GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

Clipper said:
Do not use drives that include a USB hub. The USB homebrew code will not work with hubs. Most other drives do work, though.
Thanks. I don't think I will be able to afford one right now, but it's good to know for future purchases.
 
Big Papa Husker said:
Am I able to install BootMii BOOT2 before I install HBC? I'd like to get a full backup of the NAND before I install anything.
If your Wii is on 4.3, then no. Also, your Wii has to be quite old to allow you to install BootMii as boot2. In any case, they use the same installer and the installer includes deletion capabilities, so it is safe to have them both there before your first backup.

Clever Pun said:
Thanks. One more question - is it possible to install GC games as well, or just Wii?
Not with Cfg. You would need one of the other apps on the Wii to do that (I think one is called CleanRip or something).

pgtl_10 said:
Interesting I can my import games and have a better chance of playing them.

Is that illegal?
It depends where you are. Even in the US, the law is grey on the point. However, it's not like downloading a game off the Internet where, even if you own the game, you are supporting the pirate who uploaded it. In this case, you are just using the disc you own to get yourself a better way of playing it.

Even if you decide not to rip your games, you can still use Cfg's video options with disc launching, which supports import discs too.
 
Clipper said:
If your Wii is on 4.3, then no. Also, your Wii has to be quite old to allow you to install BootMii as boot2. In any case, they use the same installer and the installer includes deletion capabilities, so it is safe to have them both there before your first backup.
I am running a backup now and I haven't installed HBC yet. I have a launch model Wii. I ran BootMii before your response. Will I not be able to install HBC now?
 
Big Papa Husker said:
I am running a backup now and I haven't installed HBC yet. I have a launch model Wii. I ran BootMii before your response. Will I not be able to install HBC now?
You'll be fine.
 
Clipper said:
You'll be fine.
Another question. I was reading the BootMii guide and it says to install both the Boot2 and IOS BootMii if you want to install d2x in order to install the USB Loader. Is it needed? If so, when I select IOS install it asks about installing files on the SD. Is it ok that the Boot2 files are there? Will it overwrite them or does it install the IOS BootMii in another directory?
 
How awesome is Clipper?

So awesome.

I seriously don't know what motivates you to do all this helpdesk shit both here and in the NA Club Nintendo thread. Whatever it is, though, I just thought you could use a reminder that your services are appreciated.
 
I have a question. If I mod my wii using the brawl modding method, does that mean I can play Japanese/European gamecube games as well as Japanese/European wii games or just the latter?
 
Big Papa Husker said:
Another question. I was reading the BootMii guide and it says to install both the Boot2 and IOS BootMii if you want to install d2x in order to install the USB Loader. Is it needed? If so, when I select IOS install it asks about installing files on the SD. Is it ok that the Boot2 files are there? Will it overwrite them or does it install the IOS BootMii in another directory?
You don't require BootMii for d2x. I better change that. Wait, where do you get that impression? It's not on the d2x page...

Ezalc said:
I have a question. If I mod my wii using the brawl modding method, does that mean I can play Japanese/European gamecube games as well as Japanese/European wii games or just the latter?
You need to use one of the region free methods after you install the HBC, but yes, it allows you to play import Gamecube discs too.

In fact, I'll go and edit that little table I added to the region free page to indicate that.
 
Clipper said:
You don't require BootMii for d2x. I better change that. Wait, where do you get that impression? It's not on the d2x page...

It is on the BootMii page (http://gwht.wikidot.com/bootmii)

BootMii can be installed in two modes, boot2 or IOS

  • If you have a newer Wii (from the 2nd half of 2008 onwards) then you can only choose IOS install.
  • Boot2 is much safer than IOS install, so you should choose that if you can.
  • The only reason you should install both is if you want to install d2x for the first time.
 
Clipper said:
You need to use one of the region free methods after you install the HBC, but yes, it allows you to play import Gamecube discs too.

In fact, I'll go and edit that little table I added to the region free page to indicate that.

Ah, alright. Thanks for the help!
 
I hope I can get some help here...

I got my Wii softmodded by some guy I know. My main goal was to use it for emulation. But I read everywhere that you need the Homebrew Channel to do that. Is there some way to install this channel for me without resorting to one of the various hacks, cause it's already softmodded? Or doesn't that help at all with installing the channel? I'm on 4.3.
 
