendo Channel?

The reason why I'm asking is that for some of games I more frequently play I package them in their own channel so I can access them directly from the Wii menu. Doing so does correctly log the information to the Wii message board. However, I just recently noticed that it doesn't appear that any of this information gets logged to the Nintendo Channel. I assumed that Nintendo Channel pulls this information from the Wii message board, but this appears to not be the case. Any idea what might be going on here?
The message board stores the game title as well as the title ID. Many of the packaged channels use different title IDs to the actual games (i.e. instead of Rxxy they use Uxxy, you have to manually change this).

I'm guessing the Nintendo channel pulls the Title ID and play time (simplified) off the message board and uses that to match the records in its database (I wonder what happens to that rest...it probably gets thrown into a junk pile...). The fact imports don't show up supports this (though that might be due that that regions Nintendo channel not having them in the title database). The way to test would be an import of a game that is out in your region and see if it shows up in the Nintendo channel, if it does then it looks at message board title and not game title ID (I'd think title ID is the way to do it as a channel can have different names in different languages).

Also, the Nintendo channel might need to process the information before it displays it (as in it collects the info then processes it as a batch job). You might like to try again in a few days time and see if the times suddenly appear.
 
Starwolf_UK said:
The message board stores the game title as well as the title ID. Many of the packaged channels use different title IDs to the actual games (i.e. instead of Rxxy they use Uxxy, you have to manually change this).
I had forgotten about this. It's been a while since I've looked into this, but is there any harm in using the correct title id? I may try and test this tonight using the Netflix channel. The interesting thing in this instance is that I still received the Netflix survey (with Club Nintendo) while never actually launching the channel from disc.

Also, the Nintendo channel might need to process the information before it displays it (as in it collects the info then processes it as a batch job). You might like to try again in a few days time and see if the times suddenly appear.
I'm not sure if this happens or not. I just noticed it because I was checking the Nintendo Channel to see how much playtime I had spent with Mario Galaxy and was missing most of my play data since last December, when I started using installed channels on the main menu.
 
scurker said:
I'm not sure if this happens or not. I just noticed it because I was checking the Nintendo Channel to see how much playtime I had spent with Mario Galaxy and was missing most of my play data since last December, when I started using installed channels on the main menu.
That confirms it. It's the installed channels that are making it fail. I don't know if its safe to use the same ID as the game for channels, but if you want it to work properly, then just use Cfg itself to launch your games.
 
A few quick questions.

1- I have pre-loader v0.29 on my system. Can I or should I also install Bootmii? Will there be any conflicts?

2- My Wii is still on 3.2U and I want to also update it to the latest. Should I do this before or after installing Bootmii?

3- The best method to updating according to the guide states install "IOS249" and "Hermes' Ios222/223". Is there a way to see if these are not already installed? I have not touched my Wii in a long time but I remember installing some of those IOS... files from a similar guide posted when this all started out.
 
1) No conflicts. I have the newest BootMii and the newest Priiloader (Preloader is discontinued) installed. All good.

2) If you upgrade to the newest Bootmii and HBC before upgrading to 4.2, they won't get zapped by the 4.2 update (if you update using official channels). It'll just save you some grief later to update those first.

3) If it's been that long, your cIOSes are probably long obsolete. Just download and install the newest ones. They'll install right over the existing ones.
 
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