GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

AbsoluteZero said:
An honest question:

Outside of emulators and playing games from a hard drive is there a reason to homebrew-enable your Wii?

Well it let me play DKC:R with a classic controller, so there's that.
 
DeathNote said:
How brick proof is Bootmii?

"BootMii allows you to make a backup of your Wii's NAND so that you can recover from almost any type of brick."

That worries me.

But it also says
"Your Wii might become bricked if you install dangerous applications or install spurious updates"

If I'm only following these and only these directions:

Then it's 100% safe?
Things from the Gaf Tutorial Wiki are safe. I wouldn't put potentially dangerous things on there (which is why I have avoided UNEEK/SNEEK for so long).

The dangerous things are ones that play around with overwriting the official Nintendo IOSes.

The_Technomancer said:
I heard somewhere that using homebrew to actually play DVDs on my Wii is bad for the optical drive. Is there any truth to that?
I believe the warnings are valid. The overwhelming majority of complaints I've seen of people complaining about dead optical drives are also people that play their games off burnt optical discs. The rate of failure amongst these people seems to be quite high compared to those using only retail Wii discs. While this doesn't necessarily translate to retail DVDs, I would recommend just giving them a miss too.
 
Clipper said:
I believe the warnings are valid. The overwhelming majority of complaints I've seen of people complaining about dead optical drives are also people that play their games off burnt optical discs. The rate of failure amongst these people seems to be quite high compared to those using only retail Wii discs. While this doesn't necessarily translate to retail DVDs, I would recommend just giving them a miss too.
Kk, thanks. Its annoying having to watch all my DVDs on my laptop, but I guess I'll make due.
 
AbsoluteZero said:
An honest question:

Outside of emulators and playing games from a hard drive is there a reason to homebrew-enable your Wii?

Cheat codes akin to Gameshark, possibility of Fan translations, Brawl mods, NSMBW Level Editor (I understand there's one for SMG2 in the works as well)
 
The_Technomancer said:
I heard somewhere that using homebrew to actually play DVDs on my Wii is bad for the optical drive. Is there any truth to that?
Don't you have a 360 or PS3? Or any old DVD player? The Wii DVD playback is terrible anyway. Menus often don't work and it's unstable.
 
What's the current state of Gamecube backups for the Wii.

I have a tonnes of old Gamecube games that I have been hankering to play again (RE1 and Windwalker - I never finished you), but my Wii is now pretty inaccessible for regularly changing disks. I'd love to rip all my GC games and play using the Classic Controller - if possible. I use a gamecube controller if it was not.
 
Vagabundo said:
What's the current state of Gamecube backups for the Wii.

I have a tonnes of old Gamecube games that I have been hankering to play again (RE1 and Windwalker - I never finished you), but my Wii is now pretty inaccessible for regularly changing disks. I'd love to rip all my GC games and play using the Classic Controller - if possible. I use a gamecube controller if it was not.
If you mean backing them up to external device (say, SD card). Cleandump is good.

If you mean actually playing them back. Unworkable and basically an impossible dream, a technical achievement but the current result is virtually unplayalbe. Apparently there is some modchip thing that attaches to an external HDD that works well but obviously requires opening the case etc. WODE I think its called.

Otherwise emulation is probably your best bet.
 
DIRTY-D said:
Does anybody know if this runs any CPS 3 emulation...or is it too big?

CPS3 hardware is too powerful for the wii to manage. Remember the CPS3 emulator for XBOX1? Wii has essentially the same power as the Xbox1. So you would have framerate issues. If you want to play CPS3 on a console, try the PS3 FBANEXT, it is flawless.
 
Incidentally, there are some new GCN happenings. There's an application called Swiss that I believe can play Gamecube ISOs on the Wii, but it uses Gamecube mode, so you require some external hardware adapters to convert from the memory card ports.

I only just found out about it myself, but I will be looking into it soon to determine whether it is useful or not.
 
KarmaCow said:
Well it let me play DKC:R with a classic controller, so there's that.
Holy shit I didn't know that, with Ocarina? I must find such code!
Is there anything similar for Metal Slug Anthology?
 
I had the unluckiest day with electronics. There was a power surge that fried my 360, but luckily I have a warranty on it that expires at the end of the month and I can get it replaced.

The Wii? Not so much (it's a launch unit). Anyway, I was in the middle of changing the IOS 249 for the usb loader when this happened (I told you bad luck), and now the Wii won't display any graphics whatsoever. No black screen... nothing.