Anyone here have any experience with the WODE Jukebox?
I'm only interested in it as a GCN USB loading solution.
I'm quite content with my Cfg USB Loader solution, and wanted to know if WODE played nice with it. Specifically, if I'll be able to dual-use my current FAT32 single partition 500GB Seagate FreeAgent Go.

And yeah, I know about the streaming audio issue.
So, any advice?
 
TwinIonEngines said:
How awesome is Clipper?

So awesome.

I seriously don't know what motivates you to do all this helpdesk shit both here and in the NA Club Nintendo thread. Whatever it is, though, I just thought you could use a reminder that your services are appreciated.
QUOTED FOR REITERATION!

Clipper is the best. He has helped me out on numerous occasions...I only did my first update without Clipper talking me through it for the first time recently. I've always been afraid to do it without him 'being there' ;)

Thanks Clipper!
 
Thanks for the support guys, I do appreciate it and it's the thing that makes helping out worthwhile.

Morphis said:
I hope I can get some help here...

I got my Wii softmodded by some guy I know. My main goal was to use it for emulation. But I read everywhere that you need the Homebrew Channel to do that. Is there some way to install this channel for me without resorting to one of the various hacks, cause it's already softmodded? Or doesn't that help at all with installing the channel? I'm on 4.3.
The guy almost certainly installed the HBC as part of the softmod. It's the second step (after the initial launch hack) of every homebrew installation. The only question is whether it has since been deleted (either by him or by an upgrade to 4.3).

If you have a way to launch homebrew .dols or .elfs as part of your remaining installation, you can use that to launch the Homebrew Installer, as specified on the launch page. If you can't figure out if any of your apps do that, then you will need to use a game.
 
Clipper said:
Thanks for the support guys, I do appreciate it and it's the thing that makes helping out worthwhile.


The guy almost certainly installed the HBC as part of the softmod. It's the second step (after the initial launch hack) of every homebrew installation. The only question is whether it has since been deleted (either by him or by an upgrade to 4.3).

If you have a way to launch homebrew .dols or .elfs as part of your remaining installation, you can use that to launch the Homebrew Installer, as specified on the launch page. If you can't figure out if any of your apps do that, then you will need to use a game.
The update to 4.3 happened before the mod, so that can't be it. I'll take a look at the apps and see if I can figure it out. Thanks! :-)
 
Clipper said:
Are you talking about Brawl+? If so, you need to use an application to compile the .gct file from the cheat file of your region (or just obtain the compiled .gct file). Once you have that, put it in sd:/cheats and with an application that supports Ocarina, such as Cfg, turn on Ocarina and launch the game and it should work.

How do I know if a gct file is compiled? I'm not sure what Ocarina is. Doesn't this run off Gecko?
 
I'd just grab Accio Hacks from the HBB for all Gecko code needs.
Ocarina's kind of obsolete now.
Depending on how you have your folders set up, you might need to using something like WiiExplorer to copy an Accio-compiled gct file to your favorite USB loader's cheats folder.
But it can all be done Wii-side, which is convenient!
 
Well, I've forced Japan's region for Pandora's Tower so I can play the game; And I have to ask... if I can force it for one region/game, is it reasonable to assume it'll work for all of them? Or is it still possible I won't be able to play Xenoblade, for example........
 
I wouldn't be concerned.
If Cfg USB Loader's playback of the EU version of Xenoblade is flawed, it'll likely be fixed VERY quickly. The software has great support.

Also, a bunch of us will be importing ASAP, so you could always hold off a bit before importing yours, until we've had a chance to report in.
 
Lol, too late. I've imported on impulse. Guess I'll be testing it out myself as well. I guess I'm just worried due to the whole "PAL resolution" thing, even though Gecko OS is well within its power to change that.
 
Reguzeeb said:
Lol, too late. I've imported on impulse. Guess I'll be testing it out myself as well. I guess I'm just worried due to the whole "PAL resolution" thing, even though Gecko OS is well within its power to change that.
Gecko may or may not support it. Cfg should hopefully do so, but it really depends on your TV (although we can probably assume the game will support 480p, which will probably be enough).
 
I decided to run the d2x stuff. Everything seems to have worked (no errors) but I didn't notice any changes to CFG. In fact when it boots up it still says 249.

Did I miss something?
 
comedy bomb said:
I decided to run the d2x stuff. Everything seems to have worked (no errors) but I didn't notice any changes to CFG. In fact when it boots up it still says 249.

Did I miss something?

Did you do the meta.xml steps listed in the tutorials?
 
Mejilan said:
Did you do the meta.xml steps listed in the tutorials?

Well that got it to say 248 when it launches.

I guess I really don't know what dx2 is for. Does it have any cosmetic changes, or is it primarily something you need a previously not working game to test?

All the games I own have worked fine so far.
 
comedy bomb said:
Well that got it to say 248 when it launches.

I guess I really don't know what dx2 is for. Does it have any cosmetic changes, or is it primarily something you need a previously not working game to test?

All the games I own have worked fine so far.

Think of cIOS d2x as a driver. Updated drivers tend to run games better.
There are a number of games that were NOT fun to get working via HDD before d2x hit.
These include Metroid Prime Trilogy, Call of Duty 3, and a bunch of others.
cIOS d2x + IOS-reloading blocked in Cfg = those games now work perfectly as intended.
 
So it's behind the scenes type stuff that I wouldn't notice unless I had problematic games? Is there any way to check if it's functioning outside of trying a problem title? Besides the CFG saying 248 when it boots.
 
comedy bomb said:
So it's behind the scenes type stuff that I wouldn't notice unless I had problematic games? Is there any way to check if it's functioning outside of trying a problem title? Besides the CFG saying 248 when it boots.

If your games still work, then D2X is doing its job.
It just so happens to do that job much better than its previous iterations.
 
comedy bomb said:
So it's behind the scenes type stuff that I wouldn't notice unless I had problematic games? Is there any way to check if it's functioning outside of trying a problem title? Besides the CFG saying 248 when it boots.
You can go to the global options listing page in Cfg. It has an IOS listing telling you the current IOS. Either hit B to get to the console and hit 1 twice from there, or search the GUI menus for the IOS listing.

In any case, the 248 does pretty much confirm it as you probably didn't have it there before. Incidentally, provided you updated the HBC in the last year or so, you can now update your Wii from a disc and all your homebrew will remain intact. That's why I use the 247/248 slots.
 
Hi, this is my first post on NeoGaf and already I'm up to no good ;)

I started looking into modding my Wii to import games last week. I had a virgin 4.3U system at the time. So far I've installed the HBC and BootMii as boot2, along with some apps like the homebrew browser, WiiMC and others which all work fine. I can play PAL DVD movies without a problem, but still haven't been able to get PAL games to play.

I've tried tons of different settings using Gecko OS (both version 1.07b and 1.9.3.1), and also installed StartPatch, enabling every option with Region Free in its name, but no dice. I'm sure StartPatch installs because I could move around the disc channel, and also because PAL GC discs are clearly recognized by the disc channel as GC discs, whereas before they weren't.

My TV supports all video modes and the game I'm using for testing is a PAL version of Super Mario Sunshine for GC.
When I insert the game I either get a Green Flash followed by just the audio signal, or no Green flash followed by just the audio signal, depending on different settings in Gecko OS etc.

I have cIOS 222 installed (as 224) and cIOS 236, but those are the only ones AFAIK.

I've seen a few guides on the 'net (such as mauifrog's guide on wiihacks) mention that unless I 'downgrade' to a modified system menu 4.1 all my efforts would be futile.

Is this really my only option? and if so is the easiest way to just reinstall everything from scratch using ModMii or something similar?
Also, do I need to deactivate my Wii Shop account before going through with the mod? I still intend to use it in the future, and saw this recommendation somewhere as well.

Thank you dearly for your response!
And thanks for building one of the best communities on the web!
 
gumby_trucker said:
Hi, this is my first post on NeoGaf and already I'm up to no good ;)

I started looking into modding my Wii to import games last week. I had a virgin 4.3U system at the time. So far I've installed the HBC and BootMii as boot2, along with some apps like the homebrew browser, WiiMC and others which all work fine. I can play PAL DVD movies without a problem, but still haven't been able to get PAL games to play.

I've tried tons of different settings using Gecko OS (both version 1.07b and 1.9.3.1), and also installed StartPatch, enabling every option with Region Free in its name, but no dice. I'm sure StartPatch installs because I could move around the disc channel, and also because PAL GC discs are clearly recognized by the disc channel as GC discs, whereas before they weren't.