Question:
Since I don't know if the IOS caused this failing on the Wii, or the power outage, I just want to know if Nintendo will do a repair on the system. If it is a result of the power surge, I assume they would, but I don't know if the IOS was installed partially when the power surge happened and Nintendo would detect it. Looking around, it looks like they might fix it, but I really don't want to lose my VC purchases since I've bought quite a few.

Even bootmii won't load, which makes me think it is the power surge more than anything (yet the light still turns on, or green. odd).

Thanks, and your guide was a great help.
 
brianmcdoogle said:
I had the unluckiest day with electronics. There was a power surge that fried my 360, but luckily I have a warranty on it that expires at the end of the month and I can get it replaced.

The Wii? Not so much (it's a launch unit). Anyway, I was in the middle of changing the IOS 249 for the usb loader when this happened (I told you bad luck), and now the Wii won't display any graphics whatsoever. No black screen... nothing.

Question:
Since I don't know if the IOS caused this failing on the Wii, or the power outage, I just want to know if Nintendo will do a repair on the system. If it is a result of the power surge, I assume they would, but I don't know if the IOS was installed partially when the power surge happened and Nintendo would detect it. Looking around, it looks like they might fix it, but I really don't want to lose my VC purchases since I've bought quite a few.

Even bootmii won't load, which makes me think it is the power surge more than anything (yet the light still turns on, or green. odd).

Thanks, and your guide was a great help.
Is there any audio? Can you turn it on or off with the Wiimote/s? Do you have any other video cables you could test with?

I ask as it is possible that it is just your cables which are fried, or perhaps the particular input on your TV. Leave the Wii off and unplugged for a few minutes, then plug everything back in, using different cables and display devices if possible just to confirm that it is the Wii that is fried.

IOS249 has nothing to do with it as that would not affect the boot sequence in any way. However, they may still detect the HBC installed on your system and refuse to fix it.
 
No audio. Can turn the Wii on with the Wiimote.

No other cables I can test with, sadly.

That's good to hear about 249, then. I'd hate for them to refuse to repair it, or rather let me transfer my VC to a new console. Best info I could find online is that they charge you 125 for the repair. I'd pay them the 199 for a new system if they just do a VC/Wii shop transfer, but if what you are suggesting is that the Wii is just fried, maybe that is a good sign. thanks.
 
Hopefully I can get some help here - I'm trying to install a forwarder for usb loader - following the instructions on the wiki. I'm having trouble when I get to step 9 - select to launch "/apps/InstForwarder/boot.dol" - I don't see that option in my homebrew channel and am not sure where I went wrong. I dl'ed the wad manager file and moved/changed it's name to boot.dol in the specified sub directory as I think the instructions called for. But it's more than likely I misunderstood something there. If anyone can help it would be appreciated thanks!
 
Foov said:
Hopefully I can get some help here - I'm trying to install a forwarder for usb loader - following the instructions on the wiki. I'm having trouble when I get to step 9 - select to launch "/apps/InstForwarder/boot.dol" - I don't see that option in my homebrew channel and am not sure where I went wrong. I dl'ed the wad manager file and moved/changed it's name to boot.dol in the specified sub directory as I think the instructions called for. But it's more than likely I misunderstood something there. If anyone can help it would be appreciated thanks!
Does the USB Loader show up in the Homebrew Channel? If so, just place the forwarder WAD file in the WAD folder and run your preferred wad manager and install it.

Also, I've been having a problem installing games using the USB Loader GX app. While I'm sure that it's normal that installing a game runs a rate of 2mb/s for some reason the HDD will fill up although I'm sure there is some free space. Just to be specific, even with free space (80%) and games installed, all the sudden it'll show 0% free space and won't allow me to install games. Which will require me to reformat and start the process all over again.
 
Foov said:
Hopefully I can get some help here - I'm trying to install a forwarder for usb loader - following the instructions on the wiki. I'm having trouble when I get to step 9 - select to launch "/apps/InstForwarder/boot.dol" - I don't see that option in my homebrew channel and am not sure where I went wrong. I dl'ed the wad manager file and moved/changed it's name to boot.dol in the specified sub directory as I think the instructions called for. But it's more than likely I misunderstood something there. If anyone can help it would be appreciated thanks!
Note that the dol will probably be near the end of the list of homebrew, so check there (switching pages if need be). HBC sorts all the apps that include meta.xml info before the ones that don't. It will be just listed as /apps/InstForwarder/boot.dol. Make sure you don't have a meta.xml file in there for another app or something as it would show up as that if you did.

mug said:
Also, I've been having a problem installing games using the USB Loader GX app. While I'm sure that it's normal that installing a game runs a rate of 2mb/s for some reason the HDD will fill up although I'm sure there is some free space. Just to be specific, even with free space (80%) and games installed, all the sudden it'll show 0% free space and won't allow me to install games. Which will require me to reformat and start the process all over again.
My guess is that this is a problem with the way GX installs games. Switch to Cfg or Wiiflow. Also, don't bother with WBFS formats any more. FAT32 or NTFS are the way to go.
 