My TV supports all video modes and the game I'm using for testing is a PAL version of Super Mario Sunshine for GC.
When I insert the game I either get a Green Flash followed by just the audio signal, or no Green flash followed by just the audio signal, depending on different settings in Gecko OS etc.

I have cIOS 222 installed (as 224) and cIOS 236, but those are the only ones AFAIK.

I've seen a few guides on the 'net (such as mauifrog's guide on wiihacks) mention that unless I 'downgrade' to a modified system menu 4.1 all my efforts would be futile.

Is this really my only option? and if so is the easiest way to just reinstall everything from scratch using ModMii or something similar?
Also, do I need to deactivate my Wii Shop account before going through with the mod? I still intend to use it in the future, and saw this recommendation somewhere as well.

Thank you dearly for your response!
And thanks for building one of the best communities on the web!
No, it is not your only option, in fact it isn't even an option as it's totally wrong, will not fix the problem and will likely brick your Wii.

It is very possible that your TV is the problem. What video mode is your Wii set to and what type of TV and cables do you have? Also, try Cfg's disc launching option to see if that works.
 
Clipper said:
No, it is not your only option, in fact it isn't even an option as it's totally wrong, will not fix the problem and will likely brick your Wii.

It is very possible that your TV is the problem. What video mode is your Wii set to and what type of TV and cables do you have? Also, try Cfg's disc launching option to see if that works.

My TV is a multi-region Panasonic CRT (ie it supports 50Hz/60Hz PAL/SECAM/NTSC) and the Wii is connected to it via the standard composite cable that comes with the system and is set to standard 480i mode.
 
A Human Becoming said:
I thought Mejilan's response might be enough. In any case, every .gct file is compiled. There are apps that allow you to create .gct files from the .txt cheat lists. Cfg can do that for smaller cheat files, but not ones as large as Brawl. If you have the GCT, put it in sd:/cheats and then turn Ocarina on in the game settings in Cfg and it should work. You might need to choose a different hook type in the game settings

gumby_trucker said:
My TV is a multi-region Panasonic CRT (ie it supports 50Hz/60Hz PAL/SECAM/NTSC) and the Wii is connected to it via the standard composite cable that comes with the system and is set to standard 480i mode.
Well, it probably should work, but it may not like the NTSC60 PAL signal. Try using Cfg with the country patch both on and off. Also try Forcing NTSC in the video settings. Play around with other combinations of the patch options too as you might find one that works, although I can't remember exactly which of the patches do and don't work for GCN games.
 
Clipper said:
Well, it probably should work, but it may not like the NTSC60 PAL signal. Try using Cfg with the country patch both on and off. Also try Forcing NTSC in the video settings. Play around with other combinations of the patch options too as you might find one that works, although I can't remember exactly which of the patches do and don't work for GCN games.

I see, after searching around a bit I understand that PAL games that only support 50Hz mode will not play on an NTSC system. Possibly Super Mario Sunshine is such a game, so I'll see if I can try a different one (such as Rogue Leader, which probably supports 60Hz). Luckily my brother has a few PAL GC games back from the days of FreeLoader that I can borrow..

If this is indeed the issue, is it possible to modify 50Hz only games via Cfg (or any other software for that matter) to allow them to run on an NTSC system?
This is probably only an issue with select GC games if I understand correctly.
 
gumby_trucker said:
I see, after searching around a bit I understand that PAL games that only support 50Hz mode will not play on an NTSC system. Possibly Super Mario Sunshine is such a game, so I'll see if I can try a different one (such as Rogue Leader, which probably supports 60Hz). Luckily my brother has a few PAL GC games back from the days of FreeLoader that I can borrow..

If this is indeed the issue, is it possible to modify 50Hz only games via Cfg (or any other software for that matter) to allow them to run on an NTSC system?
This is probably only an issue with select GC games if I understand correctly.
I'm pretty sure SMS does support 60Hz. In order to activate it, you have to hold down B as the game launches and then either just press A, or push left then press A to enable it. This will likely be done blind as that menu will be displayed in the NTSC50 mode that it seems your TV is not supporting. It's the same method you use to enable progressive scan for NTSC titles, but in PAL titles it chooses 60Hz mode instead. The uncertainty of whether to push left first is due to different titles selecting 50Hz or 60Hz as default.

I've just tested and I don't think Cfg is actually going to help in this case now. I thought it still had the options to force video present, but it doesn't. I even have issues running my PAL discs on my PAL Wii via Cfg, so I don't think it will help. I was getting confused with the Wii disc launching method, which still retains many of the options.