Got it to work, thanks for all the help. I had my homebrew channel files sorted by date and for some reason the installer wouldn't show up in that list until I specified to sort by name. Then all of a sudden it appeared.
 
Clipper said:
My guess is that this is a problem with the way GX installs games. Switch to Cfg or Wiiflow. Also, don't bother with WBFS formats any more. FAT32 or NTFS are the way to go.
I see, I guess I'm using some older programs. However won't FAT32 partitions limit the size of files that I place on there? Sorry I'm still a little new to this homebrew scene but you're suggesting another USB loader in addition to another backup manager?
 
mug said:
I see, I guess I'm using some older programs. However won't FAT32 partitions limit the size of files that I place on there? Sorry I'm still a little new to this homebrew scene but you're suggesting another USB loader in addition to another backup manager?
You don't have any need for a backup manager. You can rip the discs straight to the drive using Cfg itself. File size has no bearing as the disc images are automatically split at the size boundaries (i.e., a large game will be split into two files on the drive).

If you want to migrate the games you already have to the new partition, there is a page in the GAF tutorial for that.
 
Clipper said:
You don't have any need for a backup manager. You can rip the discs straight to the drive using Cfg itself. File size has no bearing as the disc images are automatically split at the size boundaries (i.e., a large game will be split into two files on the drive).

If you want to migrate the games you already have to the new partition, there is a page in the GAF tutorial for that.
Cool, that's pretty much what I was looking for. As for ripping the disc or xfering backups to the hdd from my computer I'd prefer the latter as it is a LOT faster.
 
mug said:
Cool, that's pretty much what I was looking for. As for ripping the disc or xfering backups to the hdd from my computer I'd prefer the latter as it is a LOT faster.
You're also supporting the acts of the pirates uploading that content...
 
I have been trying to backup wii games using USB loader, but oftentimes, the backup freezes. I think I am using wakinko USB loader (pretty ugly interface that looks like water waves). It for instance froze with Little King Story and Trauma Center: new blood.

Is it because of the usb loader I am using, or the ios i have installed, or..?

Thanks for any help :)

edit: when the backup freeze I have no other choice but to reboot. I am a bit surprised that there is no "corrupt" data file. It's like nothing ever happened. Does USB loader clean at boot, or am I slowly filling the disk with crap?
 
harriet the spy said:
I have been trying to backup wii games using USB loader, but oftentimes, the backup freezes. I think I am using wakinko USB loader (pretty ugly interface that looks like water waves). It for instance froze with Little King Story and Trauma Center: new blood.

Is it because of the usb loader I am using, or the ios i have installed, or..?

Thanks for any help :)

edit: when the backup freeze I have no other choice but to reboot. I am a bit surprised that there is no "corrupt" data file. It's like nothing ever happened. Does USB loader clean at boot, or am I slowly filling the disk with crap?
If you are still using the original USB Loader, then yes, that is your reason. THe other loaders have been fixing those sorts of bugs for well over a year or two now.
 
Does the most recent shopping channel update do anything to the homebrew channel? Is it safe for me just to update? There's a few WiiWare demos I fancy trying.
 
Mafro said:
Does the most recent shopping channel update do anything to the homebrew channel? Is it safe for me just to update? There's a few WiiWare demos I fancy trying.
You don't have to update the Wii to update the shop. The instructions are to upgrade the shop alone are here.

In terms of safety, it depends what firmware version you are currently on if you intend to update. If you have already updated boot2, then there is virtually no risk whatsoever (apart from the risk of any update, whether you had homebrew or not). If you didn't, then there is a minor risk unless you update boot2 safely first.
 
Great news, or greatest news?

I'm going to go with greatest.

I've been without homebrew for about 6 months now because I accidentally (well, not accidentally, I was just being stupid) updated to 4.3.