If trying to enable 60Hz mode blindly doesn't work, there is one more thing you could check with. WiiPower has been doing a lot of stuff to get GameCube support in NeoGamma to be improved. Perhaps one of the things he fixed was this error, so seek out Neogamma and try that as an alternative.
 
Clipper said:
I'm pretty sure SMS does support 60Hz. In order to activate it, you have to hold down B as the game launches and then either just press A, or push left then press A to enable it. This will likely be done blind as that menu will be displayed in the NTSC50 mode that it seems your TV is not supporting. It's the same method you use to enable progressive scan for NTSC titles, but in PAL titles it chooses 60Hz mode instead. The uncertainty of whether to push left first is due to different titles selecting 50Hz or 60Hz as default.

I've just tested and I don't think Cfg is actually going to help in this case now. I thought it still had the options to force video present, but it doesn't. I even have issues running my PAL discs on my PAL Wii via Cfg, so I don't think it will help. I was getting confused with the Wii disc launching method, which still retains many of the options.

If trying to enable 60Hz mode blindly doesn't work, there is one more thing you could check with. WiiPower has been doing a lot of stuff to get GameCube support in NeoGamma to be improved. Perhaps one of the things he fixed was this error, so seek out Neogamma and try that as an alternative.

You sir, are brilliant! I take my hat off for you :-D
The blind method worked with SMS just like you said - pressed B, then A. For some reason this is something I was positive the Wii did on its own, but maybe that's only for switching between interlaced and progressive GC games...

I now have it working with StartPatch, which is the most convenient because I can launch discs from the regular disc channel, but I think I will also look into getting a HDD for even further convenience, so it's good that I can familiarize myself with Cfg already.

Guess the only thing I should be worried about is playing old GC games that don't support 60Hz AND were never localized in the US or Japan. I tried finding a list of such games with no luck, but there can't be too many of them :)

Furthermore, Wii games should (in theory) always support 60Hz, and eventually I'll probably buy a new TV with component in and be done with this issue.

Thank you SO much for your help!
 
Clipper said:
In any case, the 248 does pretty much confirm it as you probably didn't have it there before. Incidentally, provided you updated the HBC in the last year or so, you can now update your Wii from a disc and all your homebrew will remain intact.


That reminds me, I haven't been able to update the HBC in a while. It used to say it was "an unexpected size" or something along those lines. I have a bigger sd card now, but still no luck.
 
comedy bomb said:
That reminds me, I haven't been able to update the HBC in a while. It used to say it was "an unexpected size" or something along those lines. I have a bigger sd card now, but still no luck.
That sounds strange. I'm not sure what could be causing that error. You are using the HBC to launch the new HBC installer, right? Perhaps if you state the exact error message, it might help.
 
Just wanted to ask a quick question regarding making a Wii region free. I installed the Homebrew Channel on my Japanese Wii a while back and just there now tried out TinyLoad to see if it worked or not. Booted up a US game no problem, is there any issue with me booting a PAL one? (I'm in the UK, but with an HDTV so I'm hoping that anything like the 50/60Hz thing won't be an issue).
 
JustAnotherOtaku said:
Just wanted to ask a quick question regarding making a Wii region free. I installed the Homebrew Channel on my Japanese Wii a while back and just there now tried out TinyLoad to see if it worked or not. Booted up a US game no problem, is there any issue with me booting a PAL one? (I'm in the UK, but with an HDTV so I'm hoping that anything like the 50/60Hz thing won't be an issue).
As long as the PAL games support 480p, you should be good. Otherwise, you might need to use Cfg and force 480p in the games to get them to display. As your console is Japanese, the Country Patch option in Cfg might also be needed for certain PAL games (I can't say which).
 
Teppic said:
Doesn't all PAL games support 480p?
Nope. Some significant examples are Kororinpa, Mario Party 8, Spider-Man 3 and Little King's Story. The first three can be forced to display in 480p with Cfg and mostly work (Kororinpa and MP8 perfectly, and SM3 with some minor graphical glitches in the menus). LKS has to be played in 576i, though, I think, not even liking 480i (although 480i might be OK, I can't fully remember).

There were a few more games in my collection that don't support 480p normally but do work if you force it, but I can't remember them right now.
 
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