Now I can finally get back to Metroid Prime Trilogy.
 
Has emulation improved on MAME/Arcade/Neo-Geo/Saturn/PSX?

Is it possible to MAME something like Dodonpachi at 100% emulation? When I gave up on both Wii MAME/the other MAME pj you couldn't even play Ghost 'n Goblins (thank god for VC Arcade) or Ghouls 'n Ghost because of raster problems, let alone Vendetta/Crime Fighters 2... What about simple stuff with samples like Donkey Kong or even simpler games like Bubble Bobble, are those 100% with sound?
Is it now possible to play Neo-Geo games with a classic controller? You couldn't the last I looked into GeoGX, no matter how hard I tried.
What about Saturn shooters?
 
Dash Kappei said:
Has emulation improved on MAME/Arcade/Neo-Geo/Saturn/PSX?

Is it possible to MAME something like Dodonpachi at 100% emulation? When I gave up on both Wii MAME/the other MAME pj you couldn't even play Ghost 'n Goblins (thank god for VC Arcade) or Ghouls 'n Ghost because of raster problems, let alone Vendetta/Crime Fighters 2... What about simple stuff with samples like Donkey Kong or even simpler games like Bubble Bobble, are those 100% with sound?
Is it now possible to play Neo-Geo games with a classic controller? You couldn't the last I looked into GeoGX, no matter how hard I tried.
What about Saturn shooters?
Isn't Dodonpachi a ST-V (aka: Saturn) game? For proper Saturn emulation (SSF) you need at least a 2GHz Core2Duo. MAME's STV core is much worse (and buggy). There's no way the Wii would handle it (I'm not even sure the PS3 or 360 could do it). Also, SSF is closed source, x86 and Windows only.
 
I'm in the middle of ripping all my games to a hd using CFG USB loader. So far so good, it does seem a bit glitchy though - every now and then the menu just seems to freeze and I have to hard reset my system to get things going again. I'm using a 500gb WD Elements portable drive, can't find any specific problems to do with it online.
Also - the only game that so far has given me any issue is Twilight Princess - it's weird, seems to run fine but when I am just walking or running around as link after about maybe 15-20 paces he just stops moving altogether for a second, and then will start again. It's almost like the connection to the control has stopped for a moment. Is this problem familiar to anyone?
 
Foov said:
I'm in the middle of ripping all my games to a hd using CFG USB loader. So far so good, it does seem a bit glitchy though - every now and then the menu just seems to freeze and I have to hard reset my system to get things going again. I'm using a 500gb WD Elements portable drive, can't find any specific problems to do with it online.
Also - the only game that so far has given me any issue is Twilight Princess - it's weird, seems to run fine but when I am just walking or running around as link after about maybe 15-20 paces he just stops moving altogether for a second, and then will start again. It's almost like the connection to the control has stopped for a moment. Is this problem familiar to anyone?
There are a few proposed solutions. One is to try other base IOSes (test with IOS247 and IOS224 if you installed according to the GAF tutorial). Another is to install a new version of Waninkoko's IOS that has been specially modified. I don't full trust that method yet, though, so I won't provide links. Check with the other IOS bases first and let us know if it works.
 
Choppasmith said:
Cheat codes akin to Gameshark, possibility of Fan translations, Brawl mods, NSMBW Level Editor (I understand there's one for SMG2 in the works as well)

Hmm. None of that's really worth possibly bricking my console. Thanks for the info.
 
i'm still on firmware 3.xx something but i have all my homebrew up-to-date. just wondering if there's an easy way to install netflix on the wii without having to update firmrware or shop channel.
 
Clipper said:
There are a few proposed solutions. One is to try other base IOSes (test with IOS247 and IOS224 if you installed according to the GAF tutorial). Another is to install a new version of Waninkoko's IOS that has been specially modified. I don't full trust that method yet, though, so I won't provide links. Check with the other IOS bases first and let us know if it works.

247 made the problem worse, but 224 seems to have fixed it. Thanks! Is there a resource anywhere online that states which IOS's work best with which games? Or is it mostly trial and error?
 
Foov said:
247 made the problem worse, but 224 seems to have fixed it. Thanks! Is there a resource anywhere online that states which IOS's work best with which games? Or is it mostly trial and error?
There's a few rules, but they all depend on your drive type, which really ends up making trial and error the best starting point.
 
Clipper said:
Note that the dol will probably be near the end of the list of homebrew, so check there (switching pages if need be). HBC sorts all the apps that include meta.xml info before the ones that don't. It will be just listed as /apps/InstForwarder/boot.dol. Make sure you don't have a meta.xml file in there for another app or something as it would show up as that if you did.


My guess is that this is a problem with the way GX installs games. Switch to Cfg or Wiiflow. Also, don't bother with WBFS formats any more. FAT32 or NTFS are the way to go.

I had no idea the community had moved away from WBFS. I'm using Config Loader -- is that compatible with NTFS? If I can, I'd probably want to switch to NTFS over FAT, wouldn't I?
 
Dr. Spaceman said:
I had no idea the community had moved away from WBFS. I'm using Config Loader -- is that compatible with NTFS? If I can, I'd probably want to switch to NTFS over FAT, wouldn't I?
Cfg supports all the formats (and was the first to). It's up to you which you choose. A comparison of the various formats can be found on the Cfg page of the tutorial.
 
Starwolf_UK said:
So finding info on Error 003 I came across this:

PAL version of Smash Stack. Great. Now nobody has to be forced to buy overpriced games to use exploits.

I hacked my red 25th Anniversary model using Bathack - (removed link as I'm unsure if it's a banned site, but just google lego batman softmod wii)

so that works on 4.3 apparently.....

Some questions if you could be so kind, GAF:

1) With Mame, how far can I go given the limitations of the Wii? Would I be stuck with Pacman and Galaga or could I push it as far as ChaseHQ? How about Daytona?

2) Is there currently a good way to play my import Gamecube games? I have configurable bootloader working great and have popped all my Wii games onto a USB drive - from reading around it looks like I cannot yet do this with my Gamecube games, but can I at least get around the region locking?

3) Why on earth are Nintendo taking so long to chuck out a 4.4 update? Are they effectively turning a blind-eye to homebrew?
 
kurtrussell said:
I hacked my red 25th Anniversary model using Bathack - (removed link as I'm unsure if it's a banned site, but just google lego batman softmod wii)

so that works on 4.3 apparently.....

Some questions if you could be so kind, GAF:

1) With Mame, how far can I go given the limitations of the Wii? Would I be stuck with Pacman and Galaga or could I push it as far as ChaseHQ? How about Daytona?

2) Is there currently a good way to play my import Gamecube games? I have configurable bootloader working great and have popped all my Wii games onto a USB drive - from reading around it looks like I cannot yet do this with my Gamecube games, but can I at least get around the region locking?

3) Why on earth are Nintendo taking so long to chuck out a 4.4 update? Are they effectively turning a blind-eye to homebrew?
I'll be updating the tutorial for the other Lego games soon (both Lego Batman and Lego Star Wars have hacks now, but they are also as rare as Lego Indiana Jones now, which makes them a little moot).

1) I can't answer this one. I don't do emulation any more.

2) Yes. The region free techniques on the Wii also work for Gamecube games. Gecko OS, StartPatch and Cfg are all great ways to run these games (although some games will only work with some of the methods).

3) They have probably realised that there is not much point to updating just to block homebrew as the current hacks would get aroundthe methods they have used in the past. When they come up with some new firmware features (potential 5.0), we may see some new protection measures thrown in, but it is unlikely they will last long.
 
Are there any tricks to getting Goldeneye working with CFG USB loader? The controller is having weird issues - the games loads fine but doesn't recognize button inputs. I get to the "press any button to start" screen and nothing happens - the only button that does work is the home button to get me out of the game. I've tried different ios's - 224, 247, 248, but none of those have helped. Works fine when I run it from the disc, but I'd like to get it working with the usb.
 
Foov said:
Are there any tricks to getting Goldeneye working with CFG USB loader? The controller is having weird issues - the games loads fine but doesn't recognize button inputs. I get to the "press any button to start" screen and nothing happens - the only button that does work is the home button to get me out of the game. I've tried different ios's - 224, 247, 248, but none of those have helped. Works fine when I run it from the disc, but I'd like to get it working with the usb.
unplug any gamecube controllers

for some reason Goldeneye defaults to only recognizing the GC controller when it's plugged in; disconnect it and your remote/nunchuk will work fine.
 
Htown said:
unplug any gamecube controllers

for some reason Goldeneye defaults to only recognizing the GC controller when it's plugged in; disconnect it and your remote/nunchuk will work fine.
I've noticed a couple of other games that do that (Tatsunoko vs Capcom, Sonic Colors), and it's really annoying. I wonder what the reason is for developers to do that.
 
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